Snackula Posted February 28, 2008 Share Posted February 28, 2008 This is really just for fun, since I don't really plan to ever implement this into a game.Anyway, I've been toying with the idea of Martial Arts, as presented in the Expanded Personal Combat Systems section of the Trinity Player's Guide. The idea that I came up with was that someone with Ability Mastery (Brawl, Martial Arts, and/or Melee) could potentially eschew any other specialties in order to take a 'super style' to reflect some sort of legendary training, a la Batman or Remo Williams. Such a style would require all 3 specialty slots, of course, but would have some sort of corresponding benefits (which I can't be bothered to work out at this time).Might be unbalancing or whatever, but it still makes me grin to think of a Branch 9 operative busting out some Sinanju on a bunch of filthy ninjas. ::ninja I'd be interested to hear feedback on this (obviously), but I'm new here so be nice. ::happy Link to comment Share on other sites More sharing options...
Sprocket Posted February 28, 2008 Share Posted February 28, 2008 You're in luck - the expanded combat rules found in Chapter 2 of EON's upcoming Mega-Physical ebook for Aberrant (The New Flesh) will have just the sort of "super" martial arts you're talking about, plus rules for using them with Adventure! characters of all 3 Inspiration types. Also, rules for "Gun-Fu" in the style of the Shadow will also be covered. Link to comment Share on other sites More sharing options...
Snackula Posted February 28, 2008 Author Share Posted February 28, 2008 Sweeeeeet. Can't wait to check it out. ::ultracool Link to comment Share on other sites More sharing options...
Finbar Posted February 28, 2008 Share Posted February 28, 2008 I've also recommended the Wod book Combat: The Big Book of Kicking Ass. A little more complicated, but it could be useful, especially as it goes into more depth than Trinity does...FR Link to comment Share on other sites More sharing options...
SkyLion Posted February 28, 2008 Share Posted February 28, 2008 I have that book. It always amused me as the antithesis of the "pure" roleplayer", Link to comment Share on other sites More sharing options...
Snackula Posted February 28, 2008 Author Share Posted February 28, 2008 I used to have WoD: Combat, but I found it to be a bit overcomplicated, while still not quite a satisfactory representation of martial arts. A long time ago, though, I created my own system for WoD ass whupping, for use in a MUSH that I had built. That was a good 10-11 years ago, but you can still find the rules here. Still not a perfect system, and the new abilities at the end are a bit questionable, but it did the trick somewhat. I still kind of prefer the Trinity PG version, for both its simplicity and effectiveness, but even that could use some tweaking.Incidentally, Sprocket - If you haven't finished Chapter 2 yet, and see anything you like in my old WoD rule set (doubtful, but possible), feel free to adapt them in any way you see fit. Link to comment Share on other sites More sharing options...
Sprocket Posted February 28, 2008 Share Posted February 28, 2008 Thanks for the offer, but Reighnhell is the guy who's in responsible for 90% of the combat material in Chapter 2 - contacting him would be more fruitful. I'm still busy trying to hammer out quality material for Chapter 3. ::brick Link to comment Share on other sites More sharing options...
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