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World of Darkness: Attrition - World of Darkness Section


Vivi OOC

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This post is to invite discussion of a potential WoD game/fiction section here on the boards. What follows are guidelines Rev and I have drawn up that incorporate flaws we've noticed in other areas, and hopefully still provide enough lee-way for people to enjoy themselves.

It's not formatted prettily, but we'll work on that. We're more interested in getting the ideas out and getting feedback. Things will probably be moved around to improve organization.

-----------------------------------------------

Consent: Limited. Any attack resulting in no damage, or bashing damage is to be handled between the players. Consent is not revoked in these cases. Use of lethal force is automatically considered a voluntary waiver of consent on the part of the aggressor. It does not, however, remove consent for the victim, who may choose to defend themselves, use diplomacy, run, call the police, etc. If the victim chooses to fight back, so long as lethal force is not used, their consent is not considered waived. It remains the prerogative of a Moderator to determine whether or not a killing strike actually accomplishes that goal. At any time that lethal (or aggravated) damage enters the equation, a Moderator will immediately begin observing the situation. As a side note, attempts to dominate or use mind-control powers on another player are considered "lethal damage" for the purposes of consent and Moderator involvement.

Note: Moderators, in their official capacity, are not subject to consent. Any character they may play is still subject to the above guidelines.

Example: Lucien, incensed at his friend Morgan's refusal to accept his explanation why the local vampire population is suddenly waging war on their fellow mages, slaps her mid-rant. (Consent is not waived.) She grabs her palette knife and, enraged, stabs him in the shoulder, shouting that he is a traitor. (Consent is waived, lethal damage.) In retaliation, Lucien picks up her easel and viciously beats her to the floor. (Consent is not waived, bashing damage.) Lucien has the option to continue beating her until her brains are so much tapioca, if he so chooses. Why? She used deadly force. This is the World of Darkness, after all. (If, however, Lucien were to pull a gun and shoot her instead of hitting her with the easel, his consent would be considered forfeit, as well, and Morgan would be just as much within her rights to try to retaliate if she survives the gunshot.) A Moderator gets involved at this point, determining whether Morgan is actually beaten to death, or just beaten to the hospital.

Moderators: Mods are not considered players in their official capacity, though they may have player characters. They exist as a means for players to request assistance, intervention, or clarification at any time; to resolve and arbitrate conflicts; to reward good roleplaying; to review and audit character sheets and be responsible for character approvals; to punish rules infractions; to further the storylines and streamline combat and drama, and to control canon and player-created NPCs.

They are not baby-sitters.

Players may ask for the assistance of a Moderator at any time, but by-and-large they should be invisible.

NPCs "usurped" by a Moderator may be harmed (physically or otherwise) at the Moderator's discretion. The World of Darkness is not a pretty place, and your little brother Billy might find himself the target of a Black Spiral Dancer if you annoy the wrong people. This is not expected to happen frequently, and any Moderator abusing this privilege will be removed.

Absent Moderators: If a Moderator is consistently absent, or if the players feel it is necessary due to lack of involvement, a vote may be called to have a given Moderator replaced. All reasonable attempts will be made to accommodate their real-life responsibilities, emergencies, and other unavoidable issues. Any unplanned/unannounced absence which lasts for more than two weeks (14 days) and results in the inability of the Mod in question to perform their Modly duties will be considered sufficient cause for such a vote.

Setting and Mechanics: NWoD rules, OWoD style. The time is present-day, and the place is California. There is an ongoing supernatural war being waged over the free state, resulting in an upsurge of paranormal activity. Suggested starting location: UCLA campus.

Mage: Mages are allowed. The Technocracy exists, but Avatars don't. Everything functions as per NWoD rules. Technocrats, Marauders, and Nephandi are not options for player characters. (More on this later.)

Vampire: Vampires are allowed. The possibility exists that cults to Cain, Lilith, etc. have risen, but no concrete information regarding the true origin of vampirism (if there is only one origin) will be available. (Special note: Humanity will function as Morality, discussed later. The hierarchy of sins is not a list of hard and fast rules, but a set of guidelines, and feeding from a mortal or defending your territory against hunters is not likely to result in your character needing to roll for a derangement.) Membership in the Sabbat, Belial's Brood, VII, etc. is not available to player characters.

Werewolf: Werewolves are allowed, with one major restriction. They must be werewolves. No were-kittens, were-weasels, were-bears, or were-geckos. Black Spiral Dancers and other agents of the Wyrm are not available as player characters. (It is possible that other tribes will become available later, but we're trying to start things off as stylistically simple as possible.)

Changeling: Changelings are allowed. There is no change from the core NWoD ruleset for the Lost. As with the other supernaturals, being part of an antagonistic group (True Fae, for example) is not possible for PCs.

Mortals: Mortals are, of course, allowed. Mortals may even play "hunters" of supernatural beings. Do not confuse this with the concept of "Hunter: the Reckoning," however. Mortal ghoul-hunters are still just mortals. They are not blessed by God Almighty.

What about Wraith/Hunter/Risen/Mummy? Currently, the task of revising each of these groups to fit the NWoD is beyond the scope of our ability or interest. They may exist as plot devices from time to time, but none will be common in the setting.

Why can't I play a Nephandi/Black Spiral Dancer/Member of VII? Because, simply, every player character is considered a protagonist in terms of the stories being told, and the games being played. This does not mean that all PCs must cooperate, like each other, or even resist to the urge to stab each other in the back, but they cannot be part of a canon "villain" group. If your character concept/build supports it, these groups may be used to create personal rivals or enemies. Please remember, however, that Moderators may use these against you at any time.

NPCs: Any NPC may be controlled by a Moderator at any time. This includes player-created NPCs, and in the World of Darkness, your girlfriend or family or whatever could very well suffer for your actions as a PC. Major (canon) NPCs, and any links to said NPCs, are under the Mods' purview alone. As a PC, you were not sired by Vlad Tepes, you are not the mortal incarnation of the Wyrm, and you are not Luna's great-great-grand-daughter. Players cannot have audience with/go clubbing with/attempt to assassinate/bear the love-child of any canon NPC without express moderator consent and involvement.

Humanity/Morality: As stated previously, the listed hierarchies of sins will be considered guidelines, rather than strict rules. Whether or not your character is in violation of his or her ethical standards will depend on how the victim or aggressor is categorized: as an Innocent, or a Combatant. A Moderator will determine whether or not the roll is necessary.

Example: Vaughan, the Ventrue Viscount (isn't alliteration fun?) awakens to find a group of mortals breaking into his haven. They've breached his security systems, and when he confronts them, they open fire. If Vaughan elects to kill them, or their deaths result from his efforts to defend himself, he does not suffer any detrimental effects, save for the possibility of being temporarily hacked off about ruining his imported carpet, or the waste of vitae. Why? The mortals were Combatants. There is, in our opinion, nothing morally destitute about a predatory creature of the night defending itself from interlopers.

Alternatively, Butch the Brujah Bully decides to start a fight at the local brewery. He provokes a group of drunk frat boys, and summarily tears them all apart. There wasn't even a hint of a threat. The mortals were Innocents. Butch will have to make the check, and potentially suffer a Derangement as a result.

To summarize: Fending off violence against your person, fine. Defending your territory/packmates, fine. Removing a known Marauder from existence, fine. Cutting the throat of the campus librarian because you think she might've known too much about your occult studies, not fine. Draining local strippers dry because you consider them the dregs of society, not fine. Rampaging through a crowd to get to your intended target, not fine. I hope the difference is fairly clear. If a situation arises in which it isn't clear, the players may call upon a Moderator to make the distinction.

Experience: Will be awarded at a flat rate of 3pts per month. There may be additional bonuses for completed fictions, IC (moderated) chats, or especially productive/entertaining forum threads. In the case of cooperative fictions, "cameo" appearances by a PC will generally not count as sufficient participation to merit a bonus. Moderators have the final say on whether or not a fiction, chat conversation, or forum thread provides additional experience for the participants. If a player would prefer his or her experience to be tracked in a particular way, please notify a Moderator. As long as gains and expenditures are easy to see, we're not going to be picky. Otherwise, they'll be tracked in the character profile itself- not in separate posts.

Die Rolls: Where necessary, any dice rolled will be handled by a link-ready site such as Invisible Castle, and the links will be provided in the relevant post. They should not be needed in the overwhelming majority of interactions, save for cases in which the PC is resisting a Moderator/NPC ability, a PC ability, etc. If the participants prefer that the rolls be made privately, they must be done via PM, and a Moderator must be included in the PM conversation.

The Forum/Chat Room: It's just a typical local message board. "Cali.Net," or something similar. There are no special invites, and everyone isn't automatically assumed to be supernatural. Anyone can log on.

Rating: NC-17. This is the World of Darkness. Sex, drugs, and murder are the least of your worries.

Character Creation: Standard. Official White Wolf NWoD publications only. (OWoD storylines and NPCs may be used for the character concept, background, etc., since we prefer that setting to the newer one.) No home-brews. You may currently have 1 active character, and that PC must die or be permanently relegated to the ranks of NPC-dom before you may make another. If your PC has contacts, allies, etc., they must be described individually as NPCs when your character is submitted. The Moderators will want to know who they are, what they're capable of, and what history they have with your character. Each dot must be accounted for with the requisite PCs or NPCs. (Rev's Note: Please don't expect that a character thrown together in a few minutes will be accepted. This is World of Darkness, and we'd prefer a little more depth.)

Min-maxing: Don't overdo it. Some of you prefer characters who are heavily skilled in specific areas and weak in areas they consider nonessential- "one trick ponies," if you will. We realize this. Attempts to game the system in excess (to be determined by the Moderators) will fall under the infamous "Dick Rule." (Thank you, Nova.)

Concepts and Point Allocations: Will be approved by a Moderator before the character may begin posting. If they don't match up (Your character is a kick-ass martial artist who spends all of his time reading comic books and trolling AOL chatrooms for girls?), be prepared to defend your position. You may be asked to revise the character.

Moderator Decisions: May be appealed by speaking with another Moderator, if you believe the decision was egregiously incorrect. Whether the other Moderators uphold the original decision, or overturn it, the result is to be considered final. Please don't assume that this means you should appeal frivolously, because that will also be taken into account when deliberating on your behalf.

-----------------------------------------------

Questions, comments, suggestions? I know we're missing things, so if there's anything you can bring up that would help, it'd be appreciated!

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This post is to invite discussion of a potential WoD game/fiction section here on the boards. What follows are guidelines Rev and I have drawn up that incorporate flaws we've noticed in other areas, and hopefully still provide enough lee-way for people to enjoy themselves.

It's not formatted prettily, but we'll work on that. We're more interested in getting the ideas out and getting feedback. Things will probably be moved around to improve organization.

-----------------------------------------------

Consent: Limited. Any attack resulting in no damage, or bashing damage is to be handled between the players. Consent is not revoked in these cases. Use of lethal force is automatically considered a voluntary waiver of consent on the part of the aggressor. It does not, however, remove consent for the victim, who may choose to defend themselves, use diplomacy, run, call the police, etc. If the victim chooses to fight back, so long as lethal force is not used, their consent is not considered waived. It remains the prerogative of a Moderator to determine whether or not a killing strike actually accomplishes that goal. At any time that lethal (or aggravated) damage enters the equation, a Moderator will immediately begin observing the situation. As a side note, attempts to dominate or use mind-control powers on another player are considered "lethal damage" for the purposes of consent and Moderator involvement.

Note: Moderators, in their official capacity, are not subject to consent. Any character they may play is still subject to the above guidelines.

Example: Lucien, incensed at his friend Morgan's refusal to accept his explanation why the local vampire population is suddenly waging war on their fellow mages, slaps her mid-rant. (Consent is not waived.) She grabs her palette knife and, enraged, stabs him in the shoulder, shouting that he is a traitor. (Consent is waived, lethal damage.) In retaliation, Lucien picks up her easel and viciously beats her to the floor. (Consent is not waived, bashing damage.) Lucien has the option to continue beating her until her brains are so much tapioca, if he so chooses. Why? She used deadly force. This is the World of Darkness, after all. (If, however, Lucien were to pull a gun and shoot her instead of hitting her with the easel, his consent would be considered forfeit, as well, and Morgan would be just as much within her rights to try to retaliate if she survives the gunshot.) A Moderator gets involved at this point, determining whether Morgan is actually beaten to death, or just beaten to the hospital.

Moderators: Mods are not considered players in their official capacity, though they may have player characters. They exist as a means for players to request assistance, intervention, or clarification at any time; to resolve and arbitrate conflicts; to reward good roleplaying; to review and audit character sheets and be responsible for character approvals; to punish rules infractions; to further the storylines and streamline combat and drama, and to control canon and player-created NPCs.

They are not baby-sitters.

Players may ask for the assistance of a Moderator at any time, but by-and-large they should be invisible.

NPCs "usurped" by a Moderator may be harmed (physically or otherwise) at the Moderator's discretion. The World of Darkness is not a pretty place, and your little brother Billy might find himself the target of a Black Spiral Dancer if you annoy the wrong people. This is not expected to happen frequently, and any Moderator abusing this privilege will be removed.

Absent Moderators: If a Moderator is consistently absent, or if the players feel it is necessary due to lack of involvement, a vote may be called to have a given Moderator replaced. All reasonable attempts will be made to accommodate their real-life responsibilities, emergencies, and other unavoidable issues. Any unplanned/unannounced absence which lasts for more than two weeks (14 days) and results in the inability of the Mod in question to perform their Modly duties will be considered sufficient cause for such a vote.

Setting and Mechanics: NWoD rules, OWoD style. The time is present-day, and the place is California. There is an ongoing supernatural war being waged over the free state, resulting in an upsurge of paranormal activity. Suggested starting location: UCLA campus.

Mage: Mages are allowed. The Technocracy exists, but Avatars don't. Everything functions as per NWoD rules. Technocrats, Marauders, and Nephandi are not options for player characters. (More on this later.)

Vampire: Vampires are allowed. The possibility exists that cults to Cain, Lilith, etc. have risen, but no concrete information regarding the true origin of vampirism (if there is only one origin) will be available. (Special note: Humanity will function as Morality, discussed later. The hierarchy of sins is not a list of hard and fast rules, but a set of guidelines, and feeding from a mortal or defending your territory against hunters is not likely to result in your character needing to roll for a derangement.) Membership in the Sabbat, Belial's Brood, VII, etc. is not available to player characters.

Werewolf: Werewolves are allowed, with one major restriction. They must be werewolves. No were-kittens, were-weasels, were-bears, or were-geckos. Black Spiral Dancers and other agents of the Wyrm are not available as player characters. (It is possible that other tribes will become available later, but we're trying to start things off as stylistically simple as possible.)

Changeling: Changelings are allowed. There is no change from the core NWoD ruleset for the Lost. As with the other supernaturals, being part of an antagonistic group (True Fae, for example) is not possible for PCs.

Mortals: Mortals are, of course, allowed. Mortals may even play "hunters" of supernatural beings. Do not confuse this with the concept of "Hunter: the Reckoning," however. Mortal ghoul-hunters are still just mortals. They are not blessed by God Almighty.

What about Wraith/Hunter/Risen/Mummy? Currently, the task of revising each of these groups to fit the NWoD is beyond the scope of our ability or interest. They may exist as plot devices from time to time, but none will be common in the setting.

Why can't I play a Nephandi/Black Spiral Dancer/Member of VII? Because, simply, every player character is considered a protagonist in terms of the stories being told, and the games being played. This does not mean that all PCs must cooperate, like each other, or even resist to the urge to stab each other in the back, but they cannot be part of a canon "villain" group. If your character concept/build supports it, these groups may be used to create personal rivals or enemies. Please remember, however, that Moderators may use these against you at any time.

NPCs: Any NPC may be controlled by a Moderator at any time. This includes player-created NPCs, and in the World of Darkness, your girlfriend or family or whatever could very well suffer for your actions as a PC. Major (canon) NPCs, and any links to said NPCs, are under the Mods' purview alone. As a PC, you were not sired by Vlad Tepes, you are not the mortal incarnation of the Wyrm, and you are not Luna's great-great-grand-daughter. Players cannot have audience with/go clubbing with/attempt to assassinate/bear the love-child of any canon NPC without express moderator consent and involvement.

Humanity/Morality: As stated previously, the listed hierarchies of sins will be considered guidelines, rather than strict rules. Whether or not your character is in violation of his or her ethical standards will depend on how the victim or aggressor is categorized: as an Innocent, or a Combatant. A Moderator will determine whether or not the roll is necessary.

Example: Vaughan, the Ventrue Viscount (isn't alliteration fun?) awakens to find a group of mortals breaking into his haven. They've breached his security systems, and when he confronts them, they open fire. If Vaughan elects to kill them, or their deaths result from his efforts to defend himself, he does not suffer any detrimental effects, save for the possibility of being temporarily hacked off about ruining his imported carpet, or the waste of vitae. Why? The mortals were Combatants. There is, in our opinion, nothing morally destitute about a predatory creature of the night defending itself from interlopers.

Alternatively, Butch the Brujah Bully decides to start a fight at the local brewery. He provokes a group of drunk frat boys, and summarily tears them all apart. There wasn't even a hint of a threat. The mortals were Innocents. Butch will have to make the check, and potentially suffer a Derangement as a result.

To summarize: Fending off violence against your person, fine. Defending your territory/packmates, fine. Removing a known Marauder from existence, fine. Cutting the throat of the campus librarian because you think she might've known too much about your occult studies, not fine. Draining local strippers dry because you consider them the dregs of society, not fine. Rampaging through a crowd to get to your intended target, not fine. I hope the difference is fairly clear. If a situation arises in which it isn't clear, the players may call upon a Moderator to make the distinction.

Experience: Will be awarded at a flat rate of 3pts per month. There may be additional bonuses for completed fictions, IC (moderated) chats, or especially productive/entertaining forum threads. In the case of cooperative fictions, "cameo" appearances by a PC will generally not count as sufficient participation to merit a bonus. Moderators have the final say on whether or not a fiction, chat conversation, or forum thread provides additional experience for the participants. If a player would prefer his or her experience to be tracked in a particular way, please notify a Moderator. As long as gains and expenditures are easy to see, we're not going to be picky. Otherwise, they'll be tracked in the character profile itself- not in separate posts.

Die Rolls: Where necessary, any dice rolled will be handled by a link-ready site such as Invisible Castle, and the links will be provided in the relevant post. They should not be needed in the overwhelming majority of interactions, save for cases in which the PC is resisting a Moderator/NPC ability, a PC ability, etc. If the participants prefer that the rolls be made privately, they must be done via PM, and a Moderator must be included in the PM conversation.

The Forum/Chat Room: It's just a typical local message board. "Cali.Net," or something similar. There are no special invites, and everyone isn't automatically assumed to be supernatural. Anyone can log on.

Rating: NC-17. This is the World of Darkness. Sex, drugs, and murder are the least of your worries.

Character Creation: Standard. Official White Wolf NWoD publications only. (OWoD storylines and NPCs may be used for the character concept, background, etc., since we prefer that setting to the newer one.) No home-brews. You may currently have 1 active character, and that PC must die or be permanently relegated to the ranks of NPC-dom before you may make another. If your PC has contacts, allies, etc., they must be described individually as NPCs when your character is submitted. The Moderators will want to know who they are, what they're capable of, and what history they have with your character. Each dot must be accounted for with the requisite PCs or NPCs. (Rev's Note: Please don't expect that a character thrown together in a few minutes will be accepted. This is World of Darkness, and we'd prefer a little more depth.)

Min-maxing: Don't overdo it. Some of you prefer characters who are heavily skilled in specific areas and weak in areas they consider nonessential- "one trick ponies," if you will. We realize this. Attempts to game the system in excess (to be determined by the Moderators) will fall under the infamous "Dick Rule." (Thank you, Nova.)

Concepts and Point Allocations: Will be approved by a Moderator before the character may begin posting. If they don't match up (Your character is a kick-ass martial artist who spends all of his time reading comic books and trolling AOL chatrooms for girls?), be prepared to defend your position. You may be asked to revise the character.

Moderator Decisions: May be appealed by speaking with another Moderator, if you believe the decision was egregiously incorrect. Whether the other Moderators uphold the original decision, or overturn it, the result is to be considered final. Please don't assume that this means you should appeal frivolously, because that will also be taken into account when deliberating on your behalf.

-----------------------------------------------

Questions, comments, suggestions? I know we're missing things, so if there's anything you can bring up that would help, it'd be appreciated!

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I'm ecstatic about the idea, with only one small fly in my ointment of enjoyment:

I know nothing about the nWoD ruleset.

That being said, I'm otherwise totally happy with the proposals thus far. If I come up with anything, I'll bring it up here.

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I'm ecstatic about the idea, with only one small fly in my ointment of enjoyment:

I know nothing about the nWoD ruleset.

That being said, I'm otherwise totally happy with the proposals thus far. If I come up with anything, I'll bring it up here.

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I own both and played both already. nWoD - Forsaken and Requiem. I got the Mage-Stuff, too, but haven't found the time to delve into it.

oWoD Stuff - mucho experience with Masquerade and a few years with Apocalypse. Very little Wraith and none in Mage and Changeling.

My focus was pretty narrow I suppose. My offer still stands though.

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I own both and played both already. nWoD - Forsaken and Requiem. I got the Mage-Stuff, too, but haven't found the time to delve into it.

oWoD Stuff - mucho experience with Masquerade and a few years with Apocalypse. Very little Wraith and none in Mage and Changeling.

My focus was pretty narrow I suppose. My offer still stands though.

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I am into this! I have the nWoD rules...they are not so different from oWoD that it will take a major paradigm shift to encompass. The basics are very similar.

That said, those who lack the new rules would do well to get some help at first...perhaps a conversion document could be compiled. Tricky, because oWoD had different rules for each product...

Anyway! I am sure that obstacle can be surmounted for so worthy an idea. smile

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I am into this! I have the nWoD rules...they are not so different from oWoD that it will take a major paradigm shift to encompass. The basics are very similar.

That said, those who lack the new rules would do well to get some help at first...perhaps a conversion document could be compiled. Tricky, because oWoD had different rules for each product...

Anyway! I am sure that obstacle can be surmounted for so worthy an idea. smile

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Originally Posted By: Mr.Fox (in the chat)
How much XP do you see the mods handing out for participation in events and threads? Reason I ask is 3/mo is only 36 a year that's only like 3 dots of new disciplines, or maybe only 1 dot in a discipline if you are going from 3 to 4 with some change left over or 4 to 5. Seems a little slow on advancement.


A valid concern. Characters are more than the sum of their Disciplines/Gifts/Spheres/Contracts. Advancement in those areas should be slow.

However, you'll notice that skills, backgrounds, etc. all cost a significantly lower amount. There is a reason for that.

As far as how much a Moderator will award? Anywhere from 1 (a completed fiction) to 3 (the moderator put the PC through some hell recently). The moderators should all agree on an amount to award prior to awarding it. This helps to prevent favoritism (personally, I think I should get a 1,000XP bonus/month) and encourage the moderators to work together as much as the PCs have to.

*A moderator cannot award XP to their own player character.*

It should be noted that you will not receive XP for every fiction you complete, nor will the award given reflect the quality of the fiction (XP should not be used as a grading system). It will become obvious that characters that are more active in the world may advance more quickly, and those advancing too quickly may be reigned in.

This way some characters may be more powerful than others, but not so much that it makes the environment difficult to play in.
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Originally Posted By: Mr.Fox (in the chat)
How much XP do you see the mods handing out for participation in events and threads? Reason I ask is 3/mo is only 36 a year that's only like 3 dots of new disciplines, or maybe only 1 dot in a discipline if you are going from 3 to 4 with some change left over or 4 to 5. Seems a little slow on advancement.


A valid concern. Characters are more than the sum of their Disciplines/Gifts/Spheres/Contracts. Advancement in those areas should be slow.

However, you'll notice that skills, backgrounds, etc. all cost a significantly lower amount. There is a reason for that.

As far as how much a Moderator will award? Anywhere from 1 (a completed fiction) to 3 (the moderator put the PC through some hell recently). The moderators should all agree on an amount to award prior to awarding it. This helps to prevent favoritism (personally, I think I should get a 1,000XP bonus/month) and encourage the moderators to work together as much as the PCs have to.

*A moderator cannot award XP to their own player character.*

It should be noted that you will not receive XP for every fiction you complete, nor will the award given reflect the quality of the fiction (XP should not be used as a grading system). It will become obvious that characters that are more active in the world may advance more quickly, and those advancing too quickly may be reigned in.

This way some characters may be more powerful than others, but not so much that it makes the environment difficult to play in.
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It should be noted that we don't intend to separate this area into separate sections for each variant (Vampire, Changeling, etc.), but rather incorporate them all into one cohesive "world." That's part of the reason we'd like to use NWoD rules. Frankly, all of the systems mesh much more fluidly in NWoD, even if we prefer the atmosphere of the older version... Which is why we'd like to use OWoD as the general setting. smile

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It should be noted that we don't intend to separate this area into separate sections for each variant (Vampire, Changeling, etc.), but rather incorporate them all into one cohesive "world." That's part of the reason we'd like to use NWoD rules. Frankly, all of the systems mesh much more fluidly in NWoD, even if we prefer the atmosphere of the older version... Which is why we'd like to use OWoD as the general setting. smile

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We've been discussing where everyone will start, as well... Whether you'd be considered more experienced characters, or if everyone would just start out at the standard level of power.

Our conclusion thus far (which is, of course, up for discussion) is giving 3 or so extra Merit points instead of experience. That would allow you 10 points total, rather than 7.

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We've been discussing where everyone will start, as well... Whether you'd be considered more experienced characters, or if everyone would just start out at the standard level of power.

Our conclusion thus far (which is, of course, up for discussion) is giving 3 or so extra Merit points instead of experience. That would allow you 10 points total, rather than 7.

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Originally Posted By: Vivi OOC
Consent: Limited. Any attack resulting in no damage, or bashing damage is to be handled between the players. Consent is not revoked in these cases. Use of lethal force is automatically considered a voluntary waiver of consent on the part of the aggressor. It does not, however, remove consent for the victim, who may choose to defend themselves, use diplomacy, run, call the police, etc. If the victim chooses to fight back, so long as lethal force is not used, their consent is not considered waived. It remains the prerogative of a Moderator to determine whether or not a killing strike actually accomplishes that goal. At any time that lethal (or aggravated) damage enters the equation, a Moderator will immediately begin observing the situation. As a side note, attempts to dominate or use mind-control powers on another player are considered "lethal damage" for the purposes of consent and Moderator involvement.

Question: how is this affected when the Bashing rolls over into Lethal? Does it then become moderated when that happens, even though the attacks are still Bashing?
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Originally Posted By: Vivi OOC
Consent: Limited. Any attack resulting in no damage, or bashing damage is to be handled between the players. Consent is not revoked in these cases. Use of lethal force is automatically considered a voluntary waiver of consent on the part of the aggressor. It does not, however, remove consent for the victim, who may choose to defend themselves, use diplomacy, run, call the police, etc. If the victim chooses to fight back, so long as lethal force is not used, their consent is not considered waived. It remains the prerogative of a Moderator to determine whether or not a killing strike actually accomplishes that goal. At any time that lethal (or aggravated) damage enters the equation, a Moderator will immediately begin observing the situation. As a side note, attempts to dominate or use mind-control powers on another player are considered "lethal damage" for the purposes of consent and Moderator involvement.

Question: how is this affected when the Bashing rolls over into Lethal? Does it then become moderated when that happens, even though the attacks are still Bashing?
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Originally Posted By: Dawn, OOC
Originally Posted By: Vivi OOC
Consent: Limited. Any attack resulting in no damage, or bashing damage is to be handled between the players. Consent is not revoked in these cases. Use of lethal force is automatically considered a voluntary waiver of consent on the part of the aggressor. It does not, however, remove consent for the victim, who may choose to defend themselves, use diplomacy, run, call the police, etc. If the victim chooses to fight back, so long as lethal force is not used, their consent is not considered waived. It remains the prerogative of a Moderator to determine whether or not a killing strike actually accomplishes that goal. At any time that lethal (or aggravated) damage enters the equation, a Moderator will immediately begin observing the situation. As a side note, attempts to dominate or use mind-control powers on another player are considered "lethal damage" for the purposes of consent and Moderator involvement.

Question: how is this affected when the Bashing rolls over into Lethal? Does it then become moderated when that happens, even though the attacks are still Bashing?


In this instance the defender would need to check for consciousness anyway. If they defender fell unconscious but suffered some lethal overflow as a result, well that's to be expected from time to time. If the assault stops there, fine.

If the attacker, knowing that they are now doing lethal damage (whether the defender is conscious or not), decides to continue the attack then the event now falls under the moderator's watchful eye (and the attacker forfeits their consent as well since they are using lethal force).

Why is this important? Simple, Werewolves (in Gauru form) do not need to check for consciousness, and nor do Vampires (if I'm not mistaken). This means that moderators may need to get involved if these two critters decide to get into a scrap.

It should be noted also that this is not meant to be a PvP type of game, but the rules need to be clear in the event two PCs (or more) feel the need to settle their differences.

It still makes 'staged' fights possible, but it ensures that unknown factors like a Vampire's Frenzy or a Werewolf's Kuruth (Death Rage) are not ignored or swept under the rug.

This is the WoD. If I shoot Carver's vampire in the face and she tears me limb from limb, seriously... whose fault is that? Mine, and she made my PC pay the Piper.
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Originally Posted By: Dawn, OOC
Originally Posted By: Vivi OOC
Consent: Limited. Any attack resulting in no damage, or bashing damage is to be handled between the players. Consent is not revoked in these cases. Use of lethal force is automatically considered a voluntary waiver of consent on the part of the aggressor. It does not, however, remove consent for the victim, who may choose to defend themselves, use diplomacy, run, call the police, etc. If the victim chooses to fight back, so long as lethal force is not used, their consent is not considered waived. It remains the prerogative of a Moderator to determine whether or not a killing strike actually accomplishes that goal. At any time that lethal (or aggravated) damage enters the equation, a Moderator will immediately begin observing the situation. As a side note, attempts to dominate or use mind-control powers on another player are considered "lethal damage" for the purposes of consent and Moderator involvement.

Question: how is this affected when the Bashing rolls over into Lethal? Does it then become moderated when that happens, even though the attacks are still Bashing?


In this instance the defender would need to check for consciousness anyway. If they defender fell unconscious but suffered some lethal overflow as a result, well that's to be expected from time to time. If the assault stops there, fine.

If the attacker, knowing that they are now doing lethal damage (whether the defender is conscious or not), decides to continue the attack then the event now falls under the moderator's watchful eye (and the attacker forfeits their consent as well since they are using lethal force).

Why is this important? Simple, Werewolves (in Gauru form) do not need to check for consciousness, and nor do Vampires (if I'm not mistaken). This means that moderators may need to get involved if these two critters decide to get into a scrap.

It should be noted also that this is not meant to be a PvP type of game, but the rules need to be clear in the event two PCs (or more) feel the need to settle their differences.

It still makes 'staged' fights possible, but it ensures that unknown factors like a Vampire's Frenzy or a Werewolf's Kuruth (Death Rage) are not ignored or swept under the rug.

This is the WoD. If I shoot Carver's vampire in the face and she tears me limb from limb, seriously... whose fault is that? Mine, and she made my PC pay the Piper.
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Thanks for the answer, guys. I had another question. How are you doing the humanity/morality/all-other-ities for this forum. I remember that you were opposed to the book standard for Hyoseph's vampire game. Would you alter that system for the forum? Are there other house rules you are considering using?

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Thanks for the answer, guys. I had another question. How are you doing the humanity/morality/all-other-ities for this forum. I remember that you were opposed to the book standard for Hyoseph's vampire game. Would you alter that system for the forum? Are there other house rules you are considering using?

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Also, what are the limits on the number of characters? One per 'venue' (venue = one of the types of supers)? If we use 1/venue, what if someone doesn't want to play a vampire? Could they make two in another venue?

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Also, what are the limits on the number of characters? One per 'venue' (venue = one of the types of supers)? If we use 1/venue, what if someone doesn't want to play a vampire? Could they make two in another venue?

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Originally Posted By: Dawn, OOC
Thanks for the answer, guys. I had another question. How are you doing the humanity/morality/all-other-ities for this forum. I remember that you were opposed to the book standard for Hyoseph's vampire game. Would you alter that system for the forum? Are there other house rules you are considering using?


Quote:
Humanity/Morality: As stated previously, the listed hierarchies of sins will be considered guidelines, rather than strict rules. Whether or not your character is in violation of his or her ethical standards will depend on how the victim or aggressor is categorized: as an Innocent, or a Combatant. A Moderator will determine whether or not the roll is necessary.

Example: Vaughan, the Ventrue Viscount (isn't alliteration fun?) awakens to find a group of mortals breaking into his haven. They've breached his security systems, and when he confronts them, they open fire. If Vaughan elects to kill them, or their deaths result from his efforts to defend himself, he does not suffer any detrimental effects, save for the possibility of being temporarily hacked off about ruining his imported carpet, or the waste of vitae. Why? The mortals were Combatants. There is, in our opinion, nothing morally destitute about a predatory creature of the night defending itself from interlopers.

Alternatively, Butch the Brujah Bully decides to start a fight at the local brewery. He provokes a group of drunk frat boys, and summarily tears them all apart. There wasn't even a hint of a threat. The mortals were Innocents. Butch will have to make the check, and potentially suffer a Derangement as a result.

To summarize: Fending off violence against your person, fine. Defending your territory/packmates, fine. Removing a known Marauder from existence, fine. Cutting the throat of the campus librarian because you think she might've known too much about your occult studies, not fine. Draining local strippers dry because you consider them the dregs of society, not fine. Rampaging through a crowd to get to your intended target, not fine. I hope the difference is fairly clear. If a situation arises in which it isn't clear, the players may call upon a Moderator to make the distinction.


It's not really a 'House Rule', it's just leniency on the existing rule. There isn't any reason for anyone to have to scour the fictions and look for every single 'sin' your character has committed and request you pay for it.

The 'innocent', 'combatant' theme seems to allow for players to defend themselves and not risk degrading into a slavering beast. By the writ of the law a fist fight is no worse than a knife attack (assault is assault) and when your playing a creature that is meant to be a predator or a killer it doesn't make sense to hound every action the character takes.

Common sense plays a large role in this. The more sick and demented your character is and the more joy he/she takes in harming the 'innocent' then yes you may degrade.

For the most part if you act like a regular Joe and just do what you have to to get by then Degrading shouldn't be too much of an issue. A moderator my request that it's time you consider a Morality/Humanity/Wisdom/WTFever loss but for the most part he hope players will be responsible enough to know when a degradation check may be needed (they can be excellent RPing tools to build and develop character growth).

It prevents the following scenario we hope:

Characters find themselves facing off with three members of LAs local Tong. Diplomacy has failed and all are skilled Kung-Fu masters (aren't they always?).

Ventrue with no combat skills: "Shit, these guys are hard core. Think you can take em?"

Khaibit martial artist/assassin: "You want me to fight them?"

Ventrue: "You're the one who trained under Bruce Lee."

Khaibit: "Yeah, but if I hit them that's assault. I'm really struggling to keep a firm hold on this whole 'co-exist' with the curse of ages and retain what little humanity I have left."

Ventrue (looking dumbfounded): "You're shiting me..."

Khaibit: "No. I mean seriously, I'm not a bad guy. I can't go around assaulting people, what kind blood drinking predator of the night sort of beast do you take me for?"

Ventrue (looking to their Werewolf companion): "Please, handle this..."

Werewolf: "Sorry, I'm still a little broken up over that Mafia Don I hurt when he turned the flame thrower on me. Wasn't the wisest thing to do... I see that now, I think. I just... I thought we were gonna be pals, you know?" *begins to sob*

Ventrue turning to the Kung-Fu Tong: "Just kill me already, again."
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Originally Posted By: Dawn, OOC
Also, what are the limits on the number of characters? One per 'venue' (venue = one of the types of supers)? If we use 1/venue, what if someone doesn't want to play a vampire? Could they make two in another venue?


Originally Posted By: The Proposal
Character Creation: You may currently have 1 active character, and that PC must die or be permanently relegated to the ranks of NPC-dom before you may make another.


This is to start things off. Why only one? Again, it's pretty simple. This prevents players from making one of everything and spreading themselves thin while congesting the new area with characters who'll get one fiction or a few introduction posts before never being heard from again.

Will more slots be added later?
I don't see why not. Nothing is etched in stone and there certainly is no reason why we can't add more later. We are the music makers, etc...

An additional slot may be awarded to a particular player for excellent contributions to keeping the area active and interesting several months before everyone else is awarded theirs. Who knows? All things are possible.

For the opening let's just keep it at one character per player so we can all focus our efforts on getting it started and fleshing out the world in which our wars will be waged.
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