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Aberrant RPG - Molecylar Manipulation


sutekh

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What is the limits to Molecylar Alteration? This technique has caused more than one argument in my sessions.

1 Can one change other people clothes (or even Eufibre) into gold or plutonium?

2 Can one create 10 meter high wall using the earth to do so? Or create boats out of the water?

3 Can one reduce the size of a 30 meter high robot or the Eiffeltower? If so does shrunken items get easier to destroy (reduced soak or health levels?)

4 It is possible to create items out of the sand in a desert or the ocean? Or can one only affect objects? If it is what limits the size of the created object? If one can only affect objects how can one define where one object stops and another begins (especially concerning liquids)?

Any opinions would be much appriciated.

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RE: Molecylar Alteration

My book isn't with me but...

1 Can one change other people clothes (or even Eufibre) into gold or plutonium?

Eufibre is both alive and attuned to the nova wearing it. Those are two reasons why that can't work. If you are trying this against a nova who is using attune, then I'd say no. If you are using this against a baseline, I'd say no problem. If you are trying this against a nova who isn't using attune, then it becomes unclear. Remember that other novas also have q-signatures and affecting them is a problem (baselines are clay).

2 Can one create 10 meter high wall using the earth to do so? Or create boats out of the water?

Sure, subject to the size and soak limits given in MA & Mater Creation.

3 Can one reduce the size of a 30 meter high robot or the Eiffeltower? If so does shrunken items get easier to destroy (reduced soak or health levels?)

In theory yes, in practice I doubt it. The technique I think you are talking about (I think) has to affect the object as a whole, and it's range is limited. Further, I suspect that that affecting big objects takes succ.

4 It is possible to create items out of the sand in a desert or the ocean?

My book isn't here, but I think so. I suspect that technique only allows you to turn one object into another object. But even if the ST is very strict, he would still allow you to grab a handful of sand and zap that. Sand and water aren't the sort of things that resist powers well, and they can be easily seperated from each other, so I would let him turn a car sized lump of sand into a car, even if this didn't affect the entire desert.

If it is what limits the size of the created object?

I believe there are given rules governing the size of the object.

If one can only affect objects how can one define where one object stops and another begins (especially concerning liquids)?

Something to point out is that some techniques only affect solids, & some solids and liquids. I don't see what the problem is for this question, Some specific examples would be nice.

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1 Can one change other people clothes (or even Eufibre) into gold or plutonium?

As Alex says eufiblre is living, it states in the book it only works on unliving, inorganic matter.

2 Can one create 10 meter high wall using the earth to do so? Or create boats out of the water?

This is probably success dependant, though without the book in hand I'd say only with the shape aleration ability.

3 Can one reduce the size of a 30 meter high robot or the Eiffeltower? If so does shrunken items get easier to destroy (reduced soak or health levels?)

Again same as Alex says, even with the shape alteration ability the number of successes needed would be impossible to achieve (I remeber it being something like 10kg per success). For soak and health levels, if the thing was made out of steel then turned into tissue paper then i'd say it's soak would be reduced, not too sure on health levels, besides that's what destruction is for.

4 It is possible to create items out of the sand in a desert or the ocean?

This is an ST call, I'd probably allow it.

If one can only affect objects how can one define where one object stops and another begins (especially concerning liquids)?

Hmmm not too sure on this one...

Seems to me that the player/s want this power to do all that Matter Creation does without having to buy the separate power, matter creation is far more specialised for making stuff (hell it's all it does) and has sufficient mass/success to make almost anything their gammer hearts could desire.

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Well I was just comparing it to Matter Creation, which is an independant level 3 power, that seems to be able to achieve a lot less with the same amount of successes.

EDIT: In my book there doesn't seem to be a limit of object size or matter affected. I could have missed something though.

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Eufibre's easy if you have mega-wits it's only +3 difficulty ::wink , you can also make radio active aircraft (any buisness associates you don't like? invite then to the carribean on your own private jet), gargantuan buckets (don't ask why, all i can say is it was done), ton's of beer bottles (nice one bryln), and my personal favorite create a depleted plutonium spear for the mega-strength characters who just can't reach their enemies.

Having seen Matter Creation in action a few times (all the above examples happened) I'd say it was incredibly useful, and the power alone has turned the tides in my more recent Aberrant once off games (I desperately needed a break from DnD, so i offerred). Don't forget to use the table in the power description it is invaluable.

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  • 2 years later...

Eufibre's easy if you have mega-wits it's only +3 difficulty ::wink , you can also make radio active aircraft (any buisness associates you don't like? invite then to the carribean on your own private jet), gargantuan buckets (don't ask why, all i can say is it was done), ton's of beer bottles (nice one bryln), and my personal favorite create a depleted plutonium spear for the mega-strength characters who just can't reach their enemies.

Having seen Matter Creation in action a few times (all the above examples happened) I'd say it was incredibly useful, and the power alone has turned the tides in my more recent Aberrant once off games (I desperately needed a break from DnD, so i offerred). Don't forget to use the table in the power description it is invaluable.

In my GM's previous campaign, one of the characters had Matter Creation + Mastery 1. Apparently, he once flooded an entire underground complex with molten cheese. According to the GM, this would harder for the NPCs to deal with than being whacked with space/time powers. ::biggrin

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