Dawn OOC Posted October 29, 2009 Share Posted October 29, 2009 Let's put the rolls for this combat (10a) in here.Current Init: Dan & James (22)Fox (20)Jasmine (17)Bond (16)Jules & Guards (14)Hornsbeck (12)Kristin (11)Violet (10) Link to comment Share on other sites More sharing options...
Fox Posted October 29, 2009 Share Posted October 29, 2009 Bond's init roll1d10=4 + 12= 16 Link to comment Share on other sites More sharing options...
Krysti-Lynn Magnussen Posted October 29, 2009 Share Posted October 29, 2009 Kristin's Initiative Roll:Initiative: 1d10+8 = 11 Link to comment Share on other sites More sharing options...
Courier Posted October 29, 2009 Share Posted October 29, 2009 James Init Roll: http://invisiblecastle.com/roller/view/2303135/1d10=7 + 15 = 22 Link to comment Share on other sites More sharing options...
Venus Posted October 30, 2009 Share Posted October 30, 2009 Violet Init:Initiative (1d10+6=10) Link to comment Share on other sites More sharing options...
Mr Fox Posted October 30, 2009 Share Posted October 30, 2009 Fox init:(14:35:24) ChatBot: (Fox) logs into the Chat.(14:35:32) ChatBot: (Fox) rolls 1d10 and gets 8.8+12= 20 init Link to comment Share on other sites More sharing options...
Dan Hawkins Posted October 30, 2009 Share Posted October 30, 2009 Dan's init(15:31:24) ChatBot: (Dan_Hawkins) logs into the Chat.(15:31:36) ChatBot: (Dan_Hawkins) rolls 1d10 and gets 9.9+13= 22 Link to comment Share on other sites More sharing options...
Jasmine Gentian Posted November 8, 2009 Share Posted November 8, 2009 Dug through 10a to find Jasmine's Init for easy reference:Rolling for Init: 1d10 → [7] + 10 Base Init = 17 Link to comment Share on other sites More sharing options...
Dawn OOC Posted November 8, 2009 Author Share Posted November 8, 2009 Jules - 13 + 1 = 14Hornsbeck - 12Guards - 141d10=1, 1d10=6, 1d10=9Order:Dan & James (22)Fox (20)Jasmine (17)Bond (16)Jules & Guards (14)Hornsbeck (12)Kristin (11)Violet (10)Please let me know if I've missed you; I didn't want to paw through 10a for Inits, so I probably did miss something.Dan and James go first - please post as quickly as possible when your turn comes up. If you don't think you can post, let me know and I'll skip you or post for you, whichever you prefer. Link to comment Share on other sites More sharing options...
Dan Hawkins Posted November 8, 2009 Share Posted November 8, 2009 Dan's combat rollsfirst shot -1 die(14:08:12) ChatBot: (Dan_Hawkins) rolls 9d10 and gets 9,8,2,3,6,5,2,6,8.(14:08:18) (Dan_Hawkins): mega(14:08:23) ChatBot: (Dan_Hawkins) rolls 3d10 and gets 8,6,3.5 successes2nd shot -2 die(14:08:30) ChatBot: (Dan_Hawkins) rolls 8d10 and gets 2,1,8,3,9,3,5,3.(14:08:39) (Dan_Hawkins): mega(14:08:43) ChatBot: (Dan_Hawkins) rolls 3d10 and gets 1,8,7.6 successesrifle's damage is 7base(16:49:16) ChatBot: (Dan_Hawkins) rolls 11d10 and gets 7,5,2,10,8,9,5,9,6,2,2. 5 damage Lethal(16:49:22) ChatBot: (Dan_Hawkins) rolls 12d10 and gets 3,10,3,5,5,8,5,2,3,5,5,6. 2 damage Letal Link to comment Share on other sites More sharing options...
Krysti-Lynn Magnussen Posted December 2, 2009 Share Posted December 2, 2009 Round 2: Supers vs. The Zom-BlobKRISTIN(23:04:56) ChatBot: (Kristin) rolls 1d10 and gets 6. Initiative = 6 + 8 (Initiative bonus) = 14Kristin will follow Jules for now, but she would like a weapon, and for Master - I mean Hornsbeck - to stop looking at her. Link to comment Share on other sites More sharing options...
Jasmine Gentian Posted December 2, 2009 Share Posted December 2, 2009 Round Two - Zomb Blob!Init for Jas: (22:46:10) ChatBot: (Jasmine) rolls 1d10 and gets 10 + 10 Init Bonus = 20 Init. Link to comment Share on other sites More sharing options...
Courier Posted December 2, 2009 Share Posted December 2, 2009 INit for James: 10 + 15 (base) => 25http://umbralechoes.com/WoDRoller.php 2009-12-01 22:14:47 Link to comment Share on other sites More sharing options...
Fox Posted December 2, 2009 Share Posted December 2, 2009 Bond's Initiative = 1d10 + 12(22:10:26) ChatBot: (Bond) rolls 1d10 and gets 3.= 15 Link to comment Share on other sites More sharing options...
Jasmine Gentian Posted December 3, 2009 Share Posted December 3, 2009 Initiative for Zombie-Blob Fight:James: 25Jasmine: 20Bond: 15Kristin: 14Is anyone else fighting it at the moment? Or shall we continue with combat? Link to comment Share on other sites More sharing options...
Jasmine Gentian Posted December 4, 2009 Share Posted December 4, 2009 Jasmine's first shotgun attack! Rolling for 1st attack, 1st die M-Dex: 6d10 → [1,10,6,7,5,1] = 2 suxx.http://invisiblecastle.com/roller/view/2337830/Activating Quickness (x2): -2QP = 13 QP remainingRolling for 2nd and 3rd attacks, 1st die M-Dex: (Init: 18 and 16)6d10 → [7,7,8,10,7,8] = 6 suxx.6d10 → [2,9,5,9,4,4] = 2 suxx.http://invisiblecastle.com/roller/view/2338737/ Link to comment Share on other sites More sharing options...
Dawn OOC Posted December 7, 2009 Author Share Posted December 7, 2009 James: 25Jasmine: 20Blob: 18Bond: 15Kristin: 14Jules will be preoccupied with holding Hornsbeck and keeping him alive. Link to comment Share on other sites More sharing options...
Fox Posted December 8, 2009 Share Posted December 8, 2009 Bond is moving to the left as he shoots once (a burst) and uses Analyse Weakness.(BTW Jas, shotgun adds 5 dice to accuracy. And flechette rounds are Armor Piercing. Just fyi)Spending 1 Q for Analyse WeaknessBurst:(First die is the Mega-Dex)1d10=9, 1d10=8, 1d10=8, 1d10=2, 1d10=7, ... 1d10=2, 1d10=210 succs. (ignores 18 soak due to AP)Analyse Weakness: Bond's trying to tell if this thing has any nerve center or more vital location to attack.Intelligence roll, -2 for multiple action.1d10=4, 1d10=8, 1d10=41 succ = Don't know if that reveals anything. Link to comment Share on other sites More sharing options...
Jasmine Gentian Posted December 10, 2009 Share Posted December 10, 2009 Jasmine's second round of shotgun attacks:Rolling for 1st attack, 1st die M-Dex (Init 20): 11d10 → [8,6,8,5,1,3,1,4,9,2,1] = 3 suxxhttp://invisiblecastle.com/roller/view/2341902/Activating Quickness: -1QP = 12 QP remainingRolling for 2nd attack, 1st die M-Dex: (Init 18): 11d10 → [1,2,7,6,9,2,8,10,10,10,2] = 6 suxxhttp://invisiblecastle.com/roller/view/2341904/Activating Quickness: -1QP = 11 QP remaining3rd attacks, 1st die M-Dex: (Init: 16): 11d10 → [3,9,1,10,2,1,2,4,6,1,10] = 3 suxxhttp://invisiblecastle.com/roller/view/2341906/ Link to comment Share on other sites More sharing options...
Fox Posted December 11, 2009 Share Posted December 11, 2009 Bond taking 4 shots in rapid succession at 4 of the thing's legs.Base dice pool 15 with the shotgun:11 dice for first shot10 for second9 for third8 for fourth.+1 difficulty for leg shotMega-Dex is first die rolled#11d10=7, 1d10=5, 1d10=7, 1d10=7, 1d10=1, 1d10=1, 1d10=8, 1d10=8, 1d10=6, 1d10=1, 1d10=87 succs -1 for diff = 6 succs to hit#21d10=2, 1d10=2, 1d10=7, 1d10=3, 1d10=9, 1d10=7, 1d10=10, 1d10=8, 1d10=6, 1d10=4poppin' 10 for Steady Hand1d10=45 succs - 1 for diff = 4 succs to hit#31d10=9, 1d10=6, 1d10=4, 1d10=4, 1d10=7, 1d10=1, 1d10=9, 1d10=3, 1d10=24 succs - 1 for diff = 3 succs to hit#41d10=8, 1d10=8, 1d10=2, 1d10=4, 1d10=6, 1d10=8, 1d10=1, 1d10=95 succs - 1 for diff = 4 succs to hit. Link to comment Share on other sites More sharing options...
Krysti-Lynn Magnussen Posted December 11, 2009 Share Posted December 11, 2009 Kristin is throwing a chunk of convenient concrete at the Zomb-blob... in the Head!Strength + Might for throwing: 10d10, +2 Difficulty for a head shot.Throw: 10d10.hits(7)= 3 successesPopping 10's for Athletic Quality: 3d10.hits(7)= 2 sucesses5 successes - 2 for Head Shot = 3 successes (+2 Damage for net successes)Damage: Str + Big Chunk of Concrete + Mega-Str + Net Successes from Hit = 5d10 + 5d10 + [5] +2d10 = 12d10 + [5] BashingDamage Roll: 12d10.hits(7)= 6Head Shot Damage: 2d10.hits(7)= 1 (Forgot the extra damage from the called shot)Total Damage: 6 + 1 + [5] = 12 Levels of Bashing Damage (- Soak +/- anything weird from the Headshot) Link to comment Share on other sites More sharing options...
Jasmine Gentian Posted December 11, 2009 Share Posted December 11, 2009 Firing at the legs after a reload:Activating Quickness: -1 QP = 10 QP11d10 → - 1 diff for aiming, [4,8,4,4,4,4,4,1,3,7,5] = 1 suxx Link to comment Share on other sites More sharing options...
Mr Fox Posted December 11, 2009 Share Posted December 11, 2009 (21:56:50) ChatBot: (Fox) logs into the Chat.(21:56:56) ChatBot: (Fox) rolls 1d10 and gets 7.(22:00:27) ChatBot: (Fox) rolls 10d10 and gets 5,9,7,6,1,7,1,5,5,1.(22:00:32) ChatBot: (Fox) rolls 1d10 and gets 8.First roll was init: 7 + 12 = 19 Fox is up.Fox fires his fifty cal sniper rifle at the things head.5 successes. Blamo!Damage:(22:07:20) ChatBot: (Fox) rolls 14d10 and gets 7,2,6,4,5,4,9,5,1,6,3,4,8,7.4 successes Link to comment Share on other sites More sharing options...
Fox Posted December 12, 2009 Share Posted December 12, 2009 Multiple actions declared: 31st Die is the megaFirst action:Getting up on top of the Thing.Dex & Athletics: 10 dice - 3 for multiple action.1d10=5, 1d10=2, 1d10=9, 1d10=8, 1d10=4, 1d10=10, 1d10=53 succs + Physical Prodigy = 6 successes to get up there.Action #2Throwing Grenade no. 1, Spending a WPDex & Athletics =10 dice - 4 + 1 for ambidextrous (doing a grenade with each hand)1d10=3, 1d10=7, 1d10=5, 1d10=3, 1d10=7, 1d10=4, 1d10=62 succs + 1 for WP = 3 succs for grenade 1Action #3Throwing Grenade no. 2Dex & Athletics =10 dice - 5 + 1 for ambidextrous (doing a grenade with each hand)1d10=7, 1d10=3, 1d10=10, 1d10=1, 1d10=6, 1d10=5popping 10 for Steady Hand1d10=23 succs for grenade 2 Link to comment Share on other sites More sharing options...
Krysti-Lynn Magnussen Posted December 12, 2009 Share Posted December 12, 2009 Prying Jasmine Free:Opposed Strength Check: 10d10.hits(7)= 7 successesAthletic Quality: 3d10.hits(7)= 3 successesTotal Successes: 7 (Strength Roll) + 3 (Athletic Quality) + 5 (M-Str Auto) = 15 successes Link to comment Share on other sites More sharing options...
Jasmine Gentian Posted December 13, 2009 Share Posted December 13, 2009 Shot One, 1st die M-Dex:11d10 → [6,1,9,10,2,4,9,1,6,7,10] = 5 suxxActivating Quickness: -1QP = 9 QPShot Two, 1st die M-Dex:11d10 → [10,8,3,3,2,7,6,4,3,10,6] = 5 suxx Link to comment Share on other sites More sharing options...
Mr Fox Posted December 13, 2009 Share Posted December 13, 2009 Taking another headshot.(23:42:20) ChatBot: (fox) rolls 10d10 and gets 5,1,8,8,8,5,10,7,7,6.(23:42:25) ChatBot: (fox) rolls 1d10 and gets 3.6 successes to hitDamage:(23:43:32) ChatBot: (fox) rolls 15d10 and gets 3,7,7,8,2,6,10,9,1,7,7,7,3,1,5.8 Lethal to the head. Link to comment Share on other sites More sharing options...
Courier Posted December 18, 2009 Share Posted December 18, 2009 Bond, I think you're up. Link to comment Share on other sites More sharing options...
Fox Posted December 19, 2009 Share Posted December 19, 2009 Bond taking 5 shots in rapid succession.Base dice pool 15 with the shotgun:10 dice for first shot9 for second8 for third7 for fourth6 for fifthMega-Dex is first die rolled#11d10=8, 1d10=9, 1d10=2, 1d10=3, 1d10=1, 1d10=2, 1d10=2, 1d10=10, 1d10=2, 1d10=6poppin' 101d10=54 succs to hit#21d10=7, 1d10=3, 1d10=4, 1d10=2, 1d10=9, 1d10=7, 1d10=1, 1d10=4, 1d10=24 succs to hit#31d10=4, 1d10=2, 1d10=5, 1d10=3, 1d10=7, 1d10=2, 1d10=2, 1d10=72 succs to hit#41d10=8, 1d10=7, 1d10=8, 1d10=6, 1d10=4, 1d10=9, 1d10=25 succs to hit#51d10=1, 1d10=9, 1d10=7, 1d10=10, 1d10=10, 1d10=1poppin' 10s1d10=4, 1d10=44 succs to hit Link to comment Share on other sites More sharing options...
Krysti-Lynn Magnussen Posted December 20, 2009 Share Posted December 20, 2009 Trying to Break Free:Irresistible Force is Active, raising Mega-Strength by 2 (for a total of Mega-Strenght 3) for the purposes of breaking Immobilize and similar effects.Strength Check: 10d10.hits(7)= 5 successesAthletic Quality: 1d10.hits(7)= 0 successesTotal Successes = 5 (Strength Check) + 15 (Modified M-Str Auto) = 20 successes Link to comment Share on other sites More sharing options...
Jasmine Gentian Posted December 20, 2009 Share Posted December 20, 2009 Strength Check against creature: (04:07:40) ChatBot: (Jasmine) rolls 3d10 and gets 6,5,2 = 0 suxx/no botch + 5 auto-suxx from M-Str = 5 Suxx Link to comment Share on other sites More sharing options...
Mr Fox Posted December 20, 2009 Share Posted December 20, 2009 Taking 3 shots with the .50 cal sniper rifle.(12:10:50) ChatBot: (fox) rolls 10d10 and gets 3,1,5,8,6,5,10,4,7,10.(12:10:55) ChatBot: (fox) rolls 1d10 and gets 5.4 successes to hit(12:11:02) ChatBot: (fox) rolls 9d10 and gets 1,4,2,3,2,4,9,9,7.(12:11:05) ChatBot: (fox) rolls 1d10 and gets 8.5 successes to hit(12:11:11) ChatBot: (fox) rolls 8d10 and gets 7,4,8,4,4,10,4,6.(12:11:14) ChatBot: (fox) rolls 1d10 and gets 8.5 successes to hitDamage:(12:13:25) (fox): Damage rolls:(12:13:37) ChatBot: (fox) rolls 13d10 and gets 9,6,7,3,1,9,5,5,4,6,2,5,8.(12:13:42) ChatBot: (fox) rolls 14d10 and gets 2,4,6,10,1,4,6,1,2,8,5,4,1,5.(12:13:46) ChatBot: (fox) rolls 14d10 and gets 6,8,7,6,8,7,4,4,6,8,5,4,8,7.4 damage with the first shot2 with the second7 with the third Link to comment Share on other sites More sharing options...
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