Sandman XI Posted February 27, 2014 Share Posted February 27, 2014 Stemming from the former thread, we're going to start an actual recruitment drive in full. I meant the old thread as a recruitment thread, but apparently people didn't think it was so now this is explicitly a recruitment thread. Setting details here.Reiterating character creation details40 point buy Calculator here Use the D&D one, of course Level 2900GP Books I Will Be Using Cores Player's HandbookPlayer's Handbook IIDungeon Master's GuideDungeon Master's Guide IIMonster ManualMonster Manual IIIMonster Manual IVMonster Manual V Completes Complete AdventurerComplete ArcaneComplete ChampionComplete DivineComplete MageComplete PsionicComplete ScoundrelComplete Warrior Races ofs Races of DestinyRaces of EberronRaces of the DragonRaces of StoneRaces of the Wild Alternate Systems Expanded Psionics HandbookMagic of IncarnumTome of Battle: Book of Nine SwordsTome of MagicUnearth ArcanaWeapons of Legacy Places CityscapeDungeonscapeFrostburnSandstormStormwrackPlanar Handbook Monsters Draconomicon: The Book of DragonsDragon MagicDrow of the UnderdarkElder EvilsExemplars of EvilFiendish Codex I: Hordes of the AbyssFiendish Codex II: Tyrants of the Nine HellsLibris Mortis: The Book of UndeadLords of Madness Compendiums Magic Item Compendium (I technically don't have this book It's the one that got away from me http://www.rpgpost.com/uploads/emoticons/default_sad.png' alt=':('>)Rules CompendiumSpell Compendium "Those that dont fit in any other category Book of Exalted DeedsMiniatures HandbookHeroes of BattleHeroes of Horror Any questions? Link to comment Share on other sites More sharing options...
Stargaizer Posted February 27, 2014 Share Posted February 27, 2014 Warforged Psychic Warrior. Made in Homeland then wandered down south, open to character ties with other characters from down that way. ,, I have my character made, just working on the background, seeing if anyone wants to have ties. Haven't submitted yet, but I'm good to go whenever. ,, Question: What's the GM account that we need to submit to once we do, Kaoru or Sandman XI? Link to comment Share on other sites More sharing options...
Atticus Kontos Posted February 27, 2014 Share Posted February 27, 2014 Atticus Kontos, Human Swordsage/Monk. Sold into slavery as a child and raised as a gladiator. He is cagey about how he gained his freedom.I am still hammering out the mechanics and background of the character but I am also open to PC ties.Oh, this is Jordan by the way Link to comment Share on other sites More sharing options...
Sandman XI Posted February 27, 2014 Author Share Posted February 27, 2014 Question: What's the GM account that we need to submit to once we do, Kaoru or Sandman XI?You'll need to submit them to me. I was on the wrong name when I posted last night. Link to comment Share on other sites More sharing options...
Hyoseph Posted February 27, 2014 Share Posted February 27, 2014 Ok folks, quick question. One of the ideas that I have is a "minionmancer", being a psion focused on telepathy and eventually prestige classing into one that increases the mindbending (charm, dominate, etc) capabilities of the character. ,, I am aware that in some cases characters (and in other cases players) are disturbed by the implications of psychic subversion so I'm just testing the waters here. Would anyone have a problem with such a character? Link to comment Share on other sites More sharing options...
Matt Posted February 27, 2014 Share Posted February 27, 2014 I changed the first post to the correct account. Link to comment Share on other sites More sharing options...
Stargaizer Posted February 27, 2014 Share Posted February 27, 2014 For me, so long as you don't use it on the PC's, I'd be pretty much fine with that. Depending on how you use it (everybody you meet, vs. just the people we fight) IC that is. Link to comment Share on other sites More sharing options...
Atticus Kontos Posted February 27, 2014 Share Posted February 27, 2014 As a player I have no Major issue with psychic subversion. it's not really any different from magical subversion such as charm person/charm monster. it also depend on how slavery in general is viewed in the game world.Historically speaking slavery in one shape or another was pretty prevalent. The Romans, the Greeks the Egyptians, The Scandinavians all had some form of slavery. So if slavery and the social subjugation of people exists then enforcing it magically and psionically is only par for the course. from an IC standpoint I think it largely falls to the individual characters how they feel about it. A society that condones slavery probably wouldn't be all that concerned how one controls his property (depending on that societies rules for the treatment of slaves. but if slavery or the concept of slavery is repugnant in Homeland societies then magically/psionically controlling people would probably be seen as a horrible invasion.Of course if you want to really get into it, different city-states may have different views and law about slavery... Am I overthinking this? Link to comment Share on other sites More sharing options...
Hyoseph Posted February 27, 2014 Share Posted February 27, 2014 That's another question. ,, Are we dealing with "realistic" ancient societies, where slaves was just one of those things people had if they were wealthy or are we dealing with the "Modern" Fantasy world where Democracy and Freedom and the like are practiced by the "Good Guys" and "Dictatorship" and "Slavery" are practiced by the "Bad Guys"? Link to comment Share on other sites More sharing options...
Sandman XI Posted February 27, 2014 Author Share Posted February 27, 2014 I changed the first post to the correct account.Thank you ,,That's another question.,,Are we dealing with "realistic" ancient societies, where slaves was just one of those things people had if they were wealthy or are we dealing with the "Modern" Fantasy world where Democracy and Freedom and the like are practiced by the "Good Guys" and "Dictatorship" and "Slavery" are practiced by the "Bad Guys"?The former, though not really realistic, more like 'fantastic' with all these gods walking around a magic flying everywhere That said, don't be a horrible person. I know ancient heroes tended to be total assholes sometimes, but they were the heroes for a reason. they were better than the 'bad guys'. So play up your ancient societies nontaboos if you wish, but remember you are a player in a modern world Link to comment Share on other sites More sharing options...
The Story Guide Posted February 27, 2014 Share Posted February 27, 2014 Factotem, human, currently debating between male or female PC....Any votes one way or another? Either way, the character will have mixed Homeland/Southern (Egyptian) upbringing. ,, I'm totally fine with the Psionic minionmancer so long as you're not a dick to the PCs (or more specifically, aren't so without hashing it out with the player of a targeted PC beforehand). Link to comment Share on other sites More sharing options...
Sandman XI Posted February 28, 2014 Author Share Posted February 28, 2014 Updated the book list. it was miscopied from the other thread. Link to comment Share on other sites More sharing options...
darksol-aeternium Posted March 3, 2014 Share Posted March 3, 2014 Been a while since I've played anything 3.5, but the books are still on my shelf! I'll tell you now that given the resources you listed my idea is a Shadowcaster/Wizard on the way to the Noctumancer prestige class from Tome of Magic. This concept specializes in unraveling/redirecting enemy spells more or less, but like Red Mage (or Mystic Theurge, they were fooling no one) it won't take off till level 7 or 8. ,, ,, I'd like to be a Shade, but they have a level adjustment of +4, and 3.5 doesn't have specific rules for one of those Fetchling creatures they have in pathfinder. I could probably just cobble it together by applying the Dark Creature template to Human if that's ok, it certainly wouldn't be any more powerful than a typical tiefling or aasimar (seeing as how they both have level adjust +1). Of course this all assumes that your setting has a Plane of Shadow for me to be from... Link to comment Share on other sites More sharing options...
Stargaizer Posted March 4, 2014 Share Posted March 4, 2014 I think from the other thread that a dark human would be a Blessed of Hades... Link to comment Share on other sites More sharing options...
darksol-aeternium Posted March 4, 2014 Share Posted March 4, 2014 Hm, good point. Since Hades runs the darkness connection then it makes sense that getting slapped with that template is probably his doing. ... ,, Actually, I think I'll bow out of this one. I can already see this creating an association problem with Scion for me, since the first thing I thought was that Hades isn't really a darkness god, Erebus and Nyx are. Link to comment Share on other sites More sharing options...
Stargaizer Posted March 4, 2014 Share Posted March 4, 2014 The last thing I wanted to do was discourage someone from playing. I'm sure you and Sand can work something out... maybe you're a non-Homeland native (thus dark is some god other than Hades)? Link to comment Share on other sites More sharing options...
The Story Guide Posted March 4, 2014 Share Posted March 4, 2014 Also, Tartarus would make a wonderful "shadow/death" plane, imo. Link to comment Share on other sites More sharing options...
darksol-aeternium Posted March 4, 2014 Share Posted March 4, 2014 Also, Tartarus would make a wonderful "shadow/death" plane, imo. ,, True enough, though we'd have to ascribe to Tarterus the usual properties of the transitive plane of Shadow in order for Shadow Magic as presented in the Tome of Magic to work. Tarterus is used interchangeably to describe the prison of the titans as well as Erebus's Realm anyway. ,, ,, The last thing I wanted to do was discourage someone from playing. I'm sure you and Sand can work something out... maybe you're a non-Homeland native (thus dark is some god other than Hades)? ,, ,, From the look of the setting notes we're using the mythological world as opposed to the usual fantastical world, so Erebus and/or Nyx could probably be what generated Shadow Magic in the first place. Frankly, they are never depicted as evil or rapacious in ANY myths I've read (being Primordials as opposed to Titans) they just start up the universe and then kick back somewhere. If we were using Forgotten Realms the concept of Shadow Magic would be added by Shar (a being that essentially combines the roles of Nyx & Erebus) so the idea has precedent. ,, Alright I'm interested again...I just send a charsheet to SandmanXI right? Link to comment Share on other sites More sharing options...
Atticus Kontos Posted March 5, 2014 Share Posted March 5, 2014 Okay here is an interesting question. The players guide says that wizards get all 0 level spells in their spellbooks at first level. Does that include 0 level spells in supplemental material like the Spell Companion or just the Player's guide? I can see it going either way but figured I'd ask. Link to comment Share on other sites More sharing options...
darksol-aeternium Posted March 5, 2014 Share Posted March 5, 2014 I've heard it played that supplemental cantrips aren't automatic, but then, there aren't that many of em anyway. Link to comment Share on other sites More sharing options...
Dakkhad Posted March 5, 2014 Share Posted March 5, 2014 My character as it exists so far (bear in mind, this is a work in progress) ((This is Hyoseph, btw)) Name: Dakkhad Race: Kalashtar (Favored of Morpheus)Class: Psion(Telepath) 2 Sheet / Math 40 Point Buy STR 8 (-1) DEX 10 (+0) CON 14 (+2) INT 18 (+4) WIS 14 (+2) CHA 16 (+3) =========================== Fort: +2 Refl: +0 Will: +5 =========================== HP: 11.5 (4+2, +2.5+2) Skills: 30 Class Skills: Concentration, Craft, Knowledge, Profession, Psicraft, Bluff, Diplomacy, Gather Information, Sense Motive Concentration: 5 (+2 Con) = 7 Bluff: 5(+3 Cha) = 8 Diplomacy 5(+3 Cha, +2 Bluff, +2 Sense Motive, +2 Knowledge) = 14 Gather Information 5(+3 Cha) = 8 Sense Motive 5 (+3 Cha) = 8 Knowledge (N&R) 5 (+4 Int) = 9 ======================== Feats: Overchannel, Psicrystal Affinity(Psion), Talented(Flaw), Inquisitor(Flaw) Flaws: Nonviolent, Vulnerable (-2 to Melee Attacks, -1 to AC) ======================== Power Point Reserve: 6(Psion) + 4(Int) + 2(Racial) = 12 Link to comment Share on other sites More sharing options...
Sandman XI Posted March 6, 2014 Author Share Posted March 6, 2014 Please forgive me for my absence. Once this pneumonia gets cleared up, I'll be checking everything out. Link to comment Share on other sites More sharing options...
Craig ST Posted March 6, 2014 Share Posted March 6, 2014 Coolio Sand. Feel Better! Link to comment Share on other sites More sharing options...
Atticus Kontos Posted March 7, 2014 Share Posted March 7, 2014 Okay I can't find a good picture for Atticus yet but mechanically he is done. His story is changed, but I'm still working on it. I'm also decided to go full Incarnate. No multiclassing. Here are his stats. let me know if I missed something?Atticus KontosAzurin Incarnate 2Lawful NeutralStrength: 14 (+2)Dexterity: 14 (+2)Constitution: 16 (+3)Intelligence: 14 (+2)Wisdom: 16 (+3)Charisma: 10 (0)Hit Points: 20BAB: +1 (+3 Melee, +3 Ranged)Armor Class: 18 (17 without Shield, 16/15 Flatfooted, 12 Touch)Initiative: +2Fortitude Save: +6Reflex Save: +2 (+3 with Cerulean Reflexes)Will Save: +6SKILLSConcentration: 4+3=7Craft: 0Knowledge-Arcana: 5+3=8Knowledge-Religion: 3+3=6Knowledge-The Planes: 5+3=8Profession: 0Spellcraft: 3+3=6CLASS ABILITIESWeapon Proficiencies: Simple WeaponsArmor Proficiencies: Light, Medium, Shields (Not Tower)Essentia: 5Meldshaping: 3 soulmelds/Day. DC to save against Soulmeld effect is 10 +Wis Bonus +Invested Essentia. No more than 6 soulmelds can be shaped at one time.Chakra Binds: 1Chakras Available: CrownAura of Law: Radiate and Aura of Law equal to his level as a Cleric. All Soulmelds register as Law.Detect Chaos: At will he can attempt to detect the presence of Chaos as the Detect Evil spell.FEATSCerulean ReflexesCobalt CriticalGEARMasterwork Breastplate (5 AC, 3 Max Dex Bonus, Armor Check Penalty -3, Speed 20, 30 lbs) 350 gpMasterwork Light Steel Shield (1 AC, 6 lb) 159 gpDagger (1D4 Damamge, x2 Crit [19-20], 10 Range, 1lb) 2 gpShortspear (1D6 Damage, x2 Crit Damage, 20 Range, 3 lb) 1gpBackpackBedrollFlint and SteelGrappling HookHooded Lantern5 1-pint Flasks of Oil50 of Hemp RopePound of SoapTentWaterskin2 belt pouchesHammerWhetstone2 Tanglefoot Bags2 Thunderstones2 Alchemist Fires2 Potions of Cure Light Wounds60 Gold, 13 Silver, 8 Copper Link to comment Share on other sites More sharing options...
darksol-aeternium Posted March 7, 2014 Share Posted March 7, 2014 I've finished my character stats as well assuming Sandman has no objections. Background is pending his input, I don;t wanna step all over his setting material. This one shall be known as Verhadis the black. As soon as I figure out how you all put full pics into posts I'll draw him. ,, [spoilertag: sheet] Dark-Template Human Shadowcaster 1, Wizard 1 (Neutral) STR: 10 DEX: 12 CON: 12 INT: 18 WIS: 14 CHA: 15 BAB: +0 (equipped with Spear, 1d6 damage) Fort: +3; Ref +1; Will +6 HP: 10 Skills: Concentration +6; Craft: Alchemy +6; Hide +5(13); Know: Arcana +9, Planes +9, Religion +5; Move Silently+5(11); Spellcraft +9; Spot +5 Feats: Shadow Cast (Tome of Magic) Nocturnal Caster-evocation (ToM) Scribe Scroll Current equips: Belt pouch (contains: 10 platinum, 29 silver) Spell component pouch Backpack: Spellbook, Bedroll, Healer’s kit, Waterskin, Potion Belt (actual item is in Forgotten realms corebook, otherwise another belt pouch): Acid, Alchemist Firex2, Antitoxin, Thunderstone Scroll Case: Silent Image x2, Benign Transposition, Voice of Shadow x3 ,, ,, ,, ,, ,, Spell Lists Wizard Spells: Additonal 1st level spells purchased with starting cash. SC=Spell Compendium, CM= Complete Mage All cantrips 1st level; Benign Transposition (SC), Mage Armor, Nightshield (SC), Silent Image, ray of Flame (SC), Sleep, Magic Missile, Comprehend Languages, Hail of Stone (SC), Sonic Blast (SC), Ice Dagger (SC), Shocking Grasp, Ebon Eyes (SC), Ray /Clumsiness (SC), Death’s Call (CM), Ray /Enfeeblement, Protection from /-, Featherfall, Identify, Expeditious Retreat, Animate Rope ,, Shadowcaster Mysteries: (All found in Tome of Magic) Fundamentals: Caul of Shadow, Shadow Hood, Mystic Reflections Apprentice: Voice of Shadow [/spoilertag] Link to comment Share on other sites More sharing options...
Stargaizer Posted March 7, 2014 Share Posted March 7, 2014 Here is: ,, Shale! ,, Shale Genderless Warforged Psi_Warrior 2 True Neutral Strength 14 (+2) Dexterity 14 (+2) Constitution 14 (+2) Intelligence 12 (+1) Wisdom 16 (+3) Charisma 10 (+0) ,, Size: Medium Height: 6' 6" Weight: 440 lb Skin: Silvery Eyes: Rubies Hair: None ,, Total Hit Points: 16 Speed: 20 feet [armor] ,, Armor Class: 19 = 10 +8 [Adamantine Body] +1 [dexterity in armor] Touch AC: 11 Flat-footed: 18 DR 2/Adamantine ,, Initiative modifier: +2 = +2 [dexterity] ,, Fortitude save: +5 = 3 [base] +2 [constitution] Reflex save: +2 = 0 [base] +2 [dexterity] Will save: +3 = 0 [base] +3 [wisdom] ,, Attack (handheld): +3 = 1 [base] +2 [strength] Attack (unarmed): +3 = 1 [base] +2 [strength] Attack (missile): +3 = 1 [base] +2 [dexterity] Grapple check: +3 = 1 [base] +2 [strength] ,, Light load:58 lb. or less Medium load:59-116 lb. Heavy load:117-175 lb. Lift over head:175 lb. Lift off ground:350 lb. Push or drag:875 lb. ,, Languages: Common/Home Tongue, South Tongue ,, Masterwork Longsword [+4 attack, 1d8+2, crit 19-20/x2 4 lb, one-handed, slashing] War Hammer [+3 attack, 1d8+2, crit x3., 5 lb., one-handed, bludgeoning] Slam [+3 attack, 1d4+2, crit x2, 12 lb., primary natural, bludgeoning] Longbow [+3 attack, 1d8, crit x3, range incr. 100 ft., 3 lb, piercing] Morningstar [+3 attack, 1d8+2, crit x2., 6 lb., one-handed, bludgeoning/piercing] ,, Adamantine Body [heavy; +8 AC; max dex +1; check penalty -5] ,, Feats: Psicrystal Affinity (Artiste) Psionic Weapon [psionic] Adamantine Body ,, Traits: Appraise Int 1 = +1 Balance Dex* -3 = +2 -5cp Bluff Cha 0 = +0 Climb Str* -3 = +2 -5cp Concentration Con 7 = +2 +5 Craft Blacksmithing Int 6 = +1 +2 +3 [psi crystal] Diplomacy Cha 0 = +0 Disguise Cha 0 = +0 Escape Artist Dex* -3 = +2 -5cp Forgery Int 1 = +1 Gather Information Cha 0 = +0 Heal Wis 3 = +3 Hide Dex* -3 = +2 -5cp Intimidate Cha 0 = +0 Jump Str* -3 = +2 -5 [speed 20] Listen Wis 3 = +3 Move Silently Dex* -3 = +2 -5 cp Profession Wis 0 = +0 Ride Dex 3 = +2 +1 Search Int 2 = +1 +1 Sense Motive Wis 3 = +3 Spot Wis 3 = +3 Survival Wis 3 = +3 Swim Str** -2 = +2 +1 -5 cp Tumble Dex* -1 = +2 +2 -5 cp Use Rope Dex 2 = +2 Autohypnosis Wis 7 = +3 +2 +2 [concentration] Knowledge (psionics) Int 2 = +1 +1 * = check penalty for wearing armor ,, Warforged: • +2 constitution, -2 wisdom, -2 charisma (already included) • Composite plating makes armor unusable, 5% arcane spell failure • Cannot heal damage naturally • Does not eat, sleep, breathe • 25% chance to avoid criticals and sneaks • -1 to -9 hp, inert but not progressing to death • Immune to poison, sleep, energy drain, disease, nausea, paralysis, fatigue, exhaustion • Slam for 1d4 bludgeoning ,, Psi_Warrior: • Force Screen, 1PP, +4 Shield bonus to AC (+1/+4PP's), 1min/lvl, Std act • Elfsight, 1PP, Lowlight vision/+2spot&search/notice secret doors, 1hr/lvl, Std act ,, ,, Class HP rolled Level 1: Psi_Warrior 8 Level 2: Psi_Warrior 5 4 Power Points/Day: 1 [psi warrior] 3 [wisdom bonus] ,, Equipment: Arrows x20 Masterwork Longsword Warhammer Longbow Morningstar Masterwork Blacksmithing Tools Cold Weather Outfit Everburning Torch 50' Silk Rope Backpack Ink Inkpen Parchment x9 Map Case Potion (Repair Light Damage) x4 Small Tent Waterskin Power Stone (Adrenaline Boost/Catfall)x2 Belt Pouch ,, Link to comment Share on other sites More sharing options...
Atticus Kontos Posted March 7, 2014 Share Posted March 7, 2014 Hey Star, you have only spent 34 or your 40 build point allowance on Shale's stats Link to comment Share on other sites More sharing options...
Stargaizer Posted March 7, 2014 Share Posted March 7, 2014 Nope. I got all 40. Wis & Cha both get a -2, and Con at +2. ,, I guess that depends on whether you put the -2 on the front or the back though... all the generators I've seen put it at the back end, so that Wis 16 actually got bought up to Wis 18 and then brought down. Link to comment Share on other sites More sharing options...
Craig ST Posted March 7, 2014 Share Posted March 7, 2014 Oh yeah! you aren't human :red: sorry, my bad! Link to comment Share on other sites More sharing options...
Omorphi Posted March 7, 2014 Share Posted March 7, 2014 OmorphiChangeling Druid 2True NeutralStr 10 (+0)Dex 14 (+2)Con 14 (+2)Int 14 (+2)Wis 14 (+2)Cha 18 (+4)Fort 5 (3 base, 2 con)Ref 2 (0 base, 2 ref)Will 5 (3 base, 2 wis)+2 saves vs sleep and charmHP 20 ([8+2], [8+2])BAB +1 (+1 melee, +3 range)AC 15 (12 touch, 13 flat-footed)Init +2Diplomacy 5 (+9)Handle Animal 5 (+9)Heal 5 (+7)Knowledge (nature) 5 (+9)Listen 5 (+9)Speak Language 4 (see below)Spellcraft 5 (+7)Spot 5 (+9)Survival 5 (+9)Languages (Common [free], Home Tongue [free], Druidic [free], Sylvan, Elven, Dwarven, Orc, Celestial, North Tongue)AlertnessEnduranceLusty (-2 check/saves that would seduce)Changeling Traits* Shapechanger subtype* Medium Size* Base Land Speed 30 feet* +2 racial bonus on saves against sleep and charm effects* +2 racial bonus on Bluff, Intimidate and Sense Motive* Speak Language is always a skill* Minor Shapechange: full round action disguise self; actual changes, not illusion; +10 to disguise; reverts to natural form when killed.Druid Traits* Spells (see below)* Spontaneous Casting (may cast Summon nature's ally instead of a prepared spell)* Alignment Spells (cannot cast spells of opposite alignment [good/evil, law/chaos])* Bonus Languages (get Druidic for free, may choose Sylvan as a starter language)* Animal Companion (see below)* Nature Sense (+2 to Knowledge [nature] and Survival checks)* Wild Empathy (+6; d20+druid level+Cha mod, influence animals like diplomacy with people, takes 1 minute)* Woodland Stride (can move through natural undergrowth without impairment)SpellsLevel 0, 5 known, 4/day, DC14Detect MagicDetect PoisonLightMendingPurify Food and DrinkLevel 1, 2 known, 2/day, DC15Summon Natures Ally I (free)Cure Light WoundsMagic FangAnimal CompanionGrígora, Medium ViperSize/Type: Medium AnimalHit Die: 2d8 (9hp)Initiative: +3Speed: 20ft (4 squares), climb 20ft, swim 20ftBase Attack/Grapple: +1/+0Attack: Bite +4 melee (1d4-1 plus poison)Full Attack: Bite +4 melee (1d4-1 plus poison)Space/Reach: 5 ft./5 ft.Special Attacks: PoisonSpecial Qualities: ScentSaves: Fort +3, Ref +6, Will +1Abilities: Str 8, Dex 17, Con 11, Int 1, Wis 12, Cha 2Skills: Balance +11, Climb +11, Hide +12, Listen +5, Spot +5, Swim +7Feats: Weapon FinesseMasterwork Studded Leather [175]Wand of Cure Light Wounds (10 charges) [150]Wand of First Level Spell (10 charges) [150]Wand of First Level Spell (10 charges) [150]Wand of First Level Spell (10 charges) [150]Adventurer's Kit [35]* Backpack* Pouch* Bedroll* Flint and steel* Hempen rope (50')* 2 sunrods* 10 days trail rations* waterskin[90gp left over] Link to comment Share on other sites More sharing options...
darksol-aeternium Posted March 20, 2014 Share Posted March 20, 2014 Is Sandman doin alright? A flu or cold that lasts more than 7 days is something to worry about... Link to comment Share on other sites More sharing options...
Stargaizer Posted March 20, 2014 Share Posted March 20, 2014 I heard it was pneumonia in chat the other day. Someone else can probably fill you in more. Link to comment Share on other sites More sharing options...
darksol-aeternium Posted March 22, 2014 Share Posted March 22, 2014 I've...never actually heard of someone really catching that. Isn't that a hospital-level malady? Link to comment Share on other sites More sharing options...
The Story Guide Posted March 22, 2014 Share Posted March 22, 2014 Not necessarily. I've had round-robin pneumonia and bronchitis and wasn't hospitalized. You do generally want to get antibiotics, but after that it's mostly just resting and being miserable at home. Link to comment Share on other sites More sharing options...
darksol-aeternium Posted March 23, 2014 Share Posted March 23, 2014 Well as long as it's not deadly... Link to comment Share on other sites More sharing options...
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