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Everything posted by Noir

  1. Note: Since this game will be taking place after the events in the 2077 Video Game, I will be using some events that happen in game, some events that can happen in the game depending on different endings, and some events of my own so as to not spoil the game for those who have not played or finished it yet and to set the stage for certain stories. In addition, the information listed here is more of what has been released to the public, or what the public knows (or believes). Rumors abound about virtually all of these events. 2077 was an eventful year in Night City... Arasaka At the ripe, old age of 158 years old, the Corporate God himself, Saburo Arasaka, was murdered in the penthouse of Konpeki Plaza, right under the nose of his own son, Yorinobu, and his Security Chief, Adam Smasher. Apparently the assailants managed to infiltrate into the Konpeki Plaza penthouse, murder Saburo, and then fight their way back out and make their escape. According to reports, their infiltration was aided by some sort of experimental Militech prototype, the presence of which certainly pointed the finger squarely at Militech. That fact that the murder of Saburo Arasaka himself, apparently with Militechs involvement, did not start a 5th Corporate War on the spot is due largely to Hanako Arasaka, Saburo's daughter. After the death of her father, and a brief power struggle at the top of the megacorp, Hanako assumed control of Arasaka and her cool head prevailed. Arasaka Security reported that the assassins were swiftly tracked down, apprehended, and interrogated, where was determined they were not working on behalf of Militech. ...and the city is thankful for it. The year ended with some sort of attempted assault and infiltration of Arasaka Tower by unknow terrorists, but according to Arasaka Security, they were swiftly intercepted and neutralized, but unfortunately not before they had managed to inflict some casualties on Arasaka staff. Chief of Security, the solo known as Adam Smasher, has not been seen since the terrorist attack. Night City Mayoral Race After the unfortunate death of beloved Mayor Lucius Rhyne in 2077, Deputy Mayor Weldon Holt served as interim Mayor until elections could be held. Former Night City District Attorney Jefferson Peralez ran against Holt in the election where he was touted as an idealist and anti-establishment type who opposes corporate control of the city's government. A Peralez campaign advert... Peralez was embraced by the city, especially the worker unions, and won the election in a landslide with 70.7% of the total vote. Since taking office Mayor Peralez has already unveiled his anti-homelessness program and has proposed tax hike. Clouds After an internal altercation between management and employees, Clouds, the very esteemed nightclub known for its braindance venue, dolls and catering to its visitor's every desire (located in Megabuilding H8 in Japantown, Westbrook), has been closed until further notice to the chagrin of many, Aldecaldos After about a year in the vicinity of Night City, the Nomads known as the Aldecaldos appear to have moved on, though some stragglers can still be seen in and around Night City. It is unknow if they have moved on in search of work or to possibly avoid local trouble as there are reports of a Militech cargo train being hit in the Badlands south of Night City with the Aldecaldos and Wraiths being likely suspects.
  2. Noir


    From the album: Cyberpunk

  3. Noir


    From the album: Cyberpunk

  4. Noir


    From the album: Cyberpunk

  5. Noir


    From the album: Cyberpunk

  6. NOMADS Nomads wander the highways, (and even shores and skies) looking for work in the blasted lands between cities. They are hardy, resourceful and largely self sufficient people. The most important to Nomad life are the families: tight-knit groups that travel together, work together and rely on each other for almost everything. Nomads embody the utility and efficiency associated with the "Entropism" style. Their clothing must withstand the hardships of the road, combining military-survivalist motifs with elements of biker and road warrior culture such as leather jackets, knee pads (or protective implants) and all manner of hats and headgear. During the rebuilding of Night City after the 4th Corporate War and the Unification War, the Nomads played a vital part, bringing in supplies and helping the throngs of newfound homeless. They garnered a lot of god will during that time with their compassion and hard work, only to have much of it stripped away by the formation of the Wraiths decades later. The older citizens of Night City still remember though. The following are some of the more notable Nomad families that frequent Night City and the area around it. Aldecaldos "She who lives in the hearts of her loved ones can never truly die." ~ Aldecaldos saying The Aldecaldo family is a member of the Seven Nations and was the first true nomad family to form during the 1990s as Los Angeles turned into a warzone. The group took to the road, adopting the Nomad lifestyle. They migrated to Mexico City where they settled for a time, gathering material and numbers before returning to California and eventually most of the American West and Midwest. Their caravans mostly operate on West Coast and Southwest, where they transport passengers and merchandise over state borders in large, well-guarded convoys. In addition, the Aldacaldos scavenge, hire themselves out as security and manual farm laborers, and also engage in the Nomad traditions of smuggling and bootlegging. Steel Vaqueros A Nomad pack out of Salinas, California. Their ragtag convoys have been making the coastal highway run from the Santa Cruz agriplots to the southern cities for decades, occasionally sending smaller, faster groups north to Oregon and Washington. which allowed them to provide essential supplies to Night City during the Time of the Red. They are on generally the move more than they are stopped, rarely staying in an are for long, even by Nomad standards. They are smart, hard working, relatively honest, and are know to take in anyone who displays skill, dependability, and can keep up with them. The Steel Vaqueros are on generally good terms with most of the Nomads in the area and have a long running feud with the Wraiths (even beyond that of normal Nomads).
  7. From the album: Cyberpunk

  8. From the album: Cyberpunk

  9. House Rules The following are House Rules that will be used within the game. 1) Spending Luck Negates Fumbles If you spend Luck on a roll then the Luck is added to the roll as normal, but if you roll a 1 you do not Fumble, the roll is simply resolved as normal. -So you can still fail, but at least you don't totally blow it. 2) Smart Ammo Only smartguns can use Smart Ammo. In addition, you must be properly interfaced with the smartgun, such as with Interface Plugs or Subdermal Grip, to use Smart Ammo. 3) Bonus Melee Damage You may add 1/2 your BODY stat (rounding up) as a static bonus to Melee Weapon damage. - So if you have 5 BODY and a 1d6 damage knife, you would roll 1d6+3 for damage. 4) Big Knucks Even though Big Knucks are a Medium Melee Weapon, Brawling may be used to attack with them.
  10. Gangs 2020+ Even before the 4th Corporate War, gangs in Night City lived and died in a cycle of bloody violence. It wasn't uncommon for a gang to die after a single orgy of destruction, at the hands of a rival, or as a result of Corporate reprisal. In the Time of the Red, a lot of gangs just fell apart in the chaos. Most poser gangs were unable to reliably get the biosculpting they required and fell apart, The DJs scattered to the wind, a lot of Brainiacs fell victim to R.A.B.I.D.S, and most of the Wild Things died fighting Militech soldiers. The list goes on and on. Of course, there's always a chance a survivor's alive to start over again, or a new ganger decides to pick up some cred by adopting an old name and motif... Today The streets of Night City are still alive and crawling with gangs. Whether it's a small pack of a dozen, or an army of two hundred, each gang in Night City is as diverse as The Street itself; guardians, chromers, dorphers, and freaks all thrown together in a lethal cocktail, mixed and sprinkled liberally with blood. Meet the gangs of Night City... Tyger Claws The Tyger Claws are ruthless territorial gang based in Japantown and are one of the largest gangs in Night City. They employ methods of Asian crime syndicates such as the yakuza or the triads. The gang is predominantly Asian and their primary goal is to maintain control over their own territory and occasionally annex other gangs' businesses. Tyger foot soldiers are easily recognized by their Asian luminous tattoos, fast street bikes, katanas, and tantos. 6th Street Founded by veterans of the fourth Corporate War tired of the helplessness of the NCPD, members of 6th Street in 2045 are generally well-armed and heavily cybered-up with armament from their days in the field. Recently, they have been forced to move into extortion and smuggling in efforts to pay their bills. While they operate all throughout the city, the 6th Street all are welcome protectors of the Holy Angels Church in Little Europe. 6th Street was meant to serve and protect the community of Vista del Rey. Today their interpretation of the law and "bringing justice to the city" is questionable and self-serving. The 6th Street gang was founded by old-fashioned American patriots who came together to act as an ad hoc police force. They have since forgone their original goal of serving public trust and are no different than any other gang who abuse their power and position in local communities. They regularly force smaller neighborhood businesses to pay tribute and "protection money," and are known to engage in various and outright criminal activities. The uniforms of 6th Street gangers are heavily influenced by military and patriotic accents: military boots, tactical vests and knee pads, cargo pants, baseball caps with old USA flags, stars, stripes, and eagles. Valentinos The Valentinos are one of the largest gangs in Night City with a membership of about 6,000. Strictly territorial they operate in the vast impoverished Latino barrios in Heywood, The Glen, and Vista del Rey, where they are strongly rooted in the local communities. They are representatives of the Chicano culture of Night City and have cultivated those traditions for more than a century. Valentinos openly display their gang tattoos and gold jewelry with religious motifs, the Santa Muerte and Jesus Malverde being the most popular and recognizable. They also have a taste for colorful clothes, pimped out lowriders, and silver and gold-plated guns. Animals The Animals are an aggressive street-fighting gang with no permanent turf. Their members are known to abstain from the most common electronic implants in favor of custom-brewed body enhancements and modifications. They use ultratestosterone and animal supplements to make themselves bigger and stronger. Experienced brawlers and trained in various forms of martial arts, Animals are keen on cage fights, duels, and other displays of brute physical force. Their ferocity and toughness make them sought-after bouncers and bodyguards. They typically sport tattoos and occasionally some artificial animalistic features ranging from purely cosmetic changes, like spotted or striped skin and sub dermal implants, to extreme plastic surgery and cybernetic modifications like bestial jaws, and vat-grown implanted muscles. The gang has no official leader, though 'packs' are usually led by an Alpha, the strongest and fastest among them. When the gang gathers together in large numbers, it means they are up to something important and select somebody, almost always one of the one of the Alphas, to be the ad hoc leader. Maelstrom Maelstrom are (mostly) found in the districts of Watson and the Northside Industrial District (NID). They are easily recognized by their intimidating faceplates and hostile optic implants, which not only indicates their gang affiliation but also their fetishization of cyberware and cybermodification. This combat gang formed around the remnants of the old Metal Warriors; a gang virtually wiped out in one night by the Inquisitors. It later drafted members of the Red Chrome Legion and Iron Sights who also had violent personal grudges against the Inquisitors. Post-War, Maelstrom settled another long running feud with a smaller gang of cyberpsychos and began to adopt some of their old rival's meat-hating philosophies, leading to an almost exponential increase in visible and extreme cyberware among gang members. This, in turn, has only increased the number and intensity of the battles between Maelstrom and the Inquisitors which finally led the virtual destruction of the latter. Maelstrom is known for their exceptionally brutal and public gang executions. Combine that with illegal braindance production and a manic fighting style and you've got yourself a gang with a reputation as a band of lunatics on the verge of cyberpsychosis. Voodoo Boys A mysterious gang from Pacifica with a dark reputation for their netrunning skills and their mystical voodoo flavor. Presumed to be entirely consist of members with Haitian blood, the Voodoo Boys are are exclusive, secretive, and distrustful of outsiders. The gang was originally comprised of voodoo priests and priestesses, the prominent caste in the Creole culture of the Haitian diaspora. In 2062, climate change wiped Haiti off the face of the earth and initiated a new chapter of the Voodoo Boys' history. The gang became the self-appointed guardians of Haitian refugees' interests and safety in the Pacifica combat zone. Most Voodoo Boys are netrunners, so cooling suits and neural implants are common elements of a member's outfit complemented with "voodoo-flavored" elements like dreadlocks, tattoos, and the bones and skulls of small birds and rodents worn as charms. The Mox The Mox are relatively small and operate out of Lizzie's Bar, a braindance club and brothel, located in Watson. They consist of of mostly sex workers, anarchists, punks, and sexual minorities. Formed in 2067 in the interest of mutual self-defense purposes, their name comes from the old slang term "moxie," denoting their determination to stand up against their oppressors. The Moxes like to wear outfits that are a mix of the punk aesthetic and the inexpensive fashion worn typically by prostitutes, however they usually do not wear clothes that would restrain their movements in any way, leaving them looking more like gangers than your typical sex workers. Some members, especially those who focus on combat, have heavily modified bodies that sometimes evoke a "plastic doll" style, but may also be disguised with RealSkinn. Scavs Scavs are ruthless lowlife scum who prey on unwary law-abiding citizens and gangers alike. They emerged as a side effect of the mass availability of body augmentations. Harvesting cyberware and organs is a nasty but profitable business, and Scavengers fill this niche by assaulting their victims on the streets. They are absolutely brutal with zero regard to human life. To a Scav, a human is just a set of products waiting to be sold on the black market. They can be found all over Night City. They deal in selling to the black market cyberware forcefully ripped from their unsuspected victims. They are ruthless and care little for anyone else around them. Scavs are of Russian descent, speaking Russian, use Russian graffiti, listen to Russian music. Scavengers are recognized by their tracksuits, Soviet cyberware, and criminal tattoos. Wraiths The Wraiths are gang composed of what the Nomads call "Raffen Shiv" (the name is a derivation of several colloquial contractions and pejoratives), former nomads who were expelled from their families for murdering or raping a fellow family member, human trafficking, betrayal of the clan and other such horrible offenses. Nomads consider the Wraiths to be subhuman as they are scavengers and sociopaths who prey on the innocent and the weak. They are outcasts, renegades, and betrayers. The Wraiths travel mostly at night and prowl the Badlands, ambushing unsuspecting travelers, corpo convoys or even (and with particular relish) other nomad camps. They steal from, kill, or enslave any whom they come across. Some are borderline (or even total) cyberpsychotics, such as Dogkiller, the leader of the Wraiths, who is rumored to wear clothing made of human skin. Much to the delight of the Wraiths, few non-nomads know much about their origin, simply assuming them to be just another nomad family, which badly taints their opinion of Nomads. Smaller Gangs In addition to the major gangs listed above there are many smaller ones found throughout Night City. Here are a few of the more notable ones... Piranhas The Piranhas are a typical party gang. They party, drink Smash, take and deal drugs, and mug people, all as part of a "just because" lifestyle. To these guys, the Party is everything. Inquisitors The Inquisitors are a cult gang; like the hate gangs, they center on a specific ideology, in this case, religious. The Inquisitors think cyberware is blasphemous, and think nothing of tearing it right out of your body. They consider this "saving" your soul. Not only do they believe that cybernetics are "evil," but they also have a war going on with every other gang in the city. Everyone hates these guys, and thanks to several major classes with Malestrom, they are almost non-existent now. Red Chrome Legion The Legion is a neo-fascist hate gang; young people united around various hate group ideologies. Uniforms and militaristic slogans are the rule. The Red Chromers will attack anything that they think isn't "right." They were once a major force in Night City, now they are barely more than a footnote. This is by no means a comprehensive list of gangs. If somebody spends any length of time in the Streets of Night City, they are bound to discover others.
  11. From the album: Cyberpunk

  12. Noir


    From the album: Cyberpunk

  13. Noir


    From the album: Cyberpunk

  14. From the album: Cyberpunk

  15. Noir


    From the album: Cyberpunk

  16. Noir


    From the album: Cyberpunk

  17. Noir


    From the album: Cyberpunk

  18. Noir


    From the album: Cyberpunk

  19. Noir


    From the album: Cyberpunk

  20. Noir


    From the album: Cyberpunk

  21. Noir


    From the album: Cyberpunk

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