Ouroboros Posted March 9, 2011 Share Posted March 9, 2011 Originally Posted By: Dawn, OOCReaction move is curse the traitorous Takroks with a Berserker’s Rage; when driven to great anger, they fall into a blinding rage, which lasts until they have destroyed what they perceived has hurt them. Dawn, does this rage give them any enhanced traits while they are under its grip? Or is it purely a mental loss of control?If its the first I'll work up a power build for it since in 3e there isn't the convenient rage feat that 2e had. If its the second its easy enough to call it a complication and have the GM run it during play. Link to comment Share on other sites More sharing options...
Dawn OOC Posted March 9, 2011 Share Posted March 9, 2011 Originally Posted By: OuroborosDawn, does this rage give them any enhanced traits while they are under its grip? Or is it purely a mental loss of control?If its the first I'll work up a power build for it since in 3e there isn't the convenient rage feat that 2e had. If its the second its easy enough to call it a complication and have the GM run it during play. I was thinking the former, something on par with the Barbarian Rage in 3e D&D (which was d20). That was +2 to Str and Stm, -2 to defense, lasting for a certain number of rounds, and then you were fatigued after it was done. I figured it'd be fairly easy in 3e to do, without or without the pre-made guide. Link to comment Share on other sites More sharing options...
Travis Kincaid Posted March 9, 2011 Share Posted March 9, 2011 OK, I'll give it some thought. The hard part is maintaining PL which means that the damage and toughness gains for boosted STR and STA should be coupled to reductions in attack and defense (basically power gained over finesse). I just need to break the numbers which I might be able to think on during lunchtime. Link to comment Share on other sites More sharing options...
Forge Posted March 9, 2011 Author Share Posted March 9, 2011 Zahan-Thaya? Just goofing around. Link to comment Share on other sites More sharing options...
Dawn OOC Posted March 10, 2011 Share Posted March 10, 2011 Speaking of art, here are some of the rough sketches I've put together for the races I've created.Click to reveal.. (NSFW - they aren't clothed) The TakrokThe A'oughight/Z'oeiloughightThe Ssenast Link to comment Share on other sites More sharing options...
Forge Posted March 10, 2011 Author Share Posted March 10, 2011 Nice sketches Dawn, let's hope they stay close to that. ~~~Tick tock, tick tock, please get your Second Epoch posts in. Link to comment Share on other sites More sharing options...
jameson (ST) Posted March 10, 2011 Share Posted March 10, 2011 Odd that I can't see the picture for the Takrok Dawn, but I can for the other two.Damon, the "curse" that Kaer laid upon the Thayim, will that effect the Anupu or were Siponak's ministrations enough to make them a separate "race"? Link to comment Share on other sites More sharing options...
Forge Posted March 10, 2011 Author Share Posted March 10, 2011 Originally Posted By: jameson (ST)Odd that I can't see the picture for the Takrok Dawn, but I can for the other two.Damon, the "curse" that Kaer laid upon the Thayim, will that effect the Anupu or were Siponak's ministrations enough to make them a separate "race"? *discussed in chat, posted for informational*The Marghuls got 'bizzaaah' with the Anupu as well as the Anupu are still 'Thayim' and mostly a cultural difference. They will still get affected separately by Chaos and can diverge more later, but right now are the same.Also, all these 2nd Epoch moves are happening (in the god's eyes) at the same time, so the Anupu might not yet be differentiated in Kaer's eyes and he would have sent his Imps down on all the human-looking people, whether or not they were necros. Link to comment Share on other sites More sharing options...
Dawn OOC Posted March 10, 2011 Share Posted March 10, 2011 Originally Posted By: Damon OOCTick tock, tick tock, please get your Second Epoch posts in. Already have their sketch done (wasn't sure what they'd be until I was finished so I drew them first). I'll have the write up tonight. I think i'm going to stick to making magical items next round! Link to comment Share on other sites More sharing options...
Forge Posted March 11, 2011 Author Share Posted March 11, 2011 Put up a new map with a grid and I redid the archipelago.The grid lines are one inch apart. Each square would be 100x100 kilometers roughly, if I have my math right. (It's very late and I am tired.)Technically, using the image as a guide, Iannin is 9722 kilometers(97.22in) wide (not even going into the whole spherical skewed math crap) but I used the rounded 10k for ease of calculation. Link to comment Share on other sites More sharing options...
Ouroboros Posted March 11, 2011 Share Posted March 11, 2011 Thanks much Forge, that makes it a lot easier to understand the scale of things ... that volcano is f-ing huge BTW, the burbling caldera measures 100km on its own!! Link to comment Share on other sites More sharing options...
Forge Posted March 11, 2011 Author Share Posted March 11, 2011 I know...I did say it was a super volcano Glad you like it.The grid put the .psd file over the 150mb mark. I try to leave the map open all the time, it takes forever to open. Link to comment Share on other sites More sharing options...
Ouroboros Posted March 11, 2011 Share Posted March 11, 2011 yikes! Link to comment Share on other sites More sharing options...
Ouroboros Posted March 16, 2011 Share Posted March 16, 2011 Folks, I know its premature given that we haven't finished the races, nor worked up our kingdoms and the like but I was figuring to get a little "high level" discussion about PCs started. Basically there are 5 of us, which means 4 or 5 PCs (depending on if the GM runs his character). I'd like to start by asking what kinds of roles are people leaning toward? For instance I am thinking I'd like to play a thief/assassin type character. Relying on skill and any racial traits that may apply. I could also do a warrior, probably an archer type with backup skill in melee. I'm rather not interested in a Wizard.What about you folks? Link to comment Share on other sites More sharing options...
Kakita Zoyu Posted March 16, 2011 Share Posted March 16, 2011 I was considering a more front-line/Tank-ish warrior or maybe an elemental sorceress with a Dual Specialization in Fire and Cold/Ice magic... which is now starting to blur into a warrior-mage. Link to comment Share on other sites More sharing options...
Forge Posted March 16, 2011 Author Share Posted March 16, 2011 I've pretty much wanted to play a wizard of some type since I started discussing this game. If the concept bleeds a little into cleric, that would be fine too. IMO, there's no reason we have to stick to the standard character 'types' with the way M&M 3rd is set up. Link to comment Share on other sites More sharing options...
Ouroboros Posted March 16, 2011 Share Posted March 16, 2011 I agree completely, but for the sake of discussion archetypes put us all on a common ground. Likewise I did say that this is meant to be fairly high level, things may work out that I create a thief who uses magick, or an assassin shapeshifter. Link to comment Share on other sites More sharing options...
Forge Posted March 16, 2011 Author Share Posted March 16, 2011 In that case, I thinkin perhaps an Emerald-Death-Cap-Munchin-Anupu-zombie-Thayim-fullshifter-quarter-Fen-quarter-Murg-with-bonded-Lenai-and-Fox-familiar-uber wizard. Link to comment Share on other sites More sharing options...
Ouroboros Posted March 16, 2011 Share Posted March 16, 2011 Link to comment Share on other sites More sharing options...
Forge Posted March 16, 2011 Author Share Posted March 16, 2011 What? You think I'm holding back too much? Link to comment Share on other sites More sharing options...
Forge Posted March 19, 2011 Author Share Posted March 19, 2011 We are past the 48 hour mark and only 1.5 of us have posted.I'd like to see all the responses up by Monday morning so we can keep this ball rolling. Link to comment Share on other sites More sharing options...
Dawn OOC Posted March 20, 2011 Share Posted March 20, 2011 I'll try but am currently in Iowa and not due back until tomorrow. I'll do my best to have my post up no later than tomorrow evening. Link to comment Share on other sites More sharing options...
jameson (ST) Posted March 20, 2011 Share Posted March 20, 2011 tomorrow, barring further RL complications Link to comment Share on other sites More sharing options...
Ouroboros Posted March 21, 2011 Share Posted March 21, 2011 Forge, in case I don't get to ask you in chat can I get a clarification on just what "*Fox - Immunity to aging (effects)" means? Do the Foxes still have thier natural ~10 year life span or do they live until killed now that they are immune to aging? kthxbai Link to comment Share on other sites More sharing options...
Forge Posted March 21, 2011 Author Share Posted March 21, 2011 Normal life span, but they don't 'age'...ie they would never need to worry about losing eyesight, arthritis, pesky kids on their lawn, etc. Link to comment Share on other sites More sharing options...
Ouroboros Posted March 21, 2011 Share Posted March 21, 2011 OK. I spoke with Forge in chat and we decided that barring any major complaints against we're going to do a 4th and 5th epoch and then close up shop on this part of the game. Pursuant to that we'd also like to try and get this pushed out in a timely fashion, lets say by next Tuesday the 5th Epoch will be closed and we'll move on.All in Favor?Aye! Link to comment Share on other sites More sharing options...
Forge Posted March 21, 2011 Author Share Posted March 21, 2011 Much in favor. Aye!If you have tons of stuff that would not get in with this amount of time, let me know what you are planning and either I or Jim can just Fiat it in when we are GMing...or you, if you decide to run an adventure. Link to comment Share on other sites More sharing options...
Kakita Zoyu Posted March 21, 2011 Share Posted March 21, 2011 Aye.It sounds good to me, though it may tax my ponderous posting rate. Link to comment Share on other sites More sharing options...
Dawn OOC Posted March 21, 2011 Share Posted March 21, 2011 Sure, I'm good. Link to comment Share on other sites More sharing options...
Joani Posted March 22, 2011 Share Posted March 22, 2011 no objections Link to comment Share on other sites More sharing options...
Joani Posted March 22, 2011 Share Posted March 22, 2011 I'm not 100% happy with my idea for Ankassar - I'll try to have it done today or tomorrow. Link to comment Share on other sites More sharing options...
Joani Posted March 23, 2011 Share Posted March 23, 2011 Ok, Ankassar posted, I hope I won't step on anyone's toes with this one. If so I apologize and vote for immediate end of this phase and moving on to the Kingdom/Empire building phase. Link to comment Share on other sites More sharing options...
Ouroboros Posted March 23, 2011 Share Posted March 23, 2011 We all just agreed to two more epochs. These should go quickly, and then we should be into the Kingdom phase by the middle of next week. Link to comment Share on other sites More sharing options...
Forge Posted March 24, 2011 Author Share Posted March 24, 2011 I am working on Chaos. I shall do my best to accomodate everyone and their races. If you absolutely hate something that I did with my vision of Chaos' action then PM me or find me in chat and we can discuss it. Link to comment Share on other sites More sharing options...
Forge Posted March 29, 2011 Author Share Posted March 29, 2011 The Chaos rolls are done for the Fourth Epoch, waiting on some input from Dawn and Asa for a couple rolls and I will get the post together. Link to comment Share on other sites More sharing options...
jameson (ST) Posted March 30, 2011 Share Posted March 30, 2011 I propose that all the gods forfeit their reaction turn for Epoch 5 and resurrect a small fraction of the Fen and Murg, say a mere 5% or 10%.Aye or nay?Aye! Link to comment Share on other sites More sharing options...
Joani Posted March 30, 2011 Share Posted March 30, 2011 Aye!Ankassar would've wanted to grant the Balor very long lives - would that be doable? (not talking immortality but something like 1000 years life expectancies...) Link to comment Share on other sites More sharing options...
Forge Posted March 30, 2011 Author Share Posted March 30, 2011 Originally Posted By: JoaniAnkassar would've wanted to grant the Balor very long lives - would that be doable? (not talking immortality but something like 1000 years life expectancies...) Yar, that's no problem, the Fen were similarly long-lived. The Balor can have always been long-lived.AFA resurrecting the Murg/Fen, I say Nay.There are always the Muthay, there will be partial blood lines from them to play with. Link to comment Share on other sites More sharing options...
Dawn OOC Posted March 30, 2011 Share Posted March 30, 2011 I'll throw my vote behind Forge: nay. Why? Because they're his races and he said no. It sucks to lose both of them at once, but that is a tremendous backstory that will shape the psyche of the people in our game. The Knight and his Army of the Dead can become horror stories whispered around fires to frighten children (and secretly the adults, too) while the curse, "By the Knight!" can be used in the face of something terrible.I also think it would be interesting if those Muthay with strong Fen or Murg traits try to rebuild the Fen or Murg on their own. Recreate a lost people and culture, never admitting it's just not possible. Link to comment Share on other sites More sharing options...
jameson (ST) Posted March 30, 2011 Share Posted March 30, 2011 If that's what Damon wants I'm fine with it, I kinda liked the idea of the gods taking pity in some fashion but I wasn't married to it. I had also forgotten those half breed mutts, filthy mudbloods Link to comment Share on other sites More sharing options...
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