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So, how does this work in YOUR group?


CHILL

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I was wondering (no idea why), about how things are 'organised' in your gaming groups?

Do you have a person who usually GM's, do you take turns, or is it one of those 'see what happens on the night' affairs' ?

In a kinda related way, whether we like to admit it or not, from character to character that we play, there are usually noticable commonalities, do you tend to find this with your group?

Here's how it goes with ours.

ST: usually me, and for the last couple of years, exclusivly Trinty

Other ST's: yup, Senior Mal runs games (usually Aberrant), about a 1/4 of the total number of gamesI suppose.  Add to this Chamb099 ran one game ( Adventure! ) and EEFFDDKK also ran Vampire once as well.  A few years back it would also have been more WoD stuff, with Senior Mal and I splitting things fairly evenly - but this is how its been over the last....say 3 years or so.

Players & Characters.

Heh, we'll I might get lyched for this one, but here's a brief rundown of (to my mind anyways) the 'typical' character type that each of the players (including myself) play, or the characteristics that tend to keep floating to the surface.

Senior Mal: hmm...  there's two kinds here I suppose.  There's Mal's 'calm, thoughtful and sometimes very spiritual/idealistic' character - then there's his 'out and out man of action' - the one who leads the group.

Mini Mal: Heh, plain and simple.  It usually revolves around money.  Wealthy businessman, wealthy playboy... always wealthy - interestingly.  Money first, rest of the world can tag along if it likes kind of approach.

Lo Mai: I'd say the most varied type of character, but usually the centre of attention one way or another, the dashing hero type, or (if the setting calls for it) the master manipulator.

Sid Blane: Characters tend to be quiet and calculating.  Takes in all the facts, and keeps other characters in the loop.

Chambo99: The dangerous type.  Characters will usually act first, but sometimes get the other characters into the most tricky of situations :)

EEFFDDKK:  The one to watch.  Characters usually contemplate things for a great deal of time....

Well, there you go, completely useless rambling you've possibly come to expect.   ::bigsmile

What sort of patterns and trends do you get in your group?

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hrm, with our group we do round robin st'ing... one person st's and once their story is done we move on to the next one, it solves the problem of storyteller burnout and predictable plots all at once... we are currently playing Adventure! and are starting to near up on a year of straight play with the same characters (mostly, it took joe and i a bit to get chars we liked)

as for character types... (i can see the mob and their torches from here ::crazy )

me: i tend to play very down and dirty type characters, usually they're some sort of war machine on two legs, i don't twink, as that my characters generally aren't interested in violence at all...

joseph: there is always a heavy focus on either technology or the spiritual or both...

pax's_pimp: flashy, they're always flashy and they always get the girl, generally brick types...

communist#666: this guy doesn't really have a set style that i've noticed, his chars all tend to be pretty different...

flashmasterwatts: dave's characters always seem to be crazy, not in a laughing way, but a more serious way...

anyways, that's our group....

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with my group (which has undergone at least two major pc makeovers) its primarily me as st, running trinity exclusively (i run what i'm best at, though i'd like to organize a changeling game if i could ever find enough players and get a solid idea) for the past 4 years or so. currently slag has been running stuff as well, taking a lot of st burden off my shoulders, as well as anin who's been off and on running a d&d story. generally we handle it like so: x person wants to run a game, we have a player base thats roughly  8-9 people (in total) so the person recruits players that are interested and game times for seperate st's are worked out within the group. so we end up haveing 2-4 games running at any given time with up to 3 st's.

as for chars hmm, lemme see.

slag: the conniver, or the rogue of some kind, always quick witted and always prone to the "shotgun style" of char creation, decent at a lot of stuff, not necessarily good at anything else.

dean: the tank or the character actor, doesn't fall too far from either of these

xain: always the oddball in some way, generally counter group dynamic, the loners and the badguys in disguise

anin: uhm, still not entirely sure, also seems to end up with the shotgun effect for her chars, but with one or two skills she leans on

tooho: still getting used to gamming so i'll hold judgement for now, i honestly haven't seen her play enough yet

me: i gotta admit, i like the crazies, either messed up and deranged in some way, or a specialist that leans excessively on one or two skills, i occasionally shoot for the spiritualist or idealist type

fawkes: ALWAYS ALWAYS outrageous in some way, not necessarily a detriment, but always a complete oddball in the group (from sociopaths to playboys to fatalist monks)

i think thats about everyone offhand, yeah, cool.....

well, there are more people, but thats the immediate group ::thumbs-up

jake

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Oops, I forgot me!

::smiley1

It cant be _that_ long since I played, heh, heh.

CHILL: I'd say there are always clear differences, but you could break it down into two types, the 'man with a mission good guy' types, and then (my personal favourite), the sinister nasty piece of work that the other PC's would well do to be rid at their earliest convenience.

::devil

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flashmasterwatts: dave's characters always seem to be crazy, not in a laughing way, but a more serious way...

Let me tell you, this guy can get frightening, too.  ::cry

;)

And what's this with me focusing on either tech or spiritualness? I had a character once who didn't rely on either. Gimme some sort of credit here, Harle. :P

Harle's characters are a riot. She normally plays the "secret weapon." Hers is the character that the other side doesn't notice until they're down half their forces. Brinck in disguise, if you will.

-Joseph

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  • 9 months later...

If anyone is interested, here´s my group. (Lots of german names will follow but don´t be discouraged. That´ll end, too. ::smile )

ME: What can I say. I´m the ultimate Poser. Being a Munchkin of sorts I tend to have the most powerful of characters in the group. I prefer the Mage-like classes because of their potential power to fu.... over the whole world. ::bigsmile I´m the main ST.

Jens: Always silent guy. Getting Information, and suddenly striking the weak underbelly you didn´t suspect anyone to find. Has to be kept under serious surveilance. ::smile He also is the second ST of my group.

Dominik(small) : The blunt and stupid powermachine out to beat things to crap. ALWAYS! kinda boring sometimes, but sometimes fun of it´s own kind.

(HE has been insulted by another player once while he was playing a vampire of Clan Brujah. He frenzied and turned half the domain to paste. ::wacko )

Marcus (small) : Always some kind of snitch. Not funny even if he tries. ::dozingoff

Thimo: Another stupid beat´em up kind of player. He is a fan of Dragonball. Says it all.

Now to the weird ones:

Marcus ( big) : Planner of a magnitude surpassing me on unthinkable scales. Likes to plot building towns and stuff. Usually the kind of guy to go too far, but always trying to differ his characters. doesn´t work all the time though.

Sonja (my girl friend) : Always trying to play the low end characters, and mad when she has no chance of achieving what she wants to. I love it if she plays with us, ´cause she always throws in a special point of view. (read: a view from a guy, living in the game-world)

Dominik (big): Has anoybody heard of Clan Nosferatu? If not, talk to one of his characters and you get the right information. FOR A PRICE! ::biggrin ::ninja

There were others but I banned them from my Table, because of rudest behavior, off table. no comments on these two.

Franziska: Mostly the nice face to be protected by the other characters. Never ever the one to be useful in anything but listening to a story unfolding. A merit of it´s own.

Ines: hardcore Shadowrunner. Has to learn that not all NPC´s are gun fodder for trigger-happy Runnerstyle characters.

That ´s it. The heart of my group. Quite a bunch of wackos, to be honest. But as of yet, there have only been those 2 cases where it wasn´t fun to know my gamers.

All others are supposed to be as they are, off table: A bunch of kewl people I´m glad to know. ::cool

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Our group is cinematic in Trinity and low-key in D&D3E.

My core players:

Solaxy: Generally the weird but successful tactics person; has to be the strongest character. Infamous for crit-ing a dragon to death with rocks....Now trying to build a planet with a black-hole center....

Datsun: The most technical character, either in electronics (prefers nanotech) or what

he does (tried a chronokinetic for a while).

Zach: (Trinity only): The clear from hell. Is busy setting up an interstellar cartel...

Tom (D&D Only): Always plays the loud-mouth drunk fighter, Pretty successful...

Tiff: (D&D Only): Very good at playing kender. Infamous for petrifying a good fraction of big bads, usually on accident (think: Kender Wild Mage (RUN!)...

I generally make sure that they have a supporting NPC (a geek-type) that I can play just in case someone wants to DM/ST, but it's only happened once or twice...

FR

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