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  1. Of course, I’m talking about Halloween coming at the end of the week! What did you think I was referring to? Oh, of course – the same thing I’ve been talking about for the last month! The Deluxe 20th Anniversary World of Darkness: Ghost Hunters Kickstarter is now in it’s last week and it actually ends Saturday afternoon on Halloween! So plenty of time to get in your last pledge boost and then change into your costume for Trick or Treating. Or, you know, you could play a game of WoD: Ghost Hunters using the complete text you’ll have received as a backer! Which is actually a pretty big deal, because I’ve been reading some concerns from folks who backed our older Kickstarters like Wraith20 and they don’t seem to know that we’ve changed how we do our KSs now. They don’t know that by the time the KS is over our backers will have the complete text – and that we can do that because the text is really complete. In fact, unless it’s a very different kind of Kickstarter (like for Dark Eras 2), we won’t start a KS anymore unless the writing is finished. We learned that waiting for the text to be done was the first, biggest, issue with our estimates on when the book would be finished. If that ran late, it all rolled late in each stage after. TC: Aberrant art by Gong Studios People also look at our extended estimates and wonder why a book would take so long. Well, before we were affected by the pandemic, we were actually delivering quite a bit earlier than estimated. Which was and is our plan. Covid screwed that up a bit, but we’re catching up again, so that extended estimate is just there for covering the unexpected – like the pandemic, I guess! Now, I’m pretty sure that if you’re reading this, you know all that already. You might have already backed WoD: Ghost Hunters (and thank you if you did!), but if you know somebody who is still working under the idea that we haven’t responded to KS challenges by improving how we do them, then please let them know how we changed things with our KSs. Help us adjust those preconceptions (as accurate as they once were), and get more folks onboard for this excellent project’s Kickstarter! Here are some interviews about WoD: Ghost Hunters to help inspire participation: The 2D10 Podcast (https://utilitymuffinlabs.com/utility-muffin-podcast) and A Bunch of Gamers YouTube channel (https://www.youtube.com/channel/UC1gGeo8OM3IygRFkmECHt0Q) City of the Towered Tombs art by Nathan Pride What We Talked About This Week: On Wednesday, Frostlands of Fenrilik goes live on the Slarecian Vault community content site for Scarred Lands. We’re pretty interested in how folks respond to this, as it’s kind of a hybrid project. It’s a real book project that sets the stage for our community content creators to take what is in the book and run with expanding the ideas in there, and to fit brand-new creations into the mostly blank continent. We don’t appear to be the only folks excited, because we have more community content material at launch than we’ve ever had before. Here’s hoping that even more creators get inspired to add even more projects! A bunch of our freelancers, as well as Eddy and Matthew, had a fantastic talk with Justin Achilli of Paradox as they went over our various projects for V5. With the pandemic and all it took a lot longer than expected for Justin to travel over to the team in Sweden, but now that he is there, things seem to be hopping! The dreaded hopping vampires, of course! (Not a reference to any project whatsoever, please don’t write in!) So, we talked a fair bit about that today as Vampire: The Masquerade is still near and dear to our creative hearts. We also talked a bunch, because we discuss both creative and business topics during our Monday Lunch Meeting, about how both of our ongoing sales were going: IPR‘s Halfoween Sale of Chronicles of Darkness prestige hardcover and associated Screens, and DTRPG‘s annual Halloween sale. Both are ending in early November, so check out the info below for some great deals! TC: Aberrant art by Gong Studios Finally, we’ve been (vampire) batting around ideas for questions for a survey, and we threw around some more ideas today. We want to get a better idea of what you, our audience, think and enjoy about our game lines, but we also don’t want this to be a long slog for folks to fill out. So each question gets a lot of scrutiny. Maybe too much, I dunno – we do tend to hit ideas with lots of very different sticks. We’ll get the finished one out to you folks as soon as we can, so that we can start to get your feedback and apply it as we continue to create our: Many Worlds, One Path! Blurbs! Kickstarter! The World of Darkness: Ghost Hunters Kickstarter is in its last week and ends on Saturday – Halloween! KS Concierge James has released a raft of Stretch Goals for this last week: At $56,000 in funding – Necromancers and Mediums – Adding rules and options for mortals who use Psychic Abilities to interact with the dead, this supplement will be expanded to include Necromancers and Mediums. At $60,000 in funding – Art Budget Increase! – We’ll be able to increase the art budget for the World of Darkness: Ghost Hunters book, adding even more eerie illustrations and alarming artwork! At $63,000 in funding – Instant Investigators! – A trio of Ready-to-Play characters will be released as a PDF supplement, providing examples and allowing players to jump right into the frights! Instant Investigators will be added to the rewards list of all backers receiving the World of Darkness: Ghost Hunters PDF. At $66,000 in funding – Additional Investigators! – A second trio of Ready-to-Play characters will be added to the Instant Investigators PDF supplement, providing further options and opportunities! Onyx Path Media! This week: Vampire: The Masquerade 5th Edition round table with Matthew Dawkins, John Burke, and Klara Herbol! As always, this Friday’s Onyx Pathcast will be on Podbean or your favorite podcast venue! https://onyxpathcast.podbean.com/ This week on the Twitch channel you’re really going to want to see our Frostlands of Fenrilik and Ghost Hunters streams, so please check us out if you can! We’re going to be popping up with a lot of Scarred Lands media in the coming weeks, so let us know if there’s anything you’d like to see! Tune in to the 2D10 Podcast (https://utilitymuffinlabs.com/utility-muffin-podcast) and A Bunch of Gamers YouTube channel (https://www.youtube.com/channel/UC1gGeo8OM3IygRFkmECHt0Q) for interviews regarding the ongoing Ghost Hunters Kickstarter! For anyone new to our media section, you can find us running and playing games over on twitch.tv/theonyxpath pretty much every day of the week! Plus, if you’d like your games hosted there, just get in touch with Matthew Dawkins using the contact link on matthewdawkins.com. Please give our Twitch channel a follow, as you can find a huge number of videos of all kinds of games being run! This week on Twitch, expect to see these games and streams running: Scarred Lands – A Family Affair Contagion Chronicle – No Time for Reality Scion – Behind the Screen V5 – Cults of the Blood Gods – Styx and Bones Scarred Lands – Frostlands of Fenrilik World of Darkness Ghost Hunters – FINALE Changeling: The Dreaming – The Last Faerie Tale Mage: The Awakening – Occultists Anonymous Vampire: The Masquerade – Boston by Night V5 – Cults of the Blood Gods – Thy Kindred Come Hunter: Unbound Anomalies – Devil’s Luck Gaming Get watching for some fantastic insight into how to run these wonderful games and subscribe to us on Twitch, over at twitch.tv/theonyxpath Come take a look at our YouTube channel, youtube.com/user/theonyxpath, where you can find a whole load of videos of actual plays, dissections of our games, and more, including: Changeling: The Dreaming – The Last Faerie Tale – E18 – https://youtu.be/PluRdXh5hTI Chaos: The RPG – A Danielle Lauzon RPG Mashup Creation – https://youtu.be/fOp2TswC4ac Vampire: The Masquerade – Boston by Night – Game 2 – https://youtu.be/9lVLaJriMpY They Came from Beyond the Grave! – Vorpal Tales – Episode 2 – https://youtu.be/CmkDrSDYol8 Scion: Demigod – Strange Days – Episode 1 – https://youtu.be/kp4MZj-GWlU Scarred Lands – Purge of the Serpentholds – S1E20 – https://youtu.be/nXEvHKqe2Pk Deviant: The Renegades – A Cautionary Tale – Episode 6 – https://youtu.be/Pt6qwUSvuCg Subscribe to our channel and click the bell icon if you want to be notified whenever new news videos and uploads come online! Strange Assembly wrote up a review of V5 Let the Streets Run Red over on their website: https://www.strangeassembly.com/2020/review-let-the-streets-run-red-vampire-the-masquerade And Charles Phipps did the same on Book Nest! Please give his review a read: http://booknest.eu/reviews/charles/2080-letthestreetsrunred Systematic Understanding of Everything is a fantastic Exalted Explainer Podcast by Exalted Dev Monica Speca and Exalted Writer Chazz Kellner. You should check it out, because frankly, it’s brilliant. Their most recent episodes are available over on https://www.exaltcast.com/, with their newest covering protagonists empowered by the Fire of Exaltation, those stolen from the Loom of Destiny, and those who the hosts don’t quite know about… https://www.exaltcast.com/2020/10/19/every-door-opened/ Occultists Anonymous continue their wonderful Mage: The Awakening chronicle right here: Episode 137: Called To Account After a bit of celebrating with werewolves, Atratus gets a visit from a Sentinel of the Consilium. She will need to stand before the Hierarch and Councilors for breaking the Lex Magica. https://youtu.be/VgmA_1rzdVk Episode 138: A Deal with Heaven Atratus makes plans to help the Sleepers. Wyrd makes inroads with Moonkeeper. Songbird reaches out to the Aether. https://youtu.be/sI7TvcFH6iU If you missed Virtual Tabletop Gaming Live, please check out our video from the convention where Dixie interviews Matthew regarding They Came from Beyond the Grave! https://youtu.be/VyWrpJtWZ7w From the same convention, here’s Danielle Lauzon being interviewed by Dixie regarding Trinity Continuum! Check it out if you want details about the game! https://youtu.be/eTwDqYbkbRQ Please check these out and let us know if you find or produce any actual plays of our games! We’d love to feature you! Electronic Gaming! As we find ways to enable our community to more easily play our games, the Onyx Dice Rolling App is live! Our dev team has been doing updates since we launched based on the excellent use-case comments by our community, and this thing is awesome! (Seriously, you need to roll 100 dice for Exalted? This app has you covered.) We’re told that the App Dev is currently creating an updated version for the latest devices, so keep an eye open for those! Virtual TableTop! Introducing a Virtual Tabletop adventure: the Gauntlet of Spiragos for Scarred Lands on Astral TableTop! Scars of the Divine War, which ended less than 200 years ago, have still not healed. One such scar is the Chasm of Flies, a rent in the earth created when the titan Spiragos the Ambusher was smote down by one of the young gods, Vangal the Ravager. Now, the Chasm is inhabited by spider-eye goblins and their spider allies, but it is also thought to be the resting place of powerful artifacts from that elder age. Gauntlet of Spiragos is a Scarred Lands adventure designed for 1st level characters, although it can be easily modified for characters of up to 5th level. Astral TableTop is the easiest way to play any tabletop RPG online, free. Astral already supports popular systems like D&D and Pathfinder, and Astral can support virtually any tabletop roleplaying game. Get started quickly with built-in support for most popular game systems. Whether you’re brand new to TTRPGs or a veteran tabletop gamer, Astral‘s ease-of-use and built in automation is designed to streamline gameplay. Astral is browser-based and uses the latest technology to streamline your storytelling experience. Connect with your party online and run your campaigns however you like. Astral offers tools optimized for phone, tablet, and desktop devices, no installation required. Build epic battlemaps using Astral‘s enormous collection of scenery, props, and tokens or upload your own. Pro users gain access to over 12,000+ assets and fresh new packs every month. Add weather, visual effects, triggers, and so much more with easy-to-use tools Build your own adventure, or choose from pre-generated game kits like Gauntlet of Spiragos. Create character sheets, craft maps, or just jump right in to connect with your friends and start your adventures! On Amazon and Barnes & Noble! You can now read our fiction from the comfort and convenience of your Kindle (from Amazon) and Nook (from Barnes & Noble). If you enjoy these or any other of our books, please help us by writing reviews on the site of the sales venue from which you bought it. Reviews really, really help us get folks interested in our amazing fiction! Our selection includes these latest fiction books: Our Sales Partners! We’re working with Studio2 to provide our traditionally printed books out into your local game stores. Game stores can order via their usual distributors, and can also contact Studio2 directly. And individuals can check out our projects via the links below! You can pick up the traditionally printed Pugmire and Monarchies of Mau main books, screens, and the official dice through our friends there! https://studio2publishing.com/search?q=pugmire Now, we’ve added Chronicles of Darkness books such as Changeling: The Lost Second Edition products to Studio2‘s store! See them here: https://studio2publishing.com/collections/all-products/changeling-the-lost Scion 2e books and other products are available now at Studio2: https://studio2publishing.com/blogs/new-releases/scion-second-edition-book-one-origin-now-available-at-your-local-retailer-or-online Our Vampire: The Masquerade 5th Edition books are also available from Studio2 in the US: https://studio2publishing.com/products/vampire-the-masquerade-chicago-by-night-sourcebook Looking for our Deluxe or Prestige Edition books? Try this link! http://www.indiepressrevolution.com/xcart/Onyx-Path-Publishing/ And you can order Pugmire, Monarchies of Mau, Cavaliers of Mars, and Changeling: The Lost 2e at the same link! And now Scion Origin and Scion Hero and Trinity Continuum Core and Trinity Continuum: Aeon are available to order IPR‘s Chronicles of Darkness Halloween Sale is running until November 1. For the Return of Halfoween, all CofD Books and Screens will be 50% Off! https://www.indiepressrevolution.com/xcart/Deals-and-Specials/ As always, you can find Onyx Path’s titles at DriveThruRPG.com! DTRPG‘s Halloween Sale will be the 19th – Nov 2nd and all of our Horror PDF titles more than 30 days old will be 25% off! Plus, get an eye out for our 6 or 7 freebies in the annual trick-or-treat giveaway! On Sale This Week! This Wednesday the Titanomachy for Scion is here with PDF and PoD versions at DTRPG! Also, this Wednesday Vigil Watch: The Festering Fields, part 5 of the Vigil Watch monthly PDFs, will be available at DTRPG! Ghelspad is a massive and diverse land. Once a paradise, this continent is now scarred by the ravages of the Titanswar. In the wake of divine bloodshed, and beset on all sides by titanspawn, the people of Ghelspad survive and thrive on this befouled continent. Vigil Watch explores six different locations across Ghelspad. From the bloody shores of the Toe Islands in the east to the Sweltering Plains of the west, Vigil Watch provides an in-depth look at a variety of locales and cultures. Vigil Watch Part Five details the Festering Fields, a wasteland corrupted by undeath and one of the most dangerous regions in the Scarred Lands! Finally this Wednesday, over on the Slarecian Vault community content site for Scarred Lands 5e, Frostlands of Fenrilik explodes into being in a spray of ice crystals! Frostlands of Fenrilik is an expansion for Scarred Lands 5e OGL that explores the frozen continent of Fenrilik. Known as the Roof of the World, Fenrilik is a massive frozen tundra filled with unique creatures, dangerous weather and deadly Titanspawn. This book is created through the Slarecian Vault Community Content program and is designed to not only permit your party to take their adventures to Fenrilik, but also to allow you to create your own Fenrilik content for release via the Slarecian Vault! Frostlands of Fenrilik includes: Information on the history, geography, civilizations and religions of Fenrilik New rules for travel and survival in the arctic wastes New player options including 3 new races, 4 new subclasses, and 8 new spells Over a dozen new monsters, and guidelines for creating more An introductory adventure designed to take a party from levels 1-3 Conventions! Though dates for physical conventions are subject to change due to the current COVID-19 outbreak, here’s what’s left of our current list of upcoming conventions (and really, we’re just waiting for this last one to be cancelled even though it’s Nov/Dec). Instead, keep an eye out here for more virtual conventions we’re going to be involved with: PAX Unplugged has confirmed that they are cancelling the con for this year. We’ll be playing games at GameHole Con – the virtual edition – from Nov 5th to Nov 8th! Here’s a link to the con, and the events…pay no attention to the info about the venue and all that detritus from the earlier plan for their usual live convention: https://bit.ly/37lEEaF And now, the new project status updates! Development Status from Eddy Webb! (Projects in bold have changed status since last week.): First Draft (The first phase of a project that is about the work being done by writers, not dev prep.) Exalted Essay Collection (Exalted) No Gods, No Masters (Scion 2nd Edition) TC: Aeon Novella: Dawn (Trinity Continuum: Aeon) TC: Aeon Novella: Meridian (Trinity Continuum: Aeon) Once and Future (Scion 2nd Edition) They Came From Beneath the Sea! Jumpstart (They Came From…!) They Came From Beyond the Grave! Jumpstart (They Came From…!) Tales of Depravity! (They Came From…!) Tome of the Pentacle (Mage: the Awakening 2e) Monsters From the Crypt! (They Came From…!) They Came From Camp Murder Lake! (They Came From…!) They Came From [Classified]! (They Came From…!) They Came From [Classified]! Jumpstart (They Came From…!) Redlines Dragon-Blooded Novella #2 (Exalted 3rd Edition) Second Draft Many-Faced Strangers – Lunars Companion (Exalted 3rd Edition) Saints and Monsters (Scion 2nd Edition) Wild Hunt (Scion 2nd Edition) Squeaks In The Deep (Realms of Pugmire) Trinity Continuum: Anima Scion Fiction Anthology (Scion 2nd Edition) Heroes in a World of Horror! (They Came From…!) Development TC: Aberrant Reference Screen (Trinity Continuum: Aberrant) Across the Eight Directions (Exalted 3rd Edition) Contagion Chronicle: Global Outbreaks (Chronicles of Darkness) Exigents (Exalted 3rd Edition) Assassins (Trinity Continuum Core) Kith and Kin (Changeling: The Lost 2e) Trinity Continuum: Adventure! core (Trinity Continuum: Adventure!) M20 Rich Bastard’s Guide To Magick (Mage: The Ascension 20th Anniversary) Adversaries of the Righteous (Exalted 3rd Edition) Novas Worldwide (Trinity Continuum: Aberrant) The Devoted Companion (Deviant: The Renegades) Legacies of Earth (Legendlore) Exalted Essence Edition (Exalted 3rd Edition) Manuscript Approval Crucible of Legends (Exalted 3rd Edition) Dystopia Rising: Evolution Fiction Anthology (Dystopia Rising: Evolution) Prometheus Unbound (was Psi Orders) (Trinity Continuum: Aeon) Post-Approval Development Contagion Chronicle Ready-Made Characters (Chronicles of Darkness) Hundred Devil’s Night Parade (Exalted 3rd Edition) Editing Lunars Novella (Rosenberg) (Exalted 3rd Edition) Mummy: The Curse 2nd Edition core rulebook (Mummy: The Curse 2nd Edition) Player’s Guide to the Contagion Chronicle (Chronicles of Darkness) TC: Aberrant Jumpstart (Trinity Continuum: Aberrant) LARP Rules (Scion 2nd Edition) The Book of Lasting Death (Mummy: The Curse 2e) Scion: Dragon (Scion 2nd Edition) Dearly Bleak – Novella (Deviant: The Renegades) N!ternational Wrestling Entertainment (Trinity Continuum: Aberrant) Under Alien Skies (Trinity Continuum: Aeon) Dead Man’s Rust (Scarred Lands) V5 Trails of Ash and Bone (Vampire: The Masquerade 5th Edition) M20 Victorian Mage (Mage: the Ascension 20th Anniversary Edition) Mission Statements (Trinity Continuum: Aeon) The Clades Companion (Deviant: The Renegades) V5 Children of the Blood (was The Faithful Undead) (Vampire: The Masquerade 5th Edition) Peoples of the Crossroads Continent M20 Technocracy Operative’s Dossier (Mage: The Ascension 20th Anniversary) Yugman’s Appendix: People of Ghelspad (Scarred Lands) V5 Forbidden Religions (Vampire: The Masquerade 5th Edition) CtL 2e Novella Collection: Hollow Courts (Changeling: The Lost 2e) Post-Editing Development W20 Shattered Dreams Gift Cards (Werewolf: The Apocalypse 20th) Cults of the Blood Gods (Vampire: The Masquerade 5th Edition) Hunter: The Vigil 2e core (Hunter: The Vigil 2nd Edition) Deviant: The Renegades (Deviant: The Renegades) Legendlore core book (Legendlore) Masks of the Mythos (Scion 2nd Edition) They Came From Beyond the Grave! (They Came From!) Scion: Demigod (Scion 2nd Edition) Indexing Art Direction from Mike Chaney! In Art Direction WoD Ghost Hunters (KS) – KS going. Hunter: The Vigil 2e Mummy 2 – ADing rest of the book art. Legendlore Scion: Dragon (KS) – Art for KS in progress. Masks of the Mythos (KS) – Ready for the KS. Scion: Demigod (KS) They Came From Beyond the Grave! – Starting this rolling. TC: Adventure! (KS) Contagion Chronicle Jumpstart (Chronicles of Darkness) – Awaiting artnotes. Monsters of the Deep – Monsters all AD’d. LeBlanc’s art is all in. M20 Victorian (KS) – ADing rolling. TC: Under Alien Skies – ADed. Sketches coming in. Heirs to the Shogunate – Working on art notes. Dead Man’s Rust (SL KS) – KS art AD’d. Finals from Shen Fei in. Children of the Blood In Layout Yugman’s Guide to Ghelspad Vigil Watch M20 Technocracy Reloaded – In layout realized needed some more art: contracted. Deviant – Maria designing symbols. Geist: One Foot In the Grave – Off to Travis. Tales of Aquatic Terror – Ready for Travis layout. Proofing Cavaliers of Mars: City of the Towered Tombs – Backer PDF going out for errata. Yugman’s Guide Support Decks (Scarred Lands) Aberrant – Waiting for a couple of pieces of art due in by Friday. V5 Cults of the Blood Gods – Should be going into 2nd proofs this week. At Press TCFBTS Screen and Booklet – At KS fulfiller, shipping getting started. They Came from Beneath the Sea! – At KS fulfiller, shipping getting started . Pirates of Pugmire – At KS fulfiller, shipping getting started . Pirates of Pugmire Screen – At KS fulfiller, shipping getting started . Dark Eras 2 – At KS fulfiller, shipping getting started . Dark Eras 2 Screen and booklet – At KS fulfiller, shipping getting started . Contagion Chronicle – Printing. Lunars Wall Scroll Map – At KS fulfiller. Lunars Screen and Booklet – At KS fulfiller. Lunars: Fangs at the Gate – Deluxe printing. PDF and PoD on sale at DTRPG. Titanomachy – PDF and PoD versions on sale this Wednesday! TC Aeon Terra Firma – PoD proofs ordered. V5 Let the Streets Run Red – PoD files uploaded. Trinity Core Jumpstart – PDF files prep. Today’s Reason to Celebrate! BOO!
  2. In which Dixie sits down for a chat with Eric Minton, Monica Speca, and Neall Raemonn Price to chat about Exalted and Exalted Essence. Developer Introductions How Eric transitioned from fan to developer What sort of nerds are we? We throw it to Monica for the fan to developer question! A bit on Essence development Some wider thoughts on Exalted development Chat about the density of the setting Our favorite design pieces of Exalted A little on the feel of Exalted More on Exalted content and what we like about it Some thoughts on balance in Essence Different ways of presenting Exalted setting Final thoughts! A long outro, full of tangents! Links: Legendlore Kickstarter: https://www.kickstarter.com/projects/339646881/legendlore-rpg-setting-for-5th-edition-fantasy-roleplaying-0 Exalted Third Edition: https://www.drivethrurpg.com/product/162759/Exalted-3rd-Edition Dragon-Blooded: https://www.drivethrurpg.com/product/261732/DragonBlooded-What-Fire-Has-Wrought The Realm: https://www.drivethrurpg.com/product/276067/The-Realm Onyx Path YouTube: https://www.youtube.com/user/TheOnyxPath Onyx Path Twitch: https://www.twitch.tv/theonyxpath Onyx Path Discord: https://discord.gg/5uckcBk
  3. Subtitle: Roll w/ Advantage Banner: Content Title: June 18-20, 2020 Content Text: Help a Good Cause at the Most Star-Studded D&D Event Ever! People all over the world continue to stay safe by staying home, but that doesn’t mean the adventuring has to stop. Dungeons & Dragons provides a unique opportunity to adventure with friends without leaving your front door. Help celebrate that spirit of togetherness this year at D&D Live 2020: Roll w/ Advantage. We’re bringing D&D’s brightest stars to this virtual table to preview the latest D&D storyline with live gaming sessions, all while raising money for Red Nose Day to help children affected by the COVID-19 outbreak. Watch live as big personalities play elves, wizards, and fighters and embark on epic quests! Funny people like Thomas Middleditch, Brian Posehn, and Kevin Sussman will work together to solve problems or, more likely, cause some hilarious new ones. WWE Superstars Alexa Bliss, Tyler Breeze, Dio Maddin, Ember Moon, and Xavier Woods will contend with the beefcake destroyer Jeremy Crawford, a.k.a. Principal Rules Designer for D&D. Deborah Ann Woll will lead a group of actors—including Amy Acker, Janina Gavinkar, and Matthew Lillard, and Sam Richardson—in improvising a way to help people in a fantasy world not that different from ours. And principal D&D writer Chris Perkins takes players new to D&D—including Felicia Day, Brett Gelman, David Harbour, Brandon Routh, Maitreyi Ramakrishnan, and Martin Starr—through adventures sure to de-mystify the hobby for all who tune in. */ Look for the following live play games, announcements, and panels taking place throughout the event! Tune in to YouTube and Twitch to watch the latest D&D storyline come to life. Please Note: All times PST. Check back for additional details added to the schedule closer to the event. Thursday: June 18 10:00 AM: D&D Gameplay Reveal 12:00 PM: D&D Adventure and Product Reveal Host: Anna Prosser 2:00 PM: D&D Live Game DM: Deborah Ann Woll Players Include: Amy Acker, Janina Gavinkar, Matthew Lillard, and Sam Richardson, 4:00 PM: Aftershow/Reality RP Friday: June 19 9:30 AM: Pre-Show 10:00 AM: D&D Red Nose Day Game DM: Chris Perkins Players Include: Felicia Day, Brett Gelman, Maitreyi Ramakrishnan, and Martin Starr 12:00 PM: D&D Product Deep Dive/Panels 2:00 PM: Comedians Play D&D Players Include: Thomas Middleditch, Brian Posehn, and Kevin Sussman 4:00 PM: Aftershow/Reality RP Saturday: June 20 9:30 AM: Pre-Show 10:00 AM: Lost Odyssey Heroes Game DM: Chris Perkins Players Include: David Harbour and Brandon Routh 12:00 PM: D&D Product Deep Dive/Panels 2:00 PM: D&D WWE Game DM: Jeremy Crawford Players Include: Alexa Bliss, Tyler Breeze, Dio Maddin, Ember Moon, and Xavier Woods 4:00 PM: Reality RP Finale & Goodbyes Watch D&D Live 2020 at Home As social distancing impacts our ability to get together in person, we wanted to offer opportunities and resources for remote participation via our D&D Live Event Portal. The virtual side of D&D Live 2020 allows anyone to take part during the event from their own home. So gather your party together online for a long weekend of excitement, news, and play! Fans of D&D will learn all about the new setting and storyline as well as accompanying new products—plus, by donating a small amount to Red Nose Day (of $10 or more), fans will be able to register through the D&D Live Event Portal. Once registered, fans will gain access to advance registration for future D&D sessions (when available), with D&D Adventurers League offering four new short adventures everyone can enjoy. Fans will also be able to choose the character best suited to help the region through Reality RP, a mashup of fantasy storytelling, community engagement, and reality television! Register Now Event Apparel As part of D&D Live 2020, we've partnered with Red Nose Day to create event apparel and a special adventure—with all funds raised going directly to the Red Nose Day Fund/Comic Relief US. We believe sparking change for good can—and should—be fun! Hasbro/Wizards of the Coast will donate net profits from the sale of this apparel to Red Nose Day, a fundraising campaign on a mission to keep children in the US and all around the world safe, healthy, and educated. Red Nose Day uses the power of entertainment to drive positive change and wants everyone to feel empowered to give back, even if it’s through buying a t-shirt or a hoodie. These small but meaningful acts add up to a big difference for those children who need it the most. Red Nose Day supports programs that address both the immediate needs of children in poverty while fostering long-term change. Funds raised are split 50/50 between the United States and some of the poorest communities around the world. Red Nose Day ensures your donations go where the need is the greatest. Food. Medicine. Shelter. And most importantly, to give hope. To date, Red Nose Day donations have positively impacted over 25 million children living in poverty to help change their stories for good. We hope you can help join us in supporting the cause! Shop for Apparel Special Adventure As added support for Red Nose Day, we've created the following adventure—available now via the DMs Guild—with all Wizards of the Coast proceeds going directly to the Red Nose Day Fund/Comic Relief US. Return to the Glory is an adventure designed for orc characters, levels 6-8. Your people once dominated everything south of the mountains; you had the greatest, most advanced underground stronghold ever known to orc-kind. Then the cataclysm happened. Centuries have passed, and only a few tribes have survived and assembled under the banner of one cause. Reclaim what was once yours! Purchase the Adventure Red Nose Day in the United States is a program of Comic Relief US, a 501(c)(3) nonprofit organization. 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  4. Nina

    WS OOC

    refer all further ws subjects to GDP
  5. Nina

    WS OOC

    sorry but that isn't happeneing now. if there is anyone who wishes to take over with this as storyteller please send me a pm otherwise i am shutting it down
  6. In which Matthew interrogates Dixie and Eddy about the details of PAX Unplugged, including at least one exciting new announcement! We will never talk about art and music in RPGs We talk about music in RPGs (and in wrestling and in the Victorian era) PAX Unplugged! Demoing Trinity Core and Trinity Continuum: Aeon are live! Note: Eddy mentions the Trinity screens are sold out, but that’s because they’ve been bought by retailers. So ask your friendly local gaming store to see if they have any in stock! Cults of the Blood Gods Exalted: Essence Edition Why people working on one book doesn’t mean another book gets slowed down Sherlock Holmes games The joy of meeting people in person Links: Jeff Wayne’s War of the Worlds: https://www.youtube.com/watch?v=i6ckXQoBw2M Powerchords: https://www.drivethrurpg.com/product/221813/Powerchords-Music-Magic–Urban-Fantasy?affiliate_id=548232 Starchildren: Velvet Generation: https://www.drivethrurpg.com/product/239669/Starchildren-Velvet-Generation?affiliate_id=548232 My Jam: https://www.kickstarter.com/projects/agbulleteric/my-jam-a-larp-by-jeff-and-eric Joan Jett playing Ronda Rousey’s theme music: https://www.youtube.com/watch?v=6QEZtie4wi0 PAX Unplugged: https://unplugged.paxsite.com/ Gehenna Gaming: https://www.gehennagaming.com/ V5 Chicago by Night: https://www.kickstarter.com/projects/200664283/chicago-by-night-for-vampire-the-masquerade-5th-ed Trinity Continuum Core Rulebook: https://www.drivethrurpg.com/product/260788/Trinity-Continuum-Core-Rulebook?affiliate_id=548232 Trinity Continuum: Aeon: https://www.drivethrurpg.com/product/260833/Trinity-Continuum-AEon?affiliate_id=548232 Graphic Novel Adventures: https://www.vanrydergames.com/graphicnovels Onyx Path Twitch: https://www.twitch.tv/theonyxpath Onyx Path Discord: https://discord.gg/5uckcBk
  7. Nina

    WS OOC

    1. yes i got the weekend wrong . but it is the next general thread which was the point 2. they won't necessarily be in a task thread but I or one of the co-gms will be creating the threads and placing it in the timeline schedule or at the very least coordinating with one of us to do that.
  8. Nina

    WS OOC

    I will not lie WS has become somewhat unmanageable for me. Too many Characters, both pc and npc, too many side stories that are drifting further and further away from the main story so much so that with RL and everything else even i am lost half the time. Max came up with an idea to help and GDB expanded on it. I have thought a bit about it and here is what we are going to do. Using the quest and task post I will create separate Task threads for those things there that need to be played out in some manner, I will assign characters to that specific thread. each thread will be set to occur at a certain time/day during the week and will need to be completed within a set amount of Real Time which will be measured in days not weeks. When these Task Threads are complete I will then create a story tread where general rp can take place that may or may not be related to the plot. if anyone has any personal development / relationship-building / drama thread ideas: Sara and Jase try to settle their differences over a drink and smoke / Charlie goes on a date with Sophia / Sean helping Cade with Calculus, etc., Let me know and i will either add them to one of the task threads or create a separate one for those characters that would be involved. In both cases these small side threads will need to be completed before the next general thread. for instance Rainbows will be over on monday night the following weekend will be the camping trip. The camping trip while not a plot episode will be a general RP episode. I will create a couple of task threads which occur during the 4 days between rainbows and the camping trip I will add any character arcs or threads that you request as well. we will do the short threads over the remainder of this week and probably next week and then the camping trip thread will be started. I also would like some assistants, co-gms, whatever we want to call them who can take some of the pressure off of me for guiding the task threads and and non story line character arc threads. I will give these co-gms a bit of a clue in to what is going on and where I am going with things. Anyway that is my idea for how to do this mashing max's and GDB's suggestions together. If anyone else would like to suggest something or can refine or has any questions this feel free to do so here if there are no suggestions I will begin implementing this. I need two volunteers for the co-gm spots
  9. Nina

    WS OOC

    GDB gave me some suggestions I will put somehting together for this soon
  10. Nina

    WS OOC

    the suggestion has merits, we can try it
  11. By Lauren Roy Jo’s breath fogged the Perspex case, momentarily obscuring the prototype from view. Inside, the device lay dormant, all sleek silver curves and a blank interface awaiting its commands. On its own, Jo told herself, it was just a machine. It made no moral judgments. It saved lives or ended them, and the person who fed it the instructions was to thank or blame, not this lump of metal and wires. Jo hated it a little bit anyway. She also needed it, and that made her hate it even more. “Hey, kiddo, shake a leg, yeah?” Blake had been on edge all night. They’d gotten into DuttonTech so smoothly — fake badges letting them into restricted areas, Jo’s disguised tools sailing through security, green lights across every board. Blake trusted Jo and Dana to get them in, sure, but the fact he’d gone the last few hours without having to subdue so much as a slightly suspicious intern was making him antsy. Jo couldn’t blame him; Archangel never hired their crew for the cakewalk jobs. But she wasn’t going to let Blake’s nerves unsteady her hands. She was elbow deep in the display case’s guts, only the last set of clamps and a weight sensor left to bypass. Easy peasy lemon-squeezy. She’d be home and in her pajamas in less than two hours, cracking a pint of victory ice cream and texting Leanne with the good news, that help was on its way. This was a killing machine in Dr. Alexander Dutton’s hands, but in Leanne’s possession? Jo’s sister could use it to save thousands. She just had to unlatch the clamps. Blake checked the cameras for the hundredth time. Downstairs, the security guards in their cozy little command room were watching the same looped feeds of Dutton’s lab Dana had set up hours ago. He knew the timing of their rounds, knew which guards just jiggled the occasional doorknob and which would swipe their access cards and look around the empty, after-hours rooms. He’d studied the dossiers Dana gathered for him over the last few weeks. The patrol team closest to their floor right now consisted of an ex-military type and a guy whose pre-DuttonTech police record was peppered with assault charges from bar fights. Ideally, Blake wouldn’t have to trade blows with either of them, but he believed in being prepared. Waiting was killing him. He’d offered to smash the case when they first got here, just grab and go, but both Dana and Jo had shot him down. Something about delicately calibrated this and potentially volatile that. Of course, that described everything that DuttonTech put out these days, especially the volatile part. Blake had seen firsthand the damage the company’s products wrought. He’d wielded some of them himself, back in another life. He’d never stop paying for that. Could never. But working for Archangel assuaged some of the guilt. He clenched his fists and tamped down the urge to find some other volatile thing and pitch it into anything that looked delicate. Dana had six different data feeds scrolling past on her glasses’ left lens, telling her all DuttonTech systems were normal. She was jacked into the guard station’s audio, listening to two guards being wrong about the top five horror movies of all time. She’d set her little worm free on DuttonTech’s R&D servers — after, of course, she downloaded clean versions of the files to her own drive to peruse later. According to her own internal stopwatch (ONE one thousand, TWO one thousand) her team was right on schedule. It was too bad they’d never be able to take credit for tonight, because damn, they were good. She imagined herself at some fancy Archangel cocktail party, regaling new cells with the story. Maybe she would embellish it, just a little, add in a tiny scuffle so Blake could have his crowning moment of awesome. Add in a few extra lasers for Jo to have to limbo under, and… Click. “Shit,” muttered Jo. The lights in the lab went red. There was an extra clamp. There was an extra freaking clamp, and it was so tiny and so obvious in hindsight, exactly where Jo would have put one if she wanted to protect her valuables from someone like herself. It hadn’t been on the blueprints Dana procured in one of her hacks, because of course it wasn’t. Dutton was notoriously paranoid. He’d either installed it himself, in secret, or had one of his lackeys do it and…what? Wiped their memory? Had them killed? Transferred them to a DuttonTech facility in Antarctica? Jo wouldn’t put any of that past him. But that didn’t matter now. Their cover was blown. Dana was counting off the seconds until security got to them, her fingers flashing over her tablet’s screen. “We’re about to have company.” Blake came and crouched beside Jo. He glanced at her hands, frozen on the prototype. “Kiddo, we’ve gotta run. Now. If you don’t have it free, you have to leave it.” “I can’t.” He frowned. “You stuck?” “No.” “Something gonna cut off your fingers if you move?” “No.” “What is it, then?” Jo closed her eyes and pictured her sister’s face. “Leanne. She’s with the LRE in Caracas.” Blake’s sharp inhale told her that he hadn’t known. Jo didn’t talk about Leanne much. He and Dana knew that Jo’s parents had been dissidents, murdered by their government for speaking out. They knew she and Leanne grew up in safe houses where they were never truly safe, and that Jo had turned to Archangel when she got old enough to be more than a charity case for the organization. That was about as much intel as Jo ever shared, because talking about Leanne made her worry. And worry had sharp, sharp teeth. “You saw the emails Dana intercepted. Dutton’s going to sell this to the enemy, then that’s it for the resistance. This isn’t just about Leanne.” Blake might let everyone else in Archangel think he was all muscle, minimal brains, but Jo knew better. He’d read the whole dossier, not just the guards’ vitals. “How long do you need?” His voice was deadly calm. “However long you can buy me.” “Get that thing out of there.” Then he was gone. “We’re doing what now?” Dana gaped at Blake as he assessed the camera feeds on her tablet. She’d managed to lock the guards out of the elevators for the time being but couldn’t keep them out of the stairwells. One patrol had only been a few stories down. He grunted as the patrol he was monitoring gained another landing. “We’re holding tight until Jo gets that damned thing free. What else can you do to keep them out of here?” Dana peered around the lab. Until now, she hadn’t really let herself see everything. Sure, she knew the layout, and had a strong idea of what other projects DuttonTech’s brain trust were working on, but being here in meatspace? The temptation to start taking things apart would have distracted her from their mission. She’d kept her eyes firmly on her work and ignored the siren song of the shiny. Now, though… She took it all in, performing a frantic inventory with a glance. “Get me a screwdriver,” she said, “and every inch of wire you can find.” For a hasty build, it was impressive. Dana had to guess at what a quarter of the parts she found even were, but as she stared at the small mountain of electronics Blake dumped on the desk, the schematic came together in her head. The spliced wires and electrical tape meant it would never win any beauty pageants at the hackathon, but that didn’t matter. As long as it did its job. She dragged her cobbled-together creation out into the hall. It whined as it powered up; the highpitched tone of power gathering combined with a low, ominous hum. Dana listened a moment, until it sounded stable enough, and darted back inside. As Blake shoved a pair of desks across the doorway, Dana scuttled further into the lab and planted herself near Jo. The other woman nodded slightly, acknowledging her presence, but didn’t peel her eyes from the device inside the case. “How are we looking?” Dana asked. “There’s a wire on the last clamp. It’s what tripped the alarm. I’m trying to make sure it’s not going to fry the whole thing when I remove it.” “Smart,” said Dana, then, “Oops, hang on, big noise.” On her tablet’s screen, the camera view showed two guards emerging from the stairwell. She counted (ONE one thousand, TWO one thousand, THREE) and yelled, “Blake, NOW!” Across the lab, Blake slammed his fist down on the trigger Dana rigged. He dropped into a huddle, covering his ears. The lab doors were, by necessity, prettied-up fire doors. Sure, deep-pocketed investors on a grand tour of DuttonTech could glance through the extra-thick glass to see scientists bustling about within, but if something exploded during a demo, those investors (and their wallets) would be safe. Now, those same doors muffled the worst of Dana’s sonic barrage. The pair of guards dropped to the ground, hands covering their ears as they writhed in pain. The disruptor’s effects would only last for so long, though. Already, Dana could tell the pulses were losing their potency. “Thirty seconds, Jo. Then they’re back on their feet and super pissed.” It was impossible. Jo held the wire pinched between her fingers, this hair-thin filament, and knew it was all for nothing. Stupid, stupid, stupid. Leanne, I’m sorry. If she’d only taken one last look, she’d have spotted the trap. If she only had another five minutes, she could undo it. But time was well past up. Blake and Dana stood by the doors, their jaws set, their expressions grim. That awful thrumming pulse outside let out one last whump, and an eerie silence took its place. If she was fast enough, faster than she’d ever been in her life, she could mitigate the damage. Not prevent it entirely, but… But enough. Jo steadied the prototype with her left hand, readied the wire in her right. She held her breath. Pulled. The spark traveled up her fingers, to her wrist, straight up to her elbow. The sharp tang of hot metal, melted plastic, and seared flesh filled the air. Had she taken the brunt of the jolt? She thought so but wouldn’t know until Dana got a look at the device later. When they were safe. Jo pulled the prototype free of its case and ignored the tingling in her fingertips. She joined Blake and Dana at the door. “Let’s go.” In the hallway, the security guards were gaining their feet. Blake smiled. The first one got up. He staggered as his balance betrayed him, but Blake wasn’t going to take that for granted. Guy like this? He had to fight after being pepper sprayed, tazed, or whatever the hell else they made Navy SEALs do. Sure, Dana’s device had done its damage, but Blake bet this guard was exaggerating its extent. It’s what he’d have done. Three strides and Blake was in the ex-SEAL’s face. Sort of. The dude was a giant, six-and-half feet tall with a neck like a tree trunk. Blake only came up to his chest. His opponent swung, a short, sharp blow that would have knocked a weaker fighter flat. But Blake had training of his own. He deflected the jab, but as he’d suspected, the guard wasn’t as bad off as he’d pretended. More shots rained down, driving Blake backwards toward the lab. A streak of red skittered down the hall toward him. Jo had liberated one of the lab’s fire extinguishers and shoved it his way. Blake danced out of the ex-SEAL’s reach and scooped it up. Only one shot at this. He swung it in a high haymaker arc, cranking the extinguisher’s heavy bottom into the ex-SEAL’s jaw. The big man went down in a graceless heap. Blake looked back to where Dana and Jo huddled in the doorway and signaled them forward. Jo winced as she passed the first guard. Then she stopped short. “Uh. Blake?” He thought the second guy was down for the count. It was the bar brawler, the one who should’ve been an easy takedown except…except he’d managed to unholster his sidearm and push himself to his feet. His arm wavered, but even if his aim was off, the hallway was narrow enough that he’d probably hit one of them. “Easy, now,” said Blake. “Let’s all be calm.” “Drop the extinguisher,” said the guard. “And you, put down the device.” He swung the gun toward Jo, and Blake felt his heart hit his stomach. That wasn’t a standard-issue piece. It was a DuttonTech special; destruction in Glock’s clothing. Blake had carried one of the previous generation himself. He’d seen what they could do, how the bullets tore up a body as they passed through. “Okay.” Blake lowered the extinguisher, hoping to get the guard’s focus back on himself. “Look, we’re cooperating, see?” “Oh, fuck that,” snarled Dana. She shoved past Blake, keeping to the other side of the hall from the guard — out of arm’s reach, but drawing his attention. “I’ll shoot!” The guard whirled to follow her. His finger tensed on the trigger. Blake barreled forward. He could never beat a bullet, but he had to try. The corridor seemed miles long, the air thickened like molasses. The guard might as well have been on the other side of the world, for all the good Blake could do. He saw the trigger pull back in agonizing detail, heard Jo screaming Dana’s name. Dana just kept walking. The gun didn’t fire. Time started again, and Blake plowed into the guard at top speed. He drove him back and slammed his wrist against the wall until he dropped the weapon. Blake got a forearm across the guy’s neck and twisted to look at Dana. “What the hell?” “Oh. Yeah.” She stopped fiddling with her eyepiece and came to stand beside him, still well out of the guard’s reach. She addressed the guard instead of Blake. “That thing that split your eardrums two minutes ago? I also had it resonating at the same frequency as the timing crystal in your shiny new gun. Probably cracked it. You shouldn’t pick it up again.” She gave Blake an apologetic grin. “I should have told you: I don’t make unitaskers. Learned it from a TV chef. Now will you knock him out, so we can go?” Archangel paid damned well. Jo funneled most of her paychecks down to Leanne, helping to fund the revolution and keep her sister fed, clothed, and armed. With what was left, she bought tools to help with her craft. One of the first things she’d learned was, to be a good thief, you ought to have a good getaway car. So, she sunk a ridiculous amount of money into an old tank of a car and paid even more to have it tuned up, tricked out, and street legal. It had served her well so far, and now, with DuttonTech heavies chasing them through the city’s 3 A.M. streets, Jo prayed it’d get them home safe one more time. It took 10 blocks for the black SUV to catch up to them. She’d figured a clean getaway was too much to ask, but Jo cursed the universe anyway. “Get ready,” she said, and jammed on the gas. Bullets hit the car’s frame like a sudden spate of rain. The back window spidered with cracks but held firm. She was glad she’d splurged on the bulletproofing. The SUV sped up, drawing even with them. Jo stared ahead at the rain-slick street. The good thing about pulling off their heist so late at night was that no one drove in the business district at this hour. They had a good straightaway and, as she watched, all the lights turned green. In the rearview, Dana flashed her a thumbs-up. Metal screamed, and the whole car shuddered as the SUV slammed into their side. Jo fought the wheel to keep them on the road. In the passenger seat, Blake swore as the door crunched inward. PULL OVER, came a voice over the SUV’s bullhorn. RETURN WHAT YOU STOLE, AND WE’LL LET YOU GO. Blake flipped them off. Another sideswipe, and the car rode up on the curb. Jo swore and yanked them back onto the street, but not before she took out a row of newspaper boxes. “You know what?” said Blake. “We’re risking our lives for this thing, I think we deserve a demo.” He pulled the prototype from the backpack Jo had shoved it in. “Uhhhh.” Dana poked her head into the front seat. “Remember that talk we had about delicate and volatile?” “She’s right. And I might have damaged it when I took it out of the case,” said Jo. “We don’t know what it’ll —” But Blake was already pushing buttons, and the blank interface was responding to his touch. The options flashing by read stun, pulse, and stream, and a slider ran from low to high. Blake selected pulse and pushed the slider all the way up. “Point it at them, not us!” Dana shrieked. Blake turned the device and held the business end up to the window. Jo caught a glimpse of the SUV driver as he aimed. All the color drained out of the DuttonTech security woman’s face. She turned her wheel, disengaging the SUV from Jo’s car, but not soon enough. Blake slapped the automatic window button, and as soon as he could get the prototype’s nose through the gap, he fired. THOOM. They couldn’t see the pulse, but they felt it. Jo’s fillings buzzed. Every bone she’d ever broken ached like there was a storm overhead. The SUV flipped up and over, and for one terrible second, Jo could see what the pulse had done to the people inside, how none of their features were in the right places anymore. How everything had gone so very red. She’d be seeing that in her nightmares for years to come. None of them said anything as they pulled away. In the rearview, Dana’s eyes were wide, her lips gone white. Blake let out a ragged sigh. The device’s interface blurred, cleared, then switched to one blinking red word: Error. The sun was coming up by the time they got back to their safehouse. Dana switched on the morning news while she examined the prototype. Not a word about their break-in at DuttonTech. Not a peep about a late-night car chase in the business district, nor any stories about a deadly crash. DuttonTech had covered it all up. Was that good for them, or bad? Can’t worry about that just now. Let’s make sure we’re not going to explode first. She handled the device gingerly, as if it might wake up and turn the three of them into human slag, but it turned out there wasn’t much chance of that. She could see the burn marks where Jo had pulled it from its kill switch. Once the casing came off, the insides were about as fried as she’d expected, even though Jo had taken some of the shock. “I don’t know how this even turned on in the car, let alone fired.” “Is that it, then?” asked Jo. “All that work and it’s just…a hunk of metal?” She didn’t have to say her sister’s name for Dana to know she was thinking of Leanne, how she’d been counting on getting the prototype out intact to help her. Dana had made that connection long before she handed Jo and Blake their dossiers. “Hey.” Dana set her tools aside. “First off, we’ve set DuttonTech back. They don’t have the physical prototype, and their IT group is going to have a miserable time sorting out the mess I uploaded to their servers before anyone there can even think about building another.” Blake came in from the kitchen, carrying a tray with three coffee mugs and Jo’s pint of victory ice cream. He’d declared getting out alive a sufficient win, and Jo hadn’t argued the point. “She’s right, kiddo. We’re not even close to done. If Dana can’t get this thing up and running, someone in Archangel will know who can.” “I have an idea about that.” Dana took her mug gratefully. She was bone tired but needed to stave off sleep as long as she could. There was too much to do. “The woman who taught me to do what I do, she studied alongside Dutton back in the day. If we can find her, I think she’ll be able to fill in a whole ton of gaps.” Jo frowned. “‘If?’” “No one’s heard from her for a while. She went off the grid, and we don’t know why. Last place she was spotted was Brussels.” Dana set the prototype aside and tapped her tablet awake. “Who’s up for a rescue mission? The Trinity Continuum Core Rules and Trinity Continuum: Æon are available in print from Indie Press Revolution (core, Æon) or in PDF/print-on-demand from DriveThruRPG.
  12. Nina

    WS OOC

    hope everyone has had a happy thanksgiving, even you folks from those other places been busy with the holiday and family stuff will resume posting monday or there abouts have a good weekend y'all
  13. Greetings, adventurer! My name is Travis Legge, and I am the line developer for Onyx Path Publishing’s Scarred Lands. I would like to take a few moments to introduce you to the setting and help set the stage for your Expedition Scarred Lands adventures! The world of Scarn is a blasted, war-torn shadow of a high-fantastic paradise. The continent of Ghelspad, where the adventures of Scarred Lands are set, was once a verdant land filled with beautiful forests, gently rolling hills, and vibrant savannahs. Heavily populated by mortals, Ghelspad was a strong source of faith for the young gods of Scarn, who gained power from worship. Their parents, the titans, neither needed nor cared for mortals, creating and destroying people and lands at the merest whim. These crimes, among many others, led the gods to rise up against the titans in a horrific conflict known as the Divine War or the Titanswar. The forces unleashed during this conflict blighted the forests, tainted the waters, and sapped the life from the savannahs. Though it came at great cost, the gods eventually stood victorious, having sundered, imprisoned, or banished the titans from Scarn. Now, a century and a half after the final battle of the Divine War, Ghelspad is in the throes of rebirth. New nations have risen on the foundations of fallen empires. Many former titanspawn races, now known as the Redeemed, have joined the divine races in an attempt to move forward from the horrors of war and toward the promises of peace and civilization. The wilds are filled with pockets of tribal survivors, divine and redeemed, who try to tame the twisted wilds of Ghelspad. But all is not well in the world of Scarn, for the damage from the Titanswar runs deep. The land itself is wounded and poisoned. Titanspawn created during the war still run rampant throughout Ghelspad, seeking to resurrect their titanic masters or to simply visit bloody revenge on the divine races. Ancient ruins hold secrets of magic and learning that could be vital to healing the Scarred Lands, if they can be uncovered and retrieved by those brave enough to risk their lives as treasure hunters. Scarn is a world in need of heroes! Will you answer the call? Learn more about the Scarred Lands with the Scarred Lands Player’s Guide available now.
  14. no interest in playing a villain game for me
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