Michael Peters Posted September 17, 2016 Share Posted September 17, 2016 Hello RPers! Its been a long long time since I've darkened this forums doors, but when I ran into an issue regarding an Aberrant game, I knew exactly where I wanted to turn. I have been running a table-top game for five players for almost three years now and the player characters have gotten powerful. All of them are Q6+ with a pair of Q8s that are causing the trouble. How the hell do I make meaningful physical challenges for these characters? One of them has the extra of mastery on his Armor and Elemental Mastery powers which, when combined with his mega-statistics, pushes his soak over 100! If I make an enemy that can actually hit that level of damage, it becomes a bad balancing act, where I need to do enough damage to be threatening, but not enough to vaporize the character (and the surrounding city) instantly. Said enemy would also be able to flatten the other PCs or most rank and file NPCs. A further thought is that I can only pull these mystery super-attackers out once or twice or it becomes fairly unrealistic that no-one else has heard of these guys, and their popping out of the woodwork with continent-slashing attacks. I have been pushing non-combat encounters, but there needs to be some change eventually. Another worry is that the physical ninja type character is rapidly being left behind in damage by all the blaster characters. Mega-strength and claws seem to only go so far against the Elemental Mastery/Quantum bolt hurlers and I am worried they will begin to feel somewhat under gunned. Any suggestions on how I can rectify this? Any advice or suggestions would be appreciated! Link to comment Share on other sites More sharing options...
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