Jump to content

Star Wars: Enemies of the Empire - Ships, Speeders, Walkers & Other Craft


Noir

Recommended Posts

Here I'll post write-ups on ships, speeders, walkers and so on you come across.

So to get thing started....

 

The Quasar Ray

large.QR2_big.jpg.d50abe96389be916aa7fe5

The Quasar Ray (aka Typhoon Star)

Craft: Modified Mon Calamari Scout Ship
Scale: Starfighter
Length: 62 meters
Crew: 3 crew + 4 gunners, Skeleton: 1 at +5 difficulty     (Stock: 3 crew + 1 gunner, Skeleton: 1 at +5 difficulty)
Crew Skill: 
Passengers: 4 (see Game Notes)     (Stock: 8)
Cargo Capacity: 60 metric tons     (Stock: 80 metric tons)
Consumables: 6 months
Hyperdrive Multiplier: x0.75     (Stock: 2)
Hyperdrive Backup: x5     (Stock: 10)
Nav Computer: Yes
Maneuverability: 1D+2     (Stock: +2)
Space: 7  (Stock: 5)
Atmosphere: 350; 1,000 km/h
Hull: 4D+2  (Stock: 3D)
Shields: 3D +4D Backup*     (Stock: 2D +2D Backup)
* Like most Mon Calamari ships, this Scout Ship has back-up shields (4D). When a die of shields is lost, if the shield operator can make an Easy Starship Shields roll, one of the back-up dice of shields can be brought up to increase the shields back to 3D.

Sensors:
Passive: 20 / 1D
Scan: 40 / 2D
Search: 60 / 3D
Focus: 4 / 4D

Weapons:
Laser Cannon 
Fire Arc: Dorsal Turret (may be fixed forward to be fired by pilot at only 1D fire control)
Skill: Starship gunnery
Fire Control: 2D 
Crew: 1
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 4D

Concealed Laser Cannon (Sensor baffled, Not stock)
Fire Arc: Left Turret  (may be fixed forward to be fired by pilot at only 1D fire control)
Skill: Starship gunnery
Fire Control: 2D+2
Crew: 1  
Space Range: 1-3/12/25  
Atmosphere Range: 100-300/1.2/2.5 km 
Damage: 5D  

Concealed Ion Cannon (Sensor baffled, Not stock) 
Fire Arc: Right Turret  (may be fixed forward to be fired by pilot at only 1D fire control)
Skill: Starship gunnery
Fire Control: 2D  
Crew: 1  
Space Range: 1-3/7/36 
Atmosphere Range: 100-300/500/3.6 km
Damage: 6D 

Proton Torpedo Launcher (Sensor baffled, Not stock) 
Magazine: 6  (2 remaining)
Fire Arc: Rear
Skill: Starship gunnery
Fire Control: 2D  (may be fired by pilot at only 1D fire control)
Crew:
Space Range: 1/3/7
Atmosphere Range: 50-100/300/700
Damage: 9D

 

Game Notes:
The ship was a new design to be used by the Mon Calamari Exploratory Service several decades ago, Unfortunately the MCES was eventually, and abruptly, dissolved by the new Galactic Empire. The small fleet of scout ships were sold at auction to private owners, by which time only a few thousand such vessels had been produced. As a scout ship, the cargo bay was intend to store survey equipment, supplies and ground vehicles, but it also makes the ship a serviceable freighter when pressed into such a role, which most of the new owners did. Like most Mon Calamari designs, each individual ship is slightly different, crafted as unique works of art rather than mass-produced, identical ships.

The craft is equipped with different types of landing gear that can be deployed as needed: a landing claw ( to stabilize the ship when docking with another vessel or an asteroid), standard landing gear and the ship can land/float on water. Like many Mon Calamari vessels, the ship is also submersible (maximum depth 1,000 meters).

In addition, a significant amount of credits has been spent to heavily modify this ship from it's stock configuration;

- The ship's displays have all been converted from the visual spectrum of the Mon Calamari to the galactic standard.

- The ship is equipped with a code masker.
 - - The code masker has one alternate transponder code programmed, "The Typhoon Star".

- The both hyperdrives have been replaced with faster models.
 - -  The primary hyperdrive has been upgraded. 

- The engines and handling have been heavily upgraded.

- The shield generators and backup shield generators have been upgraded.

- Significant weapon systems have been added (laser cannon, ion cannon, proton torpedo launcher).
 - - The added weapons are all visually concealed until in use and sensor baffled, visually disguising them effectively hiding them from all but the best sensor operators.

- The ship has two cabins with two bunks each, four individual crew cabins, and a single, slightly larger cabin (likely for the captain) 


- The ship was built with an additional three cabins (with two bunks each), but modifications have claimed the space;
 - - The first cabin was converted into small machine shop/workshop (+1D+2 to Repair skills). In addition it contains two repair droids.
 - - A second cabin was sacrificed to expand the sick bay, complete with a bacta tank. (+2D to First Aid. The bacta tank requires the Medicine advanced skill to use).
 - - The third cabin has been replaced with a supplemental energizer, to handle the considerable additional power draw of the ship's added weapons, shields and upgrades. Alternately, it allows the ship to 'run silent' for up to an hour and can provide emergency power and life support.

- The cargo bay, located in the rear of the ship, has had one quarter of the space permanently divided off and converted into a spacious and luxurious passenger suite capable of carrying up to four passengers in comfort well beyond that normally offered by a ship of this type.

- A cargo skiff and speeder bike are secured in the cargo bay.

Link to comment
Share on other sites

Arkadyne "SlateViper" Speeder Bike

large.speeder_bike.jpg.1fca57cd3820261f2

Arkadyne "SlateViper" Speeder Bike
Craft:
Arkadyne "SlateViper"

Type: Speeder bike
Scale: Speeder
Length: 4 meters
Skill: Repulsorlift operation: speeder bike
Crew: 1
Passengers: 1
Cargo Capacity: 5 kilograms
Cover: 1/4
Altitude Range: Ground level-10 meters
Cost: 6,300 (new), 1,100 (used)
Maneuverability: 3D+2
Move: 160; 400 kmh
Body Strength (Hull): 1D+1

Weapons:
   Laser Cannon

   Fire Arc: Front
   Skill: Vehicle blasters
   Fire Control: 2D
   Range: 3-50/100/200
   Damage: 4D

Notes:
The SlateViper was designed to compete with the popular Ikas-Adno 22-B Nightfalcon. In terms of performance, both craft are virtually identical, but the styling of the SlateViper tends to be more appealing to younger consumers.

With an additional seat for a passenger, the SlateViper is popular with couples. Some youths have been known to crowd a third person onto the bike, but this is not recommended by the manufacturer.

With a top speed of four hundred kilometers per hour and responsive controls, the SlateViper (and speeder bikes in general) emphasizes speed and maneuverability over safety. A small laser cannon is mounted forward fo person protection (and to clear obstructions at high speeds), making this a popular model with planetary law enforcement as well.

 

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 

 

Djahal Model-21 Cargo Skiff

...No Image Available...

 

Djahal Model-21 Cargo Skiff
Craft:
Djahal Cargo Skiff

Type: Skiff
Scale: Speeder
Length: 8 meters
Skill: Repulsorlift operation: skiff
Crew: 1
Passengers: 5 (seated on bench)
Cargo Capacity: 100 tons
Cover: 1/4 (possibly 1/2 if hiding behind walls)
Altitude Range: Ground level-100 meters
Cost: 9,500 (new), 2,200 (used). 100/day (rental)
Maneuverability: 1D
Move: 30; 90 kmh
Body Strength (Hull): 2D+2

Weapons:
   
None

Notes:
The Model-21 cargo skill is a large flatbed with no roof or canopy and roughly one meter high walls all around. The front and side walls can fold down to function as ramps for the loading and unloading of cargo while along the back wall is a small bench suitable for several people with the controls for the skiff in the corner. It is a simple skiff, not particularly fast or maneuverable, but it is rugged and reliable, serving its purpose well.

 

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...