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New Aberrant Game Proposal


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Aberrant: Weirder Stuff this is an Aberrant game using an original setting.

In Aberrant: Weirder Stuff (henceforth AWS) you will play a Quantum Enhanced Human who must decide how to live with your new found powers and what role you will play in the coming upheaval. It is a modern setting/Supers/Scifi/Weird Adventure which will run in a concurrent time line to our own reality. Focus will be Character Drama, Us against them, facing the Unknown, and Action. Oh and there may be sex.

The game will begin, but not be restricted to, a small town in Montana. The town is a Fictionalized version of Shelly Montana ( based on the town of Shelby  http://www.city-data.com/city/Shelby-Montana.html ). The general public are not aware of Quantum Enhanced Humans (Novas in base aberrant), although if your a nerd and google every weird thing in the world (I'm not saying it's aliens … but it's aliens) there are stories of... well weird shit happening, some of which are true.

Enhanced Humans first began manifesting about 10-15 years ago, although these early manifestations were primarily low level mega stat recipients and went undetected by even those who manifested. Over the intervening years more low level manifestations have occurred and were first discovered by the government agency responsible for creating them (unknowingly, more on that later). This discovery took place about 5 years ago . The exact cause of the manifestation of super normal abilities is not yet known but there are theories. There are few QEHs (Quantum Enhanced Humans) in existence all of which are from the united states and all who manifested in one of 3 locations and all of which are government employees. These couple of dozen or so QEHs possess powers that range from low level mega stats (1 -2 dot) to low level provable psychic abilities such as telepathy, esp, etc. The government is unaware of any massive super powered people and in fact there have been no such manifestations. Until now.


Characters should be high school aged (16 – 18). you could have manifested your powers as early as 13 but if you did you have kept them secret until now because no one, no matter how cool you think something is, wants to be singled out as different.

Character creation is as per the core rule book except as noted here. Only the Core Rule book and the Players guide are going to be used. Mega Enhancements from the Three Splat books (New Flesh, Brainwaves, and Forceful Personalities) are allowed but nothing else.

* All characters start with Quantum 5 and get 20np, you can lower your Q to 4 or 3 getting 5 np for each. Consider Starting Quantum score to be permanent. It cannot be raised by expending XP.

You may use taint to buy powers and Megas as per the rules but Taint handled in a completely different manner from baseline Aberrant. In this setting Taint is a hidden stat, there are no aberrations caused by Taint it's basically a storyteller tool.

You may only buy powers at character creation, however you can buy latent powers at 1/2 NP these are powers you have but cannot use until you spend xp on to make them active.

Option for character creation if you desire you may star the game as a baseline and Manifest during play if this is something you would like to do just make your character as normal following these guidelines but stop after bonus points. anyone who chooses this option will have a dramatic moment in game where they can spend their points.


Creation Points

Trait Points

Attributes (1st/2nd/3rd) 7/5/4

Abilities 25

Backgrounds 6 (no eufiber, keep in mind you are young people in a small rural town when buying backgrounds. If none of the back grounds feel fitting you may trade unspent backgrounds for Bonus points 1 for 1)

Willpower (Stam + Wits + Cha) divided by  2 round down

Quantum 5

Bonus Points (15)

Trait Cost per dot

Attribute 5

Ability 2

Specialty (max. 3 per Ability) 1

Background 1

Willpower 2

Initiative 1

Nova Points (20) see * above

Trait Nova Point Cost

Mega-Attribute 3 (Receive one free enhancement for each odd numbered dot in a mega-attribute)

Enhancement* 3

Quantum Power (Level 1) 1

Quantum Power (Level 2) 3

Quantum Power (Level 3) 5

Latent Quantum Power (Level 1-3) ½

Quantum Pool ½

3 Attribute dots 1

6 Ability dots§ 1

5 Background dots 1

Willpower dot 1


Quantum Power Manifestation

The following is Meta information about the setting for the players and is NOT something a character would know.

THE Origins of Quantum powers began in the mid 1990s at the Fermi National Accelerator Laboratory in Illinois. During a routine high particle experiment an innocent mistake in calculation input led to a failed experiment. However upon sifting through the data to discover the mistake certain anomalies were detected. It seems that the experiment did indeed produce results just not where they should have been, according to the data an abundance of HEPs (High Energy Particles) were created approximately three nano-meters from the point of impact in the accelerator. This was an unusual bit of data to say the least. It was assumed at first thet the impact point was misread but further data mining corroborated that indeed the impact occurred at the proscribed point and that the HEPs originated at the distance indicated. All indications said that the emitions were the result of the collision yet the resut occurred in a different location. This was profound and if proven the implications could be far reaching.. Recreating the mishap was now a priority.

It took almost three years to recreate the original failed experiment but they did. As the experiments continued they became aware that they were creating what was being described as a tunnel through space, a wormhole or gate of some sort if you will, that allowed energy and mater to be instantly transported over a distance without crossing the intervening space. All of this work had been done under the strictest of secrecy and once it was established that they could create these gates the experiments and all research as well as the scientist involved were moved to a secret research facility located in the American South West where work could continue under stricter supervision.

While a gate could be opened reliably it could not be held open for more than a few nanoseconds which would effect usability. This problem was solved surprisingly by one of the junior scientist on the project Dr. Kevin McCauly, who after a failed attempt to hold a gate open suddenly began writing new math protocols for the gate input. McCauly, it would later be discovered, was the first Quantum Enhanced Human who manifested heightened intelligence and almost inhuman mathematical ability. He would not be the last.

With the duration problem solved experimentation doubled and soon energy, data and even small measures of matter were routinely being transported instantly over distances of several meters. It was soon discovered that if you enclosed the exit gate in a strong magnetic field it could be moved to any distance and as long as the original gate was actively open the exit gate regardless of distance would remain open and connected allowing the transport. By the late oughts, the gate research was mobile. Using the Air Forces Secret Drone Shuttle a gate was establish aboard and placed in orbit for long distance moving transport and it was kept powered for increasingly longer periods of time. In 2010 on one of the shuttle drones an entry gate was created aboard along with an exit gate and a robotic system. The exit gate from the drone was placed in a remote tracking station near Shelly, Montana. Eventually a gate connecting two drones as well as both ground installations were in almost constant operation. In the last five years animal testing has been approved and ongoing testing of the transporting of live specimens has commenced. In 2013 the discovery of provable telepathy in one of the civilian personnel at the main research facility led to testing and the discovery of several EHs at the facility While there is an obvious link to the gate from the sheer coincidence there has been no actual connection or cause discovered. These enhanced individuals have displayed several psychic abilities as well as off the scale intelligence, higher degrees of coordination strength and health beyond what is normal. There have been no reports or indications of deleterious effects. As of late 2016 less than 2 dozen proven Enhanced individuals have been verified all have been from three locations the main secret research facility, the drone tracking and receiving base in Montana, and Cape Canaveral where the drones are stored and reconditioned between flights. The existence of these enhanced persons is classified and while all are free they are monitored closely.

To date the rest of the world including the scientific community are not aware either of the Gate experiments nor the enhanced persons.


How Quantum Enhancement happens.

Its is suspected that the gates are somehow responsible for the enhancement of certain persons who have been in proximity yet no connecting phenomena has yet been discovered to prove this. Never the less it is true.

When a gate is formed two portals come into existence, one allows passage into the spatial conduit and the other allows exit from the conduit. The creation of a gate and the passage and exit of energy or matter from the exit portal creates a spray of High Energy Particles. These particles are mostly of known types but there is one which has not yet been detected and is of an unknown type. This particle is a type of boson which has not even been theorized yet . It has properties of a higgs boson and a guage boson as well as properties of the theoretical Tachyon particle, in that is travels faster than light. As far as HEPs go it is fairly long lived and is able to travel a good distance during it life span of less than 1/1000th of a second. It particle is harmless and in fact leaves no impression upon the universe unless it interacts with a biological source in a very particular way.

When one of more of these particles interact with a biological entity like a human there can be spectacular results. The particle is drawn to the electrical impulses of the brain and if one or more should tunnel through an active pituitary gland spontaneous DNA mutation can occur allowing the growth of a new organ ( the MR Node) which allows the being to absorb and channel what will become known as Quantum energy. Chances of this mutation are greater in those beings who are pubescent or post pubescent but have not yet reached their full growth cycle. While older beings can grow a node the node is typically underdeveloped and Quantum Enhancements are generally weaker and limited.

How Quantum Powers Manifest

A person who has become quantum enhanced will generally have some physical and mental mutations as well as the ability to use abilities which the public will regard as super powers. In fact all of these effects are the result of quantum channeling and not real mutations. The way powers are manifested are at the direction of the persons subconscious when the node first grows there is a brief moment where the individual loses consciousness and his sub conscious takes over in most cases the time is not even measurable as it all take place at the quantum level. During this instant the template for a person Quantum Enhancement is set and it is generally unchangeable after. There is no physical change other than the development of the node UNLESS the sub conscious dictates. For example the individual may give himself mega strength but unless his subconscious see itself as a muscle bound Adonis there will be no outward physical change. The only exception to this is mega appearance. Mega appearance will cause the physical enhancement of the persons feature to bring them in line with the subconscious ideal mega appearance changes generally take several seconds or minutes depending on the extent of the modification to the self. For those QEHs who have abilities which drastically alter their physical forms the person will develop an alternate form that they activate to transform into (treat as dormancy 5 )

Shelly, Montana

As stated above the campaign will begin in the characters hometown of Shelly, Montana. Shelly is a fictionalized version of an actual city named Shelby which can be seen here http://www.city-data.com/city/Shelby-Montana.html

For look, feel and general information Shelly is Shelby but I have made a few changes and additions.

The largest change isn't even in the city itself but rather outside of it and about 5 -10 miles away this is the addition to the area of an active Military installation. This installation isn't new it's presence goes back to the late 1800s when Fort Bulwark was established to protect white settlers in the region. During WWII the fort served as a training camp for US Rangers. After the war the camp was basically shuttered until the early 60s when it was turned over to the US Air Force and made into a radar installation as part of the net work tasked with detecting nuclear attack on the United States. By the mid 70s the base had served it's purpose and was obsolete and deem unneeded so it was once again shuttered except for a small Montana National Guard presence. In 2009 The Air Force once again took over the base and reopened it as a Satellite networking station under the Space Command control. The site received some very high tech upgrades as well as a robust security force. The base is small and very secure it has added approximately 400 persons to the area population. While Bulwark is designated as an airbase it does not have an airfield capable of servicing fixed winged craft but it does have facilities for Helicopters of which two UH- 72s and one BlackHawk are stationed.   The base has made a mildly positive economic impact since it's reopening.

Another Change is the Team mascot which I have changed from the coyotes to the Rangers.

There are no fast food places the only national franchises in the city are a Pizza Hut and a Subway. The popular hang out is a 1950s/60s style Drive-in/Diner called Bunnies Burgers which is located across form the bowling ally which is the other main hang out.


I will add things to this as need

post any questions here or catch me in chat if i am on


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Ok if you have not yet submitted a character but still have interest get me your back ground and you Baseline write up, if approved you will be starting as unenhanced. Hard deadline for background and baseline is Wednesday morning. after that i won't be taking any more submissions at this time. 

Thank you

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This is Shelly Montana




73008 shelby turbine pano two279.jpg

73008 shelby lethbridge pano two254.jpg

73008 shelby pm drug store pano two285.jpg



It is a remote rural community in Toole County, Montana. the county covers approx. 2000 sq miles of land and has a population of just around 5000

the town itself has a population of between 2500 and 3000.

Outside of Oilfield work, the wind-farms, some ranching,  Hospital jobs, A privately operated prison and service jobs there is no industry. I am not including the military base as it is mostly insular

median household income is 29-30K

Outside of working in the parents store or the family restaurant. kids don't have  "real jobs"

The High School has a student body of 206 kids 9-12th grade. There are 15 teachers in the High School

you know everyone in your class, the class above you the class below you and the class that just graduated last year.

if you have a car it is used, probably very used like 3rd or 4th owner

There is one theater in town the Roxy. it has one screen

the closest martial arts studio is 87 miles away.

The nearest Walmart is also 87 miles away

The Blackfeet Reservation is 25 miles to the west it has a population more than twice the size of Toole county. and they are even poorer, but they do have a casino.


Please make sure your character backgrounds reflect the information above

73008 shelby hs am pano one342.jpg



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I now have 7 characters, recruitment is closed for now we will see how things go and if spots open up i will reopen recruitment


Able Cross

Sean Cassidy

Lily Pryor

Hikialani "Kia" Mizuki

Felix Leonhart

Alec Cordeaux

Sara Hutchins
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