Thomas Froit Posted May 23, 2011 Share Posted May 23, 2011 So, since it's worth discussing as a group... here we should talk about the headquarters that cometh to fruition. Key questions: Where do we want it?What do we want in it?How do we hide it, if we do? Some of this is as simple as putting up the Feature expenditures and then giving IC flavor later. We do have 35 HQ EP combined. So I will start by listing what I consider essentials: Communications, Computer, Defense System, Laboratory, Library, Living Space, Power System, Security System. This does not include the proper size and Toughness increases too, but I fling the hot potato to another person now. The Prophets HQ Cost so far: 18 EP Size: Large Toughness: 20 Features: Infirmary, Concealed 2, Laboratory, Gym, Communications, Computer, Library, Workshop 2 (Tech & Magic), Power System, Power: Teleport 10 (Portal +2, Medium: Doors -1, Long Range -1), Defense System --People's Point Contributions Bodhie: Gym, Size 1, Toughness 3 Necronaut: Size 1, Concealed 2, Laboratory, Infirmary Glitch: Communications, Computer, Library, Workshop, Power System Hex: Workshop, Power: Teleport, Defense System Link to comment Share on other sites More sharing options...
Necronaut Posted May 26, 2011 Share Posted May 26, 2011 Oops... Re-post from OOC thread!I'm thinking we should go for Size at least Large and Toughness 15. That's 2 points in toughness and two or three in size. Maybe everyone could toss in a point toward one of these among the other features? It looks to me like 'Isolated' is also a good idea. If we want to be extra cool, we could add a Power: Teleport feature and say that Hex set us up with a permanent tele-portal!I think Necronaut will go: Size, Infirmary, Double-Concealed and Laboratory. Link to comment Share on other sites More sharing options...
Bodhie Armstrong Posted May 27, 2011 Share Posted May 27, 2011 The only thing Bodhie would try to make sure is having some kind of Gym with machines that can accomodate to her strength and thus give her some kind of workout. Aside from that my points can be used for anything to improve existing installments. Link to comment Share on other sites More sharing options...
Thomas Froit Posted August 27, 2011 Author Share Posted August 27, 2011 Ok... given that we have been given a nudge by Mike, I'm going to add up the contributions everyone has given and ask everyone else to put theirs in. I will edit regularly. Link to comment Share on other sites More sharing options...
SalmonMax Posted August 29, 2011 Share Posted August 29, 2011 Hmm.What about the illusion totem? That seems like Concealed to me, and Hex made it... A teleportal is possible, perhaps. And she'll need another Workshop for the Arcana skill, since Glitch's won't work for her. Similary, Hex can contribute to the Library with a collection of occult books. Anything else folks want? Force field, perhaps? Link to comment Share on other sites More sharing options...
Thomas Froit Posted August 29, 2011 Author Share Posted August 29, 2011 I'm thinking of OOC point contributions... how the PCs contribute IC we can probably guess (Hex and Concealed for instance)... anyway... adding in extra Workshop and Teleportal. Link to comment Share on other sites More sharing options...
Thomas Froit Posted August 30, 2011 Author Share Posted August 30, 2011 I also recommend a Defense System, increasing the size of the place and the toughness too. Meanwhile, since Bodhie gave a general use mention for her remaining points... I've edited in basically boosting said Toughness and Size. Link to comment Share on other sites More sharing options...
SalmonMax Posted August 30, 2011 Share Posted August 30, 2011 Hex could assign the HQ some magical guardians... Link to comment Share on other sites More sharing options...
Thomas Froit Posted August 30, 2011 Author Share Posted August 30, 2011 Counting that as a Power? Or a kind of Defense system? Link to comment Share on other sites More sharing options...
SalmonMax Posted August 30, 2011 Share Posted August 30, 2011 We could work it either way, I expect. Link to comment Share on other sites More sharing options...
Thomas Froit Posted August 30, 2011 Author Share Posted August 30, 2011 Calling it a defensive system for now... edited again. Link to comment Share on other sites More sharing options...
z-Gloom Posted November 19, 2011 Share Posted November 19, 2011 Moved over from the OOC thread. The HQ can buy powers, with the GM's approval. However, what you're talking about would be kind of complex. The HQ would have to be able to find you with an Accurate sense (which would be a cost), then have a Teleport with sufficient range and the Affects Others (Only others) mod. And even then, I'd say the system would need an operator...either an NPC who stays in it, or an "AI" built into the HQ and bought with points. I'm not trying to shoot down the idea, bear in mind. These are design challenges to be overcome, not obstacles that make it unworkable. In fact, I have an idea for how it could work. The HQ could have a ritual array with some element of each of us. A vial of blood, perhaps, or effigies. A magical item (built into the HQ, not bought separately) can use those elements to locate us anywhere (via an accurate, extended Mental sense) and allows a person using that item to commuicate (mental Communication) or, in a pinch, the element can be consumed in a magical reaction that yanks the person back to the ritual circle (the teleport effect). This inflicts an Affliction as a Side Effect, and it requires a replacement for the ritual element to be obtained, so it's a hassle and not done lightly. The recall only works if the character allows it to. I can tell you all that we actually need Living Space as a feature... and possibly an AI feature, someone can put some of their EP towards that... I am investigating if we can put the Reversible feat on our Teleport power already in the HQ thread, so an AI can warp back those who went through the portal if need be. Furthermore, there are always things like ESP or other Powers that we could built in as specialized tech or spells that could prove useful from a HQ position, like summon-able guardians? Lets not go too crazy at first. Decide what we NEED, get that, then we can tack on cool stuff later. Gloom would want a gun range and armory. How many PP is that? 2? Link to comment Share on other sites More sharing options...
SalmonMax Posted November 19, 2011 Share Posted November 19, 2011 Would it even be that? What would the game effect be? Link to comment Share on other sites More sharing options...
Thomas Froit Posted November 19, 2011 Author Share Posted November 19, 2011 We could fold both into a Combat Simulator feature, being the all purpose place of training and weapons. Link to comment Share on other sites More sharing options...
z-Gloom Posted November 19, 2011 Share Posted November 19, 2011 Heh, see, Gloom wouldn't think of that. She's still a cop, deep inside. What's the cost on that? Link to comment Share on other sites More sharing options...
Thomas Froit Posted November 19, 2011 Author Share Posted November 19, 2011 For that feature? 1 EP... you got 4 more to spend. Link to comment Share on other sites More sharing options...
Charlotte Posted November 29, 2011 Share Posted November 29, 2011 Going to need everyone's final picks for their HQ features by Friday, December 2nd, everyone. Any unspent EP stays unspent until the end of the present issue. This also goes for character sheets. I'm reviewing the updated ones I've gotten in my spare time. Link to comment Share on other sites More sharing options...
Justin OOC Posted November 29, 2011 Share Posted November 29, 2011 anyone have any suggestions for how to spend Radiance's headquarters points? Link to comment Share on other sites More sharing options...
CyCo Posted November 29, 2011 Share Posted November 29, 2011 I have nothing to add, mine can all stay banked AFA I'm concerned. Link to comment Share on other sites More sharing options...
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