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Sprocket last won the day on January 30 2013

Sprocket had the most liked content!

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  1. Checked it out, pledged $95 to it. Really looking forward to reading over the reinterpretations of both Aberrant & the Trinity Continuum as a whole. It's been far too long...
  2. I'm afraid you're mistaken on the first one, friend. It's got superpowers, aberrations and a whole bunch of covert ops/conspiracy madness going on. I've read both issues, they were pointed out to me by a friend. As for the second? If Rylend Grant & Brainchild Enterprises decide to lawyer up and enforce their copyright, it could delay the reboot indefinitely.
  3. Apologies for my long silence, RL issues have kept me offline for quite a while. Have any of you noticed that Action Lab Entertainment (with Half Evil Comics & Rising Spirit Entertainment) has published an Aberrant comic book? There are 2 issues out as a digital release. The indica states that the copyright is held by Rylend Grant & Brainchild Enterprises, LLC (2018). Onyx Path is not mentioned at all AFAICT. WTH is going on here? Is this legit, or are they claim-jumping the Aberrant brand from Onyx Path? I'm very confused here, not to mention quite worried about how/if it will impede getting the Aberrant 2.0 RPG off the drawing board and published.
  4. I voted "yes", but it's qualified in my case. Gaming based on RL (or near-RL) premises simply don't work for me AFA the escapism I need to keep me interested. Quality roleplaying is still highly desirable in my POV, but replicating the sort of thing one can plausibly imagine happening in RL - even the classified/covert portions of it - sucks the enjoyment right out of the experience. <shrugs> That's my 2 cents, anyways.
  5. Eh. That's an OK idea for an individual chronicles, but the canon just doesn't support it. You're on your own if you want to develop it. The canon Aeon Continuum had direct quantum manipulation as being rare in the extreme among sapient species. A Quantum-using Precursor xenospecies would be best placed in a galaxy other than our own Milky Way. If the Doyen had known about Quantum-users prior to the Late Aberrant/Early Noetic Age, human novas/aberrants wouldn't've been such a huge surprise to them.
  6. I can third that opinion. When I went to see it, there were a few folks who had indulged in the audience. No freakouts from bad trips thankfully, but you could tell how trippy they were getting.
  7. As requested... Marvel Studios has done a bang-up job once again. The effects were excellent, the characters exciting and they did away with the unfortunate cliches that the comic was burdened with when it began in the late 1960s (IIRC). Making Wong into a Drill Seargeant Nasty was an especially wonderful revision. The humor was snarky and sharp, like a really good espresso shot. Will certainly be buying the blu-ray once it comes out.
  8. RE: Feedback- Right, will be seeing this ASAP. Thanks for the reviews!
  9. What's the general opinion on this film around here so far? Haven't seen it yet, but it appears to be doing pretty well at the box office.
  10. OK. The other projects are open to anyone wishing to tackle them. AFA the ZIP, it's not for open distribution. It was only intended for the writers to gain an idea of what the book could cover in terms of new enhancements, bodymods, aberrations etc. Sorry about that.
  11. Apologies for the late reply, I've been busy w/ the new project & RL. That said, my time's been limited of late, treat this reply a a one-shot. Re: Shielded Reality- If your game is being played at the level of power where your scenario is feasible, it's best to take hints from the cosmic-scale events put out by Marvel & DC. Uses of level 6 powers (other than Planck Scaling) should generate tidal waves of precognitive warnings well ahead of time. That would give plenty of time for a defense to be raised. You're correct about Locus, BTW. Re: Mass-minds- The most obvious way to enter the Omniverse is through an "unlinked" crosstime interface. Natural ones are as described on p. 40. The Portal technique of the Crosstime Interface power can be used to do this, though at double the quantum point cost and +2 difficulties. Survival in the Omniverse requires Adaptability (if going solo) or use of the Unreality Zone quantum power (to protect those lacking true nova Adaptability - gadgets will not do). Re: Crosstime Retrieval- AFA summoning people, you will have to know just who you're attempting to summon - that's one reason for the Crosstime Awareness power. You can't summon some arbitrary target. AFA a planet destroying bomb, that would require 7 successes IIRC. Your ST may also see fit to slap on a hefty difficulty penalty - the tech equivalent of Quantum Inferno should be rare in the extreme. Re: Power loss- I'd have to leave that for the ST to decide. My personal inclination is that nova powers would function in most realities that have recognizable physical laws similar to our own, and that would include most magical universes. Only those realities with truly alien physical laws should require the Unreality Zone power. Re: Unreality Zone 5 & 7 success results- No, they're fine as is. The 5 & 7 success results differ in their effect on non-eximorphic Inspired beings. Not all of a nova's traveling companions will or should be novas, y'know. Re: Limbo- Yes it was. That said Omniversal hazards can & will release said prisoners at the ST's pleasure. Re: Pocket Reality- Quote "a small group of people", unquote. That could be the PC's group, his/her family, etc. 10 with 1 success, 20 with 2 and 30 with 3. Re: Starflight- In this case, yes! Remember the Death Stars from Star Wars? They were the inspiration for Quantum Inferno. They were also inefficient wastes of resources from a rational POV - Palpatine wanted them for sheer intimidation value than anything else. Ruining and/or destroying a planet only requires an old ship with a working FTL drive to impact a planet at superluminal speeds. Doing in a planet always requires a willingness to commit suicide w/ no chance of survival w/out having Immortality at a medium or higher power rating. Re: Tau Discharge- In this case, it wasn't intended. I suggest deleting that bit about cumulative damage. The "multiple missiles" bit was intended for scattershot attacks vs. space stations & spacecraft in addition to planetary targets. Re: deflector shield- The damage *is* suffered by the nova as well.
  12. Which one are you referring to again? I've already got a crew for the "Sex" book. Have you ever done any fanbooks before? I'm not trying to discourage you, I just want to avoid giving away material prematurely to unfamiliar folks.
  13. Looks like you've got the start of a bare-bones outline to work with. IIRC, Enkidu was modeled as a Stalwart to reflect both his sapience and his natural gorilla capabilities. Hope that tidbit helps! Now all you need are some other Adventure! fans to help you write the material. AFAICT, what you're planning is way too big to tackle as a solo job. Best of luck to you!
  14. Well, Chapter 1 (Sex In The Nova Age) is wide open for anything & everything that's not verboten by the guidelines Matt imposed & I approved. (See my first post on this thread.) I'd much rather see other people's ideas on what's out there instead of anything that I could dream up. My Muse is just too erratic & flighty sometimes. Chapter 2 (Mechanics) needs listings for a few select sexual styles - like Combat Styles in AB:TNF, but less complex.They could really use writeups by those knowledgeable about them. We also have a rather large "Anti-Idiot" section to write, as a few gray sidebars simply are not going to cut it in this book. We also need to establish mechnaics for arousal, inhibition & mate-bonding. An explanation of the differences between lust & romantic love needs at least a gray sidebar. We've got two prototype systems for determining how sexual activity is portrayed in a chronicle that need work. I'm currently working on some advanced sexual techniques for the Sexual Styles. Chapter 3 (Storytelling) is just as wide-open to writers as is Chapter 1. Themes, Moods, Conflicts, Story Seeds... it's just waiting for someone to start writing. All it's got now are some relevant new combat maneuvers at the moment. Chapter 4 (The Toybox) has the following: New Enhancements, Relevant Enhancements, New Body Modifications, Relevant Body Modifications, New Aberrations, Relevant Aberrations, New Merits & Flaws, New Abilities and Relevant Abilities. I've covered a lot of bases AFAICT, but I know I haven't covered them all. Malachite Drake has also posted about expanding on the "Sexual Aberrations" listing from the Aberrant Players Guide. We also have an Introduction, Lexicon, and Opening Fiction piece to write. There's also the opportunity to add an Appendix for sex in the Trinity & Adventure! settings. We already have pretty good front cover art, but we lack any text blurbs for the back cover. I've pointed out to Matt (he's in charge of all the art) a few appropriate interior art pieces from the canon Aberrant books and a few from the cWoD Kindred Of The East books. It's good art, but sadly most of it( save one) is also geared to straight male tastes. Hope that helps! If you're truly interested & willing to put in the time & effort, ask Matt to add you to the Project Group. Feel free to take either of those projects on; we could surely use them!
  15. Well, there are the other projects that I mentioned in the Aberrant: Nexus Developer Interview. Perhaps one of those would be more your speed?
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