Dawn OOC Posted July 27, 2009 Share Posted July 27, 2009 I need Notice and Initative Checks.Those with the ability to hear Sonar can make two notice checks; those without the ability make one.I'll do this like I did with Dalton; I'll post for the entire round once everyone has posted their actions in the combat tracker. Rolls will be in a spoiler box in that post so that any mistakes can be caught immediately.Feel free to ask any questions. Link to comment Share on other sites More sharing options...
Vixen Posted July 27, 2009 Share Posted July 27, 2009 Vixen's Notice: 14Vixen's Initiative: 13 Link to comment Share on other sites More sharing options...
'The Apostate' Posted July 28, 2009 Share Posted July 28, 2009 Notice - Roll(1d20)+6: 7,+6 Total:13Initiative - Roll(1d20)+3: 16,+3 Total:19 Link to comment Share on other sites More sharing options...
SalmonMax Posted July 29, 2009 Share Posted July 29, 2009 Notice: 24 (12+12)Initiative: 17 (9+8)http://invisiblecastle.com/roller/view/2186708/ Link to comment Share on other sites More sharing options...
Rorx Posted July 29, 2009 Share Posted July 29, 2009 Notice = +7(09:57:27) ChatBot: (Dwarfstar) rolls 1d20 and gets 15.= 15+7 =22Initiative = +4(09:57:32) ChatBot: (Dwarfstar) rolls 1d20 and gets 19.= 19+4 =23 Link to comment Share on other sites More sharing options...
Dawn OOC Posted August 2, 2009 Author Share Posted August 2, 2009 Dwarfstar - 23XXXI - 20Ditto - 19Tessa - 17vixen - 13Thing - 1 *sigh*Thing's Init - 1Stealth check - 1 no surpriseXXXI's Init - 20XXXI's Notice - 24There is no surprise. Your opponant's size is Gargantuan. Please post your actions and any needed rolls below; I'll work it all up into one post. Your statment of actions don't need to be in order; just post them and I'll put it together in a coherant post. Link to comment Share on other sites More sharing options...
Rorx Posted August 2, 2009 Share Posted August 2, 2009 Dwarfstar reacts to the massive shape speeding towards them with a pretty natural reaction, by launching a blast of Cosmic energy towards it while trying to move perpendicularly to get out of it's way.Click to reveal.. Blast at +8(12:47:55) ChatBot: (Dwarfstar) rolls 1d20 and gets 18.+ 8 = 26Damage DC base +10 = 25? Link to comment Share on other sites More sharing options...
'The Apostate' Posted August 2, 2009 Share Posted August 2, 2009 Do all our powers work okay underwater? Link to comment Share on other sites More sharing options...
SalmonMax Posted August 2, 2009 Share Posted August 2, 2009 Tessaract stops in mid-swim and quickly produces her weird little shell-like device from apparently thin air. She starts fiddling with it, her eyes quickly switching from the device to the oncoming menace.(Action: Using Device and a standard action to analyze the target's super powers. Also, I'd like to use Mass Sense to see how heavy it is, for the purpose of whether or not I can use other powers on it.) Link to comment Share on other sites More sharing options...
Vixen Posted August 2, 2009 Share Posted August 2, 2009 Vixen stops, and tries to turn to water around the gargantuan thing into solid stone - enough to restrain it, but not enough to protect it. Effectively, a Snare that Vixen has to Sustain. Link to comment Share on other sites More sharing options...
Dawn OOC Posted August 10, 2009 Author Share Posted August 10, 2009 Originally Posted By: DittoDo all our powers work okay underwater? Yes, they do, unless they require air or are fire-based. XXXI is not going to be helpful while submerged, just FYI.Sorry to have missed this question. Link to comment Share on other sites More sharing options...
'The Apostate' Posted August 10, 2009 Share Posted August 10, 2009 Ditto will mimic the creature and fight fire with fire to the best of his ability.75 points avail to spend. Link to comment Share on other sites More sharing options...
Dawn OOC Posted August 17, 2009 Author Share Posted August 17, 2009 Started to work on this, and just realized that I need you guys to do any rolls, like Vix's Snare and Ditto's touch attack for Mimic.If you could do those, I'll get the post I've started up asap. Link to comment Share on other sites More sharing options...
Vixen Posted August 18, 2009 Share Posted August 18, 2009 All right, Vixen's Attack Roll (1d20+8=25) and if I'm not mistaken, her power level of 9 means the saving throw is 19. Link to comment Share on other sites More sharing options...
'The Apostate' Posted August 18, 2009 Share Posted August 18, 2009 Ditto has the 'Perception' extra. No attack roll needed. If it's with his range of perception he can mimic it. Link to comment Share on other sites More sharing options...
Dawn OOC Posted August 25, 2009 Author Share Posted August 25, 2009 Round one is up, post actions for round two, and I'll try to be faster at it this time. Link to comment Share on other sites More sharing options...
Rorx Posted August 26, 2009 Share Posted August 26, 2009 Dwarfstar sees his attack hit the massive form but have no effect. Unsure of wherever it will work or not he sends out what appears to be another blast, but one much more intense with a golden core to it.Distintegrate rank 4, attack at +8, (10:22:36) ChatBot: (Dwarfstar) rolls 1d20 and gets 10.+8 = 18 Link to comment Share on other sites More sharing options...
Vixen Posted August 26, 2009 Share Posted August 26, 2009 Vixen frowns, unsure of what to do. "Maybe..."She decides to transmute the water above it to 500 pounds of rock, and simply drop it.Click to reveal.. Transform Attack Roll (1d20+8=10)Damage bonus would be +9. Link to comment Share on other sites More sharing options...
SalmonMax Posted August 26, 2009 Share Posted August 26, 2009 Tesseract was brought up short by the size and mass of the creature. She didn't think she could safely store it in the dimensional fold, and it was too large to teleport or affect otherwise.All she could do was keep an eye on it and prepare to teleport anyone it attacked out of harm's way.(Readying action to interrupt...teleport monster's first target out of its attack range) Link to comment Share on other sites More sharing options...
'The Apostate' Posted August 27, 2009 Share Posted August 27, 2009 Octo-Ditto-Beast will attack! Om nom nom nom!(19:55:37) ChatBot: (Ditto) rolls 1d20 and gets 9.I'm not sure what powers I have, so just let loose with whatever, I guess.I hate to complicate things, but Ditto's only combat ability comes from stealing it from others, so without Mimicing something he'd be dead in a single hit.Telling him apart from the Octo-Shark if things get all jumbled up requires someone to overcome his Disguise check DC 97. Link to comment Share on other sites More sharing options...
Dawn OOC Posted September 7, 2009 Author Share Posted September 7, 2009 Next round - remember to make Spot checks to determine which creature is Ditto and which is the badguy. Link to comment Share on other sites More sharing options...
Vixen Posted September 7, 2009 Share Posted September 7, 2009 "Guh. Which one's which...?" Vixen looked between the two writhing forms, then called out. "Ditto! Say something so I know where to aim!"Click to reveal.. Vixen's Notice Check (1d20+10=24)Vixen will try the same trick as last time, only waiting 'til she gets an indicator where not to aim. Link to comment Share on other sites More sharing options...
'The Apostate' Posted September 7, 2009 Share Posted September 7, 2009 "Ah kinna gof muh mouph full." Gripped by the animal instinct of the beast Ditto tightened his grip and rent the Sharktopus with his jaws. "Thoot it!"Click to reveal.. Just attacking and hoping they hit the right one...If Ditto is hit he'll revert to his normal shape and plan from there. Link to comment Share on other sites More sharing options...
Rorx Posted September 11, 2009 Share Posted September 11, 2009 "For chrissake Ditto, change your colour or something!" shouts Dwarfstar as he flings another energy blast towards the one on the right, not knowing who he will hit.(00:48:51) ChatBot: (Dwarfstar) rolls 1d20 and gets 20.+8 = 28Cosmic Energy Blast Rank 10 I believe Link to comment Share on other sites More sharing options...
SalmonMax Posted September 13, 2009 Share Posted September 13, 2009 Unable to affect the behemoths, Tesseract holds back, waiting to snatch someone from the jaws of death!(Still holding action...) Link to comment Share on other sites More sharing options...
Dawn OOC Posted September 14, 2009 Author Share Posted September 14, 2009 Ok, cool. I'll update tomorrow night; this weekend has been bad for postage. Link to comment Share on other sites More sharing options...
Rorx Posted September 20, 2009 Share Posted September 20, 2009 Sorry Ditto! Link to comment Share on other sites More sharing options...
Dawn OOC Posted September 20, 2009 Author Share Posted September 20, 2009 Post actions for next round please. Link to comment Share on other sites More sharing options...
Vixen Posted September 20, 2009 Share Posted September 20, 2009 "Tess, get XXXI over here! I'll see what I can do for him and Ditto."Click to reveal.. Vixen will do a Medicine check on Ditto first, intent on removing his Stunned condition. Vixen's Medicine roll (1d20+10=23). Link to comment Share on other sites More sharing options...
'The Apostate' Posted September 27, 2009 Share Posted September 27, 2009 Staggered and stunned Ditto wavered about in the water not really realizing what had happened for a moment there... he probably would've been okay, but the sudden teleportation after the impact sent his senses into a slight 'wait, what just happened' sort of vertigo. "I think I'm gonna ralph..."[[GM respose to Vixen's medical roll on Ditto goes here]]"Okay... so that's all I got... anyone got a plan B? I do requests ya know!"Click to reveal.. Awaiting instruction from team mates, he'll hold his action and mimic whichever attack they request (only one request guys, pick a spokes(wo)man and Ditto will go from there)Mimicking is his turn, so the tactic won't take effect til next round. Link to comment Share on other sites More sharing options...
SalmonMax Posted October 16, 2009 Share Posted October 16, 2009 Plan B. Tesseract tried to think, but the flesh she wore got in the way. It was hard to hear her own mind over the hammer of blood and the primitive wail of terror from the amygdala. All she could come up with was that this thing was too BIG to get rid of. Too massive to dimensionally shift, and to large to fit into her associated closed spacetime. She was helpless. Normally she'd look for objects to teleport over it...but the vicosity of water made that tactic ineffective. And that's when it hit her. The answer was all around them."Everyone grab onto something!" she called out urgently, "Or start swimming away from the creature!"A moment later a little over one ton of water vanished without a trace. The surrounding water immediately rushed inward, tugging everything around towards that now-filled vacuum. Fortunately, the volume affected wasn't too terribly large, so the suction was only momentary. It seemed that whatever Tess had tried to do hadn't worked.But she wasn't done yet.High up in the atmosphere, a little over a ton of water appeared from nowhere, displacing air with a thundercrack no one was around to hear. It then began to do two things...freeze, and fall.Under the sea, she stood still, eyes shut, concentrating all her mass-detecting senses on that tiny clump of descending density...waiting for it to reach terminal velocity. It took nearly six seconds to do so.And then, about one ton of ice and water vanished from the sky....and reappeared directly over the creature under the sea, retaining all of its momentum. The energy from the rapidly moving water immediately dispersed into the surrounding ocean in the form of a spreading concussion wave that struck the monster with the force of a hammer the size of a jet airplane. It attenuated swiftly as it expanded, fortunately, thus sparing the humanoids a bone-shattering fate."Plan B," she said.(OOC - Using Extra Effort to gain a temporary power feat, in this case an Alternate Power consisting of a Burst Area Blast at Rank 10 with the Alternate Save extra to apply the damage save to Fortitude instead of Toughness. The attack is essentially a massive concussion, or wave of overpressure, that 'armor' cannot protect against, similar to detonating explosives underwater. Monster must make a DC 20 Reflex save, then a DC 25 Fort save (DC 20 if the Ref save is successful). Effects of a failed Fort save are as per failed damage saves.) Link to comment Share on other sites More sharing options...
Rorx Posted October 19, 2009 Share Posted October 19, 2009 Following Tess' advice Dwarfstar 'ports a reasonable distance away, and closer to the surface but still within the water. Link to comment Share on other sites More sharing options...
Dawn OOC Posted October 19, 2009 Author Share Posted October 19, 2009 Alright. I need to do some math for this post, or something; I'll be posting in the next day or two. Link to comment Share on other sites More sharing options...
Jaime Lowery Posted December 18, 2009 Share Posted December 18, 2009 Now that I'm taking over here, Round Three! Link to comment Share on other sites More sharing options...
SalmonMax Posted December 18, 2009 Share Posted December 18, 2009 Looking at the results in your post, you mistakenly listed Tesses toughness save as +7. Unless there's some reason her force field isn't up, it should be +11... Link to comment Share on other sites More sharing options...
Vixen Posted December 18, 2009 Share Posted December 18, 2009 Vixen will swim over to Tess and try to revive her the same way she did with Ditto. Link to comment Share on other sites More sharing options...
Jaime Lowery Posted December 18, 2009 Share Posted December 18, 2009 Max: for some reason it isn't as far as I can tell. Vixen: rolling yet? Link to comment Share on other sites More sharing options...
'The Apostate' Posted December 18, 2009 Share Posted December 18, 2009 Ditto will mimic XIII's fire powers. I have an idea...Standard action: Using Mimic.Gained - Immunity (Fire) 5, Protection 5, Environmental Control 5, and Elemental Control (Fire) 17 with Blast, Suffocate, Create Object and Obscure.Move Action: Fighting Defensively. Link to comment Share on other sites More sharing options...
SalmonMax Posted December 19, 2009 Share Posted December 19, 2009 I'm a little confused.First, I'm assuming you're saying her force field is not on. Let me know if that's in error.If that's the case, is it not on because there's some power interfering with it? Or is there something else going on? If it's because she was stunned, it wouldn't go down until her turn came around.I dunno if the 4 point difference would make much difference, mind...I'm more just trying to figure out what's going on now. Link to comment Share on other sites More sharing options...
Vixen Posted December 19, 2009 Share Posted December 19, 2009 Originally Posted By: Voice of NovusMax: for some reason it isn't as far as I can tell. Vixen: rolling yet? Sure, here it is. Medicine Roll (1d20+10=21) Link to comment Share on other sites More sharing options...
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