Proposal/suggestion for game pacing moving forward.
Been enjoying the game a lot so far, but I did want to say the game events have been very densely packed, with just the past several in-game days taking the characters through a HUGE array of incredible events, all of which could serve as a lead for further investigation or following up on. As a result I've been feeling kind of overwhelmed; feeling like I'm not doing enough...even as the posts keep rolling on. The large amount of things to do, coupled with the meticulous hour-by-ingame hour pacing, means that a lot of posting leads to very small amounts of actual movement.
What if we took a somewhat more fluid approach to the timeframe the game's events unfolded at? That would free Nina's hand when deciding what happens to who and when...and it would let us abstract some tasks (for example, 'investigating Dr. Cook,' which is not likely to require much RP to do), while focusing on events or tasks that will have moments of high drama or action in their resolution.
So, for example, Rainbow is Monday. All of it, just on Monday. Suppose starting Tuesday we give Nina a list of what our characters will be doing in relatively general terms. What classes we have, what are our plans afterschool, etc etc... If we need rolls for anything, we include them. She can then summarize those events that don't need to be RPed out. Meanwhile, those things that DO need to be RPed out will have threads created for them that can just be resolved by whatever PCs are involved in those events.
Then we have the big 'group get together' threads on the weekends, and they can cover as much, or little, time as the group activities warrant. That's where we share, in character, the results of the week's activities, both RPed and summarized. Fics or other side stories can fit into that general pattern as well, but would be less formalized I think.
All of this is totally open for discussion/dissection/etc...I'm just trying to address an issue I've been feeling where I have a lot of stuff I want Cassandra to do, but feel like I haven't had in-game time to do them...even as real-world time flashes past.
What do you guys think?