Ravenhurst ST Posted January 6, 2015 Share Posted January 6, 2015 post any rolls you need to make for defense and such here that aren't a part of your normal posts. also you this thread to discuss combat options and what not. Link to comment Share on other sites More sharing options...
Ravenhurst ST Posted January 6, 2015 Author Share Posted January 6, 2015 It isnt clear in the story thread but the strange energy vortex at the broken glasses can only be seen by Lexi and she is also the only one who can hear the voice. the strange energy discharge through the fusalge from hutches attack of the beared man was visible to all of you but not the normal passengers Link to comment Share on other sites More sharing options...
z011 Posted January 6, 2015 Share Posted January 6, 2015 Malachite *rolls* 1d20: 5: 5 Do'h! She's down 2 Intellect points for the Effort I used, and she fails the roll. Running Pool Totals - Might: 10 Speed:10 Intellect: 15 Link to comment Share on other sites More sharing options...
Curtis Shane Posted January 6, 2015 Share Posted January 6, 2015 Lv 2 Intellect Defense: Jeremy *rolls* 1d20: 11: 11 Link to comment Share on other sites More sharing options...
Ravenhurst ST Posted January 7, 2015 Author Share Posted January 7, 2015 hit a snag im missing a little info will be later getting end of round posted, sorry bout that Link to comment Share on other sites More sharing options...
Curtis Shane Posted January 8, 2015 Share Posted January 8, 2015 Using Exception upon the bearded man with glasses still on. Target 12: Jeremy *rolls* 1d20: 1: 1 Running Totals: Might - 8/8 Speed - 10/10 Intellect - 18/18 Link to comment Share on other sites More sharing options...
Ravenhurst ST Posted January 15, 2015 Author Share Posted January 15, 2015 lets kick of turn three. same initiative. Max need you to go first cause well you have to save the plane Mala lexi takes damage from last turn as if she is the seekers so make sure to apply her armor. but at the beginning of turn three you are lexi again and pointing your gun not your bow at the remaining cultist. the blast of strange energy which accompanied the final destruction of glasses #1 was readily observed by all quickened persons but seems to have had no effect other than changing Lexi back to lexi, and makes the cultist sort of stumble a tiny bit. if you have any questions ask here otherwise lets post! Link to comment Share on other sites More sharing options...
Ravenhurst ST Posted February 20, 2015 Author Share Posted February 20, 2015 This is a rough map of teh motel so every one knows where everyone is there are also cars in teh parking area mainly in front of the rooms hope this helps should ahve made this earlier sorry if i confused anyone Link to comment Share on other sites More sharing options...
Rorx Posted February 21, 2015 Share Posted February 21, 2015 Effort and trained i initiative actions Rorx *rolls* 1d20: 3: 3 Why can't I get a decent roll in this game? I doubt I'll get to do anything before succumbing? Link to comment Share on other sites More sharing options...
Nina Posted February 21, 2015 Share Posted February 21, 2015 rorx, did you make a level 3 might defense roll for scott? your only going paralyzed if you fail that. Link to comment Share on other sites More sharing options...
Nina Posted February 25, 2015 Share Posted February 25, 2015 It is now the first full action round.... heros have the intiative Scott - your opponents are tangled up so you can basicly shot them for free then do what ever else you were intending. Juno - The Captain is in in the air and intends to slice you up when he lands. you will need to make a speed defense lvl 5 to dodge but sh ealso gets to make an attack before he lands Curtis - you have two in front of you and three off to your right you have good cover and any defense roll you will need to make is at lvl due to the nature of their weapons...until they get to you that is Link to comment Share on other sites More sharing options...
Ravenhurst ST Posted February 28, 2015 Author Share Posted February 28, 2015 i will post tomorrw or tonight and we will commence round two tomorrow right now im goingto get some pancakes lol Link to comment Share on other sites More sharing options...
Curtis Shane Posted February 28, 2015 Share Posted February 28, 2015 Perception - Scott: Jeremy *rolls* 1d20: 13: 13 Perception - Other: Jeremy *rolls* 1d20: 9: 9 Both pass. Link to comment Share on other sites More sharing options...
Rorx Posted March 1, 2015 Share Posted March 1, 2015 Going to play it safe as can't bring the Difficulty of the multi shot down enough to be worth the risk. Stick to just shooting one of the three and keeping behind the corner of the wall or a car as much as possible. 1 shot at Level 2 = TN 6 Rorx *rolls* 1d20: 12: 12 Hit. Now hope they miss him Link to comment Share on other sites More sharing options...
Ravenhurst ST Posted March 11, 2015 Author Share Posted March 11, 2015 will be making a post for Ian and lexi tomorrow as well as a post wrapping the motel combat stay tuned Link to comment Share on other sites More sharing options...
Ravenhurst ST Posted March 24, 2015 Author Share Posted March 24, 2015 You will need to roll initiative. but you have time to make a RP post as long as any actions you take or conversation last less than a minute. Link to comment Share on other sites More sharing options...
Firanis 'Fi' Flux Posted March 24, 2015 Share Posted March 24, 2015 [Asarasa] 8:53 pm: Firanis Initiative Roll Asarasa *rolls* 1d20: 13: 13 Link to comment Share on other sites More sharing options...
Ravenhurst ST Posted March 24, 2015 Author Share Posted March 24, 2015 to clarify the initiative rolls are for my use the following combat can be assumed free form I don't really care about mechanics here as long as your actions are possible with in the frame i set forth go for it make it as crazy and wild and bloody as you want feed off each others post. I'll interject when i feel it appropriate. and when the moment is right I'll interceded . this is your moment to wow me and your fellow players Link to comment Share on other sites More sharing options...
Dawn OOC Posted March 24, 2015 Share Posted March 24, 2015 Initiative roll for Ian: Carver *rolls* 1d20: 6: 6 Link to comment Share on other sites More sharing options...
Rorx Posted March 24, 2015 Share Posted March 24, 2015 Rorx *rolls* 1d20: 15: 15 Link to comment Share on other sites More sharing options...
z011 Posted March 24, 2015 Share Posted March 24, 2015 Malachite *rolls* 1d20: 17: 17 Link to comment Share on other sites More sharing options...
SalmonMax Posted March 24, 2015 Share Posted March 24, 2015 Init! [salmonMax] 9:33 pm: Hello all [salmonMax] 9:33 pm: Init roll for Mwah. SalmonMax *rolls* 1d20: 1: 1 [salmonMax] 9:33 pm: ...lol Link to comment Share on other sites More sharing options...
Curtis Shane Posted March 24, 2015 Share Posted March 24, 2015 Jeremy *rolls* 1d20: 11: 11 Link to comment Share on other sites More sharing options...
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