Owns-The-Night Posted November 10, 2009 Share Posted November 10, 2009 Tracking combat in Truly Long Night.PC's are:Amber: Init - 16No-Moss: Init - 15Owns-The-Night: Init - 15Sarah Dead-Wolf: Init - 13Jeremy Noctis: Init - 9Antagonists are:6 Jesus-Swat Team: Init - 1d10=3 = 13Current Status: 3 uninjured, 1 moderately wounded, 1 severely wounded, and 1 critically wounded.3 Long Night Team: Init - 1d10=3 = 8Current status: fleeing.Roll and log initiatives, health levels, Essence, Blood, what shape you're in etc below. Keep the same post for your PC and edit as things change, and I'll keep track of initiatives up here for easy reference. Link to comment Share on other sites More sharing options...
Owns-The-Night Posted November 10, 2009 Author Share Posted November 10, 2009 Owns-The-NightInitiative: +5 (+10) 1d10=4 = 15Defense: 3 Armor: 1/1Health Levels: 12 (9L marked off)Active Gifts: Clarity (+5 Initiative)Current Shape: Gauru - +3 Str, + 1 Dex, + 2 Stam, +2 Size, +4 Health, +4 Speed, +1 Initiative, +3 Perception RollsWillpower: 4/5Essence: 8/11 (1 per turn) Link to comment Share on other sites More sharing options...
Jeremy Posted November 10, 2009 Share Posted November 10, 2009 Jeremy NoctisInitiative: +(5), 4+5 = 9 Health: 4/7 (3B damage)Glamor Pool: 8/10 (1 per turn)Willpower: 2/5Defense: 2 (Dodge 5)Active: Wizened Ab #1- 9 Again on all Dex poolsWizened Ab #2 - +1 to Dodge.Location: Behind a pew. Link to comment Share on other sites More sharing options...
Sarah Dead-Wolf Posted November 10, 2009 Share Posted November 10, 2009 Sarah O'NeallyInitiative: +(6), ((15:41:37) ChatBot: (Sarah_Dead-Wolf) rolls 1d10 and gets 7.) = 13Health: 8/8 - 5 Bashing incurred + 2 healedBlood Pool: 5/11 (1 per turn) (this is getting bad)Willpower: 3/4Defense: 3 (Dodge 6)Location: Edge of woods/parking lot, right side of church. Link to comment Share on other sites More sharing options...
Rorx Posted November 10, 2009 Share Posted November 10, 2009 No MossInit: +5 (22:40:57) ChatBot: (Moss) rolls 1d10 and gets 10.+5 = 15Health: 8/8Defence: 2 (in Human form)Willpower: 6Essence: 7Current Shape: Human - no ModsLocation: Jimmying/forcing one of the side doors. Link to comment Share on other sites More sharing options...
Dawn OOC Posted November 11, 2009 Share Posted November 11, 2009 AmberInit (+6 in wolf form): 16Health: 8/8Defense: 3Willpower: 4/4Essence: 8/11Current Shape: Wolf Link to comment Share on other sites More sharing options...
Owns-The-Night Posted November 11, 2009 Author Share Posted November 11, 2009 Alright. Declare actions in reverse-initiative order here then we'll play them out in the fic in correct initiative order.On 8, the 3 Long Night types are getting to their feet and pulling handguns, looking somewhat confused and frightened. Their attention seems to be primarily directed at the rear of the church, where the break-in noises were loudest.Jeremy, you declare next, then SDW and so on. Link to comment Share on other sites More sharing options...
Jeremy Posted November 11, 2009 Share Posted November 11, 2009 Jeremy will dart into the church and take cover behind one of the pews. (I'm guessing the cover will be Substantial cover [-3])He will also activate Growth of the Ivy and attempt to have the SMG carrying J-Swat decide to fist-fight Dec instead of shooting him. Link to comment Share on other sites More sharing options...
Sarah Dead-Wolf Posted November 11, 2009 Share Posted November 11, 2009 Sarah's holding at the edge of the wood, with her will fighting a tooth-and-nail battle with her conscience.Willpower (pro-fight): (05:54:08) ChatBot: (Sarah_Dead-Wolf) rolls 4d10 and gets 10,1,10,2.(05:54:14) ChatBot: (Sarah_Dead-Wolf) rolls 2d10 and gets 1,3.2 successesHumanity (anti-fight): (05:55:01) ChatBot: (Sarah_Dead-Wolf) rolls 7d10 and gets 4,9,2,7,5,1,9.2 successesSarah wavers. Link to comment Share on other sites More sharing options...
Owns-The-Night Posted November 11, 2009 Author Share Posted November 11, 2009 On 13, the 6 J-SWAT hunters are also getting to their feet, but moving with efficiency as they ready shotguns and, in one case, an SMG. They and the Long Night hunters are currently clustered at the front pews, near the altar of the church. Their attention is likewise concentrated towards the rear of the church, though the pair closest to Moss's door are starting to look around alertly.On 14, Dec comes through the doorway leading into the rear offices, sees the enemy and charges before they're fully ready. Link to comment Share on other sites More sharing options...
Rorx Posted November 11, 2009 Share Posted November 11, 2009 On 15 Moss shifts up to Dalu form and busts in his side door.let me know if you need any rolls for those Link to comment Share on other sites More sharing options...
Dawn OOC Posted November 12, 2009 Share Posted November 12, 2009 On 16, Amber will charge (your description made it sound like they could be easily seen - let me know if I need a perception for this). If she can close the distance, she'll insta-shift to Urshal (near-wolf) using Essence and attack the closest with prejudice.In Urshal, her stats are:Init (+6 in wolf form): 16Health: 11/11Defense: 3Willpower: 4/4Essence: 8/11 Link to comment Share on other sites More sharing options...
Dave ST Posted November 13, 2009 Share Posted November 13, 2009 I'm monitoring the combat. Although I trust Declan to handle things if the Hunters are not living up to their potential the NPCs will be usurped.Also, Jeremy has gone out of turn. He scored a 9 on initiative while the Hunters have a 13. Do try and follow the appropriate order.The excuse 'He ain't ST no more.' (courtesy of Jeremy, very eloquent, thank you for that) does not apply, I'm still a moderator of this forum and the WoD:A Bible is clear about a moderator's right to usurp control of NPCs.I stopped STing this because Sarah cussed me out over a simple question. Believe me people, I've better things to do then try and entertain people who are going to be foul with me.Excellent post by the way Dawn, I liked reading Amber's shredding of the Hunter. Very colorful. Link to comment Share on other sites More sharing options...
Jeremy Posted November 13, 2009 Share Posted November 13, 2009 Accidentally went out of order. And yes, that line will be immortalized Rev. Link to comment Share on other sites More sharing options...
Dawn OOC Posted November 14, 2009 Share Posted November 14, 2009 Originally Posted By: Dave STExcellent post by the way Dawn, I liked reading Amber's shredding of the Hunter. Very colorful. Thanks. Sometimes, it's good to cut loose and go all out to describe the carnage. Link to comment Share on other sites More sharing options...
Owns-The-Night Posted November 14, 2009 Author Share Posted November 14, 2009 Note: OTN's initiative has been bumped up due to his Gauru shift. Link to comment Share on other sites More sharing options...
Owns-The-Night Posted November 14, 2009 Author Share Posted November 14, 2009 Ding-ding! Round Two.Same drill here folks. Declare actions in reverse order, then execute as normal. Link to comment Share on other sites More sharing options...
Jeremy Posted November 14, 2009 Share Posted November 14, 2009 Jeremy will stay put, and depending on what happens, he'll either throw a knife at Moss' pals or continue healing folks. Link to comment Share on other sites More sharing options...
Owns-The-Night Posted November 15, 2009 Author Share Posted November 15, 2009 The J-SWAT will continue doing their thing, working in pairs and concentrating on the Uratha, who are the obvious threats after all. They'll all be popping a WP to take their actions as normal without penalties this round, due to Lunacy.*EDIT* Needless to say, the amateur hunters are pissing themselves and running away. Link to comment Share on other sites More sharing options...
Sarah Dead-Wolf Posted November 15, 2009 Share Posted November 15, 2009 With the massive burst of gunfire and Dec's howls of pain and rage, Sarah desperately tries to break her internal stalemate once more.Willpower (pro-fight) (+1 for gunfire, spending Willpower for +3): (19:04:07) ChatBot: (Sarah_Dead-Wolf) rolls 8d10 and gets 9,9,9,7,3,2,8,5.4 successes.Humanity (anti-fight): (05:55:01) (19:04:59) ChatBot: (Sarah_Dead-Wolf) rolls 7d10 and gets 6,6,3,7,5,10,10.(19:05:07) ChatBot: (Sarah_Dead-Wolf) rolls 2d10 and gets 9,2.3 successes.Sarah finally manages to overcome her moral qualms, will blow 1 Vitae for Celerity, and book toward the church's side door at maximum speed. Link to comment Share on other sites More sharing options...
Rorx Posted November 15, 2009 Share Posted November 15, 2009 Moss was taken down to within 2 of his death 2/9 so I think he needs to roll or go Garou?Either way he'll burn an Essence to heal 1 Lethal (could he do more with Primal Urge 2?) and Spend a Willpower to close and attack one of the two who attacked him. Link to comment Share on other sites More sharing options...
Dawn OOC Posted November 15, 2009 Share Posted November 15, 2009 16 - Amber will chase down the running hunters. I assume her speed is faster.Edited to add: Her intention in chasing them is to bite them to get their blood-scent to track them down later. Declan, please let me know if she is slower than the hunters (unlikely, but this is WoDA) and how many rounds it will take to reach them. Link to comment Share on other sites More sharing options...
Jeremy Posted November 15, 2009 Share Posted November 15, 2009 You realize that the remaining two can fire on Dec and Moss? Link to comment Share on other sites More sharing options...
Vivi OOC Posted November 15, 2009 Share Posted November 15, 2009 Amber's already gotten a pass for her earlier actions, and was told by a Moderator that she couldn't commit a more grievous sin than she already had. Chasing down unarmed men while her comrades take the brunt of the damage from the real Hunters, and her (informal) pack-mate is in Kuruth, is entirely her prerogative. If she suffers any negative consequences, they'll be from her pack, and her peers, not from the Mods. Link to comment Share on other sites More sharing options...
Dawn OOC Posted November 15, 2009 Share Posted November 15, 2009 Vivi, she didn't get a pass; she got a Harmony check for her actions, which she passed. It's not the same as 'getting a pass'. She was at risk of losing Harmony if she failed.That aside, she was told to bite a human to get its blood-scent, to follow them later by the 'alpha' of the 'pack'. Letting them go without getting their blood-scent lowers the chance of getting them later, which is a violation of "The Herd Shall Not Know". If this path leads to her receiving another check for a Harmony violation, that is part of the price she'll pay for making a bad decision; she's not perfect and will make mistakes. She's honestly trusting that her 'packmates' can handle themselves until she can get back; again, if she's wrong, she'll pay for that decision.I should have been more clear about my intentions in my post, but I was in a hurry because I had been waiting for the others so that I could drive three hours home. I will go back and add on the further details I left out, and will try not to do it again. Sorry if I upset anyone, as it seems I did. Link to comment Share on other sites More sharing options...
Owns-The-Night Posted November 15, 2009 Author Share Posted November 15, 2009 In Urshal form, I'm saying that Amber can catch up to the fleeing Long Night dudes in 1 round.I deliberated the wrongs and rights of posting this, but hell with it, here:Quote:"I say we do a catch and release on one of the Jesus-SWAT guys." He looked at Amber and No-Moss, then at Jeremy with a sly smile. "One of us bites one of the them at the meeting, then we let him 'escape'.and...Quote:"...burst in there, kill everything in the room except for one SWAT type, who we bite and let go, in the hope we can track him to his HQ..."Now if Amber's misremembering the plan or making a mistake, as you said, then this post wasn't germane and please ignore it.Oh, and something else unrelated.Quote:"No amount of trainin' in the world will help a human if you're in your near-human form and have the element of surprise. He'd have to be Chuck fuckin' Norris and Bruce Lee's bastard lovechild to stand a chance."I'd just like to say "I fucking called it. Dec was right."Anyway, game on. Amber's up first. Link to comment Share on other sites More sharing options...
Dawn OOC Posted November 15, 2009 Share Posted November 15, 2009 I knew I wasn't crazy - here's the quote (last line is the pertanint one):Originally Posted By: Dec's Orders"Moss, you take the left-side fire exit. Sarah, you take the right. I'll take the back. We'll listen in for a bit, see if anything useful's being said, then crash their tent revival. Amber: I'm puttin' you on bite duty. Get your teeth wet, then knock the punk senseless or scare him into runnin' if you can."Also, I really don't want to overthink this. This is combat; Amber gets a split second to decide what to do. I try to go with my immediate response and not sit there and ponder the best possible strategy. She can't do so, so I try not to. I'll post IC momentarily. Link to comment Share on other sites More sharing options...
Sarah Dead-Wolf Posted November 15, 2009 Share Posted November 15, 2009 Hmmm.You know, this is what I get for posting the action intention prior to reading the last post in the actual fic thoroughly.She'd definitely head for that now-open side door (all considered, going after the fleeing guys who look like they've pissed their pants doesn't seem all that great to her, and they're veering out toward the road away from her and the church anyway).Peter, let me know if that's an appropriate edit in the intention stated above.EDIT: got the permission; making the change. Link to comment Share on other sites More sharing options...
Owns-The-Night Posted November 16, 2009 Author Share Posted November 16, 2009 Originally Posted By: RorxMoss was taken down to within 2 of his death 2/9 so I think he needs to roll or go Garou? Either way he'll burn an Essence to heal 1 Lethal (could he do more with Primal Urge 2?) Yup, resolve & composure roll for Moss to resist Kuruth. Alternatively, you can forgo the roll and just let Kuruth take over. If you enter the Death Rage, you'll default to fleeing, no alternative, as per Forsaken p174.Oh, and nope. Primal Urge 2 only allows 1 Essence per turn. Link to comment Share on other sites More sharing options...
Rorx Posted November 17, 2009 Share Posted November 17, 2009 I don't think the Kuruth is very clearDalu Health = 10 took 7 damage so down to 3 - triggers a Kuruth roll on his turnBefore his turn he gets healed for 2 pts so back up to 5 HealthKuruth roll to avoid Death RageRes+Comp = 6 -1 = 5 dice (01:22:08) ChatBot: (Moss) rolls 5d10 and gets 7,4,2,4,7.no suxSo he shifts to Garou.But should he run, because he went down to 3, or fight, because before he shifts he is at 5?Also does he burn the Essence for a Lethal regen at the end of last turn/beginning of this one, or at the end of this one? If it is the last/beginning then he is on 6 in Dalu when he shifts to Garou (which puts him up to 8/12) Link to comment Share on other sites More sharing options...
Dawn OOC Posted November 17, 2009 Share Posted November 17, 2009 Guys, this is real easy.Going into his last three wound boxes will force a roll. This happens when he's wounded (pg 147):Quote:The roll to determine if Kuruth is invoked is madereflexively and immediately upon the offending event orcircumstance.The change happens immediately (pg 174):Quote:Upon entering Death Rage, a werewolf automaticallyassumes Gauru form as a reflexive actionMoss' traits in Garou form are (pg 172):Quote:Traits: Rage invoked, Strength +3, Dexterity +1,Stamina +2, Size +2, Health +4, Initiative +1, Speed +4,Armor 1/1, inflict lethal damage (+1 bonus to claw attacks,+2 to bite attacks), +3 to perception rolls, wound penaltiesignored and no unconsciousness rolls made, –2 to resistDeath Rage, fail most Social and Mental tasksHe will act one the following guidelines (pg 174):Quote:While in the grip of Kuruth, a werewolf can’t perceiveother beings as anything other than moving shapes that hisinstincts guide him to attack. He attempts to destroy anypotential target he can see, friend or foe. (The Storytellerdetermines who the creature’s targets are randomly.) Hetypically keeps attacking one until it is knocked unconsciousor killed, and then moves on to the next availabletarget.He flees when (pg 174):Quote:This berserk state lasts until the end of the scene orthe character suffers a wound in one of his last three Healthboxes (when he would normally suffer a wound penalty). Atthis point, the instinct for self-preservation takes over.While I see where the confusion arises from, I think the book makes it pretty clear that so long as he has enough health, he'll fight on. Yes, he took enough damage to trigger Kuruth, but in doing so, he's got more health with which to fight. However, this is up to the mods, ultimately, and how they choose to run with it. Link to comment Share on other sites More sharing options...
Jeremy Posted November 17, 2009 Share Posted November 17, 2009 Sorry Dawn, but I believe that right after the bit about self-preservation taking over, it says that if he enters Death Rage and would normally flee, then He flees, regardless of anything else. Run, run, run to the hills. Besides, running is probably the best option, IMO. Link to comment Share on other sites More sharing options...
Dawn OOC Posted November 17, 2009 Share Posted November 17, 2009 Ok, but here's the deal. He's Garou, and he's got more health; the beast mind doesn't see the need to preserve itself. It's a Death RAGE, not a Death Run.And it's not about what is the best option; Moss isn't home anymore. He's lost his mind and become a mindless killing machine. Granted, it's a machine that senses when it's in danger, but only to a limited degree. Please don't encourage a character in Kuruth to act rationally. It isn't a rational matter. Link to comment Share on other sites More sharing options...
Jeremy Posted November 17, 2009 Share Posted November 17, 2009 Page 174 of Werewolf Core:Quote:If a werewolf succumbs to Death Rage in combat due to suffering a wound in one of his last three Health boxes, the flight instinct kicks in immediately. And:Quote:A werewolf in Death Rage who has suffered a wound in one of his last three Health boxes isn’t subject to wound penalties (as established under “Gauru — The Wolf-Man”). He is subconsciously aware of his danger, however, and is overwhelmed by the instinct to survive at all costs, an instinct that takes the form of pure fear. He runs as quickly as possible away from the source of the trouble. A fleeing werewolf in Death Rage attacks anyone who impedes his flight, although this is more with the intention of driving them out of his way than killing them. Once the character reaches a safe hiding place, he remains there until the episode passes Well, regardless, this is what the rules say. And it says AT ALL COSTS. This is the main focus of my point. Link to comment Share on other sites More sharing options...
SalmonMax Posted November 17, 2009 Share Posted November 17, 2009 I think this whole thing boils down to a pretty simple statement:"If a werewolf is in Kuruth AND has less than 3 health points: Then werewolf must flee at all costs no matter what."There's that 'and' operator in there. So when you enter Kuruth, you check your health. If it's 3 or more, you attack whatever moves. If it's less than 3, you flee and flee and flee. Link to comment Share on other sites More sharing options...
Dawn OOC Posted November 17, 2009 Share Posted November 17, 2009 Max, thank you, that's what I've been trying to say, and is my take on the situation. At this point, we need a Mods call, if they can tear themselves away from the Cam and Dragon's Age long enough to speak up. Link to comment Share on other sites More sharing options...
Sarah Dead-Wolf Posted November 18, 2009 Share Posted November 18, 2009 My take on it (and that of the Forsaken AMST when I chatted with him on it) was that the health levels are checked *after* shifting into Gauru; if there are wounds in at least one of those last three health boxes at that point, the werewolf bolts.This is thematically important; if it worked the other way around, the overwhelming majority of Death Rages would more accurately be termed Death Fleeings. Link to comment Share on other sites More sharing options...
Sarah Dead-Wolf Posted November 18, 2009 Share Posted November 18, 2009 Looks like were back at top of the turn for declarations. Peter, I have a request: would it be possible for you to somehow sketch this thing out, so we can get a better idea of what is where? Link to comment Share on other sites More sharing options...
z021 Posted November 18, 2009 Share Posted November 18, 2009 *snerks* And the new Forsaken theme song: "Brave Sir Robin" (I'll put up a link to it when I'm not on a government computer.......no youtube while on tax payer dollars for me. ) Link to comment Share on other sites More sharing options...
Jeremy Posted November 18, 2009 Share Posted November 18, 2009 Ahead of you Oneca. Brave Sir Robin Modified as follows:Brave Sir Declan ran awayBravely ran away, awaywhen a Hunter raised his deadly headDec bravely turned and fledGallantly he bolted outand Kuruth made him chicken outOwns-The-Night, he did retreatHe beat a very brave retreatBravest of the brave, Sir Declan. Link to comment Share on other sites More sharing options...
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