Courier Posted February 25, 2008 Share Posted February 25, 2008 Originally Posted By: DrewAlso, I lack Trinity. I understand it has a few aliens? What are they like?4 eyed light using lizards with maybe 13th century culture and tech (given space tech by the balls of light)Immortal Bodyless Psions (big balls of light) who are so allegic to quantum that they try to exterminate humanity.Slugs that craft plastic bio-armor (and bio-tech) to make humanoid shells with which to interact with humans.Gene-engineering creatures into absorbing other things for those genes (basically cosmic rapists), flying a world ship with multiple eco-types inside.And a world where every continate is a different (singular) creature. Link to comment Share on other sites More sharing options...
Drew Posted February 25, 2008 Author Share Posted February 25, 2008 Thanks. That nets you....oh, ten extra Nova Points. Just kidding. Link to comment Share on other sites More sharing options...
Joani Posted February 25, 2008 Share Posted February 25, 2008 yuck... I don't want to meet any of those... Link to comment Share on other sites More sharing options...
Drew Posted February 25, 2008 Author Share Posted February 25, 2008 You probably won't, but it's good info to have.Personally I think I like my aliens better. Link to comment Share on other sites More sharing options...
Courier Posted February 25, 2008 Share Posted February 25, 2008 Hopefully something more like Star Trek's original series. Link to comment Share on other sites More sharing options...
Drew Posted February 25, 2008 Author Share Posted February 25, 2008 Yeah.....no. Link to comment Share on other sites More sharing options...
SalmonMax Posted February 25, 2008 Share Posted February 25, 2008 A single question deriving from several observations.Will we need life support equipment, or Adaptation, to survive?It seems like Earth should:A) Be vaporized when the Sun went nova and entered red giant phase. Failing A, it should be a frozen iceball, since the sun would have gone out (black dwarf) before the orbits started decaying.C) Failing A and B, it'd be air and waterless, having lost those things to space long ago.I may be overthinking...but these are things that would occur to my character IC too, so it's good to give advance warning. Link to comment Share on other sites More sharing options...
Drew Posted February 25, 2008 Author Share Posted February 25, 2008 You will not technically need life support or Adaptation - it's possible, though difficult, to survive without it.A) Has not yet occured. I'm tinking with the proposed timeline for the heat death of the universe Has not yet happened.C) Nope.The sun is definitely a redder shade than it was before. I guess you could say it's in the process of becoming a red giant - really have no idea how long that's supposed to take...I'll say about three million more years before the first planet is swallowed up.And apparently the Earth will not be completely vaporized when the sun becomes a red giant - it'll get hot, sure, but by that time the sun will have to some extent lost its grasp on Earth, which will have a wider orbit.Also, what with the speeding up of the decaying orbits beyond logical reason, rather than be scorched by the sun, the Earth will in fact go straight on to being a cold, dead ball. This is already starting to happen. Link to comment Share on other sites More sharing options...
Courier Posted February 26, 2008 Share Posted February 26, 2008 Easier just to say that someone changed the Earth's orbit a few times. Niven has some good ideas on how to do this.RE: AdaptTake it.RE: My characterAt the moment I'm trying to get a Q-Construct guy to work. Link to comment Share on other sites More sharing options...
Ulric Reikspar Posted February 26, 2008 Share Posted February 26, 2008 I'm thinking about a Weather Manipulator, but I would like a question answered:Does the nova create the Weather, as per Elemental Mastery (also Q:5), or does it only manipulate existing weather, as per Elemental Anima (Q:4)? Link to comment Share on other sites More sharing options...
Courier Posted February 26, 2008 Share Posted February 26, 2008 I am not the ST and as such this is just my opinion, but...All of the Q4 min powers are Anima ones, this includes Weather manip. However, IMHO there's nothing to prevent you from building a Weather Mastery Q5 power that actually *creates* the weather (or maybe that's creates Water). Alternatively you could buy both Weather Manip and Water Mastery. That might be the stronger option since we may be hanging out on other planets. Link to comment Share on other sites More sharing options...
Ulric Reikspar Posted February 26, 2008 Share Posted February 26, 2008 Damn ... my bad on the Q:Minimum thing. Weather Manip. has a 4 alright. Link to comment Share on other sites More sharing options...
SkyLion Posted February 26, 2008 Share Posted February 26, 2008 Originally Posted By: CourierI am not the ST and as such this is just my opinion, but...All of the Q4 min powers are Anima ones, this includes Weather manip. However, IMHO there's nothing to prevent you from building a Weather Mastery Q5 power that actually *creates* the weather (or maybe that's creates Water). Alternatively you could buy both Weather Manip and Water Mastery. That might be the stronger option since we may be hanging out on other planets. Hmm...I always thought that was moot. It gives a table of weather conditions from calm still air to Hurricane force winds. Each success moves it up or down one from wherever its currently T. And since the atmosphere still exists I dont think you need to create it.And damn! Beat me to the weather idea. Oh well..have fun wth it! Link to comment Share on other sites More sharing options...
Velvet Posted February 26, 2008 Share Posted February 26, 2008 I was planning a "terramancer" or nature (plant)-themed nova, possibly a combination of the two. Link to comment Share on other sites More sharing options...
SkyLion Posted February 26, 2008 Share Posted February 26, 2008 cool V! Link to comment Share on other sites More sharing options...
Justin OOC Posted February 26, 2008 Share Posted February 26, 2008 I'm going with a Telekinetic... Link to comment Share on other sites More sharing options...
Omar Posted February 26, 2008 Share Posted February 26, 2008 So I have my character's theme. He is like a sponge, he draws in everything around him. He is also an amnesiac.-Quantum Imprint-Absorption: Physical, dots go to Dexterity-Absorption: Energy, dots go to Strength-Quantum Leech -Psychic Shield (There is no Absorption: Mental)Mega-Dex (Catfooted)Mega-Stam (Adaptability)Mega-Int (Taint Resistance)Mega-Wits (Synergy)His Name: Sulum E Nemo (It means 'Someone from Noone' in Latin.) Link to comment Share on other sites More sharing options...
Andrew Murphy Posted February 26, 2008 Share Posted February 26, 2008 ,,Originally Posted By: Justin OOCI'm going with a Telekinetic... Fight ya for it! Seriously though I had been planning one but if you are set on it I'll work up something else just let me know. Link to comment Share on other sites More sharing options...
Courier Posted February 26, 2008 Share Posted February 26, 2008 Originally Posted By: ZigguratHe is also an amnesiac.As opposed to the rest of us? Link to comment Share on other sites More sharing options...
Andrew Murphy Posted February 26, 2008 Share Posted February 26, 2008 Originally Posted By: CourierOriginally Posted By: ZigguratHe is also an amnesiac.As opposed to the rest of us? Maybe he forgot! Link to comment Share on other sites More sharing options...
Courier Posted February 26, 2008 Share Posted February 26, 2008 Originally Posted By: DrewCharacter creation rules: 50 NP, beginning Quantum cap at 5, no level 4 or 5 powers EVER, beginning Taint cap at 8. Beginning Willpower is 6. And obviously backgrounds are gonna kinda be...nonexistent, for the most part.Check me on this.We start with zero background points? Or do we start with 7 and just can't buy much? Node, Attune... nothing else? Can we spend nova points on backgrounds? Link to comment Share on other sites More sharing options...
Joani Posted February 26, 2008 Share Posted February 26, 2008 I created with 7 points in Backgrounds, but didn't spent any NP on it. I chose Node, Attune and Eufiber - Drew hasn't said anything against it, yet Link to comment Share on other sites More sharing options...
Andrew Murphy Posted February 26, 2008 Share Posted February 26, 2008 I figured I'd draw up a list of players and thier current concepts ...Overload - ?Velvet - terramancer/plant masteryUlric - weather manipulatorJoani - cyborg w/cyberkiesisCourier - q-constructFox - WarperAndrew - TK?Justin OCC - TK? Ziggurat - Energy spongeLily - matter creatorOverload is an unknown quantity and Justin and I need to duel in the arena over who gets to the be TK user. Link to comment Share on other sites More sharing options...
Mr Fox Posted February 26, 2008 Share Posted February 26, 2008 I bought Eufiber and a little node. Drew told me that I would find the Eufiber once the game started and that spending the points on it means that I will find it. Link to comment Share on other sites More sharing options...
SalmonMax Posted February 26, 2008 Share Posted February 26, 2008 I was just going over the rules for Matter Creation again.Ugh.Someone tell me why this is an L3 power that has QMin of 5 again?You can make defenses worth 10 soak. Attacks that do 10 DICE (not successes, dice). And that's with 5 dots! 5 dots in an L3 power.Admittedly, it's fairly versatile...but honestly. Molecular Whatchadingy is still eons better, and has the same potential to make things.Am I missing something obvious? Link to comment Share on other sites More sharing options...
Andrew Murphy Posted February 26, 2008 Share Posted February 26, 2008 non-combat abuses I assume. Link to comment Share on other sites More sharing options...
SalmonMax Posted February 26, 2008 Share Posted February 26, 2008 Yeah, but anything you make with it dissolves after a few hours...so it's not a license to print money...Smee.I guess I could take less MC and use the points to buy some QB and Armor or something.I am torn. Is it going to be a combat-heavy game? Link to comment Share on other sites More sharing options...
Drew Posted February 26, 2008 Author Share Posted February 26, 2008 Unlikely. Probably not combat-heavy as such, but easy to get killed if you aren't careful. Link to comment Share on other sites More sharing options...
SalmonMax Posted February 26, 2008 Share Posted February 26, 2008 Mew.That makes me very cautious about MC.Maybe Aberrant isn't the right system for this concept...I must think on this. Link to comment Share on other sites More sharing options...
Joani Posted February 26, 2008 Share Posted February 26, 2008 My character has MC... btw. If you don't want to, you don't have to. Link to comment Share on other sites More sharing options...
Drew Posted February 26, 2008 Author Share Posted February 26, 2008 I could house rule it to Q4 for ya, I guess. It wouldn't destroy my will to live, though I generally don't like tinkering with Abby. Link to comment Share on other sites More sharing options...
SalmonMax Posted February 26, 2008 Share Posted February 26, 2008 I hear ya, Drew. It's not an easy system to mess with. :-(I guess I'm just a little turned off because Molecular Manipulation can do everything Matter Creation can, and more...and yet Matter Creation is just as expensive to have.Yet MM is conceptually wrong for this character.Still, the good news is that I haven't really committed to a concept yet, so I can start anew and it won't take any longer really. Link to comment Share on other sites More sharing options...
Courier Posted February 26, 2008 Share Posted February 26, 2008 Originally Posted By: LilyAdmittedly, it's fairly versatile...but honestly. Molecular Whatchadingy is still eons better, and has the same potential to make things.Am I missing something obvious?Lots. MC lets you create gasses. MM does not. Ergo you can just drop a tank of clorine gass on a crowd of people if you don't like them.MC works in a vacuum. MM does not.IMHO the solution to making MC truely effective is letting you spend Temp willpower points for most things, and not perm.The other solution would be to prevent MM from turning lead into gold, which isn't a matter of re-arranging molecules. Link to comment Share on other sites More sharing options...
SalmonMax Posted February 27, 2008 Share Posted February 27, 2008 MC has an explicit damage limit of 2 dice per dot.No matter what you make.Gas. Solids. ANything. I could make a nuclear bomb with it...but it would only do 10 dice damage. And turning lead into gold isn't an issue because it's temporary, if I recall right. Just like creating gold isn't an issue Link to comment Share on other sites More sharing options...
Courier Posted February 27, 2008 Share Posted February 27, 2008 That's 1 per Q+Dot.So with one dot you whip up 6 dice of something that really hits them below the belt. And that nuke would take out a city.But IMHO most of the overlap here between MC and MM occurs because MM lets you turn lead into gold for one success (i.e. Transmutation between elements should be sharply limited, that's MC's territory).However don't underestimate the whole "gases" thing, MM doesn't let you affect them but MC does. It makes the scale that MC works on somewhat larger.The other thing I'd allow if I were ST for MC (but not MM) is I wouldn't invoke or require "knowlege". I.e. you can just create things, regardless of whether you know how to build them. For example you run into a door and you can just create the key, without knowing what the key should look like or the lock combo. I'd also let you create money without and art roll, that sort of thing. Link to comment Share on other sites More sharing options...
SalmonMax Posted February 27, 2008 Share Posted February 27, 2008 ...I'm pretty sure you're mistaken, Courier.The book is very clear. -Nothing- you make with Matter Creation can -ever- do more damage than Quantum + MC Dots (thank you for that correction).Nuke does 10 dice. Chlorine gas does 10 dice. Cyanide gas does 10 dice. I believe it's tactics like these that led there to be a cap on damage in the first place, as creating matter from nothing could theoretically (you're right) do -incredible- damage if it wasn't controlled.I guess I'm starting to understand why though. It's not a PERSONAL limitation. It's the fact that a matter creator could supply his whole team with weapons and armor.If it was personal only, they could put it on par with other L3 powers, and have it do damage based on Quantum and dots in the power. But nothing stops a matter creator from cranking out as many guns that do that much damage (or bombs, or whatever) as he's got the pool to manifest. And with Q5, you have a pretty burly pool.So yeah...I think I get it. It's a bitter, jagged pill...but I get it. I think reducing MC power a bit at first and buying some Armor and Q-bolt will ensure I'm not completely useless in those fights...rare as they may be. That was my main concern. Link to comment Share on other sites More sharing options...
Drew Posted February 27, 2008 Author Share Posted February 27, 2008 In case it was not clarified earlier, Level 4 powers are not allowed. Mastery is not allowed. Q6 is allowed, as is Biomanipulation. Link to comment Share on other sites More sharing options...
SalmonMax Posted February 27, 2008 Share Posted February 27, 2008 Interesting...Q6 is allowed now... Link to comment Share on other sites More sharing options...
Mr Fox Posted February 27, 2008 Share Posted February 27, 2008 Really? hmmm.... Link to comment Share on other sites More sharing options...
Courier Posted February 27, 2008 Share Posted February 27, 2008 Quote:Nuke does 10 dice. Chlorine gas does 10 dice. Cyanide gas does 10 dice.The first one to an area that's pretty big (if the ST allows which I wouldn't), the 2nd two ignore most soak.Quote:Interesting...Q6 is allowed now...Just not the parts that make it insane. Link to comment Share on other sites More sharing options...
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