Jump to content

World of Darkness: Attrition - "Cue The Awesome Fight Music!" (Combat Tracking)


Owns-The-Night

Recommended Posts

The situation map:

LongNightBattleMap.jpg

1 & 2 are in-close with Moss. 1 is the Hunter with the MP-5.

Number 3 is down, gutted by Moss, but not necessarily all the way out.

Number 4 is down with a spear wound in the belly and Jeremy's knife in his shoulder. 5 is standing by him and taking aim at Moss.

Number 6 is the one bitten by Amber.

None of the Hunters are yet aware of Sarah, and only 5 and 6 have a clue that Jeremy is there, but Moss is their priority now.

Amber is outside on the south face of the church, chasing the Long Night wannabes.

Start declaring. smile

Link to comment
Share on other sites

13 - Hunters 5 & 6 are turning towards Jeremy and opening up, shooting through the cover of the pew if necessary.

Hunters 1 & 2 are intending to open fire on Moss (they don't know he's going to flee at this stage)

Hunter 3 is drawing his pistol with one hand (the other is busy holding himself together) and taking aim at Moss.

Hunter 4 is fumbling his own pistol out while he's on the floor, but is in pretty bad shape.

Link to comment
Share on other sites

All they need is an 8 WP if they're willing to burn one every round to not take penalties when fighting us. Still high Resolves and Composures. They need 10's to withstand Lunacy with no effort.

Just FYI - page 176 of the Core WW book if you want to know more.

Link to comment
Share on other sites

On 16 - thanks to Garou form

Moss will turn and do a runner out the side door behind him.

Burn essence to heal 1L

If he doesn't get hit that will put him back up to 2/12 health with 7 Essence left to heal up with while he hides somewhere.

Link to comment
Share on other sites

Amber will return the church, and if she has movement/time, she will slip into the church between the pews (shifting to Urhan if she needs to) to try to get a better position for attack next round. She'll be using stealth to do that.

Link to comment
Share on other sites

Okay then. the remaining Hunters are split between Jeremy and Sarah, seeing the big fanged beastie as the larger threat, oddly enough. laugh With that in mind...

If they don't notice Amber, #1 will move to try and eliminate Jeremy's cover before opening up with his SMG. #2 and #5 will try and finish Sarah. #4 will try and drag himself to his feet, though he's not in the best shape. Ditto #3. Both 3 and 4 have pistols out, 2 and 5 have shotguns still.

Play ball!

Link to comment
Share on other sites

#1 is finishing the move he started last turn and removing all cover from between him and Jeremy, then shooting.

#2 and #5 are close enough to Sarah now to remove the covering pew, but there's still their dead/dying buddy in the way.

#3 and #4 are stationary, waiting to take shots of opportunity.

#6 is 'Mostly Dead'. It'd take Miracle Max to put him back together.

Link to comment
Share on other sites

Let's see. #4 just got his neck ripped out and is probably dead. #5 just got a massive bite to someplace muzzle-level (use your imagination), and isn't likely to be capable of a whole lot of anything other than shock and agony this turn. Oh, and one of the wolves doesn't seem to bleed or even slow down when shot. Might be time for some kind of morale check for the hunters, who have seen most of their team torn asunder. Yeah, I know, they all have incredibly high Resolves and Composures... but there's a point where that lizard hindbrain kicks in and says, "Fuck this shit, Boscoe, git while the gittin's good!"

Link to comment
Share on other sites

Sarah's going to stand her ground and growl a nice convincing growl to encourage them to continue to withdraw (with plans of feeding frantically from the fallen when they do). She'll spend yet one more vitae healing another couple of bashing while she does; having them see the bullets pop out of her should help keep their nerves nice and rattled.

Link to comment
Share on other sites

Amber will be making a Kuruth roll, and blowing an Essence to heal 1 lethal. If she falls to Death Rage, she'll have enough health boxes to attack. If she doesn't, she's going to let them retreat with the intention of finding some still-warm blood from one of the living-but-injured. laugh

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...