Noir Posted November 16, 2015 Share Posted November 16, 2015 Okay, the first space combat. Woo! The defensive stats for the ship.. Maneuverability: 1DSpace: 9Atmosphere: 400; 1,150 kmhHull: 5DShields: 2D Maneuverability adds to the pilot's Space Transports (or Mechanical) rolls, including dodges. Space is how many units of distance a ship may move in a single Move Action. A pilot may taken no more than 4 Move Actions in a single round. Note: The length of a space 'unit' is not really specified, but all ship movements, sensors and weapons and so on use the exact same space 'unit', regardless of scale. Atmosphere is how fast the ship can move while in a typical planet's atmosphere. (Not that relevant right now) Hull is used to resist damage. Shields can be divided among arcs. Any attack coming from an arc protected by a shield adds the number of Shield D in that arc to the Hull roll to resist damage. Considering you are being chased and that the TIEs are not probably not dumb enough to attack from the front (where the ship has more firepower), the Captain had all of the shields angled to the rear for the most protection (hopefully). Supposing Zaylee stays on the bridge to fly the ship, that leaves the other four PCs to man the four laser cannons (2 forward and 2 turrets). In combat there are 4 arcs: right, left, forward and rear. Turrets have a 360 degree arc, but at still somewhat limited by placement, but it usually not that big of a factor. (A dorsal/top turret cannot shoot a target under the ship, for example.) Here the weapon stats again.. Laser Cannons Fire Arc: 2 front, 2 turret Crew: 1 Skill: Starship gunnery Fire Control: 2D+2 Space Range: 1-3/12/25 Atmosphere Range: 100-300/1.2/2.5 km Damage: 5D Starship Gunnery is a Mechanical skill. If you do not have the skill, then you can use your Mechanical Attribute. Fire Control adds to your Starship Gunnery (or Mechanical) roll. Range is broken down into short, medium and long ranges. The difficulty to hit is based on range or the target's dodge roll and modified by terrain and other factors (like scale). Assuming the target is of the same scale (starfighters and transports are both Starfighter scale)... Short range = Easy difficulty Medium range = Moderate difficulty Lomg range = Difficult difficulty You can shoot more than once in a round by declaring multiple actions. Each action after the 1st incurs a cumulative -1D penalty to ALL actions you take that round. So shooting 3 times in one round would be a -2D penality to all 3 shots. The forward cannons can only shoot at targets in the forward arc (most likely when a TIE fighter passes the ship on a strafing run), while turrets are 360 degrees of fire. So you all need to decide who is manning what or doing other actions. You can all post in the main thread as well (covering previous reactions or current dialogue or whatever). Link to comment Share on other sites More sharing options...
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