Jump to content

Aberrant RPG - Ideas for a One-Shot...Need Advice!


Cytorak Ruby

Recommended Posts

I'm going to be running a one-shot this weekend of Aberrant.

I am running into a few hitches:

#1: As time is limited and to avoid twinking, I am making pre-generated characters with 45 nova points. These are the 6 characters I had in mind with general power listings:

Gargoyle: Armor, Invulnerability, Density Increase, Growth, Mega Stamina, Claws, Flight

Moleculo: Growth, Shrink, Full Density Control

Mr. Brightside: Elemental Mastery: Shadow, Shroud, Mega-Dex, Mega Wits, and Mega Perception

TK: Telekinesis, Flight, Force Field, Mega Strength, Immobilize, Quantum Bolt

Ms. Fixit: Disrupt, Quantum Forgery, Disimmunize, Quantum Leech

The Mentalist: Telepathy, Disorient, Mental Blast, Mirage, Strobe

Is this a balanced team? I'm trying to keep all the characters within a theme, but I figure Mega attributes are pretty much fair game, regardless of their "main" powers.

#2: Obviously, I want to make all the characters have an equal chance of making an impact in the story. But, I have a short amount of time to get everyone good to go and ready to complete the mission, and I want them to be challenged, not one-punching main villians to death.

Any ideas on a story hook? I am coming up blank and time is running out. Just some ideas, since I haven't been ST for Aberrant for a long time.

The game is going to last between 4-6 hours. I don't necessarily have to follow the Aberrant Universe storyline, especially since all the players are big Marvel fans.

Any help would be appreciated.

Link to comment
Share on other sites

I'll just throw in some constructive criticism.

Mega-Attributes may or may not be fair game - I personally wouldn't give Mr. Brightside mega-dex or mega-wits (though I don't know what theme you're going for with that set). On the other hand, Ms. Fixit seems a little under-powered; maybe she could do with some mega-atts somewhere. I'd also drop mega-strength from TK, mostly to encourage him to use his title powers more often.

It's not really a big deal in a game like Aberrant, but some of your superhero names leave something to be desired (and I object to Mr. Brightside as a music lover as well). But this shouldn't matter overly, especially if the characters' backgrounds are well-fleshed out.

Mr. Brightside might actually appreciate a nice Shadow bodymorph more than a power suite.

That's all I can really think of. In general, your characters seem solid, and you did a good job getting them to cover different areas of power.

In terms of plot, since this is supposed to be a one shot game, I would say just go nuts. Have the Primacy stage an all-out attack on Boston, various mitoid gangs unite in opposition and alll-out war breaks out, with your characters in the middle of it as the biggest novas there. If you find yourself in need of a plot, you can let some internal Teragen schism unfold. There are enough factions that that shouldn't be too difficult.

One other thing, on a purely subjective note - I'm not sure how I feel about your power levels. To me, a team of Spiderman types is a lot more fun than a team of Superman types, because the latter team has less reason to work together - they kick ass on their own, and they know it. But hey, I'm playing a pretty high-powered nova in BlueNinja's forums game right now, and having a blast, so do what feels good to you. Good luck with the game; and don't worry, you have plenty of time. ::ultracool

Edit: another reason you should make your team less powerful is that they'll have more reason to stick together if they feel that a big enough enemy might beat them into the floor. 45-point novas don't get that feeling often, trust me.

Link to comment
Share on other sites

I'm trying to keep all the characters within a theme, but I figure Mega attributes are pretty much fair game, regardless of their "main" powers.

They are.

Is this a balanced team?

Unclear since we don't have the gross levels of powers or skill levels, but probably not. For example "Full Density Control" functions very differently at 2 dots as opposed to 5. EM: Shadow can create total darkness if he can count on four succ on his increase/decrease roll, otherwise not.

Other concerns:

1) Ms. Fixit looks like she's the only one who can get beat up by a baseline thug (mitiod). No suite power, no movement power, no defenses. Her only ability is to briefly shut down other novas before she gets shot.

2) Gargoyle & Moleculo look to be similar characters (strength bricks), but Gargoyle has a good movement power (flight), & much higher defenses. Lots of Mega-Strength + Flight is a very powerful combo, be careful here.

3) Mr. Brightside could really use Transmit: Shadows

In general I don't worry much about theme, building a theme is easy after you know what powers you want to give them.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...