Buzzkill Posted October 26, 2006 Share Posted October 26, 2006 Good God! I can't impress nobody with rolls like that! Link to comment Share on other sites More sharing options...
Mr Fox Posted October 26, 2006 Share Posted October 26, 2006 We'd appreciate that. Link to comment Share on other sites More sharing options...
jameson (ST) Posted October 28, 2006 Author Share Posted October 28, 2006 OK Unless BUzz has anything further to say I guess I'll get a big update ready this weekend and post it, probably either tomorrow afternoon or Sunday evening. Link to comment Share on other sites More sharing options...
Buzzkill Posted October 28, 2006 Share Posted October 28, 2006 Oh...basically after what was just said by Courier, I was waiting to see what they said. Link to comment Share on other sites More sharing options...
Mr Fox Posted October 28, 2006 Share Posted October 28, 2006 Raider is covered in engine grease. Anyone have mega dex with fast tasks to help with the engine? Link to comment Share on other sites More sharing options...
jameson (ST) Posted October 30, 2006 Author Share Posted October 30, 2006 feel free to RP the group and the Frenchmen arriving at the garage I'll update with the Frenchies as needed Link to comment Share on other sites More sharing options...
jameson (ST) Posted November 1, 2006 Author Share Posted November 1, 2006 posted a little something, if nobody else posts by this eveving I'll update again with everybody at the garage.Does anybody know if Jimmy is still in that game or not? Link to comment Share on other sites More sharing options...
Mr Fox Posted November 1, 2006 Share Posted November 1, 2006 Don't know, he hasn't responded for my game either in a week or so. Link to comment Share on other sites More sharing options...
jameson (ST) Posted November 1, 2006 Author Share Posted November 1, 2006 I'll PM him and find out whats going on, in the meantime I'll update him as an NPC as needed. Link to comment Share on other sites More sharing options...
Courier Posted November 1, 2006 Share Posted November 1, 2006 Well let's see. A warper who probably has never been to this city... or at least never to Raider's shop or Al's Bakery. I'm guessing he's going to need more directions than that but we'll see. If he asks for directional directions I'm going to tell him "about two miles in that direction" (which should be interesting since he probably thinks in kilometers) and with a blind port we could end up pretty far away.If he realizes porting blind might not be a good idea then we walk... and while I won't delibrately add another mile to the trip I will take us to the most busy streets and the like. Link to comment Share on other sites More sharing options...
Buzzkill Posted November 1, 2006 Share Posted November 1, 2006 That might buy us some time. Link to comment Share on other sites More sharing options...
Gregory Posted November 2, 2006 Share Posted November 2, 2006 Have you been including Gregory in any of your conversations? I was just asking, because everyone seems to be communicating via link with one another. Since I have not seen Gregory's name in any of the plans to slow the Frenchies down, I assume his input into the plans is not needed...Hence, I have not been posting. Just thought I'd let everyone know that I'm still here. Link to comment Share on other sites More sharing options...
Mr Fox Posted November 2, 2006 Share Posted November 2, 2006 HA! That's telling them! See how they like being charged for our services. If they get mouthy I'll tack on fees for storage of their engine and flight recorder as well, just like a good wrecker company would. Link to comment Share on other sites More sharing options...
BlueNinja Posted November 2, 2006 Share Posted November 2, 2006 What are they going to pay us in, though? All I know, IC or OOC, is that K-bek is an equal size city up north with fewer novas and tougher baselines. Link to comment Share on other sites More sharing options...
Courier Posted November 2, 2006 Share Posted November 2, 2006 Originally Posted By: GregoryHave you been including Gregory in any of your conversations? I was just asking, because everyone seems to be communicating via link with one another. Since I have not seen Gregory's name in any of the plans to slow the Frenchies down, I assume his input into the plans is not needed...Hence, I have not been posting. Fair enough. You have been included in most of the telepathic conversations, and are excluded only from the ones where it says (sent to X) or (sent only to X). Link to comment Share on other sites More sharing options...
Mr Fox Posted November 2, 2006 Share Posted November 2, 2006 Basically, I'm trying to put these guys in the right mindset. If they think they can come in just making demands and threats they are in for a rude awakening. The more they demand the more I'm going to push back. We are not going to be their errand boys going hunting for dangerous aberrants just because they bluster and make claims. Their city isn't going to go to war over this, not when we are perfectly willing to give them what we have recovered. Besides Jimmy did expend valuable fuel in the attempt to recover the ship and we have been put in danger. Besides, if they do decide to declare war over this they will be in for a serious fight, and I doubt they will enjoy that. Link to comment Share on other sites More sharing options...
Gregory Posted November 2, 2006 Share Posted November 2, 2006 I suppose the idea I had for delaying the Frenchmen is a little late in coming. I was going to simulate an abberant attack (via Q-Construct), for which the group (with the K-Bekers) would become divided and take some time to reassemble. It was just a plan to slow them down. Oh well, next time. Link to comment Share on other sites More sharing options...
Courier Posted November 3, 2006 Share Posted November 3, 2006 Ha, now we get to put the "science" of spearhead making to the test... and no, I'm not expecting Doug's efforts to be as good as Raider's and/or Jimmy's. But it does give him something to do, or at least try to do. Link to comment Share on other sites More sharing options...
Courier Posted November 3, 2006 Share Posted November 3, 2006 RE: Mental MessagesSo done. In order to limit "parot" syndrom just assume it's done. Link to comment Share on other sites More sharing options...
Buzzkill Posted November 4, 2006 Share Posted November 4, 2006 I need to be quick...got some issues going on right now that could compromise my postings for a bit (basically I'm doing some remodelling). I'll be able to post again tomorrow most likely, I'm just a little stuck at the moment. Link to comment Share on other sites More sharing options...
Buzzkill Posted November 10, 2006 Share Posted November 10, 2006 Buzz uses natural agitator on the first part, and gently uses Dreadful mien on the last. Hopefully this will smooth things out. Link to comment Share on other sites More sharing options...
BlueNinja Posted November 10, 2006 Share Posted November 10, 2006 Not that I'm against it, but isn't Dreadful Mein only a combat enhancement? Link to comment Share on other sites More sharing options...
Buzzkill Posted November 10, 2006 Share Posted November 10, 2006 Technically yes, but I would think it can be used to mollify some snippy canucks also. Link to comment Share on other sites More sharing options...
jameson (ST) Posted November 13, 2006 Author Share Posted November 13, 2006 Hey guys, sorry about not posting last night I'm in the house hunting/buying process and spent most of last night talking to family and freinds trying to decide if I want to make an offer on a place I saw this weekend. Needless to say if I do I'll have a reduction in my posting speed as this ramps up. *sigh*I expect to post sometime today probably tonight. I'd like to move the story along so that we can get everybody involved again. So I'll be ending this scene and starting a new one when I post, if anybody has anything else to do this scene please post it here before the evening.Also I know we lost Jimmy, Is everybody else still present and interesting in continuing?Thanks! Link to comment Share on other sites More sharing options...
Gregory Posted November 13, 2006 Share Posted November 13, 2006 I don't plan on quitting now. BTW, when is XP awarded? Is it per chapter, per session, or at the end of the story? Link to comment Share on other sites More sharing options...
Courier Posted November 13, 2006 Share Posted November 13, 2006 Doug here. Link to comment Share on other sites More sharing options...
jameson (ST) Posted November 13, 2006 Author Share Posted November 13, 2006 I'll probably be awarding experience soon actually. I think that this will end out the chapter and we'll pick up after a couple of game days and move the story forward. I need to review the expereince chart but you'll get expereince as you would for a full session (so between like 4 and 7 points) Link to comment Share on other sites More sharing options...
BlueNinja Posted November 13, 2006 Share Posted November 13, 2006 Boothe's missing?*goes to look for him* Link to comment Share on other sites More sharing options...
jameson (ST) Posted November 14, 2006 Author Share Posted November 14, 2006 OK guys, if you want to interject anything to the end of Chapter One please keep it self contained, if you want to argue the deal feel free to let me know HERE. I'll post the start of Chapter 2 tomorrow evening and with some luck we'll get a decent week of posting before my week vacation (from the 18th through the 25th)there will be 2 days downtime between the chapters so if you want to do anything in particular (like working on skills or ongoing projects/background/nova powers) Please indicate that. Link to comment Share on other sites More sharing options...
BlueNinja Posted November 14, 2006 Share Posted November 14, 2006 If we're getting XP by the chapter, then I think I need to know now so that I can decide whether/what to raise. Link to comment Share on other sites More sharing options...
jameson (ST) Posted November 14, 2006 Author Share Posted November 14, 2006 There's only going to be a couple of days between these two chapters which is not enough time ot justify any of your skills increasing. Either way I'll be getting expereince loads out today anyway. Link to comment Share on other sites More sharing options...
Courier Posted November 15, 2006 Share Posted November 15, 2006 What is this "downtime" concept? When he's not with KB, Courier will work. That's the life of the small businessman, you get to set your own hours, any 18 hours of the day. Link to comment Share on other sites More sharing options...
jameson (ST) Posted November 15, 2006 Author Share Posted November 15, 2006 OK guys I'm going to post the start to chapter 2 this morning, feel free to post into Chapter 1 anythign you would have done during the intervening 2 days, especially skill/stat development Link to comment Share on other sites More sharing options...
Andrew Murphy Posted November 15, 2006 Share Posted November 15, 2006 Bradford here, forgot to mention, you guys should let Courier lead off as he has the pertinent information to kick start the chapter. Link to comment Share on other sites More sharing options...
Gregory Posted November 15, 2006 Share Posted November 15, 2006 With regards to the crocks of maple syrup. Are they collectively owned, or do each of us get one? I have plans for the syrup, if indeed it is Gregory's crock of syrup. I will post his attemptd plans for it in a down-time post. Link to comment Share on other sites More sharing options...
jameson (ST) Posted November 15, 2006 Author Share Posted November 15, 2006 The crocks were meant to be a one each gift otherwise they probably would have provided a barrel or similar single volume container. What the group decides to do with them is of course up to you guys. Link to comment Share on other sites More sharing options...
jameson (ST) Posted November 15, 2006 Author Share Posted November 15, 2006 Just a quick FYI commonly known info. on Kelly Bolt aka KB is in the NPC section. Link to comment Share on other sites More sharing options...
Courier Posted November 15, 2006 Share Posted November 15, 2006 Quote:Doug says loudly,”KB. WHERE ARE YOU?It's like talking to someone long distance on a phone. You have to talk louder because they are so far away. Link to comment Share on other sites More sharing options...
BlueNinja Posted November 16, 2006 Share Posted November 16, 2006 Dr. Bradford, I have a question about Adam's Q-Bolt that's along the lines of "pulling your power" - Rather than pulling out damage dice, can I choose to lower the size of the explosion? Like, say, making the damage drop off at 1 die per meter, rather than 1 die per 3 meters? I wouldn't expect this to lower the cost of it (the way dropping damage to 1/2 does) but it would be far more helpful than possibly obliterating my allies or potential rescue targets, and it is less powerful than the standard version. Link to comment Share on other sites More sharing options...
jameson (ST) Posted November 16, 2006 Author Share Posted November 16, 2006 Hi guys, Adam in regards to pulling the area, the book is pretty clear that extras can't be turned off/on and are a full part of the power. However I do understand where you are coming from not wanting to always blow up your target. I'll allow you to use successes on a "power max" roll to reduce the area on an inverse scale. Noramally each success would double the area you can choose to halve the area for each success AND/OR normally you can spend two scuccess (IIRC) to gain an extra you can spend two to completely remove the area extra if you want. You may do this at a cost of one Temp Taint and no Quantum Pool points (it shouldn't cost more quantum to have a weaker power) and you will get your full Quantum score in dice. Botch will as usual result in more taint.The taint cost is derived from the fact that you are forcably holding back your quantum powers. A Teras following Nova would find the act an anathma and be unable to convert taint to crysalis. Not that it'll come up this game but if I run a "standard" nova game I'll keep this rule mechanic if it proves to work well enough.Example: Pay 1 taint and roll quantum - roll has 3 successes you can either have a no area q-bolt or reduce the area to as small as 1/8 of its normal size (1/2 x 1/2 x 1/2 = 1/8) Link to comment Share on other sites More sharing options...
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