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Legal Name:
Alias: 
Eruption: 
Allegiance/Affiliations: 


Appearance: Not just physical appearance, but how the character moves and dresses.

TemperamentSnapshot of personality here to help others know how to describe your character in posts. 

Known Powers: Powers you've used in public or described to the public.

History: The history that is known or easily discoverable about your character. Think of it as a Wikipedia entry.

Special Knowledge: What wouldn't be in a public wiki but things that those with particular allegiances or social contacts could find out about your character.

Nova Templates:

Character Sheet (Tabled)

Aspirations
Short:

Long:

Intellect [] Might [] Presence []
Cunning [] Dexterity [] Manipulation []
Resolve [] Stamina [] Composure []
           
Aim - Enigmas - Persuasion  -
Athletics - Humanities - Pilot -
Close Combat - Integrity  - Science -
Command - Larceny - Survival -
Culture - Medicine - Technology -
Empathy  -        
           
Skill Tricks          
           
           
Edges          
           
           
           
           
Mega-Edges          
           
           
Quantum Powers          
           
           
Defense   Health   Tier  
1   Bruised   3  
    Injured      
    Maimed      
           
Quantum   Flux   Transcendence  
  0   0  
           
Aberrations          


Paths
Path Name (dots)

 

XP LOG: 09/12/19   +150   Mid Nova
           
           
           
           
           
Character Sheet (No Tables)

Aspirations
Short:

Long:


Attributes
Intellect               ●   []
Cunning              ● 
Resolve               ●

Might                   ●
Dexterity             ●
Stamina              ●

Presence            ●
Manipulation     ●
Composure        ●


Skills
Aim
Athletics
Close Combat
Command
Culture
Empathy
Enigmas
Humanities
Integrity
Larceny
Medicine
Persuasion
Pilot
Science
Survival
Technology


Skill Tricks


Edges


Mega-Edges


Powers


Aberrations


Quantum: ●
Flux: 
Transcendence: 

Defense: 
Health: Bruised, Injured, Maimed, Taken Out
Tier: 

Paths

 

XP Log
 

Psion Templates:

Character Sheet (Tabled)

Aspirations
Short:

Long:

Intellect [] Might [] Presence []
Cunning [] Dexterity [] Manipulation []
Resolve [] Stamina [] Composure []
           
Aim - Enigmas - Persuasion  -
Athletics - Humanities - Pilot -
Close Combat - Integrity - Science -
Command - Larceny - Survival -
Culture - Medicine - Technology -
Empathy -        
           
Skill Tricks          
           
           
           
Edges          
           
           
           
           
Aptitudes Modes Inherent Ability Dots P/F/N/I Disfunction? (+ or -)
Biokinesis Adaptation        
  Psychomorphing        
  Transmography        
           
Clairsentience Psychometry        
  Psycholocation        
  Psychocognition        
           
Electrokinesis Electronmanipulation        
  Photokinesis        
  Technokinesis        
           
Psychokinesis Thermokinesis        
  Telekinesis        
  Perikinesis        
           
Quantakinetics Energetics        
  Fundamentals        
  Transmutation        
           
Telepathy Rapport        
  Mindshare        
  Psychbending        
           
Teleportation Translocation        
  Transmassion        
  Transportal        
           
Viatkinesis Iatrosis        
  Augendis        
  Algesis        
           
           
Defense Health Tier Psi Tolerance  
1 Bruised 2 Stamina + Psi  
  Injured        
  Maimed        
           


Paths
Path Name (dots)

 

XP LOG: 09/12/19   +150   Mid Nova
           
           
           
           
           
Character Sheet (No Tables)

Aspirations
Short:

Long:


Attributes
Intellect               ●   []
Cunning              ● 
Resolve               ●

Might                   ●
Dexterity             ●
Stamina              ●

Presence            ●
Manipulation     ●
Composure        ●


Skills
Aim
Athletics
Close Combat
Command
Culture
Empathy
Enigmas
Humanities
Integrity
Larceny
Medicine
Persuasion
Pilot
Science
Survival
Technology


Skill Tricks


Edges


Aptitude/Modes
Aptitude (P/F/N/I) Mode: Dots (+ or - if suffering Dysfunction)

Inherent Powers


Psi: ●
Tolerance: 

Defense: 
Health: Bruised, Injured, Maimed, Taken Out
Tier: 2

Paths

 

XP Log
 

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image.png

Legal Name: Jane Doe
Alias: Kyria
Eruption: The Storm
Allegiance/Affiliations: None so far.

Appearance: A lithe and willowy woman standing just a bit under average height, Kyria is most well-known for her wavy red hair and blue-grey eyes. She usually dresses in bold, dark colors and warm, plush fabrics. Any jewelry she wears is simple and gold-toned and she has never been seen wearing make-up. She often tries, usually unsuccessfully, to blend into the environment around her so she can people-watch. 

Temperament: While not immune to bouts of melancholy, Kyria is usually an energetic and optimistic person. She smiles easily, laughs warmly, and put those around her at ease effortlessly. 

Known Powers: Flight and general more-than-human everything. 

History: Kyria was in a coma for three years in a hospital in Hereford, England. She was brought there by two people, a man and a woman, who disappeared as soon as Kyria was put on a gurney by ER staff. She was battered and badly broken enough that she wasn't expected to live through the night. Her surgeons still believe that it must have been sheer force of will that kept her alive through the night and the months of physical recovery afterward. Despite the best effort of the Hereford police and several philanthropic organizations, to friends or family were ever discovered to claim her. She has no memories of her life before the coma, and so her past remains a mysterious blank.

Character Sheet
Intellect ●●●      [] Might ●● [] Presence ●●●   []
Cunning ●●●●   [] Dexterity ●● [] Manipulation ●●●   []
Resolve ●●●●   [] Stamina ●● [] Composure ●●      []
           
Aim Enigmas (Soc. Connec) ●●● Persuasion  ●●
Athletics Humanities - Pilot -
Close Combat Integrity (Hiding Emo.) ●●● Science -
Command - Larceny  ●● Survival -
Culture - Medicine - Technology ●●
Empathy  -        
           
Skill Tricks          
Connecting the Dots (Enigmas) Tough Nut (Integity) That Was Already Mine (Larceny)
           
Edges          
Always Prepared   Hardy Photographic Memory ●●●
Animal Ken Keen Senses (All) Speed Reading  
Attunement ●● Fame ●● Striking  
           
Mega-Edges          
Quantum Sense   Quantum Stability      
           
Quantum Powers          
Flight          
           
Defense   Health   Tier  
1   Bruised   3  
    Injured      
    Maimed      
           
Quantum   Flux   Transcendence  
  0   0  
           
Aberrations          


Paths
REDACTED ●●●

 

XP Log

09/12/19   +150 (150)   Mid Nova  
09/12/19   -6 (144)   Attunement 1 & 2  
09/12/19   -108 (36)   MA: All at 1  
09/12/19   -24 (12)   ME: Q Sense, Q Stability  
09/12/19   -12 (0)   Q Powers: Flight 1  
9/22/2019   +1 (1) & Fame +●   Mythbusters  
10/06/2019   +1 (2)   Close Quarters  
           
           
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Legal Name:  Colour Sergeant Stephen 'Stevie' NordBloodrager.jpg
Alias: Einherjar
Eruption: Survival
Allegiance/Affiliations: Her Majesty's Government, The Royal Marines, British Armed Forces
Age: 33
Height:  6'5"
Weight:  230lbs
Eye Colour:  Blue
Distinguishing Marks: A number of tattoos, including the insignia of the Royal Marines bisected by the Commando dagger (itself bearing the letters S.F.S.G on the blade) on his left bicep, a snake coiled around his left forearm, a pinup holding a machine gun on his right bicep, a red poppy flower on a Union Jack on his right forearm, a bird of prey made of ice across his chest and a 'World-Tree' style tattoo on his back.  That's just his upper body.

Appearance: A tall, well- built man with dirty blond hair cropped short, piercing blue/grey eyes with a faint electric glow and the kind of tan that tells of time spent in harsh climates doing harsh things to harsh people.  Though tall, Stevie has the lean tapering musculature of a runner or swimmer under broad shoulders rather than the bulk of a power-lifter, and he moves in a well-balanced casually graceful fashion.  He is usually dressed appropriately for whatever the situation: whether it be clean white t-shirt and fatigue pants when running new recruits into the ground, or dress Blues for formal parade.  He does have civilian attire, but only wears it on leave as a rule.

TemperamentAn exemplary elite soldier.  Commandos are tough, disciplined, resourceful, good tactical planners and excellent improvisers, and Colour Sergeant Nord is no exception.  A qualified unarmed combat and range instructor, he has spent the last three years training 'Noddies' (recruits) at the CTC (Commando Training Centre) in Devon.  Married first and foremost to the Marines, he has had a few steady girlfriends and a few brief flings over the years, but nothing serious.   His eyes are always appraising when he meets a new person, even if the meeting is friendly his gaze is calculating behind the ready smile and friendly polite manner.  Only around close friends does that calculating air soften somewhat. Around the troops in his unit while on-duty he carries a fatherly air of command - a simple expectation that, should he give an order, there had best be a good reason for it not being carried out.


Known Powers: Other than his weather control powers, which seem impressive, and a resistance to injury, he has not demonstrated much in the way of nova abilities.  When he uses his weather control abilities, he becomes wreathed in a lightning anima, and the more juice he expends the brighter his eyes glow.

History:  For a Portsmouth-born lad, there’s really only one career aspiration, at least if you ask Stephen.  Some boys (and girls) want to grow up to be astronauts.  Some want to be pilots.  Some even want to be the next Kardashian.

Stephen wanted to be a Royal Marine, specifically a member of the vaunted Commando regiment.  It was his guiding principle through school.  His great-grandfather had been a commando, those men who were the terror of the Nazi occupiers in Norway’s fjords.  His father had chosen a more prosaic life as a civil engineer, but fully supported his son’s goals to join the Bootnecks.

Stephen signed up fresh out of school, undergoing the rigorous training and conditioning required to enter the Marines and then the even more rigorous selection process to earn his green beret at the age of twenty. Over the next ten years he went on to serve wherever Her Majesty’s government decided that the best infantry in the world needed to be deployed.  Iraq, Afghanistan, and finally training new recruits for the last three years at Portsmouth Naval Yard and touring with the Royal Marine unarmed combat display team.  Though he loved the work, and loved the Service, he felt that he had yet to reach his full potential as a soldier, but there was only one place to go.

Finally, he was able to persuade his CO to put him forward for selection to enter the Special Air Service.  Ten weeks of gruelling marches, brutal interrogation simulations, trials and tests of all kinds, culminating in a 60 mile hike through some of the roughest terrain in north Wales, with each candidate having to plan their own route and avoid search parties to reach the objective.

It was during a short break before this final trial that a storm swept in from the Irish Sea, causing him to be struck by lightning multiple times whilst in his own bunk inside the selectee barracks.  Amazing his bunkmates by standing up after that, the soldier-turned-something else had only just begun to tap how radically he had been changed...

Special Knowledge: Amongst the joint British and U.S. elite forces,  Colour Sergeant Nord is known as an excellent hand-to-hand combat and range instructor, in addition to being a competent tactical planner.  He has taken part in numerous 'black' operations involving the capture, interrogation and in some cases death of enemy leaders and 'persons of importance'.  A chest full of decorations earned over the course of a thirteen year career so far does not tell the whole story of his service - there are awards that he cannot wear, due to the classified nature of certain operations.  This includes several years spent with the SFSG - the special forces support group -  providing support and backing operations carried out by SAS and SBS teams, along with joint taskings providing the same aid to US elite forces.

 

Character Sheet

Aspirations
Short: Get a steady girlfriend; Join the 22nd Special Air Service

Long:  (to be determined)

Intellect ●●●[] Might ●●●●[] Presence ●●●●[]
Cunning ●●●[] Dexterity ●●●[] Manipulation ●●[]
Resolve ●●●●●[] Stamina ●●●●[] Composure ●●●●[]
           
Aim (Military Rifles) 4 Enigmas - Persuasion (Instruction) 3
Athletics (Physical Training) 3 Humanities - Pilot -
Close Combat (Silent Techniques) 4 Integrity (Interrogation) 3 Science -
Command (Military Protocols) 3 Larceny 2 Survival 2
Culture - Medicine 1 Technology 1
Empathy (Unit Psychology) 3        
           
Skill Tricks          
Tough Nut Integrity        
Deadly Strike
Top Dog, Motivational Speaker
Hidden Arsenal
Cold Read
Captivating Personality
It's All In The Reflexes
Close Combat
Command
Aim
Empathy
Persuasion
Athletics
       

Edges
Precise Martial Arts (Knife) 3
Cool Under Fire 2
Sniper 3
Danger Sense 1
Small Unit Tactics 2
Hair Trigger Reflexes 1
Iron Will 2
Fame 3 (Thunder god saves Hereford?)
(Also known within UK and US forces)
Wealth 2
Keen Sense (All, +1)  [Mega-cunning]

         
           
Mega-Edges          
Durability ●●●          
           
Quantum Powers          

Elemental Mastery - Weather ●●●●● 
    - (Technique)
    -
    -

  Environmental Anima
Quantum Attack (Lightning)
[Variant ● - Close Combat]
[Variant ●● - Area Attack]
 
[Variable ; Continuous ●●, Technique ●]  
[Deadly, Electrical, Combined Stun ●●, Ranged ●●]
[Deadly, Electrical, Combined Stun ●●, Pushing, Brutal]
[Deadly, Electrical, Combined Stun ●●, Ranged ●, Beam]
 
           
Defense   Health   Tier  
1   Bruised _ _   3  
    Injured  _ _      
    Maimed _ _      
           
Quantum   Flux   Transcendence  
●●●●●       5  
           
Aberrations          

Anima Aura (Lightning)
Aberrant Eyes (Electric blue glow)

Paths
Miltary Brat ●●
Combat Specialist ●●●
Charismatic Leader ●●

XP Log

XP:

High Nova                                                      +250 XP                              250 XP

Two ranks in Path - Charismatic Leader.  -30                                        220

Quantum: 2 ranks                                         -30                                       190

4 dots in Attributes                                       -40                                       150                (Presence 1; Cunning 1; Dexterity 1; Manipulation 1.)

2 dots in Skills (Larceny 2)                          -10                                       140

3 dots in Mega Attributes                            -30                                       110                (M-Cunning 1; M-Dex 1; M-Stam 1)

3 dots in Mega Edges (Durability)              -15                                        105

4 dots in Elemental Mastery                        -40                                        50

3 dots in Power tags                                     -30                                        20                  (Variable 1; Continuous 2)

Technique Tag for Elemental Mastery       -10                                        10                 ()
Three dots in Transcendence                     +15                                        25
4 dots in Edges                                              -12                                        13

Finished fic:  Mythbusters                            +1                                         14                 Also +1 Fame
Finished fic: Close Quarters                         +1                                         15                Also a lot of smut
Finished fic: Assessing Assets                    +2                                         17
Submitted 4 NPC's                                         +4                                         21
Oct Award                                                        +2                                         23
Nov Award                                                       +2                                         25
Elemental Master: Weather +1 ●                 -10                                        15               (Maxed out the power in Assessing Assets)
+1 ● Presence                                                -10                                           5

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Legal Name: Donald Wallace
Alias: Evo
Eruption: The Storm
Allegiance/Affiliations: The Wallace family

Appearance: A young man of moderate height whose face shows something of a classical Irish ancestry: ruddy, heavily freckled complexion, red hair cut short and back from the forehead and rock-gray eyes. His body holds the well-toned physique of someone who has shaped it for agility rather than raw strength. Donald moves with a definite energy, though tempered with surprising flexibility.

Temperament: Donald is the sort of person you type as ESTP. He is always open to new experiences and likes to keep active, preferably in a physical capacity. However, unlike many others with his personality type, Donald is open to take direction and instructions when required. The flaw, is that he can be prone to brash or reckless behavior.

Known Powers: Shapeshifting, with some superhuman physical and mental ability.

History: Donald Wallace is the son of Deidre Kennedy and grandson of Isaac and Maeve Wallace, multimillionare financial investors all. Donald grew up largely without a father. Deidre married in 2006 to a cousin of the extended Kennedy branch, but his stepfather Christopher died two years later due to an aneurysm. Donald is still sad, but Chris didn't leave an impact. Deidre swore off romance and dedicated herself to her work and her son.

The result was that Donald was indulged very readily. In this case, the energetic child turned into an energetic teen, with an ever-shifting physical activity as the apple of his eye. One year archery, another martial arts, baseball, basketball, always Donald was quick to grasp, but with about as much lasting focus or interest. In truth, more than few talent coaches in different sports thought he could have been a great pro, but Donald was only interested in satisfying his thrills.

He didn't need a scholarship, didn't really need the career... but perhaps deep down Donald Wallace needed direction. He's about to get it.

Special Knowledge: Those who know the right people in the the international high society circuit might hear an interesting story about Donald's parentage. Namely Deidre announced her pregnancy three months after attending a very Roman-style (if you catch my drift) party for young, beautiful and rich twenty-somethings in Paris, the City of Love. As the list of potential fathers included several nationalities and all of wealthy, prestigious families - some of the men today are very publicly prominent - it was deemed tactful to let the matter lie. Isaac and Maeve were furious over their daughter's behavior but surprisingly then let it go.

Spoiler

Aspirations
Short: Really show off his shapeshifting capability

Long: Figure out what to do with his life

Attributes
Intellect ●●  
Cunning ●●● [●●]
Resolve ●●● [●●]

Might ●●● []
Dexterity ●●●● []
Stamina ●●● []

Presence ●●●
Manipulation ●●
Composure ●●

Skills
Aim ●●
Athletics ●●●● (Long-Term Endurance)
Close Combat ●●
Command
Culture ●●● (Martial Arts)
Empathy ●●
Enigmas
Humanities ●
Integrity ●●●● (Game Face)
Larceny ●
Medicine
Persuasion ●●
Pilot
Science
Survival
Technology

Skill Tricks
No Barrier (Athletics), That's My Favorite Too! (Culture), Meditative Stance (Integrity)

Edges
Adrenaline Spike, Ambidextrous, Fame ●, Hardy ●●, Keen Senses [All] ●●, Swift, Wealth ●●●●

Quantum Edges
Attunement ●

Mega-Edges
Dense Flesh ●●●, Durability ●●●, Immunity ●●, Regeneration ●●

Powers
Mutable Genetics (Transformation) ●●●●
Cost: 0 Quantum points
Power Tags: Extra Traits ●, Reduced Quantum Cost ●●●

Aberrations
None

Quantum: ●●●●
Flux: 0
Transcendence: ●

Defense: 3d10
Health: Bruised (+0), Bruised (+0), Injured (+0), Injured (+0), Maimed (+2), Taken Out
Tier: 4

Paths
Life of Privilege ●●
Athlete ●●●

XP Log
High-Tier Nova                                          +250    250
Quantum 4                                                    -15    235       
Mega Attributes [7 dots total]                   -70    165    
Mega-Edges [10 dots total]                       -50    115
Quantum Edges [1 dot total]                       -5    110
Q-Powers [Transformation 1-4]                -40    70
Power Tags [7 dots total]                          -40    0
I've Seen This Movie!                                   +1    1
Casting Call 5/5                                           +5    6
Peers and Pressures                                   +2    8
October 2019                                               +2    10
November 2019                                           +2    12

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EMILY THOMPSON

maya-hawke-1147549-2_828x1104.png los-angeles-ca-july-22-2019-maya-hawke-attends-the-los-angeles-premiere-of-once-upon-a-time-in-hollywood-held-at-tcl-chinese-theatre-W5BJMJ.jpg  maya-thurman-hawke-3.jpg

 

Legal Name: Emily Thompson
Alias:  TBD
Eruption: The Storm
Allegiance/Affiliations: NOAA


Appearance:

Physical – 5'9”, 130Lbs, Slim Build, Light Brown Hair, Blue Eyes. Wears no makeup when on duty and very little at other times. She goes out of her way to not accentuate her femininity. Emily, when not in uniform, tends to dress conservatively for every day activities. Slacks or dress jeans, in the spring and summer she may wear Capri pants or shorts of modest length,and sensible shoes, not running shoes, a Shirt or blouse that fits the season, often with a light jacket, even when not needed. (unless it is very warm out). If wearing a dress she favors comfortable summer dresses with simple patterns. She does not like floral designs on anything. Her favorite colors for clothing are red, blue, and brown. Tends to shy away from green and yellow. Black is worn if the occasion calls for it or if the outfit really needs black to work, but never just for the sake of wearing black. Since the Incident she doesn't socialize much anymore and hasn't had a romantic date in over three years, there are occasions when she must attend a social function. On those occasions she will dress conservatively but with allowances for a more feminine look such as makeup, an evening or cocktail dress. Before the incident for night time dressing for dinner, semi formal parties, or a date would have brought out the sexy dresses of which she still has a few tucked away in the back of the closet at home. Those dresses are usually in blues or reds.

Attitude: Aboard ship she is confident and moves with purpose. She doesn't use bravado or arrogance when dealing with others. She will always coax rather than demand and will often let others solve a problem if doing so will make that person more capable in the future. She bristles if subject to arrogance especially if that person is not as capable as she is but will usually just hold it in. Outside of work and off the ship she is very private. She keeps to herself mostly. In social situations she is reserved and will extricate herself from them as soon as allowable. As calm and assured as she is there is an air of frustration especially in social situations. She isn't shy but she has been burned and can't risk that again.


Temperament: Generally Emily is reserved and even tempered with a good military bearing. Those who are sensitive can detect that there is a underlying well of frustration which she keeps in check. Usually slow to anger if confronted with arrogance or bigotry of any sort, her fuse become much shorter, and while it hasn't happened yet, could very well lead to an explosion. She is intolerant of any sort of sexual misbehavior toward another person or herself anything like that will send her into a rage.

Known Powers:  She can seemingly create water out of thin air and make it do anything she wants.

History: Emily belongs to a family with a long tradition of naval service, a tradition she did not follow. She has a grandfather who is a retired admiral and her father was a navy pilot who was killed in a plane crash. She has several other family members in the armed services as well. She attended the Merchant Marine Academy and instead of joining the navy she received her commission in the National Oceanic and Atmospheric Administration Commissioned Officer Corps where she is currently assigned to the NOASS Hi'ialakai

NOAA Ship Hi'ialakai aerial view_Photo courtesy NOAA.jpg



Special Knowledge:  As a teenager she had a reputation as a heavy drinker and of being rather promiscuous which supposedly carried over to her attendance at the USMMA. Her application to attend the naval academy at Annapolis was rejected and her grandfather the Admiral had to call in favors and pull strings to get her into the Merchant Marine Academy. There was an incident in her second year at the USMMA which almost got her tossed from the academy, may have had something to do with sexual impropriety. It would take some digging to find out the truth. Since her graduation her and her Grandfather have not spoken.

 

Full BG

Spoiler

History, Tradition, and the Sea. Those three things are what have driven the Thompson family for over two hundred years. History, tradition, and the sea. The same three things which have been a curse , as well as a blessing for Emily Thompson almost sine the day she was born.

The Thompson's were and are a Patriotic tribe. Since before the revolutionary war they served and since then without question every e male member, and since WWII, the women as well have all served their country in most cases in the United States Navy or Marine corp.

Emily was born in the mid nineteen nineties into a world of growing unrest by the time she was five years old the world had entered it's third world war even if no one wanted to admit that that is what the War on Terror was. This war would not claim as many lives as the earlier wars but the changes it wrought and still forced to this day were far reaching on a scale unprecedented. But this isn't a story about war, the war was just a back drop.

Emily was a bright, active child, precocious, made friends easily. She was also headstrong and stubborn. Through grade school and middle school she made decent grades often in the top ten percent of her class. She didn't excel at anything in particular though, and while her grades and performance were good she didn't stand out as a student. Part of this was due to the fact that she moved around a lot.

Her father was a navy pilot, not a Hollywood top gun fighter type, but rather a working pilot who flew trans ports and ASW aircraft from both land based air fields and carriers. It was grueling work but one her father saw the need for, felt pride in, and enjoyed doing. But it also meant that his immediate family had to relocate quite often, usually spending only a year or two at any one navel base, both in the States and over seas. This meant that Emily found her world uprooted often and with little regard for what she wanted or need which was stability. Yes She made friends easily, but they were temporary. She joined school clubs and activities bu the were fleeting because every year or two she had to start over. Because o f this she never invested herself in where she was, she knew even at a very young age that she wouldn't be there long. And she never once complained. After all, Thompson's never complain, they just do their duty.

When Emily was a small child she wasn't told fairy tales and sweet bedtime stories she was told about, had it pounded into her head and psyche, the Thompson Family history and it's legacy. According to her aunts and uncles and especially her grandfather the Admiral, the Thompson's sole purpose on earth was to defend the United States of America, and by god the only way to do that was by being Navy, or, grudgingly, a marine.

This created a subconscious resentment wit that same institution which would remain unknown to all including herself until a series of unfortunate incidents much later in life. So Emily endured even if she didn't prosper, she managed.

All things change though and so it was with Emily and her family. At the end of her eighth grade year her father, the pilot, was killed in a plane crash. It wasn't the result of combat, the plane wasn't shot down in some exotic local in a war zone over seas, it wasn't a dramatic carrier accident during a hurricane, it wasn't anything but an accident. It was caused by birds. While returning from a mail run to an off-shore carrier, on approach for landing a flock of birds rose from the ground into the path of her father's C-2 Greyhound seconds before the plane would have reached the runway. The resulting collisions with the flock caused the loss of control of the aircraft which crashed at the end of the runway and was engulfed in flames. All eight personnel, crew and passengers, were killed.

Emily was devastated. As much as they were apart she was still very much her fathers daughter, in fact it had been her intention to follow her father into a career in naval aviation, so much so that she had taken a few lessons the previous summer as well as several private training flights with her father when he was home and they could rent a training aircraft for a few hours of flying. This tragedy ended that dream. But Emily was strong. Her mother needed her and so did her two little brothers. The following months were difficult. They had lived on various naval basses for her entire life and for several years before she had been born. Her mom and dad had been talking about retirement and where they would settle but there had been no concrete plans, and so with this sudden tragedy, they had no where to go.

But family always comes first, after country in the Thompson clan. The Admiral, now retired himself opened his home in Annapolis Maryland to his daughter in law and grandchildren. And so Emily found herself in a completely new world for once a world that would be stable. Unfortunately, she didn't fit very well.

Annapolis was, for Emily, surreal. It was a navy city, the Academy was a few miles away and even at fourteen she was pretty sure she would end up there for her education. After all that's what legacies were for right? But she was fourteen and she was also suffering and while she didn't act out like some children did she was put in a situation that with her personalty led to some not so wise choices.

To begin The Admiral was now the father figure for her brothers and her. He wasn't grandpa or even grandfather, he was The Admiral and The Admiral was far far stricter than her own father and even more so with her than with the boys. He had had only sons and had only a vague notion of the rearing of a girl thus he restricted her more. Emily chaffed under these restrictions. And when not at home she tended to rebel socially. Never to the extremes and she never did get into any trouble, she didn't do drugs, ever, but drinking yes, and sex ,very much yes. She found that she enjoyed both, but sex she really liked, and with her history of not making permanent connections she found the idea of casual sex just fine as long as she was careful, and she was, what could possibly be the problem.

Emily's high school years were unremarkable while her grades stayed the same because of the larger pool of students her academic standing fell downward into the top twenty-five percent. She now took interest in non academic pursuits at school as well. Enjoyed singing and had a decent voice for choir, she also learned to play the drums for marching band and even started learning how to play the trap set, the standard drum set used in modern music such as rock and country. For sports she played volley ball and basket ball fairly well but would never be professional at it.. Outside of school she did the type of volunteering expected of her at hospitals and shelters but it was more duty than desire. For free time and recreation, she had made several friends who were fun to hang around with, friends her the Admiral wouldn't approve of. Nor would he approve of her dating habits. She dated a lot but never had a boyfriend and she did get a bit of a reputation for being easy. One she would not deny.

The four years of high school went by fast, mid way through her senior year her mother remarried, another navy man but not a pilot. He was the same age Emily's father would have been, divorced and entering the end of his career. Her mom and her new step dad got along real well. In a twist, she and her brothers continued to live with their grandparents to finish school, which suited everyone really fine.

Emily had applied for admittance to the naval academy but didn't get accepted this was almost as devastating as her fathers death. The Admiral called in a few favors and pulled some strings and because of the legacy of her grandfather and the sacrifice of her father than for any of her own merits, Emily found herself accepted into The United States Merchant Marine Academy, located in Kings Point, New York, with the understanding that when she graduated she would enter the Navy.

Emily hated the academy. She hated the enforced discipline the petty shit freshmen had to go through and the way women were treated as inferior. She hated the casual acceptance of bigotry and homophobia, anyone different was subjected to. She hated the blind eye the faculty and the service turned. But she toed the line. After all she was a Thompson, she did her duty.

Over the summer following her first year Emily cut loose to burn off steam, she drank a lot and had lots of sex with lots of different guys while on vacation in Florida where she was visiting her mom and step dad for a month. When she returned home to Maryland she barely stopped the acting out. The admiral noticed but didn't voice his disapproval.

Her second year of the Academy was better at first discipline relaxed somewhat because she was no longer a freshman. Her grades actually improved and she began to think about what she was going to do for the future. Then the incident occurred. The details don't matter, not anymore. She reported it and the perpetrator, but there were no witnesses, evidence was in conclusive, and well she had a reputation. So it was dismissed and she was actually given a verbal reprimand and warning about her behavior, she was told that if she didn't straighten up she would be out. Reputation. Such a simple thing that even in the modern age could carry so much weight. Even when it shouldn't have any bearing at all.

At home she got some support mainly from her brothers but everyone else it was suck it up, do your duty, these things happen. Soldier on sailor. At school it was worse. The incident and the aftermath had changed her suddenly she was that young girl from before her dad had died again, she wasn't going to make friends or get too close to anyone, it was all temporary all business. She dove into her studies her grades got better. She didn't socialize beyond what was required. She stopped drinking and other extra curricular activities she had been so fond of. She put it behind her and soldier on like the Admiral had told her to do. She didn't go home for holidays or even the short summer leaves, instead staying in barracks or in the case of mandatory leave, at he local YMCWA. During those breaks she also worked a few part time jobs to bring in a little cash.

While she hated the academy she loved the ship board training . Being at sea was so much different than the small boat sailing she had done up to that point. Yes the work was hard and challenging but being at sea was the most alive she had ever felt she could forget that things that troubled her. Out there on a ship everything was centered.

When graduation approached she made a monumental decision. It went against everything she had been raised to be and do, and it broke the unspoken promise she had given her grandfather and drove a wedge between them which remains to this day. She declined to take a commission in the Navy instead entering service with the National Oceanic and Atmospheric Administration Commissioned Officer Corps.

A few months later Ensign Emily Thompson, NOAA, stood her first duty watch on board her first assignment, the NOAAS Hi'ialakai as she made her way out of port at Pearl Harbor, heading into the Pacific.

SHEETS

Spoiler
Spoiler

Aspirations

Short

  1. I want Emily to have a scene in a bar or a party that she has to attend for what ever reason. (could be comedic or serious)

  2. I want her to run into someone from her past either high School or the Academy whom she had a sexual encounter (one night stand) with. She won't remember them but they will recognize her.

Long

  1. As the first Thompson in a long long time to not join the Navy she has become estranged from her grandfather The Admiral. I would like there to be an scene with them were this gets brought out into the open after all she broke a promise as well as tradition.

 

ATTRIBUTES [Mega-Attribute]

Intellect ●●●           Might ●●                   Presence ●●

Cunning ●●             Dexterity ●●●          Manipulation ●●

Resolve ●●●● [●]    Stamina ●●●● [●]    Composure ●●● [●]

SKILLS

Aim ●                               Enigmas ●                       Pilot ●●●

Athletics ●●                    Humanities                     Science ●●

Close Combat ●●●        Integrity ●●●                   Survival ●●

Command ●●                 Larceny                           Technology ●●

Culture ●                        Medicine ●

Empathy ●                     Persuasion

SKILL SPECIALTIES; Pilot (Surface Ships), Close Combat ( Defence Lab), Integrity (Hiding personal feelings)

SKILL TRICKS: Meditative Stance,

 

EDGES: Adrenaline Spike ●●, Lightning Calculator ●●, Iron Will ●, Always Prepared ●, Direction Sense ●, Breath Control ●, Danger Sense ●, Striking ●●

 

MEGA-EDGES: Calming Composure ●, Durability ●●●

QUANTUM POWERS

Water Mastery ●●●●●

Techniques

  1. Q- Anima Water (Tags: Scale, Manipulation, Duration, Grab)

  2. 2) Elemental Anima Water (Tag: Variable)

  3. 3) Quantum Attack Dehydrate (Tags: Aggravated, Brutal, Medium, Deadly)

  4. 4) Q- Attack Torrent (Tags: Long, Pushing, Beam, Stun)

DEFENSE 1+ Appropriate Attribute

Scale 3 Armor ●●●, (Soft(2), Complete (3))


 

HEALTH

Bruised  [ ] Injured [ ] [ ] Maimed [ ]

Quantum ●●●●●                 Flux                         Transcendence

TIER: 3

ABERRATIONS


 

PATHS

Origin – Military Brat ●●

Role – Mariner/Sailor ●●●


 

Spoiler

XP LOG:

Action                                                         Date                   XP +/-               Total XP Remaining

CC High Nova                                    09/14/19                 +250                   250

Quantum 3 to 4                                 09/14/19                  -16                      234

Quantum 4 to 5                                 09/14/19                  -16                      218

Water Mastery 1to5                         09/14/19                   -60                     158

Elemental Anima Technique           09/14/19                  -24                     134

Q-Attack Technique  Dehydrate      09/14/19                  -12                     122

Q- Attack Technique Torrent           09/14/19                  -12                     110

Mega Attributes  1 dot each           09/14/19                  -36                       74

(Resolve, Composure, Stamina)

Mega Edges                                      09/14/19                 -48                         26

( Calming Composer and Durability 3)

Composure 3 to 4                            09/14/19                 -10                         16

Skills                                                   09/14/19                 -15                          1

1 dot each Medicine, empathy, close combat

 

 

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Karen Sherman

q-orianka-kilcher.jpg rosamund-pike-q-orianka-kilcher-variety- 280full.jpg

Legal Name: Karen Toypurina Sherman
Alias: TBD
Eruption: TBD
Allegiance/Affiliations: CIA, United States

Living Relatives: Senator Frederick Allen Sherman (father); Annabelle Denise (nee. McGregor) Sherman (mother); Jackson Lee Sherman (brother); Holly Elizabeth (nee. Wilcox) Sherman (sister in law); Baxter Richard Sherman (nephew); Callie Rachel Sherman (niece); Cody Rollins Sherman (nephew); assorted other relatives

Physical Traits
Weight: 150
Height: 5’7”
Apparent age: mid-twenties
Age: 28
Gender: female
Eye Color: Brown
Hair Color: Black
Handedness: Right

Appearance: Toned and in good physical health, Karrie prefers to wear clothing that doesn’t make her stand out or show her athleticism. She likes to surprise people with it if she needs to. When exercising, she prefers leggings and pullovers; for formal events, she wears gowns as appropriate. Whatever she is wearing, it is stylish and trendy. She moves with the surety of someone who knows where she is, and where she is going. Her long hair is usually up at work, but off the clock, she tends to let it hang loose. She tends to wear minimal makeup, even at parties where ‘peacocking’ would be more acceptable. 

TemperamentGenerally serious and quiet, Karrie usually gives the air of someone thinking intently -- at least until they actually see her deep in thought and realize she has a resting thinking face. She does have a sense of humor, and it often pops up as dry sarcasm or whip-sharp snark. She doesn’t tolerate fools well, and she can be irritable if she sees someone that way. She takes her duty seriously, even going so far as to find a suitable relationship within the Agency so she can have a partner she can talk about work with. She thinks before she speaks; after her eruption, it just means she can think as quickly as most people blurt.

Known Powers: Karrie openly displays her brilliance and social acumen. She has a power shield of some kind. 

History: 

Fred and Annabelle were married young and planned for kids immediately, but that wasn’t to be. They had infertility issues, and carrying Jackson to term was very hard on Annabelle’s health. Despite that, they still wanted a second child, so turned their thoughts to adoption. At the time, Fred as stationed with the Army in Santa Fe, and they found a six month old native girl in the foster system. They applied to adopt her and were granted custody. 

Not long after, Fred’s tour was done and they moved home to western Texas. Fred did consulting work, then ran for local office. It wasn’t hard for him to get elected; he was well-known and liked. The next time his state representative came up for election, Fred ran on the Grand Old Party ticket and won. 

From there, it was an upward trajectory. Fred was likeable and a former service member; he had a pretty wife and adorable kids. By the time they were in high school, both were attending Sidwell Friends School, a private school in Washington DC as Fred settled into his freshman term as one of Texas’s US Senators. Having already served as governor of Texas briefly, Fred seemed White House bound in a few more terms. Brady Dewhurst

Karrie joined the Marines after college. Though her parents urged her to do the Air Force, Karrie was set on the Marines. She wanted the challenge that they would present to her, and she persevered through basic. She qualified for Intelligence and thought it sounded interesting. It was more than interesting; she was good at analyzing it. 

After her term of service, her father aimed her at politics, but when she was approached by the State Department to work in their logistics division, she accepted without hesitation. There, she settled in well and did a good job, gaining promotions at a regular rate. After her first year there, she met Brady Dewhurst. He also worked at State as embassy support and spent a fair amount of time in Africa,  working out of country. When he was in-country, he and Karrie started rock climbing and skydiving together. Three years after they started dating, he proposed, and she accepted. 

Her life seems set toward perfection just as The Storm looms on the horizon...

Special Knowledge: Karrie was recruited by the CIA as an analyst, not by the State Department. Likewise, Brady is a field agent, not an embassy employee.

  Hide contents

Aspirations
Short: 
1. Get the next promotion. 
2. Host the family for the next Thanksgiving dinner, rather than my brother's family.
Long:
1. Get married.

Intellect ●●●[] Might ●●●[] Presence ●●●●[●]
Cunning ●●●●[●] Dexterity ●●●[] Manipulation ●●●●[●]
Resolve ●●●●[] Stamina ●●●[] Composure ●●●[●]
           
Aim ●● Enigmas* (Patterns) ●●●● Persuasion* 
Athletics - Humanities - Pilot -
Close Combat ●● Integrity*  ●● Science -
Command** (Bureaucracy) ●●●● Larceny - Survival
Culture* ●● Medicine - Technology* (Computers) ●●●
Empathy  -        

 

         
Skill Tricks          
Connecting the Dots          
           
Edges          
Patron 1 (Fred Sherman)          
Wealth 1          
Iron Will 2          
Library 3
Photographic Memory 3
Keen Senses (All) 1
Striking
Danger Sense
 
         
Mega-Edges          
Foresight 1
Mega Hearing 1
Revealing Read 1
         
           
Quantum Powers          
Quantum Disruption 3; Power Tag: Duration
Quantum Field 3
         
           
Defense   Health   Tier  
1   Bruised   3  
    Injured      
    Maimed      
           
Quantum   Flux   Transcendence  
●●●●   0    
           
Aberrations
n/a
         


Paths
Life of Privilege 1
CIA Analyst 4

 

XP LOG: 09/12/19   +150   High Nova
6 Attributes     -60   190
4 Mega Atts     -48   142
Quantum 3 to 4     -16   126
Mega Edges     -36   90
Quantum Powers     -84   6

 

 

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Legal name- Ryan Alexander Hawke
Alias- N/A
eruption- The Storm
Allegiance/Affiliation-none, formerly USAF


Appearance-Ryan's a normally confident man, haunted by lost dreams.  Twenty years in the Air force has left him fit and with a solid bearing and cool demeanor.  Standing at 6'3, he's fairly tall, with a well toned build that belies an innate grace

Temperament- Calm and reserved, the traces of his competitive nature is still there, though few things can rouse it.  At home in his solitude, it's only been in the last couple of years that he's come out of his shell and met others, regaining some of the sense of life that his boss remembered from the Academy days.   


Known powers- Independent Flight, creation of Warpgates between two points.


History- Ryan was born in Seattle, Washington, and joined the Air Force as soon as he could.  Serving twenty years in both combat and non-combat roles, he would eventually attain the rank of Major befire retiring.   A civilian for the first time  in his adult life, he now works at a transportation company, Aerostar Transport, as both a driver and pilot.


Special Knowledge- Dreamed of being an Astronaut from an early age, the failure to achieve this has haunted him, and is the spectre of failure that sometimes wakes him up at night.


 


Full background

Sheet

Concept- Transportation specialist
Aspirations- Longterm- Visit the farthest reaches of space; Short-term Travel the world, Sample native cuisine wherever he goes
Tier- High
Paths
Origin- Adventurer 1
Role-  Fighter Pilot 4 

Skills- 
Aim 4
Athletics  2
Pilot  4
Technology  1
Close Combat  4
Culture 1 
Empathy 1
humanities 1
Integrity 1
Medicine 1
Persuasion 1
Survival 1

Attributes- Finesse 
Intellect 3
Cunning 3
Resolve 2
Might 3
Dexterity  4
Stamina 3
Presence 2
Manipulation  2 
Composure  3 

Edges 
Direction sense
Fast Draw
 ambidextrous
Cool under fire
Iron Will  1
Mr. Fix it 
Always prepared 
Danger Sense
Hardy 1
Swift
Photographic memory 3
Keen senses (all) 1
Striking 2 

Quantum 5 

Quantum points 35

Transcendance 2

Mega attributes
Mega Intellect 3
Mega Cunning 1
Mega Resolve 1
Mega Dexterity 1
Mega Stamina 3
Mega Composure  1

mega edges 
adaptation 
Mega-hearing
Mega vision 
universal translator 

Quantum powers 
remote sensing 1
Warp 1

Flight 1

XP log  03/250 remaining
-05 skills  05
-06 edges 11
-32 Quantum+2 43
-120 mega attributes  163
-48 mega-edges   211
-36 quantum powers 247

Name- Ryan Alexander Hawke
Age- 40
Height- 6'3
Weight- 205lbs
Hair-brown
Eyes-grey

Ryan Hawke always dreamed of space.   He always wanted to be an astronaut, and coming from a non-military family, he knew he'd have to break certain traditions.  Unlike many kids he knew, he enjoyed the thrills of life, and always sought to broaden his horizons.
His parents were mostly pacifists, highly liberal, and utterly abhorred their only son's choice to join the Air Force out of high school.   He knew he wasn't some genius who'd change the world, but he still had his dream, and worked hard to pursue it.  

Quickly it was seen that he had a nearly innate knack for piloting, and quickly rose in the ranks.  His first mission was in support of operations in Iraq, flying an A-10 Thunderbolt II.   not the fastest machine by any stretch, it gave him real experience, and was the first time he'd killed in battle.   After his first tour, he was given the opportunity to move to a more advanced multi-role fighter, first the F-15C Strike Eagle, and to officer's school.   

By the end of his 5 tours  the last as an instructor at the Air Force Academy, he'd finally had enough, having become something of an old man as a Major.  He saw the writing on the wall, that his chances of ever actually becoming an astronaut were nil, and he just grew tired of it.  Knowing his bitterness would eventually come to affect his work, and feeling he couldn't jeopardize others, he resigned and received an honorable discharge from the Airforce.

Having no family to speak of, no wife and kids, and no place to stay, He set out with the well-maintained motorcycle he'd bought when getting assigned as an instructor.  He head for Seattle, knowing several former buddies were there, and having gotten a job interview with Boeing, being a test pilot.

The Interview fell through though, they thought his experience was great, but that he was just getting abit too old for the newer higher speed and g-force designs.

Feeling about as low as possible, Ryan was nearly done with the bottle of whiskey when someone from his past changed his life.  Major James Jamison had been an instructor at the Air Force Academy over twenty years ago, and prided himself on never forgetting a face.  When he saw the much older now prodigy he'd personally trained, drinking whiskey straight with reckless abandon, he made his way over.  

"Rah-rah, maybe you oughta lay off."   The younger man looked up and over, and even nearly dead drunk, his near perfect memory was just that.  "JJ?  that you?"

"Yeah buddy it's me.  What's got you finding solace in the bottle?"

"Life's a total shitshow.  Too old to go to space, too old to be a test pilot, Too old to do much of anything it seems."  JJ was one of the few he'd told of his real hope to go to space openly.
Even drunk he was still somewhat erudite, and James Jamison marveled.  "Look buddy, Why don't you come home with me tonight.  In the morning, i got something I'll run by ya, and maybe things won't seem so shitty."

Defeated, Deflated, and with nothing better, Ryan just nodded.  The two were able to heft the bike into his truck bed, and head for Jamison's home.  When morning came, the elder major revealed he now had a fairly booming transportation company, moving goods and such up and down the coast, and around the Sea-Tac area.  A job offer followed, and while it wasn't flying the cutting edge, it let him fly again, and Ryan took it.  There had to be life after the Air Force.

It let him fly and make a living so Ryan quietly settled in, still bitter over the death of his dream, but thankful to James for giving him something more than a bike and a bottle to look forward to.  Now a homeowner, he's working at actually living life now instead of his singular focus on the Air Force and his old dream.

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Eva 'Lilith' Zelenka

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Legal Name: Eva Zelenka
Alias: Lilith
Eruption: The Storm
Allegiance/Affiliations: Self

Relatives: Eric Powers (50; Ex-Husband; Wall Street Executive and Venture Capitalist), Stacy Powers (20; Daughter), Wyatt Powers (18; Son), Alexandre Zelenka (46; Brother, co-manages Zelenka's Euro Mart), Gabriel Zelenka (44; Brother, co-manages Zelenka's Euro Mart), Jolana Hennings (42; Sister; Dentist), Yvonne Zelenka (37; Sister; Criminal Defence Lawyer)

Appearance: [5'6'', 138 lbs, Ebony Hair, Grey Eyes] Eva is a reasonably attractive woman, in a MILFy sort of way, starting to show her age and fighting against it. She dyes her dark brown/black hair to hide the grey, uses light skin creams to hide the growing wrinkles, and got a pair of breast implants to fight against gravity and age, and to give her some extra perky curves she hadn't been blessed with. She is lean with well toned legs from time in the gym and dancing. Tends to dress in casual comfort or in athleisure when off the clock, but glams up for the stage or with clients. Jewelry is usually modest, unless she is showing off a nice piece gifted to her and to please the gifter. Her voice is spiced with an European accent, a mix of French and Eastern European, and has a soft rasp that many find alluring.

Post-Storm
[5'10'', 121 lbs, Ebony Hair, Magenta Eyes, Svelte and Statuesque Figure] Lilith is a ravishing, impossibly attractive woman with glistening ebony hair that always falls just so, a fair, utterly flawless complexion, wanton, enticing, and mirthful magenta eyes that almost seem to glow, and a figure that so perfectly blends svelte leanness with statuesque curves it almost hurts to gaze upon. Her voice is so richly alluring and sultry it makes a simple hello sound like a suggestive invitation and renders viagra obsolete. She moves with graceful sensuality and an almost regal hauteur, combining aspects of a dancer, a stripper, a supermodel, and a queen. Though nearly 40, she appears to be no more than in her early twenties, yet retains a glamour of experience, of life and living.

Regardless if she is just wearing jeans and shirt or the most spectacular of little black dresses, Lilith always wears clothing of the highest quality that straddles the line between elegant and provocative, her jewelry expensive but not ostentatious. Though it can hardly embellish such ineffable beauty, her make-up is always expertly applied, usually light and tasteful such that it is barely noticeable, though she glams it up as the occasion calls for it. Her lips are naturally a deep crimson, but she frequently changes the colour of her tapering nails.

Temperament: Playfully sensuous, unabashedly sexual and hedonistic, somewhat vain and can be petty when denied or irritated, but generally believes the world would be a better place if people got laid more. A bit of a tease, she enjoys tweaking those who take themselves too seriously. Though she makes acquaintances, companions, fans, and conquests with effortless ease, Lilith only considers very few actual friends, and holds them very dear. Despises those who condemn women for taking control of their bodies and sexuality, or who try to control it for themselves. Her anger burns hot and quickly, but acting on said anger, she can be patient, cold and cruel.

Known Powers: Lilith's stupendous beauty and enthralling charm are immediately evident to anyone who has seen her or heard her, even just been in proximity to her. She has shown a limited ability to make cosmetic alterations to her appearance.

History: Born in Prague, Czechoslovakia, in 1980 to a Czech/Slovak Father and French Mother, Eva Zelenka and her parents and siblings (2 sisters, 2 brothers) immigrated to New York City a few years before the Velvet Revolution, expecting an outbreak of violence, which didn't occur, or at least to the level they feared. Eva showed an early talent and drive to be a professional ballerina, while her brothers worked with their parents running the Eastern European Grocery they own, and her sisters pursued academic careers as a dentist and lawyer, respectively.

Eva's career ended before it even started when she fell head over heels for a man a decade her senior, Eric Powers, when she was eighteen and ended up pregnant. Eric was an up and coming Wall Street Executive, and promised to make an honest and pampered woman of her. At first, Eva was delighted, she had a handsome and wealthy husband, and a daughter, and then a son two years later. But soon, it was clear, all Eric wanted was a trophy to show off to his friends, a trophy he cajoled into not pursuing a career of her own under the guise of caring for their children. A trophy that seemed to grow more tarnished with every year.

Though she tried to be a good mother, parenting didn't come easily to her, not helped in the least when she tried to enforce limits while Eric spoiled them rotten. Eric began working later and travelling more, and Eva suspected, then knew, he was cheating on her. To relieve the boredom and anxiety, as well as get her own bit of revenge, starting with some light drug use, then moving on to carnal pleasures. First with the pool boy, then the nanny, then others. After five years of this, finally confronting her after she had slept with one of his business partners, Eric and she had a colossal fight. He demanded a divorce. While she might have suspected, even known about Eric's infidelity, he had proof of hers along with her drug use, and with the pre-nup, she got nothing, nor custody of her children, who had sided with their father. Almost before he was out the door, Eric's mistress, an intern almost ten years younger than Eva, moved into the house.

Embarrassed and practically a pariah in the social circle she had once been part of, Eva had to flee, and she fled to the other side of country, to California, to start her life anew at 29. Having little in the way of real world skills, Eva fell back on what she new. She hadn't kept up as a ballerina, but if she'd put on some years and some pounds, she was still prettier than average and could dance. She tried being an actress, but other than one commercial, never got a real part. Being prettier than average didn't mean a thing in LA. She couldn't tolerate the people as a barista.

Soon, she fell back on her skills as a dancer and became a stripper. She might have been a bit older than most of them, less curvaceous than many, but she had actual skill and training as a dancer, and she ended up making a living at it. And where she couldn't stand the caffeine-addicted patrons as a barista, she rather enjoyed her clients as a stripper - some of them at least.  It wasn't exactly what she wanted, but it sufficed. She even got in somewhat better shape, working out some to keep up with her younger co-workers, and the requisite breast implants, though relatively modest ones.

While she had no objection taking gifts and money from her clients, Eva had no intention of ever belonging to a single man again, even if the man was an Emirati prince. But with the years passing, age starting to weigh her down, and getting fewer clients, and fewer regulars staying, Eva is beginning to wonder what she can would do next.

Special Knowledge: Early in her time in California, Eva Zelenka - as Eva Languorous - did several pornographic movies. They were billed as being erotica to her, but they ended up being anything but, and didn't even pay all that well. After a few years of stripping, Eva worked as a discreet escort, first for some of her stripping clients, then branching out from there, as her own boss. She was raped by a client who wouldn't take no for an answer. Afterwards, spent much time at the firing range, and never goes unarmed if she can manage it. Has been involved in two shootings, where men have died, but hasn't been charged or convicted - they were deemed self-defence.

CHARACTER SHEET

Spoiler

Aspirations
Short: Get an entire new wardrobe for her most impossible self
Short: Confront her ex-husband to show her new self off
Short: Appear in a movie or TV that is both erotica, yet has mass appeal and critical acclaim

Long: Affect legal/governmental change to promote the rights of women, among them, legalizing prostitution, allowing abortion to be a viable and readily available option, increasing the social safety net for single mothers/parents and abused women

Paths
Life of Privilege ●●
Sex Worker ●●●

Attributes
Force -- Intellect ●●, Might ●●, Presence  ●●●●● [●●●]
Finesse -- Cunning ●●● [●], Dexterity ●●● [●], Manipulation ●●●● [●●●]
Resilience -- Resolve ●●●, Stamina ●●● [●] , Composure ●●● [●]

Skills (Specialties)
Aim ●●● (Pistols)
Athletics ●●● (Dancing)
Close Combat
Command
Culture ●●● (Sex)
Empathy ●●● (Desires)
Enigmas
Humanities ●
Integrity ●●● (Lies)
Larceny
Medicine
Persuasion ●●●●● (Seduction)
Pilot
Science
Survival
Technology

Skill Tricks
Hidden Arsenal (Aim)
__________ (Athletics)
That's My Favorite, Too (Culture)
__________ (Empathy)
Poker Face (Integrity)
Captivating Personality (Persuasion)
Devilishly Good Looking (Persuasion)
Easy To Love (Persuasion)

Edges
Artistic Talent - Performer ●●●
Iron Will ●
Keen Senses - All ●
Skilled Liar ●●
Sniper ●●●
Striking ●●
Tough Cookie ●●
Wealth ●●(●●●)

Fame (●●●)
Call For Backup (●)

Mega Edges
Compelling Presence ●●
Hypnotic Presence ●
Immediate Connection ●
Instant Influence ●

Quantum Powers
Appearance Alteration (Morph)
Action: Ordinary
Cost: 1 Quantum Point
Duration: Continuous (Days)
Tags: Duration ●●●●, Increase Action ● (Reflexive to Ordinary), Ramp-Up ●●●

Defence: 1
Health: Bruised, Injured, Maimed

Tier: 3

Quantum: ●●●●
Flux: 0
Transcendence:

Aberrations
 

XP LOG

Spoiler

Earned
Character Creation - High Level Nova: +250xp
1.3 Trust & Other Issues: +1xp

Spent
+3 Attributes: -30xp
+10 Mega-Attributes: -120xp
+5 Mega Edges: -60xp
+1 Dot of Powers: -12xp
+1 Quantum Rating: -16xp
+1 Skill Trick - Easy To Love: -3xp
+1 Path Edge - Artistic Talent - Performer: -2xp
+1 Style Edge - Sniper: -3xp

Balance: 5xp
Total: 251xp

Other Rewards
+1 Dot towards Call For Backup

 

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Legal Name: Dorothy Zane "DZ" Klatta
Alias: Genesis
Eruption: The Storm
Allegiance/Affiliations: Herself and kin

Appearance: A skinny, geeky-looking redhead who is usually seen with fugly glasses, clothes chosen more for convenience and utility than looks, and a big goofy smile, Dorothy, who goes by 'DZ' or 'Deezy' most of the time, isn't innately bad looking but needs to invest some effort to let that shine through. What she lacks in physical development she makes up for in enthusiasm though!

Temperament: Deezy has a big personality, full of zest for life and often overeager friendliness. Though she frequently misses social cues, she doesn't experience social anxiety, and is quick with apologies and forgiveness in turn. She can be exhausting though, with her dial stuck on '11.' Never walking when she can run, rarely just speaking when she can shout.

Known Powers:
- Superhuman intelligence; data-processing volume and speed and retention
- Ability to alter physical structure of matter in her vicinity, transforming its composition and shape freely.

History: Deezy lives out in Wooster, Ohio with her mom and dad, or did until very recently. Her father runs the Handy Man auto mechanic and general repair shop out on the edge of town where it gives way to a series of soybean and corn farms. Her mother works at the Agricultural Technical Institute branch in Wooster as a horticulturalist. An only child, she was most often either at school, with friends, or hanging out at her dad's shop, which was just right around the corner from their little house. She credits that with starting up her interest in cars and mechanics.

...and what an interest it was. Once focused, Deezy's capacity to learn and remember intricate details about engines, makes, models and so on seemed virtually unlimited. At first amused, and then fascinated, her father John made a game of teaching her and then upped the ante again and again, looking for the point that she got mad and wanted to quit. In the end he gave up before she ever did.She went on to read books, devour web pages, and on the internet she learned about more than just cars and auto mechanics...there was a whole WORLD of machines out there! As the end of high school loomed large, Deezy decided to apply not just to Wooster College, but also a Hail Mary app sent to MIT itself. As part of the application she included a set of design specs for an improved internal combustion engine that she'd been messing around with ideas for along with her dad.

She was contacted by one of the professors at MIT a couple of weeks later, Ben Delford...not to discuss the application, but to ask about and discuss the design, which Admissions had asked for his input and evaluation of. Her acceptance letter followed only days later.

Unfortunately, things didn't go to plan. Her mother was badly injured in an accident, and not only couldn't work anymore but had to have several expensive surgeries to save. Without her income, and those bills, things were looking very shaky. Despite her father's misgivings, Deezy decided to take her uncle up on an offer to head to Cleveland and work at his auto shop up there until the bills were paid off and things had settled down some. Her uncle, Kevin, had said he had a need of good, reliable hands and that mechanics in the city earned a lot of money. John might not feel good about accepting handouts, even from kin, but he couldn't say no to his daughter getting some solid work experience...and the hope was that she wouldn't be delaying her opportunity at MIT by too long. Besides, rumors of some shady business aside, family was family, and they really needed the money.

So with teary farewells Deezy left home for at least a little while to make her fortune in the city...never suspecting the madness that lay in wait.

Special Knowledge:
At the time of her eruption, Deezy was working for her uncle at his auto mechanic shop Kevin's Automotive & Towing in Cleveland. The place has a bit of a shady reputation, though nothing overtly criminal has been found to take place there.

Character Sheet:

 

Name: Dorothy Zane "DZ" Klatta
Player: Salmon Max
Concept: Not-Entirely-Mad Scientist/Inventor/Entrepaneur
Origin Path:  Blue Collar 2
Role Path:  Garage Engineer 3
Path Contacts:  Chop Shop Worker (Uncle) 3, MIT Professor 2
Skills:
Culture 2
Technology 5
Empathy 1
Integrity 1
Science 3
Enigmas 3
Pilot 2
Aim 2
Athletics 1
Persuasion 1


Specialties:
Technology: Mechanical Engineering
Science: Physics
Enigmas: Mathematics

Skill Tricks:
Science: Scientific Polymath

-Attributes-
Force – Intellect 5, Might 2, Presence 3
Finesse – Cunning 3, Dexterity 3, Manipulation 1
Resilience – Resolve 2, Stamina 2, Composure 1

Edges:
Artistic Talent (Sculpture) 2, Library 2, Wealth 1, Ms Fix It 2, Weak Spots 1, Well Equipped 2, Lightning Calculator 2, Speed Reading 1, Photographic Memory 2, Keen Senses (all) 1

Aspirations:
Short - Build something truly amazing
Long - Open Klattatech Heavy Industries and make it #1!

Nova Template
High - 2 path dots, starting quantum 3, 250xp
Mega Attributes
- Mega Intellect (scale 4) 3
- Mega Resolve (scale 3) 2
- Mega Cunning (scale 2) 1

Mega Edges
Inventor 2
Fast Worker 2
Technologist 2

Quantum Powers
Transmutation 5

Equipment
 

Armor
Armor / Base / Hard / Soft

Weapons
Weapon / EN / Range / Damage / Type / Tags

Vehicles
Vehicle / Size / Handling / Speed / Tags / Weapons

Injury Conditions
Bruised (+1), Bruised (+1), X, X, Injured (+2), Injured (+2), Injured (+2), Maimed (+4), Taken Out
Defense = 1 or Appropriate Resilience Att

Quantum and Transcendence
Quantum: 5
Quantum Pool: 35
Transcendence: 2

Experience: (14/250)
Quantum +2, 32xp / 218
Mega Intellect 3, 36xp / 182
Mega Resolve 2, 24xp / 158
Mega Cunning  1, 12xp / 146
Inventor 2, 24xp / 122
Fast Worker 2, 24xp / 98
Technologist 2, 24xp / 74
Transmutation 5, 60xp / 14

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Legal Name: Renata Hodges
Alias: Fulcrum
Eruption: The Storm
Allegiance/Affiliations: Hodges Family, University of Pennsylvania

Appearance: Renata is of middling size and athletic build. She cuts her dark hair short, and rarely bothers with affectations like jewelry or makeup, though her ears are pierced. She has her father's almost-green hazel eyes, and by quirk of imitation or genetics also has his intense, unblinking stare. She tends to dress in muted colors, preferring green and blue, or black. Jeans, sneakers and t-shirts are her preferred garb, along with a hoodie or her beloved leather jacket for when it's cold out. She carries herself with a bit of a slouch and tends to look at the ground without thinking about it; the gait of someone hoping to avoid attention.

Temperament: She's a pressure cooker. Renata tends to take things quietly up until she reaches her limit, and then explode into action. Sometimes that's a good thing, when action is needed. It can also complicate things quite a bit, as it can lead to her overreacting in the moment. She's social at heart, but has enough trust issues that she stays quiet around strangers. Renata does best when there's a trusted intermediary like a mutual friend, who can melt the initial barriers.

Known Powers:
- Psychokinesis: Renata can exert considerable force over distance with no apparent action/reaction or source of energy. This force can be concentrated within her body as well, either to magnify her physical strength or create protective barriers.
- Biokinesis: Her control over matter and forces extends to her body in more detail than it seems to in other substances, allowing her a great deal of influence over her own functioning. This extends to a very limited extent to an ability to affect her own appearance, though not to an extent necessary to form a disguise.
- Electrokinesis: She has an ability to sense and affect electromagnetic energy as well as kinetic. This is particularly true of electrical activity within living beings, for some reason. She's sufficiently sensitive to such activity to discern changes in brain or nervous system activity in real time.

History:
Renata is the daughter of current Republican Senator of Pennsylvania, Thomas Hodges and his wife Isabella. From a young age she enjoyed a close relationship with her family, often tagging along with her older brothers to play. She was also known for regularly sticking up for her younger brother once he was born, loyally protecting him from anyone who might try to pick on him. In high school she was known for her athletic performance, in both track and soccer especially, as well as for her strong, independent spirit that led her to push boundaries. She transferred to the very prestigious Dalton Academy in her senior year and graduated with high marks.

Since graduation Renata enrolled in the University of Pennsylvania in Philadelphia, where she's been continuing her studies and contributing her considerable athletic talents to several school teams.


Special Knowledge:
Renata didn't just transfer out of her original high school; she was essentially forced to leave to avoid expulsion. Her sophomore and junior years were fraught with disciplinary warnings and poor grades. Things seemed to level off at Dalton, though they don't release anything but grade transcripts, so it's hard to say in detail what happened there.

Character Sheet:

 

Name: Renata Hodges
Player: Salmon Max
Concept: Rebellious Superhero Wannabe
Origin Path: Life of Privilege 1
Role Path:  College Kid 1, Smalltime Vigilante 1
Path Contacts: Professor, Police Dispatch
Aspirations:
Short: Finish out the semester with decent grades
Long: Achieve lasting independence from her family

Skills:
Culture 1
Integrity 3
Persuasion 1
Humanities 1
Athletics 3
Close Combat  3
Larceny 3

Specialties:
Athletics: Running
Close Combat: Unarmed
Larceny: Stealth
Integrity: Resist influence
Skill Tricks:
Deadly Strike (when in close range combat use highest pool instead of lowest in mixed actions)

Attributes
Force – Intellect 2, Might 2, Presence 2
Finesse – Cunning 2, Dexterity 3, Manipulation 2
Resilience – Resolve 3, Stamina 4, Composure 2

Defense = 1 or Appropriate Resilience Att

Edges:
Wealth 1, Skilled Liar 1, Artistic Talent 1, Photographic Memory 1, Tough Cookie 2, Hair Trigger Reflexes 1, Precise Martial Arts (Unarmed) 3

Psi Powers
Primary Aptitude: Psychokinesis
Basic:
- Distant Touch (sense objects at short range, reducing penalties from visibility)
- Nudge: Move tiny or small objects slowly
- Teflon: Use psychokinesis to repel dirt, mud and other surfactants

Telekinesis 4
- Tow
- Remote Hands
- Velocity (increase target speed by 1 scale / 2 successes spent, or make TK acceleration attack) 1 psi
- Kinetic Enhancement (boost Might 1/success up to 7, fly at speed Mode +1/sux up to 6) 2 psi

Perikinesis 2
- Kinetic Shield (soft armor 2 vs physical attacks) 1 psi if used reflexively, otherwise 0
- Energy Shield (soft armor 2 vs energy, mode 1/2 vs environmental) 1 psi if reflexive only


Favored Aptitude: Biokinesis
Basic:
- 2 dots of Physical Edges that can be re-allocated once in each scene
Psychomorphing 2
- Adjust (shift Physical attribute dots from one to another, change colors, gain Striking)
- Enhance (+1 physical attribute dot / success spent up to 5, +1 dot physical Edge / success, +1 running or swimming Speed Scale / success (up to 2), hold breath a scene, go without food/water) 1 psi

Favored Aptitude: Electrokinesis
Basic:
- ET is Me (can make body parts glow with bio luminescence)
Electromanipulation 2
- Bioelectrical Awareness (Sense bioelectrical creatures within radius, determine type w/more successes, lasts a scene; can also disrupt target (vs survival+stamina)
- Precision Understanding (gain Enhancement to detect lies or gauge reactions, gain successes as Enhancements in combat defenses, can also scan for traces of living things now gone)

Inferior Aptitude: Vitakinesis
Inferior Aptitude: Teleportation

Armor
Base / Hard / Soft 1 (+2 vs Close Combat)
Weapons
Weapon / EN / Range / Damage / Type / Tags
Vehicles
Vehicle / Size / Handling / Speed / Tags / Weapons

Injury Conditions
Bruised (+1), Bruised (+1), X, X, Injured (+2), Injured (+2), Maimed (+4), Taken Out

Psi & Tolerance
Psi: 4
Psi Points: 15
Max Mode: 5
Attunement Range: Long
Power Range: Medium
Size: 1
Duration: Hours
Tolerance:


Experience:  1/25
+1 Psi (to Psi 4), 12xp / 13
+1 Mode to Psychomorph, 6xp / 7
+1 Mode to Electromanipulation, 6xp / 1

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  • 2 weeks later...

Sebastian 'Bastion' Stone

Bastion.jpg

Legal Name: Sebastian Stone
Alias: Bastion
Eruption: The Storm
Allegiance/Affiliations: None

Appearance: At only sixteen Sebastian is a mountain of a boy who has been corn fed and raised on a horse ranch his entire life in Shelby, Montana. At a little over six feet in height he is broad shouldered and powerfully built; perfect for the Shelby High football team. He has dark hair, bright eyes, and a winning smile.

Temperament: Sebastian was raised on old fashioned values or hard work, politeness and respect for others. He didn't have anything given to him as a boy, he worked hard and was rewarded later and he's adopted that doctrine as his personal code of ethics as he enters his young adulthood years. There are no short cuts or substitutes towards success and he considers everyone around him as much of a mentor as he does an associate/teammate/co-worker/friend. When he speaks it is always respectfully and usually with a 'ma'am' or 'sir' to those who are his elders. He is kind and supportive with a strong sense of justice and a desire to stand up to those who would treat others poorly.

At only sixteen and never having been outside Shelby, he's not very worldly or intelligent beyond what an average teenager would or should know. He's terrible at math (he's in 10th grade and functionally at an 8th grade math level).

Known Powers: Sebastian is strong. Really strong. His body also shows resistance to injury, likely a result of his muscles being corded so tightly they form a dense 'armor'.

History: Sebastian maintains an alternate identity. I'm leaving this blank for now.

Special Knowledge: Sebastian is a sixteen year-old sophomore from Montana with an excellent work ethic, and amazingly average GPA. If there's dirt on this kid... it's fake news.

Spoiler

Name: Sebastian 'Bastion' Stone
Player: Dave
Concept: Teen Super Boy
Origin Path: Suburbia
Role Path: Combat Specialist
Society Path: Combat Specialist
Additional Path: None.
Path Contacts: To be determined by the ST
Eruption: The Storm

Aspirations: (Short) Pass math this semester. (Short) Learn a life lesson. (Long) Break in Cinnamon by season's end, darn girl has a temperament like you wouldn't believe.

Skills: Aim 1, Athletics 2, Close Combat 2, Command , Culture 1, Empathy 1, Enigmas , Humanities 1, Integrity 1, Larceny , Medicine , Persuasion , Pilot , Science , Survival , Technology
Specialties:
Skill Tricks:

-Attributes-
Force – Intellect 2, Might 5 [4], Presence 3
Finesse – Cunning 2, Dexterity 3, Manipulation 2
Resilience – Resolve 1, Stamina 4 [2], Composure 2

Edges: Alternate Identity 1, Big Hearted 1, Eufiber 2, Forceful Martial Arts 2, Precise Martial Arts 1, Tough Cookie, Wealth 1
Mega Edges: Durability 2

Powers: None.
Quantum: 4
Trancendance: 1

-Armor-
Armor / Base / Hard / Soft

-Weapons-
Weapon / EN / Range / Damage / Type / Tags

-Vehicles-
Vehicle / Size / Handling / Speed / Tags / Weapons

-Injury Conditions-
Bruised (+1), Bruised (+1), X, X, Injured (+2), Injured (+2), Maimed (+4), Taken Out

Inspiration:
Defense = Appropriate Resilience Att
Experience:

 

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Legal Name : Zacharie Durand

Alias : Zacharie Waters, also known as « The Slug-Cat »

Eruption : The Storm

Allegiance/Affiliations : Money. Seriously, none at the moment.

Appearance : A 5’8 tall man in his early thirties. An athletic build telling of regular physical activity, a white skin tanned by the foreign suns. His blue/grey eyes are often hidden behind a pair of Serengeti, his mid-length blonde hair swept back, revealing a not-so-unconspicuous scar running from his right forehead to his left cheek. Two tattoos slice his eyes vertically, black ink. A short but kept clean beard completes this rather handsome and sympathetic face.

Zacharie has a weak spot for leather jackets and coats, but remains a practical guy in his dressing. Used to run away from a lot of things, he generally wears clothes allowing any kind of movement : cotton/canvas pants, T-Shirts, etc. Good habits have him using security boots wherever he goes, or hiking boots when he feels like having lighter feet.

Shaped by the hunt and the bounties, Zac looks like a panther to whoever has good eyes to see it. He has a rather discrete demeanor, constantly gauging everything around him, as would a man who is as much of a hunted prey as a hunter.

Temperament : Zac speaks very little of himself, focused on what is happening around him. Some psychiatrists could say he is some high-end paranoid with sociopathic tendancies. In reality, Zac enjoys his life as a hired gun, leaping from bounty to bounty, and the thrill that it procures : it makes him feel alive. In a conversation, Zac may appear completely lost and gazing around : even if it looks like he is not listening, he is, and simply shifted his focus from the one who speaks to his surroundings. Zac is a rather strange person to be around, as he can make the most gregarious uneased by his demeanor. Going deeper, Zac does what looks like mistakes, stumbling on something, etc, all the time. He looks clumsy when acting, and many would laugh at him if they did not fear cold lead in the chest afterwards.

Known Powers : None at the moment. (I will keep this part updated when it needs to.)

History : Born near Paris, in the suburbs, Zac had a rather agitated childhood. Fourth son of a poor family, he was no brilliant pupil at the lowly school he went to, but he showed unexhausting perseverance, and a taste for challenge and self-improvement. He gets excellent results for his bachelor degree, and, targetted by headhunters, earns a scholarship at the EPITECH school, computer and information science. After five years, shortly after receving his degree, he is left for dead in an incident involving his family and local gangs, marking his face with a scar. Saved by one of the gangs’ members from bleeding to death, he begins working as a technician for the said gang, and is trained by one of its extremists cells in the use of hand to hand combat and weapons. After half a dozen years spent in and out of France, Zac has become a dangerous man, and considers himself as a mercenary, renting his sharp mind and body to the best offers.

 

Special Knowledge : Everybody considers that Zacharie’s last name is Waters, but it is actually Durand. In fact, Zac did his best to erase himself from any database and lives like a ghost belonging to no one. He forged himself a new identity, and this identity wore on him. One could say Zacharie Durand died with his parents when the gangs fought that night.

In the mafia, he is known as the Slug-Cat. First, Zac can take a long time to deliver a complete contract, and that is because he is over-precaucious, and obstinated. Second, the few people who have seen Zac in action report he fights with the ferocity of an actual tiger. The tattoos on his face strengthen this impression. The jokes went on, and his martial art instructor began calling him « Pussy » to mock him while they sparred. The names slug and cat stayed for a while and married each other.

Finally, Zac is a real musical, and learnt how to play the guitar on his own. He is not very good with it, but enough of a good shot.

Spoiler

Aspirations
Short: Finishing the contract he is on.

Long: (To be determined)

Intellect ●●●[] Might ●●●●[] Presence ●●[]
Cunning ●●[] Dexterity ●●●[] Manipulation []
Resolve ●●●[] Stamina ●●●●[] Composure ●●●[]
           
Aim (Assault Rifles, Pistols) ●●●● Enigmas Persuasion  -
Athletics (Combat Field Training) ●●● Humanities - Pilot -
Close Combat (Self-defense Specialist) ●●● Integrity (Interrogation) ●●● Science -
Command - Larceny Survival ●●
Culture - Medicine - Technology (Hacker/Slicer) ●●●●
Empathy -        
           
Skill Tricks          
Hidden Arsenal Deadly Strike   Physical Actor    
Shoot To Injure Tough Nut Engineer's Eye      
It's All In The Reflexes   Overwatch      

 

Edges

         
Adrenaline Spike ●● Hardy ● Small Unit Tactics ●● Skilled Liar ●● Enhanced Attunement [Psi] ●  
Always Prepared ● Tough Cookie ●● Fast Draw ● Cool Under Fire ●●    
Danger Sense ● Direction Sense ● Covert ●●● Precise Martial Arts (Brawling) ●●●    

 

         
Aptitudes Modes Inherent Ability Dots P/F/N/I Disfunction? (+ or -)
Biokinesis Adaptation     I  
  Psychomorphing        
  Transmography        
           
Clairsentience Psychometry  The Sight ●● P  
That Creepy Feeling Psycholocation  Extended Attunement ●●●    
  Psychocognition  One With The Force ●●    
           
Electrokinesis Electronmanipulation     N  
  Photokinesis        
  Technokinesis        
           
Psychokinesis Thermokinesis     N  
  Telekinesis        
  Perikinesis        
           
Quantakinetics Energetics Gimme ●● F  
  Fundamentals Psi Cloak    
  Transmutation Trademark    
           
Telepathy Rapport     N  
  Mindshare        
  Psychbending        
           
Teleportation (Favored) Translocation  Home Base ●● F  
  Transmassion        
  Transportal        
           
Viatkinesis (Inferior) Iatrosis     I  
  Augendis        
  Algesis        
           
           
Defense Health Tier Psi Tolerance  
1 Bruised 2 ●●●●● 9  
  Injured x2        
  Maimed        
           


Paths
Street Rat ●●

Covert Mercenary●●●

Spoiler
XP LOG: 50 10/07/19   +50   High Psion
47 "   -3   +1 Specialty to Aim
41 "   -6   +2 Skill Tricks (Aim, Technology)
27 "   -14   +7 dots in Path Edges
3 "   -24   +3 dots in Quantakinetics

 

 

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