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Trinity RPG - PSI House Rules


CHILL

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In addendum to Harle's post (we're part of the same group don'tchaknow?), I usually employ my "constant Psi renewal" rule. (Funny that my players never hear of this.) Basically, the characters are continually regaining psi, without having to rest. Granted, it's less this way, but I play fast and loose; the extra psi is often used.

-Joseph

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I thought that renewal of PSI throughout gameplay was part of the official rules. Doesn't everybody roll dice=number of temp PSI down in order to recover 1 PSI per success once each hour? Is that a house rule I made up without realizing it? Isn't it in the Core Book?

I'm soooooo kunfuzeded! ::cry

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