Jump to content

Search the Community

Showing results for tags 'Trinity Continuum'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • Discussion
    • Role Playing Games (RPG)
    • Trinity Continuum RPG
    • Card, Board & Video Games
    • Movies, TV, Books & Music
    • General Discussion
  • Games Archive
    • Games Archive
  • WEIRDER STUFF's Weirder Stuff
  • Scion: Modern Mythology's Scion: Modern Mythology
  • World of Darkness: The Chosen's World of Darkness: The Chosen
  • Star Wars: Legacies's Star Wars: Legacies
  • Cyberpunk Red (2078) - Welcome To Night City's Topics


  • Trinity Continuum
  • Trinity Universe (Original Game Versions)
    • Trinity
    • Aberrant
    • Adventure
  • Other Games

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start





Website URL







  1. Folks, I have some questions for the Aberrant players here, especially those who have played in high-powered chronicles. You see, one of the topics I'm writing up in Aberrant: Nexus - which is about 60% written at this point - will be guidelines for playing high-powered novas and making such chronicles as fun for everyone as possible. This matter was touched on in the "Power Isn't Everything" gray sidebar on p. 67 of the Aberrant Players Guide, but apparently it did not go anywhere near as far as it should have. I'd like to correct that, & it looks like this ebook will be my last shot at doing so. I also write this after having read the archive for the "Children of Quantum Fire" game held here at RPGPost. From what I can tell - and please do correct me if I'm mistaken - not everyone who played in that game found it as satisfying as it should have been. So there's me second impetus to correct this error. So my questions are as follows: 1- What were the problems with playing high-powered novas - 2ndGen or otherwise - that you encountered? Were they due to the geopolitical situation of Earth in Aberrant regarding powerful novas, or something else? 2- What do you suggest that a Storyteller could do to fix those problems? 3- If not everyone was getting the type and level of role-playing action they desired, what could a Storyteller do - either before the gaming begins or during it - to fix that? If you have any other relevant comments, feel free to add them in also _ I might have missed something important.
  2. Iron Man and his ilk are staples of the super-heroic theme In my opinion, but Aberrant does not support them. So my question is this: How would you go about building Iron Man (or Spider-man's webshooters even) without making them quantum related (i.e. no Nova who has 2 forms for IM and no Quantum devices for webshooters)? I'm thinking of heroes who've created (illegal due to PU) high tech devices to help them hero... sure, straight Novas look down on them, but the populace might just love to see a baseline be able to go toe-to-toe with a Nova (a.la. Iron Man) and having a "power" that can't be stolen by another Nova would be a pretty good advantage in a fight (a.la. Imoblizing with webshooters). I'm just curious how other people have done this... Also, I'm sorry if this is an old, over done topic, I'm a newbie here after all... ::halo OH, just so everyone knows, I only own the Aberrant book... I'll be borrowing PU, Tera and the APG from a friend again soon, but I don't even have them right now (I know that a way of doing gadgets is in the APG, but those require you to be a Nova... no good for the baseline armored dude idea). Thanks in advance! Nerdvana
  3. Hi there. My first post... and such a long one. Excuse any rambling in this post, but I need your help! Well, I'm running this Aberrant-Series on a weekly basis now; the idea is that the PCs are among the first "test run experiments" of Divis Mal's planned N-Day. The series has started mid-1997, when both characters erupted, and is planned to go on until (at least) WW Phase II. Now the story has advanced up until shortly before N-Day. Anyhow, I want the PCs to be among the movers 'n' shakers of this world, en par with Caestus Pax, Antaeus or Sophia Rousseau. In addition, they are supposed to get to know all of the background story --basically the ideological struggle between Mercer and Donighal-- and to get between their factions. Now I'm trying to flesh out Max Mercer and Michael Donighal, since they are going to be very important in this series. Mercer a bit less so, because his influence during the Aberrant-Era is rather indirect. The PCs might get to know him, but he won't be such a problem to present -- he is covered quite well in “Adventure!”. The real problem is Divis Mal... (and I'm pretty sure, I don't tell anything new here!) I really love the idea of this character, but unfortunately he is utterly inapproachable as presented in the books. Almighty, hyper-intelligent, inscrutable, invincible, idealistic, yet myopic to the extreme. He has all the characteristics of a supervillain (à la Magneto), but some books do everything to present him as a well-meaning idealist. Actually, he doesn't make any sense to me. Not because he is supposed to be in a grey area between good and evil, but because he is just a two-dimensional character. “Adventure!” helped a lot in that respect, but it is only a beginning. I want a three-dimensional Divis Mal; someone the PCs can encounter, someone they can relate to – in any way. I want the approachable, “human” Divis Mal, who has dinner with his boyfriend and a friendly couple--Andy Vance and Jake Korelli--as presented in the APG. Unfortunately most of the sources present him as the “godly” Über-Nova who is too insightful to get involved. What I’d like you to to help me with is an iconoclastic approach to the “godly” Divis Mal, a demystification of him. All his godly powers have to be stripped away from him, until only a normal human being remains. And from that human being, from that basis we could reconstruct a believable and likable Divis Mal. Let me make a beginning: Michael Donighal is (despite all claims otherwise) neither almighty nor infallible. At his core he has this annoying combination of egocentrism, little patience, arrogance, aloofness, alienation and resulting loneliness, over-sensitivity to the old hurts from an unrequited love. He could be a bodhisattva of the Nova age, but he rather prefers to be a petty god. At his worst, he reminds me of a whining and rebelling teenager. Then there is the fascist angle, I’d find interesting to explore. As far as my series is concerned, Donighal has had a strictly authoritarian education and was more than sympathetic with the Nazis later on. Due to his taint, Dr Primoris developed into a split personality, a ruthless and emotionless scientist who sided with the Nazis in order to do his experiments on humans. Sort of Mengele on Quantum. Although Donighal lost the Primoris personality after his first Chrysalis, the deep-rooted fascist tendencies remained. These tendencies resurface again in his iconography, when he approves of the personality cult around him, or when he initiates the Night of the Long Knives. Another thing that bothers me is that Divis Mal doesn’t seem to have an adequate number of aberrations: Either he has a means to lose them or he should have at least about a dozen of aberrations. I thought about the possibility that he has Aberration Transfer with the Permanency Extra, but somehow I think this explanation is very cheap. On the other hand, I have tried to give him 18 aberrations and the result is quite gross. He’d be no monster, but he certainly couldn’t have the looks as presented in the books either. How many and what aberrations would you give him? Do you think Divis Mal would use Aberration Transfer, if he had it (regarding Teras)? How have you portrayed Divis Mal? How could he be portrayed at all? How do you approach a character that was so badly designed? I’m really at a loss here… the more I try to approach this character, the more he eludes me.
  4. Stealing from an old post elsewhere on Eon. . . Using those as guidelines, how about coming up with nova philes ratings for your PC ( presuming you hadn't already in a prior thread )? My own first try: Hermes. Strength: 6. An easy one, he had Mega Str 2, with no particular increasing beyond that ( the mega punch doesn't count ). Intellect: 8. Mega Int 5, a wide array of prodigies and enhancements, and pretty much all the academic and scientific skills at 5. Speed: 8. Another easy one, he's a speedster with maxed Mega Dex, maxed Hypermovement, and a boatload of actions. Offense: Either an 8 or a very low 9. Normally his damage was in the 20s, and he didn't have that many ranged attack options. OTOH, his mega punch maneuver would let him hit the high 40s. Defense: 6. His primary defense is "don't get hit", his soak requires buffs to get into the low-mid 20s, and he doesn't have noteworthy levels of most exotic defenses. Versatility: 7. Outside of combat, he is extremely good at science, and reasonably good at stealthy recon. OTOH, his mega attributes had several notable holes in their coverage, especially in terms of mega socials, and he was relatively lacking in backgrounds. So, good for a nova, but not maxed out for his Quantum.
  5. http://theonyxpath.com/now-available-trinity-continuum-and-trinity-continuum-aeon/ The new Trinity Continuum core rulebook and Trinity Continuum: Æon, using Onyx Path's in-house Storypath System, are now available to the public in PDF and print-on-demand. It's also available via the traditional distribution chain, so if you'd like to see it at your local game store, please ask them to order it!
  6. Incorporation Level: 1 Quantum Minimum: 1 Dice Pool: Stamina + Incorporation Range: Self Area: N/A Duration: Special Effect: Character can safely incorporate hardtech devices into his body without surgery. Multiple Actions: Yes Description: With Incorporation, a nova can literally make nearly any hardtech device—weapons, communications devices, sensors, etc.—a part of his own body and use it as such. This includes cybernetic implants and prostheses, but excludes Trinity-era bioapps. The nova's tissues literally rearrange themselves around the device in question, safely integrating it without any need for surgical procedures. The maximum size of items that the nova can incorporate is dependent on an item's Concealability rating (Aberrant core book p. 275) and his power rating - one dot is sufficient for Class P items, two dots for Class J items, three dots for Class T items, four dots for Class N items, and five dots for extra-large items such as vehicles or heavy weapons. Concealability ratings for non-weapon items (if applicable) will be established by the Storyteller. It's important to note that this power's effect is reversed somewhat in the case of incorporated heavy weapons and vehicles, as the nova's body will become an additional component of the device instead of the other way around. In any case, portable incorporated items are still subject to the Encumbrance rules (Aberrant core book p. 233). Die rolls involving incorporated devices use (Quantum + power rating) plus the relevant Ability, instead of the normal "Attribute + Ability" Skill Total. Incorporating a device requires a Stamina + Incorporation roll and spending 1 quantum point, although incorporating Class N or extra-large items will cost 2 or 3 quantum points respectively. The number of successes on the roll indicates the duration of the incorporation. Scoring just one success means that the device will be automatically expelled from the nova's body (Stamina + power rating) turns after being incorporated. Two successes increases the duration to (Stamina + power rating) scenes, three to (Stamina + power rating) days, and four makes the incorporation effectively permanent until the nova wishes to expel the item from his body. Expulsing an incorporated device is treated as an automatic action, and does not require a power roll or spending quantum points. The drawback to this is that small devices that have been incorporated will usually protrude from the nova's body in an obvious and sometimes unsightly manner, which can result in the nova suffering an increased difficulty penalty for interacting with baselines at the Storyteller's discretion. This will not apply to baselines with a cyborg fetish and some science fiction fans, however. Class P or J items can also be completely hidden within the nova's body with 2 or more successes on the power roll, concealing the device from casual observation. The nova may also suffer a difficulty penalty on his Dexterity rolls if the mass of an incorporated item would throw off his balance in the Storyteller's opinion. Extras: Ammo Synthesis (the nova may spend quantum points to generate "ammunition" for an incorporated weapon or device that uses such - bullets for a firearm, electricity for an energy weapon or electronic device, etc. 1 quantum point will suffice for an additional 10 "shots" of the incorporated weapon or device); Biological Amalgam (requires Quantum 4; the nova can incorporate a living creature - including Trinity-era bioapps - into his body by spending 3 quantum points and rolling (Stamina + power rating). The victim may resist by rolling Willpower, with any success negating those of the nova on a 1-to-1 basis. At the Storyteller's discretion, victims that are unconscious, sedated or in shock cannot resist the nova. If four or more successes are gained, the nova can use the creature's body to help heal his own injuries. Once incorporated, a victim cannot physically fight off the nova, as their bodies are now joined on a cellular level. This is a horrific fate for the incorporated creature, as its body will be slowly absorbed by the nova in the process, losing health levels to the nova at a rate of anything from 1 per scene to 1 per day - the exact rate is left to the Storyteller's discretion. If the nova wishes to keep an incorporated victim alive for some reason, a Willpower roll is all that's required to stall the absorption process. Unless the nova is of truly gigantic proportions, he will be limited to incorporating only 1 adult human-sized victim at a time. The nova can also access an incorporated creature's memory through a direct nervelink with a Perception + Incorporation roll, using the mechanics for telepathic mind-reading (Aberrant core book p. 225). Once the victim's memory has been accessed, all information gained becomes a permanent part of the nova's memory and will be retained when the victim dies. Incorporated sapient creatures have the option of making a contested Willpower roll against the nova's Willpower to take command of the nova's body for [victim's permanent Willpower] turns. Trinity-era bioapps will die from exposure to quantum when incorporated, negating any possibility of the nova using their noetic functions, but the nova will still be capable of accessing any data they store. Fortunately, Inspired beings of any type cannot be incorporated by the nova). This is a part of Aberrant RPG: The New Flesh. Aberrant is a role playing game from White Wolf that shares a common universe with the Adventure! RPG and Trinity RPG game lines. Download the sourcebook for Aberrant: The New Flesh.
  7. According to Worldwide Phase 1 there are fewer then ten of such novas in 2009. Now White Wolf publishes the players guide. When would you estimate is the time a "quantum 6+) chronicle would be played ? Or would you reserve them to be just NPCs ? I dont have the players guide yet so bear with me if it already gives the answers ------------------ Semper Servus Ahriman
  8. Aegis (Georges Kapetelis) - Elite employed by Peacekeepers, Inc. Enhanced stamina and intelligence, projection of a force wall. Aggro - Elite employed by DeVries. Defended DeVries' New York offices against an attack by the Teragen Liberation Movement in 2007. Killed Battle-Cry during fight. Alejandra (Alejandra Maria Magdalena Carranza) - Novox recording artist at New River Records. Enhanced vocal projection and control over sonic energy. al-Hadim, Faruq - A nova who accidentally caused thousands of deaths in Iran while defending himself from an assasination attempt shortly after his eruption. Powers center around control of flame. Alinsky, Rachel - Chief Technical Officer and Director of Research and Development for the DeVries Agency and DVNTS. Enhanced perception, intelligence and wits. al-Lat, Khytam Manat al-Uzza - Undercover operative for Proteus who, in 2008, was masquerading as a member of a baraka cult in Morocco. Enhanced intelligence and manipulative abilities, telepathy and mental domination powers. al-Naguib, Magda - Contracted by the Fulani Sovereign State in Africa to defend its borders. al-Shaali, Zayid - Elite employed by Janissaries. Enhanced strength and stamina, manipulation of flame allowing flight, flame projection and creation of a "flaming aura" around himself. Angel of Bones, the (Ed Carmichael) - Chronic overeater who erupted after trying to starve himself. Became an emaciated caricature of thinness, with bone growths erupting from his body. Tried to become the world's most famous elite by executing Raoul Orzaiz and Ragnarockette following the Amp Room riot of May 2015. Possesses superhuman strength, stamina, dexterity and manipulative abilities, as well as enhanced endurance, claws, the ability to immobilize others through domination of their will, and the ability to add excess fat tissue to the bodies of others, often enough to kill them. Angel, Jacques - One of the novas present at the initial meeting of the Aberrants at the Amp Room in June 2008. Animus (Ryan Abbnet) - Member of Greenwar. Erupted during a raid on an animal-testing lab in 2003. Animus is a telepath that can communicate with animals and has the ability to project memories he's absorbed from animals (usually injured or dying ones) into the minds of humans, causing severe trauma. Anningsley, Arthur Francis - British nova. Disenfranchised noble (the Duke of Southminster) who erupted at age eighty and decided to make England back into the power it once was by taking it power through subtle means, using as his tool a gentlemen's club called the Temple of the King. The Temple quickly became a cult, and Anningsley was thwarted by a group of novas. Possesses enhanced mental abilities, and the ability to mentally dominate others, project mental blasts, and protect himself from mental attack, as well as telepathy. Antaeus (Dr. Spencer Balmer) - Brilliant scientist working for Project Utopia. Erupted days after the Galatea explosion, while being held captive by a group of Brazilian loggers who had caught him sabotaging their machinery. Driving force behind Utopia's terraforming efforts. Full abilities have not been revealed, but include enhanced intelligence, control over the earth, plants and animals, transformation into a "geo-carapace", and travel through earth and root systems. Can also control complex ecological systems. One of the five most powerful novas alive. Antenna - Member of the Aberrants. Apocrypha (Marcus Tischendorf) - Priest who worked as a missionary for Opus Dei before his eruption. Viewed novas as demons, and offered his services to Opus Dei as an act of penance for the sin of becoming one. Leads their group of nova operatives. Enhanced dexterity, stamina and perception, can give off light, fly, project "holy flame", teleport and afflict others with a slow disintegration that gradually hollows them out, leaving an empty shell. Apollo Kid, the (Ewen Banks) - Australian nova and one of the original members of Team Tomorrow. Name derived from advanced reasoning capabilities, flight and fire manipulation, as well as "neo-classical fashion sense". Left the team at some point following the death of Hiram "Slag" Goldberg. Apostle, the (Marcel Delormier) - Member of the Teragen "Pantheon", and leader of the Cult of Mal. Has undergone the Chrysalis twice. One of the most charismatic men on the planet, can exude narcotic substances of his own design from his skin. Constantly surrounded by a cloud of these drugs, and hovers several inches off the ground at all times. Apothecary, the (Altaz Zia) - Member of the Teragen "Pantheon", and leader of the Harvesters. Has undergone the Chrysalis once. He can manipulate biological specimens mentally, allowing him to perform surgery and experiments without the use of scalpels or other tools. Can extend this control down to a creature's DNA. Arachne - A cyberkinetic adept at manipulating eufiber. Argent - Proteus nova who captured Gabriel "the Miracle" Melchior in March 2008. Able to create pyrotechnic displays of some kind and open spatial warps. Argyle, John - Founder and CEO of the Argus Agency. Native of Scotland. Enhanced perception and charisma, control of luck, danger sense. Capable of seeing bad or disastrous events that will take place, allowing him to send in agents to assist before anything even happens. Armstrong, Griffin - Canadian nova, one of the original members of Team Tomorrow. Enhanced strength and durability, control over gravity. Artifex (Ardis Longley) - Telekinetic nova engineer. Designed synthetic derivatives of Eufiber. Also designed the Second Narrows Bridge in Tacoma, Washington, which was accidentally destroyed in February of 2008 by Sara "Tenor" Meeks. Asahi (Ryu Okano) - Member of Nippontai. Erupted during a martial-arts competition. Enhanced strength and speed, capable of projecting superheated plasma from his hands and eyes. Asani, Lambert (Lambert Asani Sese Seko Kuko Ngbendu waza Banga) - Erupted in November 1999. Led a revolution in the Congo that resulted in him becoming that country's president in 2001. Still president as of 2011. Enhanced stamina and manipulative abilities. Capable of creating matter out of thin air and absorbing the properties of substances that he touches. Suffers from some kind of horrible taint-induced deformity that has prohibited him from going out in public since mid-2008. Astaroth (Thor Gundolffsson, formerly Letift Morgaanstern) - Leader of a nova-based Satanist cult, the Church of Astaroth. Started out as a misguided juvenile delinquent and cultist who matured into a steroid-addicted gang enforcer. Erupted after taking control of another gang leader's territory and dropping six tabs of acid. In his "normal" nova form, he possesses superhuman strength, stamina and appearance, control over flame and flashes of premonition. In his "soul form", he gains six extra arms, increased resistance to damage, claws, a fiery aura and nearly doubles in size. Atlas - Teenage nova from Ethiopia. Leader of Teen Tomorrow. Enhanced charisma and gravitokinetic abilities. Aureole (Lilia Deriada) - Operative of Opus Dei. A prostitute from Manila who erupted during a rape attempt and fled the law after killing her assailant. Reached a mission, and the nuns there sent her along to Rome and Opus Dei. Enhanced dexterity, wits and appearance. Can fly, create a force field, project multi-target lasers and create blinding flashes of light. Avatar Nine (Darvinder Rao) - Elite involved in a conflict with DeVries novas in 2001 in Nigeria. Left visually incapcitated for a brief period following the battle. Avatar, the (Milo Arboghast) - Nova with a split personality based in New York. As the Reverend Milo Arboghast, he condemns novas as tools of Satan from the pulpit of the Church of Michael Archangel. As the Avatar, he claims that he and his brethren are a sign from God Almighty, the personfication of His divine will. The two personalities are not aware that they share one body, and the two men consider each other enemies. The Avatar has enhanced social abilities, can control the minds of others and manipulate emotions, and is somewhat invulnerable to kinetic damage. Killed in a fire in New York City. Baron, Duke "Core" (Louis Martin Freeman) - As of 2008, XWF World Heavyweight Black Circle Champion. Native of Brooklyn. Got his start shootfighting on the underground circuit in China. Claims to have erupted almost immediately after Galatea explosion. Possesses powerful plasma-generation abilities, which allow him to project plasma bolts, create plasma shields, and channel energy into his body to increase his strength and durability. Barrows, Lucas - Agent of the Directive. Erupted during suicide attempt stemming from depression at the fact that his fellow agents of the Georgia Bureau of Investigation were being accepted into the FBI, while he could not excel enough to do so. Did not discover he was a nova until almost a year later, during the interview and psychological-evaluation process to join the FBI. First nova agent of the Directive. Enhanced intelligence and social abilities, superhuman intuition and luck, and a shield against psychic probes. Baru, Kanjan - A nova from Sri Lanka whose eruption made him the image of Shiva Nataraja, the incarnation of Shiva as Lord of the Dance. Created a cult around himself. Bastion, the Thunderer (Nikolas Faloutsos) - Nova agent of DeVries in Nigeria during the 2001 conflict there. Capable of creating force shields. Battle-Cry (Allen Courtmanche) - Leader of the Teragen Liberation Movement. Killed by Aggro during an attack on DeVries' New York City office in 2007. Left behind a wife, Helene. Belial (Brian Petford) - One of the Domitori of the Church of Astaroth, and the true power behind Astaroth's figurehead. Grew up an effeminate goth, only to become a master of seduction. Met Astaroth before either erupted at the Burning Man Festival; the two remained in touch and reconnected after they both became novas. Possesses superhuman perceptions, wits and manipulative abilities, claws, extensive telepathic abilities and the power to control the weather. Belladonna - Leader of the Darker Nature, an eco-nihilist cult with possible ties to Greenwar. Very powerful. Possibly possesses the ability to affect ecological systems and species on a global scale. Native of New Zealand. Beltaine (Monica Bellemead) - One of the Domitori of the Church of Astaroth. Head of the Black House, the Church's refuge in San Francisco. Heavily into the domination/S&M scene. Possesses superhuman stamina, manipulative abilities and charisma, as well as extensive mental abilities (including precognition and ESP) and the ability to create a shroud of darkness. Benet, Gina - Member of Team Tomorrow Asia/Pacific and suspect in the murder of Jennifer "Slider" Landers in mid-2008. Capable of supersonic flight. Bennett, Mark - Nova member of the Church of Latter-Day Saints. Bernhardt, Dr. James R. - A respected surgeon who erupted during a delicate operation on the daughter of Luciano Camparelli, one of the heads of the Camparelli-Zhukov mob megasyndicate. Now employed by Project Utopia. Possesses enhanced dexterity, perceptual abilites and intelligence, is a medical prodigy, and has superhuman luck and telekinesis. Bhakra, Rafia - A Project Utopia nova who died during a terraforming accident in Ethiopia in April 2007. Gravitokinetic. Big Time - A member of the team of elites that Radu "Impaler" Szlaniskovich assembled to attempt to conquer the Ukraine. Superhuman strength and stamina. Enhanced durability, increased capacity for damage, size increase and temporal manipulation. Blackout - Member of the Teragen team sent to recruit Gabriel "the Miracle" Melchior after his escape from Bahrain in December 2009. Former intelligence operative. Enhanced dexterity and mental abilities. Can create claws and force fields from her darkness aura, as well as teleport. Blinker (Domenic Thule) - Nova who defected from NASA to the Teragen during a flight of the shuttle Atlantis in late 2006 or early 2007. Initially a member of the Primacy, but as of June 2008 was allied with the Casablancas. Possesses teleportation abilities, as well as the ability to become a living shadow. Blitz-Freeze (Darren Paskey) - DeVries elite who was involved in the disturbances in Ibiza following the destruction of the Amp Room. Was tracking Henry "the Bomber" Maybaker at the time. Erupted at 50 years old, alienating him from his wife and friends. Enhanced dexterity, perception and wits, control over ice. Bodhisattva Masato - Japanese nova. Head of the Kamisama Buddhism movement, which claims that novas are divine. Bomb, the - "Volatile" teenage nova; an American "gangsta". Member of Teen Tomorrow. Bomber, the (Henry Maybaker) - British nova who works for various gangs as an enforcer. Erupted during a soccer riot. Involved in the riots following the destruction of the Amp Room. Superhuman strength and stamina, energy projection, and the creation of explosive plasma fields. Boom Box (Ashley Winthrop) - XWF wrestler who is not very bright and is taken advantage of by her manager. Superhuman strength, speed and resiliency. Borealis - Nova elite who unmasked Lance "Stone Badass" Stryker in the spring of 2007. Bouncer, the (Hugo Pinnela) - Employee of Luciano Camparelli of the Camparelli-Zukhov megasyndicate. Was a simple bouncer in one of Camparelli's establishments until a near-fatal beating activated his M-R node. Is now Camparelli's personal bodyguard. Enhanced strength, endurance, and perception, genius-level intellect, danger sense. Bounty (Bene Manata) - Member of the Teragen. Originally from Zaire, erupted after seeing Utopia's terraforming efforts in Ethiopia. Has undergone the Chrysalis once. Was once a member of Project Utopia and student of Antaeus, but left in 2005 when she discovered that she and most other novas were being fed sterility drugs. Guardian of the Nursery, a hidden enclave in the jungles of Zaire where over a dozen infants, children of Teragen parents, are kept. Four of the children are her own. Can control fertility and biological growth. Boyd, Athena - Nova working for Project Utopia's Internal Affairs division. Known throughout the Project as "the Hound". Her nova status is widely suspected, but only known for certain by herself and certain of her superiors. Enhanced dexterity, perception, intelligence and wits. the Brazilian Anaconda (Marco Mateiro) - XWF fighter capable of moving at superhuman speeds and twisting the dimensions of his body. Bronski, the Rev. Jon - Pastor of the Pilgrimage United Church of Christ in New Orleans. Brother Rap - Novox performer gunned down by Finn and Dog aboard the Island Princess cruise ship in Acapulco, Mexico. Was connected to an extremist Nation of Islam group. Buendia, Anibal - Costa Rican nova with the ability to generate the mysterious substance known as eufiber from his skin. His eufiber fashion lines have made him extremely wealthy. Bug (Darren Vreeland) - Computer programmer and hacker who erupted during an attempt on his life by the Mafia. Became an incorporeal energy being and fled into the Net. Rarely leaves the Net, and does not show his former human appearance to anyone but his sister, Samantha. Acts as the secret "info-weapon" of his sister's company, NovaCom. Buzzcock - Member of the Aberrants. Caestus Pax (Shelby Eisenfaust) - Leader of Team Tomorrow Central, and one of the most powerful novas on Earth. Overall commander of Team Tomorrow, Pax wields great authority within Utopia. Possesses superhuman physical attributes, telekinesis and control over momentum and kinetic energy. Calamity (Carmel Callahan) - Former elite who was severely traumatized by causing the "Field of Glass" incident in Tanzania while in the employ of the US government in August 2007. Admitted to Craiglockhart hospital in November 2007. Capable of flight, force shielding and the projection of intense heat away from his body. Calliope (Kelly Pierson) - Nova cult leader who appears to somehow absorb certain members of her cult. Has been acquitted multiple times of murder. Possesses some enhanced social abilities and possibly telepathy or other mental powers. Calpeggio, Irena - Italian nova working for Project Utopia's diplomatic corps. Able to subtly shift her appearance, body language and voice to match the ones that whoever she is talking to is most comfortable with or finds the most favorable. Carter, Corby - Nova who designed a "perfect society" and planned to test it by dismantling the American judicial system and putting his own code of law in place. Made his attempt at this during the 2008 presidential campaign. Superhuman perception, intelligence, appearance and manipulative abilities. Cassandra - Hyperintelligent nova interviewed on N! in April 2008. Caulder, Bridget - Former NYPD homicide detective who erupted when she was attacked by Hector "Lash" Guzman, a psychotic nova and murderer. Member of the Teragen living at the Blackburn Hotel, possibly a Casablanca. Possesses enhanced perception, telepathy, psychic shields and the ability to project a powerful mental blast. Cavalier - DeVries elite. Cernunnos - Leader of a neo-pagan nature cult in England who claims to be the living manifestation of the Horned God of the woods. Has a pair of antlers sprouting from forehead. One of the guests at Antaeus' conference at Djado, Niger in September of 2009. Possesses superhuman strength, stamina and charisma and the ability to speak to and control animals. Chao, Violet - A pacifist nova who worked with Utopia. Possesses enhanced strength, speed and endurance. Was in Calcutta at the time of Jennifer "Slider" Landers' murder. Cherpa - Mentioned in a Project Proteus memo as a known sympathizer and confidant of Jennifer "Slider" Landers. Chiraben - Nova assassin working for Proteus. Grew up in a bad neighborhood in L.A., torturing cats and smaller children. Erupted while chasing down his neighbor's three yappy dogs. Has become increasingly unstable. Possesses superhuman strength, stamina, dexterity and wits, as well as the ability to create claws on his hands, shapeshift and heal himself and others. Chiraben also has a low-powered psychic shield. Cigielski, Zareck - Chief of Security for Utopia's Recruitment division. Cinder - A member of the team of elites that Radu "Impaler" Szlaniskovich assembled to attempt to conquer the Ukraine. Superhuman strength, dexterity, stamina , perception and wits. Can transform her body into flame, fly and project flame blasts. Cisco, Alfred - Directive nova with the ability to disrupt the powers of other novas. Brought in to deal with Giuseppe "Sloppy Joe" Bennati when the Terat took a subway car of hostages in New York. Clarion (David Hefflender) - Teenage nova with severe delusions of grandeur. Leader of a group of teenagers who made a pact to induce eruption in themselves by various means. David, who crucified himself, was the only success. Left home to join the Teragen, recruited five other young novas along the way; he calls this group the Kabal. Brought into the Teragen by the Apostle and is a devotee of the Cult of Mal. Can project destructive sonic waves from his vocal cords, disorient opponents by upsetting the fluid in their inner ear, and influence others by subtly modulating the tones of his voice. Clever Spider (Kofi Anansi) - Nova elite employed by DeVries. Involved in the Nigerian conflict of 2001. Can spit poison. Cloudburst (Eleanor Shechter) - Nova elite employed by DeVries. Involved in the Nigerian conflict of 2001. Can control the weather and has an eidetic memory. Cobalt - An elite with a personal rivalry with Caestus Pax. In September 2002, he was leading a group of elites for the Pakistani government in Kashmir, fighting against similar groups working for India and China. Met Caestus Pax in single combat when Team Tomorrow intervened in the situation, and was badly injured when the T2M nova used his "Fist of Peace" maneuver to end the battle. Cocharin - A female nova working with Project Utopia's Engineering department. Matter-transmutation abilities. Coleridge, Danielle - One of the novas present at the initial meeting of the Aberrants at the Amp Room in June 2008. Compton Inferno - XWF fighter. Confederate, the (Barry Meldrum) - Member of the Teragen and one of the leaders of the Primacy. Geryon's second as enforcer of the Teragen. Joined sometime in 2007. Originally from Alberta, Canada. Not only a nova supremacist, but a white supremacist as well. Enhanced strength, and an attunement to planetary convection currents that allows him to boost his strength, create a force field, cause minor earthquakes and channel blasts of molten rock. Copykat - Member of the Queer Nova Alliance. Coral (Jennette Rutherford) - Member of Australis. A marine biologist who erupted while working to study and preserve the Great Coral Reef. Can shape her rocky, coral-like flesh at will and can survive underwater for unlimited periods. Supports local ecological causes. Corbin, Andre - Ex-member of Team Tomorrow and co-founder of the Aberrants. Before eruption, was a Scottish soccer star. During tenure with T2M, was the team's resident "bad boy". Was best friends with Jennifer "Slider" Landers, who took him into her confidence, sharing her suspicions about a conspiracy within Utopia. As of 2008, was primary suspect in Slider's murder and was in hiding with Sophia Rousseau. Enhanced physical abilities and powers of perception, can project quantum waves that warp emotions, his "Bender". Cornwall, Leland - Utopian nova who eventually defected to the Teragen. Unsuccessfully attempted to interrogate captured Terat Sluice in April 2007. Member of the Gestalt. Telepath with flight capabilities. Corona (Michelle Medford) - Leader of Australis and municipal defender of Sydney. Aspiring actress who failed due to lack of drive, ending up as a teacher in Sydney. Erupted during the New Year's Eve 2000 blackout in Sydney. Powers deal with light manipulation. Count Dragonuv - Purple-skinned nova who appeared on the OpNet program "Two Minutes Hate" on January 21, 2008. Cramer, Nolan - Nova of unknown capabilities/allegiance. Has a column of blue flame shooting out of his head. Andre Corbin's only alibi for the night of Slider's murder. Crane, Elijah - DeVries elite and comrade of Graham "the Houston Tornado" Herron. Along with Linda "Lotus Infinite" Raphael, traveled to Houston following Herron's murder in November 2007 to rally novas interested in justice. Crosby, Bard - Erupted during a four-car accident caused by his driving under the influence of Ecstasy. Awoke to find himself in the body of the only surviving driver. Eventually managed to extricate himself, and later joined the Dominoes, an apolitical team of novas-for-hire. Has superhuman manipulative abilities and intuition, can manipulate emotions and possess the bodies of others, merging his own with theirs. Crystalhawk (Hazel Dryden) - Elite with DeVries, originally hailing from London. Erupted when a man attempted to mug her; her eruption caused that of Anna DeVries. One of the first novas to sign with the company. Mentioned by Rocky "the Face" Elizondo on "Two Minutes Hate" on January 21, 2008. Capable of projecting destructive sound waves. Cznievski, Edda - One of the novas present at the initial meeting of the Aberrants at the Amp Room in June 2008. Dame, Kimberly - A novox singer who does covers of big-band music from the early twentieth century. Born in Boston in 1898, and erupted in 2000 at the age of 102, restoring her youth and beauty. Provides hideouts and other forms of support for the Aberrants, largely because she remembers hearing the terms "Triton", "Proteus" and "Aeon Society" before, and because Divis Mal looks very familiar to her. Daniels, Reginald - A nova who had always admired guardian angels, an admiration that shaped his eruption. Member of the Dominoes, an apolitical team of novas-for-hire. Possesses enhanced strength, stamina, dexterity, perceptions, wits and appearance. Capable of flight, bioluminescence, the creation of force fields, invisibility and the creation of a blinding light display. Danske (Holger Centery) - Leader of Nordlysene. Possessed of dashing good looks, great strength and near-invulnerability, as well as natural charisma and leadership skills. Debow, Steve - One of Project Utopia's first recruits. A hyper-intelligent nova with a background in marketing. Denshi (Norumyo Kozaka) - Member of Nippontai. Worked for one of Japan's largest computer manufacturers until his eruption. Operates the team's state-of-the-art computer network and coordinates their communications, as well as gathering information. Purportedly helps certain Japanese corporations to stay one step ahead of Utopia's Science & Technology division. Can interface directly with computers and control the flow of electricity. Derek - Member of the Queer Nova Alliance Detonator (Carmelita Aguillar) - Grew up on the streets of Sydney, Australia and erupted when her "protector" Cho Tramh attempted to force her into prostitution. Has many unresolved issues due to her very unpleasant life on the streets. Member of the Radical faction of the Aberrants, and regards Dr. Toren "Doctor Worm" Cargill as a mentor. Detonates handfuls of atoms, allowing her to create thrust for feats of superhuman strength and dexterity, as well as flight and disintegration. Also possesses superhuman stamina and luck. Devian - Member of the Teragen. Fought Team Tomorrow with Geryon, Swarm Queen and Leviathan on the UN's doorstep in January 2008. DeVries, Anna - Head of the DeVries Agency, and one of the richest people on Earth. Erupted in London shortly after Hazel "Crystalhawk" Dryden, who she stopped from causing widespread damage. In 2011, was pregnant with the child of Frank Carrington, head of DeVries National Tactical Solutions, a subsidiary of the DeVries Agency. Has strong Teragen sympathies. Enhanced intelligence and social skills, can disrupt the powers of other novas and project a deadly mental blast. Diecast - A member of the team of elites that Radu "Impaler" Szlaniskovich assembled to attempt to conquer the Ukraine. Possesses superhuman strength, stamina and durability, and the ability to transform his body into metal. Dirge (Aggie Zylinske) - Erupted after nearly being run down by a truck. A devout Catholic, he repeatedly approached Church authorities in Warsaw in hopes of becoming a "force for good". They rejected his ideas, as did the Vatican. Opus Dei, however, saw his usefulness and recruited him to their clandestine nova group. Has superhuman strength, stamina and intelligence, as well as the ability to transform into sound and utilize sound for a variety of effects. Divine, Lydia - Nova supermodel and frequent patron of the Amp Room in Ibiza. Part-owner of the Star Lord's restaurant chain. Divis Mal (Michael Daemon Donighal) - Symbolic leader of the Teragen and author of the Null Manifesto. Appeared on the scene in 2003 at a meeting of the Teragen's Pantheon. Has undergone the Chrysalis four times. May be responsible for the creation of the novas. He and Jeremiah Scripture are long-time lovers. Known in the 1920s as "Dr. Primoris" and was a founding member of the Aeon Society with Maxwell Mercer. Driven off by the rest of the Aeon Society in 1945. Bested Caestus Pax in combat in 2008. Powers center around plasma manipulation and control of quantum energy. Probably the most powerful nova on Earth. Doctor Future - Partnered with Church of Michael Archangel spokesman Estaban Torano to promote better maintenance of public swimming ppols throughout the West. Doctor Worm (Dr. Toren Cargill) - A doctor of philosophy who erupted while testifying against the college where he worked, claiming that sleeping with his students was an expression of his philosophy of life, and by firing him the college had violated its tenure agreement. He lost the case, and became a media commentator on nova matters until he was blacklisted for being a "Teragen apologist", which is only half true. Member of the Radical faction of the Aberrants. His entire body has become elastic, stretchy and strong. He can also extrude a tentacle tipped by a hideous face from his abdomen. Dog - Elite and partner of Finn. The team specializes in stealth missions, have a personal code of ethics they adhere to, and first appeared on the scene in 2005. Something of a troublemaker, and very contemptuous of his fellow elites. His head looks like a mix of human and schnauzer. Possesses superhuman strength, dexterity, stamina, perceptions and wits, as well as enhanced intuition and luck, and both psychic and sensory shields. Dragon, the (Jake Korelli) - Semi-retired elite and member of the Queer Nova Alliance. Partner of "Ironskin" Andy Vance. Possesses superhuman physical traits, perceptions and wits, the ability to boost his own stamina, claws, a force field, enhanced luck and the ability to breathe fire. Dunlop, Marissa - Mercenary both before and after her eruption in 2008. Erupted as the result of a CIA betrayal in Nicaragua. Telekinetic with enhanced dexterity. El Cuchillo - Mexican nova who makes a living by fighting "mask duels" with local nova favorites in Southern California and Mexico. Enhanced dexterity, stamina and wits, as well as superspeed. El Gato Negro (Miguel Esposito) - Municipal defender of Madrid, Spain and sixth most popular municipal nova as of May 2013. El Muerte - Vigilante from Mexico City. Enhanced stamina, intelligence and perception, resistant to damage and psychic attack, can project his consciousness in order to view nearby locations, and can disintegrate matter. El Tenedor - Participated in a gang war in an undisclosed locale. Energy projection abilities. El Toro - A DeVries elite who refused Radu "Impaler" Szlaniskovich's invitation to join his conspiracy to conquer the Ukraine, and was subsequently killed. Electric William (William Greene) - Nova from Los Angeles and head of Greene Security. Erupted when he was attacked by a mugger during his first month of duty with the LALE in 2004. Enhanced dexterity and stamina, has control over electricity. Enrikssen, Dr. Piotr - Nova engineer with Project Utopia. Hyper-intelligent. Epoch (Charlie Benton) - Member of the Teragen's Nova Vigilance group. Elite. Blind since birth and somewhat psychotic. Passed his youth devouring the few accounts of serial killers and the insane available in Braille. Erupted in 2004. Has undergone the Chrysalis once. Second in nova kills only to Totentanz. Has potent control of gravity, inhuman sensory powers, telepathy and very powerful telekinesis. Evac (Evie Piedmont) - Elite with the Argus Agency. Originally from England, suffers from wanderlust and erupted while being stalked by a street gang in Paris during a trip across Europe when she was 18. Earned her nickname while evacuating civilians from Vietnam during the nova-fought conflict there. Enhanced wits, can teleport and create space warps. Evan - Member of the Queer Nova Alliance.
  9. Hello everyone I'm pretty new here so...what's going on? nice to meet ya. Anywho, What are your favorite starting character builds, they can range from: Favorite themed character hardest character type to have survive but is a blast playing strongest character You know a character that makes you laugh and love the game I would start off, but I just started playing Aberrant and have only made one character. Have fun
  10. With Griffin eagerly leading them out from Lounge Amanda had to remind him that they were meant to find Cheryl first. A quick text had her emerging from a nearby toilet on the concourse, struggling with both her own and Amanda's carry on luggage. This inevitably reminded Sakura that she needed to go back to the plane in order to get her own bags. So it was towards the plane that the group headed while Amanda introduced Cheryl to Sakura.
  11. Rebecca was waiting outside the Lounge for Millie, but just opposite the doors when the Black party including the two Taylor women left. Eyes following the ex-military bodyguard type she spots the barely suppressed shock/horror? on the face of the well dressed man coming up the corridor as he passes Viktor Black and his associates. The man stops a little way down the corridor, but Rebecca was still able to hear his side of the conversation he has after activating his blue tooth headset. "Yeah, its Gregory." ....... "No, not yet. Look I just arrived here to collect her and I just saw Viktor Black and entourage leave." ...... "Yes, of course I'm sure it was him. I had checked earlier and found he was on the flight." ......... "No, I can't be sure, but even if it's just someone close to him it's not going to be good news for us is it." ........ "Yeah, I'll be in contact later." With that he gives Rebecca a sharp look as he pushes off from the wall where he was leaning and walks past her into the Lounge. Millie emerges seconds later and together you head down onto the concourse and catching a member of staff passing by for directions you head back toward the plane to collect Millie's things.
  12. Hi all I've got a couple of ideas for a game with Psions as the main characters. 1. Trinity based after the return of the Upeo, with at least one character as an Upeo (could be NPC), likely to be Star Crossed. Aim is to head towards the New Order in Africa and perhaps beyond. 2. Modern day, something happens to turn less than 1% of world population into Psions, but about 10% of population dies in the process.
  13. Desmond quickly signed the requisite form after glancing over its brief contents and grabbibg one of the business cards in passing headed out of the lounge and onto the concourse. Finding his way back to the plane to get his carry on luggage proved more difficult and Desmind was forced to ask for directions from staff several times. However once he had collected his things, and noted that the few other peoples effects were being boxed up, it was easy to follow the signs to Baggage Reclaim. The large hall seemed quiet with just the passengers from his plane present, the other 5 carousels sitting emoty and still. Some of the people seemed to be in shock and some openly grieving, which reminded Desmond that not everyone had survived the process in the cocoons. With his new found senses he could pick out the other psychics from the Lounge amongst the crowd.
  14. Griffin dropped Sakura off at her hotel and made sure that someone helped her with her bags before saying good bye and returning to the car, Amanda and Cheryl. Inside the staff at the reception desk where very helpful and reassuring that the room was still booked, and smoothly handled the outstanding paperwork and whisk her up to her room.
  15. Activating his smart glasses Philip dived in the internet, only to be met by alerts from 5 of OBI's facilities that he had enhanced the defences and firewalls on before entering the cocoon. A brief examination of the alerts revealed that although 2 had had hacking attempts against them they had survived intact and the attacks seemed to have been called off. The other 3 were more serious in that the attacks were still underway and that the physical site of the facilities was under assault as well. Two of these sites were in America while the 3rd was in western Africa. Philip was good, but even he could not work effectively on more than one site at a time, so he had to chose what order to tackle them in.
  16. 19:00 New York JFK airport and Terminal 7 is bustling with passengers and staff making their way to and from the numerous Gates. Gate 5 was quickly filling with the World Traveller passengers, while the Business and First class passengers loitered in their respective lounges. Viktor Black made a minor swirl as he arrived at the Concorde Room with his entourage, but that was more for the surprise at the teenage girl in the midst of the usual beautiful women, business executives and obvious security with him. She certainly peeked the interest of the daughter of one of his business rivals seated in the lounge chatting to a friend as they arrived. Down at the Gate 300 people slowly drifted in, struggling to find seats, somewhere to stand and balanced takeaway coffees on top of carry-on bags. Dotted around the Gate screens displayed CNN's Today programme with Amara Walker. Outside a few streaks in the sky from the new meteor shower are almost lost amongst the blaze of lights across the airport. 1930 A voice comes over the tannoy: "Flight BA0116 for London Heathrow is now boarding at Gate 5. This flight is scheduled for a departure at 20:00 EST and due to arrive at London Heathrow at 07:55 GMT." Those at the Gate start to gather their belongings and form a rough couple of lines while the rich, powerful or corporate backed make their way from the lounges and are escorted aboard first. While walking on to the plane Zoe receives a call on Viktor's work phone: "Miss Taylor, it's Steve Pang at Carbon Research I need to report an incident to Mr Black." "I'm sorry Mr Pang, but we're just about to board a fllight. I'll ask if he can speak to you, otherwise I'd suggest an email. He'll be able to pick that up and perhaps call you back after take-off." Putting him on hold, despite some odd background noise she took a few faster steps to catch up to her boss. Behind her, her daughter barely noticed the gap widen between her and her mother, after all they were just following the corridor to the plane. "Mr Black, I have Mr Pang on the line from Carbon Research, he has an incident to report." Viktor half turns and holds a hand out for the phone as he walks, "Unusual, Steven is not one to be easily fazed." "Hello, Steven. What is the problem? ... Steven?" Viktor turns back and returns the phone to Zoe, "No one there. Call him back once we are safely off. Perhaps he got called away." With that the passengers started to board the plane... Game Info Zoe has booked Viktor, herself, Temp, 2 other Execs and 2 of Viktor's security in First class. The other 4 execs and the various pa's and partners are in World Club (Business) along with the other 2 security. Amanda and her friend Cheryl are in First of course. Rebecca and her brother are also in First. Philip, Darksol's character whose name eludes me right now, and Marco (I believe) are in Business on lower deck. Evo, his mother (?) and Millicent are in World Traveller behind the business section on the lower deck. Mala, I can't remember whether Sakura was going First or Business class? Feel free to mingle/chat a little while boarding and pick seats if you wish, I'll post a seating plan on the Links/Newsfeed thread. Let me know on the OOC thread when people are ready to move on...with take-off and later events
  17. Does what it says on the tin This topic will be for In Game Newsfeeds that your characters may notice and links to relevant information from the real world (shock, gasp!). We'll start with some information for those in First Class on the flight. http://www.headforpoints.com/2014/10/04/review-british-airways-a380-first-class-with-photos/ And for those in Business (World Club) class... http://www.businesstraveller.com/tried-and-tested/airlines/british-airways/100925/british-airways-a380-club-world-2
  18. Leaving the First Class Lounge, the group head down the corridor and out on to the concourse, passing a couple of guys heading back in towards the Lounge. The better dressed of the two seemed to recognise Viktor and to get a bit of a shock about seeing him there as well. As they walked besides the shops, trying to find the way from the departure side to the arrival side and hence the baggage claim area, Viktor says to Zoe "I gather this will be a trying time for you with whatever changes there have been to you or abilities given to you so I don't want you to be worried about work at a time like this. You look after yourself and Tempest, I'll get someone from the London office to cover for you until we return to America. We may stop here longer than originally planned and I might take a detour to check on my family in German before we head back." As they stop briefly in a WH Smiths Zoe and the two men are all slightly bemused by the huge stack of glossy magazines that Temp picks up, although Cookie less so than the others. As the other two turn more to there own choices - Viktor the business, science and technology, Zoe the sports/workout/health sections, Cookie leans over to Temp and whispers. "I can guess what your doing, you got the shifter stuff as well didn't you? Yeah, so did I. If you wanna chat about it sometime just give me a call or an IM." So saying he slips a business card to her before drifting towards the history section. A few minutes later as people are taking their choices to the till the four bodyguards that Viktor had on the plane arrive with his and the Taylors carry on luggage, laptops etc. Josh hands Zoe's things over to her with a smile then announces that the way to Baggage Claim is down the 2nd corridor on the right, down a flight of stairs then 1st left. New purchases and hand luggage in hand, or towed as the case may be the enlarged group sets off and soon reaches the Baggage area which is eerily empty but for the one carousel with people from your flight collecting their bags as they go around.
  19. As of this writing, I am closing this game. RL is hitting me hard, and I do not have the energy or inspiration to manage this game, and give you all the fun experience you deserve. Thank you all for the work you put in, I'm sorry to do this, but it's how it has to be for me. Sorry everyone.
  20. Donald gladly left the Lounge and headed down on to the concourse. It took some hunting, but he eventually found someone who could point him back towards the plane. Once there he had to get past some of the other passengers leaving the plane to get back to his seat, only to find that his mother and his stuff had already gone. It felt strange to see all the seats with the remains of cocoon propped up on them as well as the few that still were intact and presumably occupied. The cabin crew were able to tell Donald that his mother was fine and had gone on to Baggage reclaim as far as they were aware. She had been told that you were fine, but just needed a while of medical observation as a precaution and would be able to meet her there. Finding Baggage reclaim is easy from the plane and for the most part Donald just follows the stream of passengers ahead of him. On the way Donald rings his cousin Eddie, who is fine, but doesn't have any of the cool new abilities that some people woke up with. Now they are being release Eddie will drive on down to the airport and meet them in a restaurant or something. It will take him about an hour to get there.
  21. In the month since the colossal battle against the Monster many simply called Zil, The world had been shaken completely. Tokyo Harbor had been turned into a low level zone, nearly spelling the end of the massive metropolitan area. Only the pride of the Japanese people, and the deployment of 90% of the JSDF to secure the borders of the zone allowed anyone to live within 2 miles of the water. as it was the first mile was a designated Military zone,, the presence of any persons without authorization was met with lethal force. When Zil had finally rose from the water, a Titan straight out of Toei movies, 400 feet tall, impossibly strong, and a force of nature in terms of power, The collected novas had engaged with their full might, seemingly to little affect. Busses, chunks of buildings, missiles, canon, all were fired, to little effect. Growing annoyed it was only through the sacrifice of Riccochet that Zil's breath attack, an intensified blast of destructive quantum didn't strike the city itself, instead blowing off the top fifth of Mt. Fuji. Redoubling their efforts after the massively televised and gruesome death of one of their own, The gathered novas kept up their assault, losing several more from their number, before Zil turned, and went back into the sea, followed by air, to the Marianas Trench, where he dove, and still resides. it was humbling for everyone, to see powerful novas killed in such fashion, to see the horrors of a monster like Zil, the creatures spawned within his zone killed as they could be, The 5th and 8th American Fleets, as well as the 2nd British and Australian fleets maintaining a cordon as best they can to ensure the safety of shipping in the region. Novastorm had not been idle, it's best minds devoted to creating countermeasures for larger novas, and a special chosen few to develop ways to cancel the zones themselves. Those not working toward this aim were sent out, gathering data on various zones, ,until another request came in, this time one close to home. The Mississippi River system is the longest in the United states, it's tributaries ranging as far west as the Rocky Mountains. It has been well documented that New Orleans has become a zone, Openly controlled by a nova, but still on "friendly terms" for the most part with those who would go there for research, on the surface. The flora fauna of the region however, is not friendly, and is openly hostile.In the last month 24 attacks by Alligators in excess of thirty feet long have been documented all along the River system. Two were slain, only through the use military grade weaponry by militant citizenry. more than that, at least six attacks by "Bayou Shamblers" occurred over 200km from the zone. The request was to find the nests where these creatures were spawning, and destroy it, as well as remove these Primalgators, as they were being called now, from the estuary proper. Calvin knew it was the New orleans Zone, so he called the team together, assembling all those remaining from the Zil engagement, and a few new faces, recent recruits with gifts that could come in handy for the task at hand. After thirty minutes he had gathered them all in the Situation room, and explained the mission. "Allright, questions, comments, or suggestions?" Some would likely not like to be removed from their research projects, but they had to stop this now, if they could.
  22. Character Generation Attributes (Std) 7/5/3 [This is post activation you'll actually have gained 2 dots from 6/4/3] Abilities = 25 [because there is no Allegiance stuff and I felt like rounding it up from 23], TPG update except for Linguistics. Backgrounds = 7 Primary Aptitude = 3 dots spread across its Modes Secondary Aptitude = 1 dot in one Mode of each Secondary Aptitude Other things as std until we come to Bonus Points Bonus Pts = 20 and use of Merits/Flaws from TPG where applicable, check if unsure. Variant Bonus pt costs Primary Modes = 4 Secondary Modes = 5 Tertiary Modes = 6 Alternate Mode dot = 2 I will allow a Primary Mode to start at up to 4, but expect to have dysfunction effects creeping in unless you have also developed another Mode to at least 2. Think a bit about how your characters skills/background/life might have contributed to the Psi they developed, but remember (especially with the Secondaries) that it might just have been chance/luck or random subconscious things that determined it.
  23. A thread for any fiction in the world of Psions Unute. Can be solo or collaborative, in character or third party. I may use ut to give a bit of background to NPC's or context to in play information.
  24. Ok so first off let me say that this is a thought exercise and nothing more. In absolutely no way shape or form would I ever condone the creation of such a character by a player in a game I ran. That being said, I'm talking enhanced cheese flavored cheese, to dip in your cheese fondu. If you were allowed to create a nova with absolutely no limits placed on how the points were spent, what is the cheapest you could possibly get away with creating the ultimate nova? I came up with 40 nova points. If I've done anything wrong please let me know (nicely). Here's what I came up with: Name: Mary Sue Concept: Break the system in the fewest possible points. Age, height, weight and all that won't matter because she'll become the ultimate nova during eruption. Str: 2 Dex: 2 Sta: 4 Per: 2 Int: 3 Wit: 5 App: 2 Man: 2 Cha: 2 Abilities don't matter and can be placed anywhere 23 points spent on whatever, although I would suggest points in science and medicine and awareness. Backgrounds: Attunement: 2 Node: 3 Eufiber: 2 (again these really don't matter) Willpower: 3 Quantum: 1 Bonus points: 14 on quantum 1 on a background, attunement So quantum is now 3 before spending nova points. Nova points: Jacking Quantum up to 10. That is going to garner 6 taint by itself, leaving the ability to spent 3 more taint to lower the cost of 3 of those Q down to 3nps each. 9 nps 3 Quantum (Tainted) 20 nps 4 quantum That brings us up to 10 quantum and 9 Taint, still playable. We then purchase one single power: 11 nps Planck Scaling Total expense 40 nova points. With Planck Scaling the nova can create a bubble of subjective reality within which their will is supreme. Each success rolled gives 2 nova points toward altering yourself permanently if you should so choose. It would take 10 to 12 uses of her power, but she would then have every possible dot filled in on the sheet, have removed all taint, and gained every power available. In short, be the ultimate nova on a mere 40 nova points. The ultimate cheese.
  25. Hi Peeps Due to popular demand, a place to show off your character making skills. I may even get around to putting some NPC information here.
  • Create New...