Quantum Fire Posted August 21, 2011 Author Share Posted August 21, 2011 Before I respond to folks posts in stealth and assault.. I need initiative rolls from everyone posted here.. presently, that means Butch, Marina, Alexandra and Epiphany. Link to comment Share on other sites More sharing options...
SalmonMax Posted August 21, 2011 Share Posted August 21, 2011 Alexandra stated on the sub that she has an attack to thin out the baselines. She called it a saturation cluster munition, but in game terms it's the Sphere technique from her EM suite. It'll cover an area 48 meters across and do 24 bashing damage to everything in it. So yeah, you can probably throttle back the clones. Init: 33 http://invisiblecastle.com/roller/view/3157787/ Link to comment Share on other sites More sharing options...
Karren Gaunt Posted August 21, 2011 Share Posted August 21, 2011 What, you don't want to make 117+ actions on your first turn through the gate and and put anything standing through a woodchipper of agrivated damage, Courier? Link to comment Share on other sites More sharing options...
Butch_Cole Posted August 21, 2011 Share Posted August 21, 2011 Butch's init 17 + 4 = 21 http://invisiblecastle.com/roller/view/3158107/ Sorry for the delay. Was away for the day. Now, let's kick some ass! Link to comment Share on other sites More sharing options...
Courier Posted August 21, 2011 Share Posted August 21, 2011 What, you don't want to make 117+ actions on your first turn through the gate and and put anything standing through a woodchipper of aggravated damage, Courier? Ya. As plans go it's a little clunky, selfish, and hard to manage. Link to comment Share on other sites More sharing options...
Quantum Fire Posted August 21, 2011 Author Share Posted August 21, 2011 Wizard Initiative (Base 22) = 23 Krul *rolls* 1d10: 1: 1 Reaper Initiative (Base 27)= 28 Krul *rolls* 1d10: 1: 1 Non of the other 10 get to roll yet, those are the only two with the mods/powers allowing them to roll initiative at all, with your surprise attack.. too bad, wizard doesn't get to wrap everyone up in mystic shielding forcefields.. Cora wins initiative at 48... Alex and Warren next at 33 Reaper acts at 28 Darrik and Wizard at 23 Butch acts on a 21 Maia acts on a 19... I still need rolls from Marina and Epiphany.. Link to comment Share on other sites More sharing options...
Quantum Fire Posted August 22, 2011 Author Share Posted August 22, 2011 Ok.. Alex just got ever baseline on the surface of the complex.. of the 12 novas.. 10 are on the surface, standing guard.. 2 of them are down, unconscious from the looks of it.. 6 are still moving.. and one of them is covered ina shinny glowing shield covered in runes.... he seems unharmed.. (16 success on that reflexive shield roll.. 32 soak + 14 soak.. ). The man standing closest to him also appears unharmed, as though he ignored the damage completely, though he does seem to be covered in some sort of multi-sensory illusion.. the third seems like the damage went right though her, and the fourth beside them seems to be relatively unharmed.. (This is Wizard, Reaper, Ghost and Legion, respectively) The other 4 nova's are still standing, but somewhat worse for the wear.. (and less important for the moment, they are unable to act here) Link to comment Share on other sites More sharing options...
Quantum Fire Posted August 22, 2011 Author Share Posted August 22, 2011 Ok.. update, after dozens of rolls in chat.. Cora has taken 2 of the hurt nova's down, and sent one flying south, and almost escape velocity speeds... he'll come down in antarartica or miss the continent and hit the ocean on the other side.. the 4th was dematerialized and took no damage.. her hits on Legion did nothing.. he was both too tough and too quick... Warren is up.. then Reaper. Link to comment Share on other sites More sharing options...
Courier Posted August 22, 2011 Share Posted August 22, 2011 Serious Edit because multiple power use in a time field doesn't work. First Action: Quantum Attunement Scan / Awareness of what Cora, Alex, and everyone else was up to (including locations of novas). 2nd Action: Close the area and Q-Leech the unharmed guy, "Legion". q-cost 1. Might get 13 back. 13d10 → [6,5,9,9,2,10,1,1,8,3,10,9,9] = 11 sux (last 3 megas) Q-Leech is resisted with Q+Node 3rd Action: Disrupt the Ghost. This action fails. I'll assume he can't spend the juice or botch anything, it's simply illegal. 4th through 13th Actions. Warp Sword Attacks. If the nova takes damage and lives then Warren will attack once more. If he doesn't take damage then Warren will move on to the next guy. If Warren misses or two attacks don't do it then he'll still move on. Order of attack: Skipping Mr. Ghost and Mr. Knocked-over-the-horizon, that leaves 8 novas and 10 actions. Mr. Wizard (with the FF), Legion, Reaper, then the 5 remaining generic novas. 10 Rolls: 6 MegaDice Last http://invisiblecast...r/view/3159802/ 16d10 → [2,7,9,8,9,10,9,8,8,5, 10,1,1,1,6,1] = (11 sux) 16d10 → [4,3,1,5,8,4,3,6,5,2, 10,8,10,5,8,4] = (11 sux) 16d10 → [9,3,4,9,9,4,2,9,3,9, 2,9,7,4,4,2] = (9 sux) 16d10 → [9,8,8,9,9,2,6,7,3,9, 5,4,5,1,7,2] = (9 sux) 16d10 → [9,8,4,7,8,9,9,2,4,6, 6,5,4,3,1,10] = (9 sux) 16d10 → [10,6,8,5,1,9,6,5,4,4, 10,10,6,9,8,8] = (14 sux) 16d10 → [8,2,3,1,3,3,8,8,2,8, 3,10,6,2,6,8] = (9 sux) 16d10 → [6,8,9,10,3,10,9,5,10,5, 8,7,10,6,8,4] = (15 sux) 16d10 → [2,8,2,3,7,3,2,8,3,9, 9,5,2,4,4,3] = (6 sux) 16d10 → [3,6,10,6,10,7,7,4,2,2, 2,1,9,3,1,10] = (9 sux) Damage is 8d Aggravated + up to 5d in accuracy. Assuming no dodges, all damage is 13d. 13d10 → [6,4,1,4,6,6,1,8,2,3,6,6,7] = 2 13d10 → [6,7,5,10,7,1,4,7,2,10,10,3,6] = 6 13d10 → [7,8,5,9,6,5,8,4,1,10,3,2,1] = 5 13d10 → [9,10,7,6,1,2,5,1,4,1,6,10,2] = 4 13d10 → [7,1,10,3,2,4,10,8,6,4,10,3,6] = 5 13d10 → [4,7,3,1,3,1,1,5,3,4,3,6,10] = 2 13d10 → [7,1,9,7,9,5,1,1,10,10,7,10,8] = 9 (if this is a first hit and slays him, W will move on) 13d10 → [4,5,1,10,7,7,5,8,5,3,5,8,3] = 5 13d10 → [4,5,8,3,8,2,5,6,9,10,10,1,5] = 5 13d10 → [7,6,5,1,3,8,9,8,9,3,9,8,8] = 8 http://invisiblecast...r/view/3159832/ Q-Pool total spent 2 total 'earned' 13... maybe. Total Pool was 47/75 Is now either 45/75 or 58/75 Warren's Soak: 48/43 + Special (Reflexive DD) Link to comment Share on other sites More sharing options...
Sunstar Posted August 22, 2011 Share Posted August 22, 2011 Here's Marina's Abyss Phantasia *rolls* 1d10: 6+5+4+5: 20 Link to comment Share on other sites More sharing options...
Quantum Fire Posted August 23, 2011 Author Share Posted August 23, 2011 Actually, Courier, that's incorrect, there are five nova's left, counting the 4 named ones.. one being generic.. other then that, I have 2 additional things to point out.. first, the warp sword is energy, meaning it can hurt folks who are dematerialized... second.. Wizard's force field has impervious.. which presently gives him 46 soak to aggravated damage..which I'm afraid to say, means you did no damage at all... Reaper has hardbody, which he will spend a point to activate after taking 5 points of damage from your aggravated blow.. and give himself 24 soak verses your warp blade.. Legion also has Hardbody, which he will use to give himself 21 soak verse your attack, after taking 2 points of damage from your first blow.. which brings it to no damage next two blows.. you skipped Ghost (who is female actually) leaving the generic dematerialized nova don't have any way to resist your attacks.. but Ghost will try and dodge Krul *rolls* 8d10: 6+9+6+8+6+7+3+4: 49 [last 3 mega, 4 successes.. no dodge.. and he only has seven HL's.. goodbye nova..] So, I'm assuming you come back to ghost.. Attribute: Krul *rolls* 12d10: 10+2+7+4+3+7+5+10+2+10+6+9: 75 (last 6 mega Ability: Krul *rolls* 5d10: 7+7+4+9+2: 29 (- 14 sux to your nine.. she dodges) Attribute: Krul *rolls* 12d10: 8+7+3+7+9+3+7+5+5+3+6+9: 72 (last 6 mega ) Ability: Krul *rolls* 5d10: 6+8+4+1+6: 25 (8 sux to your 15.. she takes 5 damage) Sense you did damage.. rolling continues Krul *rolls* 17d10: 10+6+10+8+7+7+3+8+10+9+7+1+2+9+9+2+2: 110 (last 6 mega - she dodges) And that's the last damage.. On a different note, legion rolled Krul *rolls* 12d10: 8+6+8+3+4+6+6+8+2+9+5+8: 73 (Willpower 9, Node 3) 4 successes + 6 for Quantum Shield 3 Congrates you just pulled 18 quantum points from his pool of 80 leaving him with 62 Reaper's action now.. Cora wins initiative at 48... Alex and Warren next at 33 Reaper acts at 28 Darrik and Wizard at 23 Butch acts on a 21 Marina acts on a 20 Maia acts on a 19... Link to comment Share on other sites More sharing options...
Courier Posted August 23, 2011 Share Posted August 23, 2011 Actually, Courier, that's incorrect, there are five nova's left, counting the 4 named ones.. one being generic..Great. With fewer targets he'd try some of the less likely ones or someone who dodged or whatever. first, the warp sword is energy, meaning it can hurt folks who are dematerialized... Depends on how many dots in DD he's got. Enough dots and she's immune. Warren was assuming that someone invested in DD is going to invest in a lot. Given a spare action he'll 'test' that though. Wizard's force field has impervious.. which presently gives him 46 soak to aggravated damage..which I'm afraid to say, means you did no damage at all...:sigh: Reaper has hardbody, which he will spend a point to activate after taking 5 points of damage from your aggravated blow.. and give himself 24 soak verses your warp blade..Legion also has Hardbody, which he will use to give himself 21 soak verse your attack, after taking 2 points of damage from your first blow.. which brings it to no damage next two blows..:sigh: It's been a while but I think Hardbody is reflexive so they take nothing. Well... it was worth a try. you skipped Ghost (who is female actually) leaving the generic dematerialized nova don't have any way to resist your attacks.. but Ghost will try and dodge Krul *rolls* 8d10: 6+9+6+8+6+7+3+4: 49 [last 3 mega, 4 successes.. no dodge.. and he only has seven HL's.. goodbye nova..]Go Team. RE: Warren's successes Go Team again. Link to comment Share on other sites More sharing options...
Quantum Fire Posted August 23, 2011 Author Share Posted August 23, 2011 Interjection.. Maia's apothesis just threw a few folks off her stride, and her initiative just increased by 14.. making it 34.. so I'm.. allowing Maia to act next. Cora wins initiative at 48... Maia Apotheosis shifts initiative to 34.(but she acts on a 28 sense that just happened) Alex and Warren next at 33 Reaper acts at 28 Darrik and Wizard at 23 Butch acts on a 21 Marina acts on a 20 Maia acts on a 19... still need an init from Pip. Link to comment Share on other sites More sharing options...
Quantum Fire Posted August 23, 2011 Author Share Posted August 23, 2011 Rolls for Maia adjudicated by me in the chat log.... the warrior goddess took out everyone left on the surface... within nano-seconds.. Sheesh... That was even more then I expected... for those of you with Quantum Awareness.. the quantum patterns of the last four, Wizard, Legion, Reaper and Ghost moved off.. to be reborn.. they aren't entirely dead, but for all intents and purposes, here and now, they are. Link to comment Share on other sites More sharing options...
Sunstar Posted August 23, 2011 Share Posted August 23, 2011 Abyss Phantasia *rolls* 7d10: 7+6+4+5+10+4+7+10: 53 4 sux on freezing the water in the complex' pipes Link to comment Share on other sites More sharing options...
Karren Gaunt Posted August 23, 2011 Share Posted August 23, 2011 Crazy. So now onto Team Stealth then, assuming they launched at the same time as Team Assault, Krull? Link to comment Share on other sites More sharing options...
Butch_Cole Posted August 23, 2011 Share Posted August 23, 2011 Butch is ready to go. I assumed we all went off at the same time, so I'm just waiting on some other posts to happen...nudge, nudge... Link to comment Share on other sites More sharing options...
Courier Posted August 23, 2011 Share Posted August 23, 2011 I don't think we're in combat time so relative init order doesn't matter. Link to comment Share on other sites More sharing options...
Quantum Fire Posted August 23, 2011 Author Share Posted August 23, 2011 Actually, in the stealth thread, it does.. in the assault thread.. it no longer does. Link to comment Share on other sites More sharing options...
Karren Gaunt Posted August 23, 2011 Share Posted August 23, 2011 Sooo, that would make Warren Two at 33, Darrik at 23, Butch at 21, and Pip at whatever value she rolls for that thread? Link to comment Share on other sites More sharing options...
Quantum Fire Posted August 23, 2011 Author Share Posted August 23, 2011 yes Link to comment Share on other sites More sharing options...
Toby Lupin Posted August 23, 2011 Share Posted August 23, 2011 Sorry, here goes: 1st Action: Shadow Step the Stealth team into the complex [Jeremy]: *rolls* 11d10: 5+8+1+5+7+2+7+3+1+10+1: 50 [Jeremy]: ok, Stealth team is in the complex It took 8 move actions to find Rose/Demon. 9th Action: The Voice [Jeremy]: now.. after all the move actions to find Demon, Darrik uses The Voice to command Demon to leave Rose's body [Jeremy]: last 8 mega [Jeremy]: *rolls* 16d10: 1+1+6+9+8+6+2+6+10+6+10+6+1+1+9+2: 84 [Jeremy]: 10 sux [Krul]: ok... let's see here.. [Krul]: My notes on Demon tell me that he has Domination w/Parasitic Posession and Mastery.. and manipulation 6 mega 6.. but only 1 dot of mega-wits [Jeremy]: he resists The Voice with Wits [Krul]: *rolls* 5d10: 6+2+7+8+9: 32 [Krul]: last one was mega [Krul]: how many dice did you roll? [Jeremy]: ok.... that was 8 Manipulation + 8 Mega-Man [Jeremy]: so net is 6 sux... unless Demon has the WP to reduce those further? [Krul]: hmm.. you succeed.. and force demon out of the body to manifest in a room filled with eclipsidol.. interesting tactic [Krul]: he does have a willpower of 8.. but does he get to roll that.. let me double check voice [Jeremy]: he would have to spend WP [Krul]: 6 points of willpower? dang.. well, he's smart enough to know what will happen if he doesn't.. so spending it. So Demon resists but is down to 2 WP. Next turn Darrik will do him in for good. Link to comment Share on other sites More sharing options...
Courier Posted August 23, 2011 Share Posted August 23, 2011 Warren-Clone's node ping roll. 10d10 → [1,10,10,3,10,4,9,7,9,4] = 6 sux... those last 5 might be mega dice (not sure how that works). He'll assume that Darrik can take care of himself although offering himself as host for Demon is an interesting idea. http://invisiblecastle.com/roller/view/3160835/ Link to comment Share on other sites More sharing options...
Sunstar Posted August 27, 2011 Share Posted August 27, 2011 Abyss Phantasia *rolls* 18d10: 4+6+2+1+1+5+8+5+3+9+7+3+5+3+6+7+1+9: 85 I'm counting....5 success towards Weather Control (Fog) Link to comment Share on other sites More sharing options...
Karren Gaunt Posted August 31, 2011 Share Posted August 31, 2011 So, what's left in defenses in the Proteus base as our assault team makes their way in to join their sibs sans the advantage of being able to walk through walls, krul? Cora's gonna wait till last to cover the rear as they make their way in. Link to comment Share on other sites More sharing options...
Quantum Fire Posted August 31, 2011 Author Share Posted August 31, 2011 nothing you folks can't deal with at the moment.. there are security systems, but collectively there is nothing they can do against you folks working together.. Maia can smash whatever she can see, and Alex has already interrupted, hyjacked the computer systems, and with the pipes exploding... gee.. never mind, due to the factors you folks have created, there is nothing left to stop you. Link to comment Share on other sites More sharing options...
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