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About Sunstar

  • Birthday 04/06/1989

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Rising Star (9/16)

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  1. Depends on the game.
  2. Saw it. My response is this: It must have been Amazing to watch while High.
  3. YAY!  Cleared the First Map of Fire Emblem Genealogy of the Holy War!

  4. Akari looks follows the others up. "Everyone, I can say for certain we were probably incapacitated by a nemuranai or a tsangusuri. Of which kind I have yet to determine." Akari looks down, somewhat embarrassed that is all she has to report. "Depending on the item used, we might not even Have a trail to follow. Incense for example might have already been blown away."
  5. Akari, shaking off what knocked them out, grabs her scrolls She raises a eyebrow. "I do not believe this was a spell per-say" She said recognizing the effects more than likely were from either a nemuranai or a Tsangusuri .
  6. Akari nods. "All sound like a good idea, Taka-san." Akari thinks. "Taka-san, your clan has more experience in dealing with this. Would it be prudent to eliminate the summoner? Or would that only serve to make the situation work." She looks around. "Apologies, particulars of the subject never came up when I was learning spellcrafting."
  7. Akari looks at Zoyu and nods. "Agreed, Zoyu-san. The more we wait the odds of innocents getting caught up in this increases." She thinks. "Taka-san, you are somewhat more familiar with how creatures of their ilk operate so to speak. How do you suppose it will act now that we've chased it off?" She nods to Okimoto-san. "Pleased to meet you Okimoto-san."
  8. "Can your breath comfortably, Rin-san?" Akari said as she helped Rin up, genuinely concerned for her. Her spell was executed Flawless, as it should, but there still may be internal damages as far as she is concerned. She also looks over at the Crane slain by the oni, sad for him. Unfortunately she could not get to him in time. Had she been a minute quicker, he'd probably be alive.
  9. Akari wastes No time getting some healing in on Rin with Path of Inner Peace Sunstar *rolls* 3d10: 5+2+10: 17 [Sunstar] 3:09 am: .... [Sunstar] 3:09 am: Keeping that Five and that 10 [Noir] 3:09 am: 10's explode Sunstar *rolls* 1d10: 10: 10 [Sunstar] 3:10 am: .... [Sunstar] 3:10 am: HAHHAHAHA [Noir] 3:10 am: and keep exploding [Sunstar] 3:10 am: Thank you Die gods Sunstar *rolls* 1d10: 8: 8 [Noir] 3:10 am: so 5, 2, 28 [Noir] 3:11 am: keeping 2 would be 33
  10. Akari's gonna make with the heals on the Crane using Path of Inner Peace Sunstar *rolls* 3d10: 2+6+6: 14 keeping the sixes so that's 12
  11. Akari tries to remain calm. It's clear she's at a serious disadvantage, what with her scrolls being out of reach, all she can do is heal. she looks at Taka and then the injured crane and nods, examining him. She's not sure if he's dead or just barely alive, but gets ready to attempt to heal.
  12. After much concideration I decided to shelf this game for now.
  13. Second Edition is what we're going with DC: DC is mostly in ruins. A shadowland is growing steadily over the past few years. Now only the pentagon and the surrounding area have yet to be absorbed into it. Combined with sightings of Raksha scouts in the area, it’s looking like the Pentagon won’t hold for much longer. There are plans to try to evac the population and head to New York, where rumors of some survivors having established themselves lead to. Maryland-Virginia area Nature slowly is reclaiming the areas around DC. Wood Spirits are incredibly territorial. With in Baltimore, what hasn’t been destroyed is divided up between various gangs, usually lead by dragonblooded. Maybe of the survivors of Baltimore swear allegiance if only to avoid trouble. Langley recently fell to army of the dead about four months ago. Richmond is now mostly a battle ground between survivors and invading Raksha. Figured Communications would be down so info beyond rumors of the outside is pretty sketchy. Yu-shan: Freaking. The Fuck Out. The Gods Are scrambling around trying to restore their old hierachies and positions since the Slumber. Most pressing is getting the Loom up to code and figuring things out. To this end the Gods issue a APB for Any Sidereals that Exalt in attempt to Drag them up the Yu Shan, get them through Basic Training and put them on duty in the BOD. Another Pressing concerned is the spawning of new deities from all the concepts man invented during their absense, Some of them find their elder siblings old hierachies and rivalaries distateful and would rather strike out on their own. Fae: the Raksha were less than pleased to be cut off from Creation, even more so to learn that a entire Universe Spawned around it. Feeling that Earth is something of a focal point, the Fae attempt to attack it from the one place that the Wyld still reaches....Space. The Fae arrived on earth roughly four years ago attacking settlements and creating wyldzones. The Underworld: The Neverborn have been deadly quiet You can all groan. Only four of their Deathlords have awakened in the new area, the Lover Clad in Raiment Tears, the Silver Prince, the First and Forsaken Lion and Eye and Seven Despairs. The former three are trying to rebuild their infrestructures and forces . And with so many dead from the War, they have all kinds of new recruits.... As for what Eye is doing...he's probably trying to get back at his old circle's reincarnations for that Kick me Sign...
  14. Ill post more info when I get home from work. But Nina .....I said no sorcery without st approval not no sorcery at start.....
  15. Here's the rules Charms from Errata and Ink Monkies okay Noone can start with a Artifact above 3, and details of how you got said artifacts or the materials to make it must be given. No Manses or Demenses above 2, no Celestial Manses at all. Vehicles in Shards will be allowed. Vehicles in other books will need to be built if you want it. Drive and Firearms abilities are allowed, Dawn and Eclipse castes Will have to pick only Five Caste abilities. Noone Can Start with Sorcery without GM approval We're gonna be starting in what's left of DC btw.
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