Quantum Fire Posted April 26, 2011 Share Posted April 26, 2011 Let's have Initiative folks... (I thought of adding a song.. but nothing seemed to fit properly ) Link to comment Share on other sites More sharing options...
Toby Lupin Posted April 26, 2011 Share Posted April 26, 2011 Does Darrik need to roll initiative right now? Because he is currently not going to be involved in the fighting. When he returns, maybe a roll is needed, but I don't see the necessity, unless you would insist on one QF? Link to comment Share on other sites More sharing options...
Krul Posted April 26, 2011 Share Posted April 26, 2011 I need an Initiative from Darrik to know when he reaches the children and rescues them... at least where in the upcoming battle.. there are 2 who might be able to interfere, unless someone interferes with them first. Link to comment Share on other sites More sharing options...
Toby Lupin Posted April 26, 2011 Share Posted April 26, 2011 Darrik's Initiative1d10+10=16 Link to comment Share on other sites More sharing options...
Butch_Cole Posted April 26, 2011 Share Posted April 26, 2011 Butch's Initiative11 + 6 = 17 Link to comment Share on other sites More sharing options...
Maia Posted April 26, 2011 Share Posted April 26, 2011 Maia's initLong6 *rolls* 1d10: 10+15: 25 Link to comment Share on other sites More sharing options...
Sunstar Posted April 26, 2011 Share Posted April 26, 2011 um....how do I shoot...I mean roll? Link to comment Share on other sites More sharing options...
Sunstar Posted April 26, 2011 Share Posted April 26, 2011 Abyss Phantasia *rolls* 1d10: 9+9: 18 Link to comment Share on other sites More sharing options...
Karren Gaunt Posted April 27, 2011 Share Posted April 27, 2011 1d10+15=18 Link to comment Share on other sites More sharing options...
Krul Posted April 27, 2011 Share Posted April 27, 2011 The nova's rolled a 9 and a 14, they were the only ones who were able to be within reaching distance of the lot of you... Maia first.. then Abyss & Cora.. followed by Butch and Darrik.. then by the Nova Hunters.. and the Baseline's go last. Link to comment Share on other sites More sharing options...
Maia Posted April 27, 2011 Share Posted April 27, 2011 Maia's rolls[Long6] 1:22 pm: attack-2[Long6] 1:22 pm: first 5 megaLong6 *rolls* 13d10: 8+8+3+5+2+1+8+1+4+3+10+4+3Long6 *rolls* 1d10: 8: 8 7successesDamageLong6 *rolls* 5d10: 3+1+4+7+72 successes +25 auto (27 damage bashing) Link to comment Share on other sites More sharing options...
Kasheal Posted April 28, 2011 Share Posted April 28, 2011 Sorry I am so late for this.*Rolls initiative* 1d10+13 → [4,13] = (17) Link to comment Share on other sites More sharing options...
Sunstar Posted April 28, 2011 Share Posted April 28, 2011 Marina's rollsAbyss Phantasia *rolls* 6d10: 2+6+6+5+5+8One success Link to comment Share on other sites More sharing options...
Karren Gaunt Posted April 28, 2011 Share Posted April 28, 2011 Coraline's rolls for her three-action dealie...Click to reveal.. Okay, three things here: Bodyshift, an Attack, and a Dodge RollBodyshift mega dice3d10.hits(7)=2 (so, 4)Bodyshift normal dice6d10.hits(7)=3So, 7 Successes to burn. Going for the Rapid Strike Enhancement, Tendrill with +2 Lethal Damage, two instances of Extra limbs, and Genetic sampler.Attack to hit roll with a boost from Rapid strike and Extra limbs, mega dice first5d10.hits(7)=1 (so, 2)Normal dice13d10.hits(7)=4So, six total to hit a baseline MotherhunterDamage of 7 potential Lethal7d10.hits(7)=3Three Lethal damageDodge Roll mega-dice5d10.hits(7)=1 (so 2)Dodge Roll normal dice7d10.hits(7)=5So 7 successes on her Dodge roll should she be targeted. 41 Quantum left in her pool. Link to comment Share on other sites More sharing options...
Butch_Cole Posted April 28, 2011 Share Posted April 28, 2011 Butch's RollClick to reveal.. Action = Decay (Disintegration) nova hunter not hit by MaiaNormal Dex + Disintegration 7d10 = 2 successesMega Dex 1d10 = 2 successesTotal successes = 4Damage = Quantum + Successes = 5 + 4 = 9 aggravated damage (potential) (Just figured out what Invisible Castle I saw referenced was. Neat. Forgiveness if any of this is off. This is my first time in an online game ) Link to comment Share on other sites More sharing options...
Quantum Fire Posted April 30, 2011 Author Share Posted April 30, 2011 Maia and Cora have gone.. Abyss then Oz and Darrik.. then by the Nova Hunters.. and the Baseline's go last. Butch's action happens after Marina (Abyss)Still need to know what Marina is doing, and her rolls, then Oz and his rolls.. and finally darrik.. once that's done, I'll post the results of this action phase.. Link to comment Share on other sites More sharing options...
Sunstar Posted April 30, 2011 Share Posted April 30, 2011 Marina's attempting to alter the weather in the area to give the opposing group worse fighting conditionsSorry about that. Link to comment Share on other sites More sharing options...
Kasheal Posted April 30, 2011 Share Posted April 30, 2011 Oz is using Immobilize on the Hunter Butch is heading for.Dex+Immobilize 8d10 → [8,5,5,8,10,6,2,5] 4Mega Dex 3d10 → [7,5,4] 2Plus 5 automatic from quantumTotal = 11 Successes Link to comment Share on other sites More sharing options...
Toby Lupin Posted April 30, 2011 Share Posted April 30, 2011 Darrik is using his Shadow Step to reach the target trio. He will be showing the Medallion as evidence he is a friend.Shadow Step:Jeremy *rolls* 10d10: 8+5+3+4+4+5+7+4+5+9 = 3 sux.200 km max distance, which should be more than enough to drop in.WP 7/8, QP: 37/50 Link to comment Share on other sites More sharing options...
Quantum Fire Posted May 1, 2011 Author Share Posted May 1, 2011 Oh my word.. you folks are vicious.. well, I guess I should get down to the results Link to comment Share on other sites More sharing options...
Quantum Fire Posted May 1, 2011 Author Share Posted May 1, 2011 On another note.. Wits + Rapport from everyone involved, the results of these last three seconds should be shocking, sense this is the first time you've really gone all out, unrestrained against opponents. Also, for some of you, this is the first time you've ever killed anyone, intentionally... Link to comment Share on other sites More sharing options...
Sunstar Posted May 1, 2011 Share Posted May 1, 2011 Abyss Phantasia *rolls* 5d10: 2+3+9+3+7Two successes if memory serves Link to comment Share on other sites More sharing options...
Karren Gaunt Posted May 1, 2011 Share Posted May 1, 2011 envoy *rolls* 10d10: 8+6+3+1+2+9+6+5+6+2: 48[envoy] 7:16 am: 2Which makes two successes for wits + rapport. Link to comment Share on other sites More sharing options...
Butch_Cole Posted May 2, 2011 Share Posted May 2, 2011 Butch: Wits + Rapport = 1 success Mega Wits = 2 successes Total= 3 successes for Wits + Rapport Link to comment Share on other sites More sharing options...
Krul Posted May 2, 2011 Share Posted May 2, 2011 Sense he possesses mega-wits and spent a while on the streets.. fitting that he'd be less shaken the rest of them so far. Link to comment Share on other sites More sharing options...
Maia Posted May 2, 2011 Share Posted May 2, 2011 Long6 *rolls* 5d10: 3+1+9+8+2: 23 [Long6] 9:17 pm: 2 successes Link to comment Share on other sites More sharing options...
Kasheal Posted May 4, 2011 Share Posted May 4, 2011 First die is mega6d10; [8,7,2,5,2,7] 4-successes Link to comment Share on other sites More sharing options...
Quantum Fire Posted May 4, 2011 Author Share Posted May 4, 2011 Generally completely unaffected... go ahead and post your actions.. there is one hunter left.. and Darrik already grabbed the children. Link to comment Share on other sites More sharing options...
Butch_Cole Posted May 5, 2011 Share Posted May 5, 2011 If it comes to it, Butch will use his Catabolize maneuver (Quantum Vampire at range) on the last baseline hunter.Click to reveal.. 5d10 Mega = 6 successes 10d10 Stamina + Q-Vamp = 5 successesTotal = 11 successes Link to comment Share on other sites More sharing options...
Quantum Fire Posted May 5, 2011 Author Share Posted May 5, 2011 In that case.. so be it, that man is dead.. nothing left but dust.. so it's quite.. but transporting back will require Warren or Darrik, though Cora could reach quite a bit of distance on her own. Link to comment Share on other sites More sharing options...
Courier Posted May 5, 2011 Share Posted May 5, 2011 Warren could have a message sent to him via Pip. Link to comment Share on other sites More sharing options...
Karren Gaunt Posted May 5, 2011 Share Posted May 5, 2011 So the Motherhunter is dead and poofed before Cora reaches him? Link to comment Share on other sites More sharing options...
Krul Posted May 5, 2011 Share Posted May 5, 2011 No.. Butch acts on 17.. Cora, Maia and Marina act on 18.. any of the three of you can reach him first... but if you don't.. Butch will disintegrate him. Link to comment Share on other sites More sharing options...
Karren Gaunt Posted May 6, 2011 Share Posted May 6, 2011 Click to reveal.. Okay, Three part Action: Attack, Attack, Attack!To hit roll one, first five mega, with Rapid Strike bonushttp://invisiblecastle.com/roller/view/3012394/ Seven Successes to hitDamage Roll onehttp://invisiblecastle.com/roller/view/3012397/ Four lethal damage if I hitTo hit roll two, first five mega with Rapid Strike bonushttp://invisiblecastle.com/roller/view/3012398/ Five Successes to hitDamage Roll twohttp://invisiblecastle.com/roller/view/3012400/ One lethal damage if I hitTo hit roll three, first five mega with Rapid Strike bonushttp://invisiblecastle.com/roller/view/3012403/ 12 Successes to hitDamage roll two with five presumed over successeshttp://invisiblecastle.com/roller/view/3012407/ Two lethal damage if I hitQuantum pool at 34, full health levelsThere, I hope that's right, lol. Took forever. Link to comment Share on other sites More sharing options...
Quantum Fire Posted August 19, 2011 Author Share Posted August 19, 2011 I now preform Thread Necromancy to prepare you folks for th nastiness that is the Wizard, Ghost, Reaper, Legion, and Demon... *winks* At least, that's the names the more powerful opponent's your about to face have as nova/code names.. In any case, please post combat rolls here. Link to comment Share on other sites More sharing options...
Courier Posted August 20, 2011 Share Posted August 20, 2011 Warren (i.e. 'The Real Warren') (before the first clone was created or either team warped in here), activates the following: Enhanced Movement (for scene): 3q Lie Detector: 1q Warp-Sword (Claws, no q cost) Invisibility (2q) Surfboard: (EM: Warp:Flight) (1q) Warp Armor (EM: Warp:Shield) (1q) (+16 soak) Unnamed Power (EM: Warp:Decrease) (1q) (Using Warp/Teleport is an opposed power roll in a radius around Warren. No one enters, no one leaves) Warp Reflection (EM: Warp:Ripple Shield) (1q) Hyper Time for himself (Temporal Manipulation: Accelerate Time) (1q) 14d10 → [7,9,9,5,2,6,4,9,2,1,7,9,10,7] = 11 Successes... which caps at 6. With mastery that's +12 actions. http://invisiblecast...r/view/3156605/ Temporal Fog (Temporal Manipulation: Temporal Fog) (1q) (Prevent Precognition before or after events) 14d10 → [4,8,8,2,5,6,8,1,6,4,3,5,6,4] = 3 suc, with mastery that puts a +6 diff to view this. http://invisiblecast...r/view/3156600/ Spatial Manipulation: Flat Form (1q) (+5 to stealth or dodge rolls) Spatial Manipulation: Warp Body (1q) (Gain Flexibility, +9 dice to grapple or dodge) 13d10 → [8,7,7,3,9,10,3,9,9,1,2,8,2] = (9 suc) http://invisiblecast...r/view/3156627/ Luck (no q cost, no activation, held in reserve for countering powers such as Domination) 8d10 → [5,5,2,9,6,2,9,2] = (2 succ) http://invisiblecast...r/view/3156614/ After all that is done: 1 Clone + 2 Warps (7q) (to put the teams where the need to be) The Clone deactivates EM:Warp (Decrease) Q-Pool: 54/75 Both Warrens will put Hypertime on all party members (I think there are 7 not counting himself) Q-Pool: 47/75 (Everyone has +12 Actions for each of the first 14 rounds of combat) The Real Warren activates: Electromagnetic Vision (1q) at the start of the strike team's entrance and clones himself 8 more times (8q) Q-Pool: 38/75 Obviously there's NO WAY for Warren to sustain this mess. This is a one time bonus for the start of combat... which will probably be brief and brutal with hypertime giving everyone this many actions. On a side note he's a lot better defensively than offensively. Oh, and init Roll. He got a "4" so that's 33. http://invisiblecast...r/view/3156632/ EDIT: To remove clones and that last 'post combat' action. Link to comment Share on other sites More sharing options...
Karren Gaunt Posted August 20, 2011 Share Posted August 20, 2011 Okay... So here's my precombat set-up from before... Prebattle set up. Activating Flight, Hypermovement (Flight), Ms. Nobody, and Enhanced Movement scene length. Triggering Bodyshift. [envoy] 7:12 am: so, witness a roll for me? it's for QF. Bodyshift. [Jeremy] 7:13 am: sure [envoy] 7:14 am: 18 dice, last five mega. envoy *rolls* 18d10: 8+10+7+1+3+10+1+2+2+8+2+4+1+7+6+4+10+9: 95 [envoy] 7:15 am: I see twelve successes. [Jeremy] 7:17 am: agreed [Jeremy] 7:17 am: go wild Okay, so... Hmmm, spend two successes on Nueral Acceleration, two on Soft Fist, one on Nematacyst, two to get level two Wings, one on Tendril for +2 Lethal, and three on Extra limbs to round it out. That'll do. Quantum Clock: 69... Followed by my iniative roll since Krul is asking for those... http://invisiblecastle.com/roller/view/3157080/ 48. Although I Will hold my action for after Warren and Alex go. Link to comment Share on other sites More sharing options...
Toby Lupin Posted August 20, 2011 Share Posted August 20, 2011 Darrik's init: 1d10+16=23 Link to comment Share on other sites More sharing options...
Maia Posted August 21, 2011 Share Posted August 21, 2011 Maia's init Long6 *rolls* 1d10: 4: 4+15= 19 Link to comment Share on other sites More sharing options...
Courier Posted August 21, 2011 Share Posted August 21, 2011 Whoa... Thank you Darrik. I'm reposting his post here in the interest of putting everything in one spot. Quantum Intensification on Butch before we go: Jeremy *rolls* 18d10: 4+9+6+10+7+1+6+8+10+5+2+9+9+5+2+2+6+8 13 sux = 26 converted dots Butch gets Mega Appearance 1 (Identity Shield), +4 dots of Mega-Strength, +4 dots of Mega-Dexterity, +4 dots of Armor, +3 dots of Disintegration, and Invisibility 5 and Density Decrease 5. To save time: Krul lets me give 12 sux on each roll. 24 dots per person. Maia: Mega Wits 3 (Multitasking, Quickness), Durability Enhancement, Hardbody Enhancement, Resiliency Enhancement x1, Bruised Health Levels x16, Identity Shield Enhancement Cora: Identity Shield Enhancement, Armor 5 (Impervious), Immobilize 10 (Intangible, Area), Invulnerability 4 (Broad- Energy Attacks) Warren: Mega-Appearance 1 (Identity Shield), +4 dots of M-Strength, Armor 5 (Impervious), +2 Psychic Shield, Quantum Leech 5 (Siphon), Disrupt 5 Marina: Identity Shield Enhancement, Bodymorph +2 dots, Elemental Mastery +1 dot, Weather Control +3 dots, Mega-Stamina +2 dots, Mega-Wits 4 (Enhanced Initiative), Force Field 5 (Impervious), Quantum Vampire: Health Levels 4 (Ranged) Alex: Disrupt 10 (Reduced Quantum Cost), Identity Shield Enhancement, Strobe 10 (Sensory Deprivation Wave) Assault Team: Coraline, Maia, Marina, Warren, Alexandra, Stealth: Butch, Warren, Darrik, Epiphany I think everyone has posted. And if Alex (or someone) has a way to thin out the baselines I'll skip making more clones. Too much of a good thing. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.