Dave ST Posted May 4, 2009 Author Share Posted May 4, 2009 Progress Level 8As a 6th Level PC you should have 2d4 + your character's starting occupation wealth bonus + 8 for 6th level + any FeatsSo, 2d4 + 8 + Occupation + FeatsSo if Adrian rolled an 8 and his occupation gave him a +3 he could purchase anything with a DC of 19 or lower. You do not reduce your Wealth Bonus while purchasing equipment at character creation.This should give you enough to purchase equipment and get you armed, if not, I'll set you up with some weapons and gear appropriate to your 'class'.You may equip your items with 'gadgets' if you so choose, but do be smart about it. You all know me well by now to know that if you go overboard I'll call ya on it.The only exception will be Shiro's Mecha. Obviously he'll own something far out of his price range, but he'll not be able to take it everywhere the party goes. Link to comment Share on other sites More sharing options...
Adrian Moss Posted May 4, 2009 Share Posted May 4, 2009 Oh well. Not so good for me.(17:15:36) ChatBot: (Adrian) rolls 2d4 and gets 1,3 = 44+8+4(Doctor) = 16 +4 for High profession Doctor = 20! Link to comment Share on other sites More sharing options...
Rorx Posted May 4, 2009 Share Posted May 4, 2009 Hmmm, lets see...(23:48:45) ChatBot: (Gabriel) rolls 2d4 and gets 4,2.(23:48:58) (Gabriel): 6+8+3=17 Link to comment Share on other sites More sharing options...
SalmonMax Posted May 5, 2009 Share Posted May 5, 2009 Here's what I got so far...Name: IsisClass: Fast 2 / Strong 2 / Soldier 2XP: Allegiances: Reputation: +0Speed: 30 Run: 120AP: 9Hit Dice: 6d10 + 10Massive Damage Threshold: 12Initiative: +4Defense: 19 (10 + 2 dex + 7 class)BAB: +4 Melee: +6 Ranged: +6Abilities: Str 14, Dex 14, Con -, Int 10, Wis 11, Cha 10Saves: Fort +3, Ref +5, Will +0Skills: 25 fast, 6 strong + 10 soldierLanguage: Talents:Melee Smash +1EvasionFeats:Simple Weapon Proficiency3 Personal Firearms ProficiencyB Point Blank Shot6 Precise ShotB Combat Martial ArtsWeapon Focus: Weapon Specialization: Race TraitsConstruct TypeLifelike appearance (DC 20 Spot to notice difference)Repairable (DC 30 Repair heals 1d10 pts in 1 hour, no natural healing)Immunities:- immune to mind-influencing effects- poison- sleep- paralysis- stunning- disease- necromancy effects- any effect that requires a Fortitude save unless the effect also works on objects or is harmless- nonlethal damage- ability damage- ability drain- energy drain- effects of massive damage.Class VII Sensor suite:- Darkvision 120'- +2 Listen, Search, Spot- +2 equipment bonus to initiativeCurrent Wealth: +15(17:53:59) ChatBot: (Max) rolls 2d4 and gets 4,3. Link to comment Share on other sites More sharing options...
Dave ST Posted May 5, 2009 Author Share Posted May 5, 2009 Please don't post in the 'House Rules' thread, ask any questions here. Link to comment Share on other sites More sharing options...
Dave ST Posted May 5, 2009 Author Share Posted May 5, 2009 I'll be trying to add a few things in the coming days, like changes to mecha equipment and things like that. Would you guys prefer I separate them appropriately titled sections for ease reference or cram em all together?There will not be 10,000 house rules, so don't worry. But since the info is all OGL I thought I'd just copy and paste some of the stuff right to posts so we have ease of access. Link to comment Share on other sites More sharing options...
Rorx Posted May 5, 2009 Share Posted May 5, 2009 Just cram it all into the House Rule thread Link to comment Share on other sites More sharing options...
SalmonMax Posted May 5, 2009 Share Posted May 5, 2009 Easy Access = Good.I endorse this product and/or service. Link to comment Share on other sites More sharing options...
Dave ST Posted May 6, 2009 Author Share Posted May 6, 2009 I'm waiting to get Vivi's character sheet for review. In the mean time I'll work up character sheets for you guys. Since I already have templates I can just transfer them to and you can edit them from there. I know it' hard trying to organize a sheet in this format sometimes.I don't think I've seen Shiro either... Link to comment Share on other sites More sharing options...
Dave ST Posted May 9, 2009 Author Share Posted May 9, 2009 I almost have all the character's in and soon we'll be rebooting this. A lot has changed as far as options and toys you'll all get to use, so bear with me if there's continuity issues.We could actually begin (again) as soon as Sunday night.Do keep in mind people that if you have questions, this is the place to ask them. Link to comment Share on other sites More sharing options...
Rorx Posted May 9, 2009 Share Posted May 9, 2009 Sunday? I better get my gear sorted tonight then if I can Link to comment Share on other sites More sharing options...
Dave ST Posted May 12, 2009 Author Share Posted May 12, 2009 Work's kinda kickin my ass... you guys a few more days to get yer shit in order... then it's dyin' time! Muhahahahahahahahahahahaha! Link to comment Share on other sites More sharing options...
Dave ST Posted May 13, 2009 Author Share Posted May 13, 2009 "Hey Dave, did I see a reference to Spelljammer in that fist post?"Holy shit! You sure did... welcome to the Omniverse, where it's possible to get anywhere if you just spread your wings know the direction to fly in.All dates will be done based off E.R. (Earth Reckoning) times. Not all planets will have the base PL and the Thuldan Empire is waging war on everyone.Oh, and we'll b making a lot of this up as we go... I mean, fuck it, why not right? The base storyline will be there, but for the most part you'll have free reign to do as you please. Link to comment Share on other sites More sharing options...
Noah Weston Posted May 17, 2009 Share Posted May 17, 2009 Hey guys, the former player of Justin Hawkins here. Dave has graciously allowed me to return now that life has settled down for me. I'll be playing Sebastian Lord, resident Aetherist (Mage) but I have a question...Are starting abilities generated in the standard way in the book (25 points, abilities start at 8, stats above 14 cost 2 per point, stats above 16 cost 3 per point)? Becuase it looks like you guys spent at lot more than that...or I'm really bad at building characters! Link to comment Share on other sites More sharing options...
SalmonMax Posted May 17, 2009 Share Posted May 17, 2009 The attribute point limit got punted up to 32 when Dave saw how wussy we were at 25. Link to comment Share on other sites More sharing options...
Dave ST Posted May 18, 2009 Author Share Posted May 18, 2009 Originally Posted By: Noah WestonAre starting abilities generated in the standard way in the book (25 points, abilities start at 8, stats above 14 cost 2 per point, stats above 16 cost 3 per point)? Becuase it looks like you guys spent at lot more than that...or I'm really bad at building characters! As Max said, but all abilities are on a 1/1 basis. So to go from 8 to 18 will cost you 10 points, not 16. Link to comment Share on other sites More sharing options...
Dave ST Posted May 18, 2009 Author Share Posted May 18, 2009 Also, I need Equipment lists on the scratch pad from Justin and Adrian.C'mon guys, players are waiting on you. Link to comment Share on other sites More sharing options...
Rorx Posted May 18, 2009 Share Posted May 18, 2009 Shit, I didn't know we were doing it at 1:1, I'll have to go back and check Gabe's stats again - I don't think it will change much, but I might have 1 more pt to go around.... Link to comment Share on other sites More sharing options...
Dave ST Posted May 18, 2009 Author Share Posted May 18, 2009 I count 32 points on your sheet Rorx. Link to comment Share on other sites More sharing options...
Rorx Posted May 18, 2009 Share Posted May 18, 2009 yep, one out then, since they get an extra stat point at lvl 4. I'll put it on Wis due to his Religious training I'll edit then sheet in Heros tomorrow, need to check his defence as well when I do. Link to comment Share on other sites More sharing options...
Noah Weston Posted May 18, 2009 Share Posted May 18, 2009 You guys have a character generator? Shit I've been doing this on paper! Link to comment Share on other sites More sharing options...
Dave ST Posted May 18, 2009 Author Share Posted May 18, 2009 Kinda, it sucks IMO but it'll do the math for ya...http://www.pathguy.com/d20modern.htmThey've just given me their sheet and I've transferred them over to the home made template you ss in the 'Heroes' section. Link to comment Share on other sites More sharing options...
Dave ST Posted May 18, 2009 Author Share Posted May 18, 2009 Rorx, why does a guy who can generate a psychic blade from his fist need a beam sword?Or... any sword for that matter? Link to comment Share on other sites More sharing options...
Thomas Burke Posted May 19, 2009 Share Posted May 19, 2009 Sorry Dave, Surgery has me kind of on my back. I hope to be back in a few days. Going to the doctor's tomorrow.Looks like I need to take a look at Cyberkinetics too. Jeesh. Link to comment Share on other sites More sharing options...
Rorx Posted May 20, 2009 Share Posted May 20, 2009 Dave re: swords - He can always run out of Psi pts and be unable to generate the Psi Blade, and the Beam sword does more damage. Link to comment Share on other sites More sharing options...
Dave ST Posted May 20, 2009 Author Share Posted May 20, 2009 Originally Posted By: RorxDave re: swords - He can always run out of Psi pts and be unable to generate the Psi Blade, and the Beam sword does more damage. Battle Minds aren't really power users, they're melee brawlers who should be buying powers that alter their abilities and heal them than inflicting damage.+9 with the knife, +7 with the sword... I'd rather hit more often with lower damage potential than not hit enough...Your call dude, I was just curious is all. Link to comment Share on other sites More sharing options...
Dave ST Posted May 23, 2009 Author Share Posted May 23, 2009 Guys, when doing combat, or an attack in general, please include not only the attack roll, but the damage as well. Even if you're not sure if you've hit the target, roll your damage and include it with the post.If you hit I'll use the damage rolled for the attack, if you miss, I'll just disregard the damage.Like this:(Thuldan) rolls 1d20 and gets 13+3= 16 (7)The (7) is the damage located neatly in after the attack roll. Link to comment Share on other sites More sharing options...
Dave ST Posted May 24, 2009 Author Share Posted May 24, 2009 You may have noticed I didn't assign a party leader to the Rescue team. Erebus doesn't do that. You guys go in as a team, work as a team, succeed as a team. No man or woman is above the next.That means you'll need to communicate with each other as much as you do with me when it comes to things like actions, plans, or tactics. Just because I think it's a good idea doesn't mean the rest of the group knows about it IC just based on an OOC post.Now get in there and start killin'. Link to comment Share on other sites More sharing options...
Dave ST Posted May 27, 2009 Author Share Posted May 27, 2009 Rescue Team, you've confused the shit outta me.I said an attack action or a move action, not both...Isis is the only one able to attack, but if you'll view the map, Gabe will have to leave cover in order to get a shot, as will Adrian and Kittani.So far you've each taken both sorts of actions, and already rolled initiative...Please read. When the combat rounds actually begin I'll call for initiative (if you'd like to roll it sooner that's fine but label it as such.I'll start a combat tracker thread, please move the stuff over there.I streamed Justin's combat because is was just two numbers... him then enemies... him, then enemies... With six people involved it get's a bit more complicated than that. Link to comment Share on other sites More sharing options...
SalmonMax Posted May 27, 2009 Share Posted May 27, 2009 Gleep. That may be partly my fault.I shouldn't have rolled init. I just was hoping to make the most of my trip to Invisible Castle while I was on it. Didn't think about possible confusion.My bad. Won't happen again. Link to comment Share on other sites More sharing options...
Dave ST Posted May 27, 2009 Author Share Posted May 27, 2009 Actually Max, you did it correctly. You took an attack action and them labeled you initiative as being for the upcoming round.Gabe did nothing. He posted a bunch of numbers and I guess I'm supposed to do the rest? I dunno. "Plasma pistol at soldier"? What is that? I assume he's throwing his plasma pistol at the soldier? If there is no IC descriptive to match the intended action then that action did not happen and will be skipped. "I shoot him." doesn't fly, sorry.Adrian took both an attack and a move... but the combat hasn't technically started yet...I know combat in this medium is sometime confusing or tedious. But d20 is easy! With some practice was can get this down.1. All action should have an IC narritive. If it doesn't, it didn't happen. I don't want novels, but the more you give me to work with the more everyone will get out of the story.2. Spoiler boxes... use em. Don't clutter up the story with urls and dice rolls.3. If you're not sure... post it here and ask! We have all the time we need, I'm in no rush. If you need to hold up things for a few to get clarification, so be it. If anyone bitches at you for it kick em' in their teeth.4. Even when I'm not around I always check the forums at least once a day. If you ask, I'll get with you pretty soon, trust me. Link to comment Share on other sites More sharing options...
Dave ST Posted June 1, 2009 Author Share Posted June 1, 2009 I added an 'Experience Points' section to each players character sheet. I knew we'd forgotten something. You'll notice it directly under your 'Action Points' heading. Link to comment Share on other sites More sharing options...
Noah Weston Posted June 1, 2009 Share Posted June 1, 2009 I take it the first number is current xp andthe second number in what is needed for next level? Link to comment Share on other sites More sharing options...
Dave ST Posted June 4, 2009 Author Share Posted June 4, 2009 Wow... you're a smart one! Link to comment Share on other sites More sharing options...
Dave ST Posted June 6, 2009 Author Share Posted June 6, 2009 I haven't forgot about y'all. The Scion stuff and the 8 day work week is kinda takin up a bit of time... I'll get this updated soon. Link to comment Share on other sites More sharing options...
SalmonMax Posted June 25, 2009 Share Posted June 25, 2009 Aw man.It's hard to play smart characters sometimes.Or...at least characters who are supposed to remember everything. Link to comment Share on other sites More sharing options...
Dave ST Posted June 26, 2009 Author Share Posted June 26, 2009 Actually it's not an illogical assumption, Isis could have meant the two hover bikes to ride cover for the stolen vehicle. Link to comment Share on other sites More sharing options...
SalmonMax Posted June 26, 2009 Share Posted June 26, 2009 Yay! Isis is smarter than me! Link to comment Share on other sites More sharing options...
Noah Weston Posted June 26, 2009 Share Posted June 26, 2009 So what is in this warehouse? Is it empty? and can we see any vehicles that we might be able to swipe? Link to comment Share on other sites More sharing options...
Dave ST Posted June 26, 2009 Author Share Posted June 26, 2009 None in the warehouse... although I do recall describing a rather large motor pool outside the base (refer to the map)... the rescue team should be aware of that.The warehouse is mostly just supplies and sealed up duraplast crates, it'd take you quite of time to go through it all. Link to comment Share on other sites More sharing options...
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