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Aberrant RPG - Aberrant Generic Character and Background Sheet


Bastion

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Since we play a lot characters I thought we could use a catchall sheet to help us organize or characters a bit better. So, with Whitearrow's assistance we've come up with the following: A sheet that we can all use. To help us with a more uniform manner of profiling our characters.

Even those who are using the HTML character sheets can still make use of the background/personal info section of this sheet so all in all it's great for everyone.

But, it might not be done. Take a moment to look it over and see if there is anything missing or that you feel is misplaced. We'll discuss it and hopefully through a combined effort make something we can all be proud of.


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<b>Birth Name:</b> <br>

<b>Alias:</b> <br>

<b>Nature:</b> <br>

<b>Eruption:</b> <br>

<b>Allegiance:</b> <br>

<center><h1><b>Character Sheet</b></h1></center>

<table width=100%>

<tr>

<td><b><big>Strength</big></b> <</td>

<td>&#9679;</td>

<td><b><big>Perception</big></b> </td>

<td>&#9679;</td>

<td><b><big>Appearance</big></b></td>

<td>&#9679;</td>

</tr>

<tr>

<td><b><big>Mega-Strength</big></b> </td>

<td>-</td>

<td><b><big>Mega-Perception</big></b> </td>

<td>-</td>

<td><b><big>Mega-Appearance</big></b></td>

<td>-</td>

</tr>

<tr>

<td>Brawl</td>

<td>-</td>

<td>Awareness</td>

<td>-</td>

<td>Disguise</td>

<td>-</td>

</tr>

<tr>

<td>Might</td>

<td>-</td>

<td>Investigation</td>

<td>-;</td>

<td>Intimidation</td>

<td>-</td>

</tr>

<tr>

<td> </td>

<td> </td>

<td> </td>

<td> </td>

<td>Style</td>

<td>-</td>

</tr>

<tr>

<td>  </td>

<td> </td>

<td> </td>

<td> </td>

<td> </td>

<td> </td>

</tr>

<tr>

<td><big><b>Dexterity</b></big> <small><i>(Fast)</i></small></td>

<td>&#9679; </td>

<td><big><b>Intelligence</b></big> <small><i>(Cunning)</i></small></td>

<td>&#9679; </td>

<td><big><b>Manipulation</b></big></td>

<td>&#9679; </td>

</tr>

<tr>

<td><b><big>Mega-Dexterity</big></b> </td>

<td>-</td>

<td><b><big>Mega-Intelligence</big></b> </td>

<td>-</td>

<td><b><big>Mega-Manipulation</big></b></td>

<td>-</td>

</tr>

<tr>

<td>Athletics</td>

<td>-</td>

<td>Academics</td>

<td>-</td>

<td>Diplomancy</td>

<td>-</td>

</tr>

<tr>

<td>Drive</td>

<td>-</td>

<td>Bureacracy</td>

<td>-</td>

<td>Interrogation </td>

<td>-</td>

</tr>

<tr>

<td>Firearms</td>

<td>-</td>

<td>Computer</td>

<td>-</td>

<td>Streetwise </td>

<td>-</td>

</tr>

<tr>

<td>Legerdemain</td>

<td>-</td>

<td>Engineering</td>

<td>-</td>

<td>Subterfuge </td>

<td>-</td>

</tr>

<tr>

<td>Martial Arts</td>

<td>-</td>

<td>Intrusion</td>

<td>-</td>

<td> </td>

<td> </td>

</tr>

<tr>

<td>Melee</td>

<td>-</td>

<td>Linguistics</td>

<td>-</td>

<td> </td>

<td> </td>

</tr>

<tr>

<td>Pilot</td>

<td>-</td>

<td>Medicine</td>

<td>-</td>

<td> </td>

<td> </td>

</tr>

<tr>

<td>Ride</td>

<td>-</td>

<td>Science</td>

<td>-</td>

<td> </td>

<td> </td>

</tr>

<tr>

<td>Stealth </td>

<td>- </td>

<td>Survival</td>

<td>-</td>

<td> </td>

<td> </td>

</tr>

<tr>

<td>  </td>

<td> </td>

<td> </td>

<td> </td>

<td> </td>

<td> </td>

</tr>

<tr>

<td><big><b>Stamina</b></big> </td>

<td>&#9679; </td>

<td><big><b>Wits</b></big> <small><i>(Quality)</i></small></td>

<td>&#9679; </td>

<td><big><b>Charisma</b></big></td>

<td>&#9679; </td>

</tr>

<tr>

<td><b><big>Mega-Stamina</big></b> </td>

<td>-</td>

<td><b><big>Mega-Wits</big></b> </td>

<td>-</td>

<td><b><big>Mega-Charisma</big></b></td>

<td>-</td>

</tr>

<tr>

<td>Endurance</td>

<td>&#9679;&#9679;&#9679;</td>

<td>Arts</td>

<td>-</td>

<td>Carousing</td>

<td>-</td>

</tr>

<tr>

<td>Resistance</td>

<td>&#9679;&#9679;&#9679;</td>

<td>Biz</td>

<td>-</td>

<td>Etiquette </td>

<td>-</td>

</tr>

<tr>

<td> </td>

<td> </td>

<td>Rapport</td>

<td>-</td>

<td>Perform</td>

<td>-</td>

</tr>

<tr>

<td> </td>

<td> </td>

<td>Shadowing</td>

<td>-</td>

<td> </td>

<td> </td>

</tr>

<tr>

<td> </td>

<td> </td>

<td>Weave</td>

<td>-</td>

<td> </td>

<td> </td>

</tr>

<tr>

<td>  </td>

<td> </td>

<td> </td>

<td> </td>

<td> </td>

<td> </td>

</tr>

<tr>

<td><b>Backgrounds<b> </td>

<td> </td>

<td> </td>

<td> </td>

<td><b>Health Levels</b> </td>

<td> </td>

</tr>

<tr>

<td>Allies </td>

<td>&#9679;</td>

<td> </td>

<td> </td>

<td>Bruised (-0)</td>

<td>&#0164; </td>

</tr>

<tr>

<td>Attunement </td>

<td>&#9679; </td>

<td> </td>

<td> </td>

<td>Hurt (-0) </td>

<td>&#0164; </td>

</tr>

<tr>

<td>Backing </td>

<td>&#9679; </td>

<td> </td>

<td> </td>

<td>Injured (-0) </td>

<td>&#0164;</td>

</tr>

<tr>

<td>Cipher </td>

<td>&#9679; </td>

<td><b>Willpower<b> </td>

<td>&#9679;&#9679;&#9679; </td>

<td>Wounded (-0) </td>

<td>&#0164; </td>

</tr>

<tr>

<td>Contacts </td>

<td>&#9679; </td>

<td><b>Initiative</b> </td>

<td>+15 </td>

<td>Maimed (-0) </td>

<td>&#0164;</td>

</tr>

<tr>

<td>Dormancy </td>

<td>&#9679; </td>

<td><b>Taint</b> </td>

<td>&#9679; </td>

<td>Crippled (-0)</td>

<td>&#0164; </td>

</tr>

<tr>

<td>Eufiber </td>

<td>&#9679; </td>

<td><b>Quantum</b> </td>

<td>&#9679; </td>

<td>Incapacitated </td>

<td>&#0164; </td>

</tr>

<tr>

<td>Followers </td>

<td>&#9679; </td>

<td><b>Quantum Pool</b> [22] </td>

<td colspan=4>&#0164;&#0164;&#0164;&#0164;&#0164; &#0164;&#0164;&#0164;&#0164;&#0164; &#0164;&#0164;&#0164;&#0164;&#0164; &#0164;&#0164;&#0164;&#0164;&#0164; &#0164;&#0164; </td>

<td> </td>

<td> </td>

</tr>

<tr>

<td>Influence </td>

<td>&#9679; </td>

<td><b>Soak</b> </td>

<td>Bashing </td>

<td>Lethal </td>

<td> </td>

</tr>

<tr>

<td>Mentor </td>

<td>&#9679; </td>

<td>Base Stamina Soak </td>

<td>XB </td>

<td>XL </td>

<td> </td>

</tr>

<tr>

<td>Node </td>

<td>&#9679; </td>

<td>Mega Stamina Soak </td>

<td>XB </td>

<td>XL </td>

<td> </td>

</tr>

<tr>

<td>Resources </td>

<td>&#9679; </td>

<td>Armor </td>

<td>XB </td>

<td>XL </td>

<td> </td>

</tr>

<tr>

<td> </td>

<td> </td>

<td>OOC Power Name </td>

<td>Minimum/Average/Maximum </td>

<td>Minimum/Average/Maximum </td>

<td> </td>

</tr>

<tr>

<td> </td>

<td> </td>

<td>Eufiber </td>

<td>XB </td>

<td>XL </td>

<td> </td>

</tr>

<tr>

<td> </td>

<td> </td>

<td>Base Total </td>

<td>XB </td>

<td>XL </td>

<td> </td>

</tr>

<tr>

<td> </td>

<td> </td>

<td>Power Total </td>

<td>Minimum/Average/Maximum </td>

<td>Minimum/Average/Maximum </td>

<td> </td>

</tr>

<tr>

<td> </td>

<td> </td>

<td>Maintained Total </td>

<td>Minimum/Average/Maximum </td>

<td>Minimum/Average/Maximum </td>

<td> </td>

</tr>

<tr>

<td> </td>

<td> </td>

<td>Total vs. Physical [type] </td>

<td>XB </td>

<td>XL </td>

<td> </td>

</tr>

<tr>

<td> </td>

<td> </td>

<td>Total vs. Energy [type] </td>

<td>XB </td>

<td>XL </td>

<td> </td>

</tr>

</table>

<br>

<center><h2><b>Enhancements</b></h2></center>

<b>IC Name</b> (OOC Name) - Description<br>

<center><h2><b>Aberrations</b></h2></center>

<b>Low</b> - <br>

<b>Low</b> - <br>

<b>Medium</b> - <br>

<b>Medium</b> - <br>

<b>High</b> - <br>

<b>High</b> - <br>

<center><h2><b>Powers</b></h2></center>

<h3>IC name &#9679;</h3>

(OOC Name, Level X,)<br>

<b>Strengths:</b> None<br>

<b>Weaknesses:</b> None<br>

<b>Extras:</b> None<br>

<b>Effect:</b> [Description]<br>

<center><h2><b>Body Modifications</b></h2></center>

<b>Name</b> (X nova point / X experience points)<br>

[Description]<br>

<center><h2><b>Other</b></h2></center>

<b>Movement </b><br>

Run: Xm<br>

Sprint: Xm<br>

Flight: Xm<br>

<center><h2><b>Point History</b></h2></center>

Experience Points (Current/Total): X <br>

Freebie Points: X <br>

Nova Points: X <br>

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For those of you who're interested in putting not only your character's speed in meters under the Run and Sprint heading, but also their speed in kph and mph, here's the quick and easy method:

KPH= Speed in Meters x 1.2

MPH= KPH x .625, OR just Speed x .75 (whichever you prefer, they both yield the same numbers)

Just round out what you get to whatever fraction suits you best (I usually round off to the first decimal place), and there you go. I hope this helps; I like it, cos I alwasy wonder just how many miles per hour my PCs with Enhanced Movement, or just a very high Sprinting speed are moving, and this makes it a simple task to find out.

Example: Tannin has a Running Speed of 118m per turn. To determine his KPH, I simply multiply that by 1.2. (118 x 1.2= 141.6) To determine what that is in miles per hour, I just multiply by .625. (141.6 x .625= 88.5) So Tannin can Run 141.6 kilometers per hour, and 88.5 miles per hour, under normal circumstances.

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