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Mutants & Masterminds: The Family - The Good Fellas - Crime and Cannolis in New York

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I am offering a small M&M Mafia game, no more than four players (I’ll have to pick and choice if more than 4 want in). This game will have a fairly slow pace. In part this is due to the size, in part it’s due to my inexperience running almost-‘normal’ games and due to my time constraints. However, this sounds like fun, so I’m giving it the old try.

IC information: You have a choice; you can play a newly ‘made man’ or an Associate. Made men are those who have been fully accepted into the Mafia; this sometimes requires that you kill someone to secure your spot. Associates have less respect and protection, but more freedom. I will also accept unofficial associates – people related to the Soldato(s), like a brother or a girlfriend.

You’re affiliated with the Genovese crime family, which is one of the “Five Families” of New York. It is 1946, and Charlie “Lucky” Luciano is about to be deported to Italy, his reward for acting as a go-between for the US and anti-Mussolini forces in Italy. Frank Costello, his Acting Boss since Lucky’s arrest in 1937, will be the Boss for real.

OOC Information: PL 5, 75 PP – yes, that’s more than enough to build a normal person, with some left over for a knack. These are ‘special’ things that your character can do, but don’t go crazy; Protection, Concealment and Drain are all examples of appropriate “knacks” while Blast, Time Control and Magic are not. I will be the final decider on what is appropriate for the game, but most of you already have a pretty good idea of what I’m looking for. One or two knacks are about right for the feel of the game; one rank in twenty different things is not. This would be an A! game, if I knew how to run A!. Since I don’t feel comfortable with that system, I’m kludging this together with M&M. Therefore, be thinking about what the knacks in that game can do when you build your PC.

PCs can be submitted to my Dawn, OOC Account; put [Mob] in the title somewhere to help me find stuff.

Mood: The mood of the game will vary somewhat; while mafia do terrible things to their fellow man, they are also bound by a sense of duty and honor to their Family and their families. Their lives aren’t all dark and dreary. Sometimes they enjoy their jobs and have fun. Sometimes, they’re mopping up blood at 3 in the morning because their capo’s ‘talk’ with a snitch didn’t go well… for the snitch.

Do I have any takers?

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While we wait for the incredible Chosen to set up our forum, here's some background on the political situation among the five families of New York.

The Commission

Formed in 1931 in Atlantic City, NJ, The Commission is the Board of Directors for the Mafia. The heads of the Five Families sit on the Board, and they meet every five years or as needed to settle disputes between the families. It was formed by Lucky Luciano, who had to kill Salvatore Maranzano and Giuseppe "Joe the Boss" Masseria to make it happen. Though Maranzano had named himself "Boss of all Bosses", Lucky wasn't interested. Instead, Luciano realized that the best solution was to let the families run themselves, but establish a central organization for settling their differences without bloodshed. This would preserve family control, prevent warfare, promote their business interests, and keep the mob away from public and law enforcement attention.

Bonanno Family

Boss: Joseph "Joe Bananas" Bonanno

Underboss: Francesco "Frank" Garafolo

Dealings: Gambling, loan-sharking and racketeering

Territory: Various neighborhoods over New York City

This is a close-knit and traditional Family; their closeness is due to most of the family being from the same small town in Sicily, Castellamare del Golfo. At the creation of The Commission, Bonanno was the youngest of the bosses, at age 26. They are strongly allied with the Profaci Family.

Mangano Family

Boss: Vincent "The Executioner" Mangano

Underboss: Phlip Mangano (Vincent's brother)

Bealings: Extortion, Union racketeering and illegal gambling (horse races, running numbers and lotteries)

Territory: Various neighborhoods over New York City, and other areas including Long Island, Augusta, GA, New Jersey and Sunny Isles Beach, Florida

Though Mangano was an old-school Mafia don and therefore unpopular, he was tolerated due to his ties to Emil Camarda, the vice-president of the International Longshoremen's Association. The family largely controls the waterfront of New York and Brooklyn through this connection.

Profaci Family

Boss: Joe Profaci

Underboss: Joseph "The Fat Man" Magliocco

Dealings: Racketeering, conspiracy, loansharking, money laundering, murder, extortion, gambling, hijacking, cigarette smuggling, counterfeiting and fraud.

Territory: Various neighborhoods over New York City

Another old-school don, Profaci managed to survive the purge of the old-school and retained his power base. To date, this overbearing boss has remained in control, but rumors are always circulating about a coming coup. His ties to the Bonanno Family are surely part of that retention.

Luciano Family

Boss: Lucky Luciano (outgoing)/Frank Costello (incoming)

Underboss: Guarino "Willie" Moretti

Dealings: Racketeering, conspiracy, loansharking, money laundering, murder, drug trafficking, extortion, pornography, Prostitution, bookmaking, and illegal gambling

Territory: Various neighborhoods over New York City and New Jersey

Lucky is considered the father of the modern mafia; his influence and power, even from prison, has made the Luciano family incredibly powerful. Acting Boss Costello has made the last few years incredibly profitable for the family and they are looking to expand outside New York.

Reina Family

Boss: Gaetano "Tommy" Gagliano

Underboss: Gaetano Lucchese

Dealings: Racketeering, Assault, Bookmaking, Burglary, Cargo theft, conspiracy, Contract killing, counterfeiting, Cigarette smuggling, drug trafficking, extortion, fencing, fraud, illegal gambling, hijacking, Labour Racketeering, Point shaving, loansharking, money laundering, murder, Robbery, and Sweatshops

Territory: Various neighborhoods over New York City and New Jersey

Gagliano is the quietest boss in the Commission; he is rarely seen, usually sending his underboss to meetings. He's seen how closely the other four families work together, so he keeps his head down and avoids media attention. Little is known about him outside the family.

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