Justin OOC Posted November 4, 2007 Share Posted November 4, 2007 I have decided to go ahead and try this idea out. I am providing you with a list of spirit commands so to say that you may use at the start of each round before you take any other action. Each of these requires energy points to fuel them. Each effect may only be used once each turn though you may use any combination of them. Remember however that if you run out of ep you fall unconscious and regeneration cannot be used to recover energy pointsYou will all be allowed to choose two of these to start. You may purchase the other at 15 Cp apiece. please pm me with your selcections.Bullseye- 30 ep regardless of your roll you will automatically hit your target with a single attackAlert- 20 ep allows the user to completely avoid one attack.Concentrate- 30 ep raise attack and defense value by 2 for one turnRejuvenation- 50 ep full heal of hp and all status effects (self only)Mercy- 20 ep heal 30% of hp of self or allyPassion- 35 ep double damage on one attackZeal- 40 ep gain one extra attackLast resort - 80 ep body stat +5 for determining movement, double damage, attack will not miss, avoid one attackAccellerate- 10 ep body stat +5 for determining movement rate Link to comment Share on other sites More sharing options...
SalmonMax Posted December 25, 2007 Share Posted December 25, 2007 Whagh!I just noticed this!I think it's a cool idea. Link to comment Share on other sites More sharing options...
Justin OOC Posted December 25, 2007 Author Share Posted December 25, 2007 I was kinda wondering why you never told me which two you picked Link to comment Share on other sites More sharing options...
SalmonMax Posted December 25, 2007 Share Posted December 25, 2007 Hee...I feel very dense now.I shall PM you anon. Link to comment Share on other sites More sharing options...
Yua Posted December 25, 2007 Share Posted December 25, 2007 (Deleted) Link to comment Share on other sites More sharing options...
Justin OOC Posted September 23, 2008 Author Share Posted September 23, 2008 as promised, here are the new spirit commands. These also cost 15 cp per one you wish to have.Sacrifice- 15 ep per attack Allows the character to take the hit for a nearby character. characters must be within 25 m of each others. This spirit command may be used multiple times.Guard- 80 ep takes only 1/4th damage from all incoming attacks for one turnRenewal- 60 ep fully restore the ep of another player usuable once per session per person onlyCommand- 60 ep this is a special spirit command. it can be bought multiple times (the cost in ep does not increase). each time it is purchased it doubles the effective range and adds a +1 to the attack and defense value of each ally within area of effect. Base Range is 25 meters. (There are special range rules for Mecha and ship to ship combat, they will be posted when needed.) (if you have one instance it's +1 to ACV/DCV and a 25 m radius area... at 2 instances it's +2/+2 and 50m radius.)) multiple command auras do not stack The player with the highest command is the value used.Frenzy- 50 ep +5 ACV -3 DCV for 1 turnStillness- 50 ep -3 ACV +5 DCV for 1 turnUncanny Alertness - 75 ep avoid/cancel out all normal attacks against a character for one turnUltimate Bullseye- 80 ep all attacks hit for one turnReflection- 70 ep Deflects one attack automatically even if it normally cannot be deflected can be redirected back at the attacker or any target of the player's choiceEnable- 60 ep allow a character beyond yourself to take another action (either attack or defense)(The stipulation barring purchase of these has been lifted.) Link to comment Share on other sites More sharing options...
Justin OOC Posted May 13, 2010 Author Share Posted May 13, 2010 new commands posted soon Link to comment Share on other sites More sharing options...
Justin OOC Posted May 13, 2010 Author Share Posted May 13, 2010 These are tier three spirit commands, and cost 25 cp eachSupreme Passion- 180 ep all attacks deal double damageBoost- 220 EP The effect of a single power is doubled for a turn +Blaze- 180 ep +10 to ACV and DCVIntimidate- 200 ep 1 enemy cannot attack for the turnForce of Will – 190 ep immediately negates the effect of one power used on the characterBlaze of Glory 300 ep Single attack does x4 damage, does not miss, take no damage from all incoming attacks, goes first in round reduces user to zero hp and zero ep after useMe First- 100 ep Go first in combat for entire scene Link to comment Share on other sites More sharing options...
Justin OOC Posted September 27, 2010 Author Share Posted September 27, 2010 as a note, Spells cannot benefit from the Passion Spirit command.However, Last Resort and Blaze of Glory do work for them.Please keep in mind, Defense always wins. Perfect defense trumps perfect offense. Link to comment Share on other sites More sharing options...
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