Noir Posted February 7, 2016 Share Posted February 7, 2016 Here I'll post write-ups on ships, speeders, walkers and so on you come across. So to get thing started.... The Quasar Ray The Quasar Ray (aka Typhoon Star) Craft: Modified Mon Calamari Scout ShipScale: StarfighterLength: 62 metersCrew: 3 crew + 4 gunners, Skeleton: 1 at +5 difficulty (Stock: 3 crew + 1 gunner, Skeleton: 1 at +5 difficulty)Crew Skill: Passengers: 4 (see Game Notes) (Stock: 8)Cargo Capacity: 60 metric tons (Stock: 80 metric tons)Consumables: 6 monthsHyperdrive Multiplier: x0.75 (Stock: 2)Hyperdrive Backup: x5 (Stock: 10)Nav Computer: YesManeuverability: 1D+2 (Stock: +2)Space: 7 (Stock: 5)Atmosphere: 350; 1,000 km/hHull: 4D+2 (Stock: 3D)Shields: 3D +4D Backup* (Stock: 2D +2D Backup)* Like most Mon Calamari ships, this Scout Ship has back-up shields (4D). When a die of shields is lost, if the shield operator can make an Easy Starship Shields roll, one of the back-up dice of shields can be brought up to increase the shields back to 3D. Sensors:Passive: 20 / 1DScan: 40 / 2DSearch: 60 / 3DFocus: 4 / 4D Weapons:Laser Cannon Fire Arc: Dorsal Turret (may be fixed forward to be fired by pilot at only 1D fire control)Skill: Starship gunneryFire Control: 2D Crew: 1Space Range: 1-3/12/25Atmosphere Range: 100-300/1.2/2.5 kmDamage: 4D Concealed Laser Cannon (Sensor baffled, Not stock)Fire Arc: Left Turret (may be fixed forward to be fired by pilot at only 1D fire control)Skill: Starship gunneryFire Control: 2D+2Crew: 1 Space Range: 1-3/12/25 Atmosphere Range: 100-300/1.2/2.5 km Damage: 5D Concealed Ion Cannon (Sensor baffled, Not stock) Fire Arc: Right Turret (may be fixed forward to be fired by pilot at only 1D fire control)Skill: Starship gunneryFire Control: 2D Crew: 1 Space Range: 1-3/7/36 Atmosphere Range: 100-300/500/3.6 kmDamage: 6D Proton Torpedo Launcher (Sensor baffled, Not stock) Magazine: 6 (2 remaining)Fire Arc: RearSkill: Starship gunneryFire Control: 2D (may be fired by pilot at only 1D fire control)Crew: 1 Space Range: 1/3/7Atmosphere Range: 50-100/300/700Damage: 9D Game Notes:The ship was a new design to be used by the Mon Calamari Exploratory Service several decades ago, Unfortunately the MCES was eventually, and abruptly, dissolved by the new Galactic Empire. The small fleet of scout ships were sold at auction to private owners, by which time only a few thousand such vessels had been produced. As a scout ship, the cargo bay was intend to store survey equipment, supplies and ground vehicles, but it also makes the ship a serviceable freighter when pressed into such a role, which most of the new owners did. Like most Mon Calamari designs, each individual ship is slightly different, crafted as unique works of art rather than mass-produced, identical ships. The craft is equipped with different types of landing gear that can be deployed as needed: a landing claw ( to stabilize the ship when docking with another vessel or an asteroid), standard landing gear and the ship can land/float on water. Like many Mon Calamari vessels, the ship is also submersible (maximum depth 1,000 meters). In addition, a significant amount of credits has been spent to heavily modify this ship from it's stock configuration; - The ship's displays have all been converted from the visual spectrum of the Mon Calamari to the galactic standard. - The ship is equipped with a code masker. - - The code masker has one alternate transponder code programmed, "The Typhoon Star". - The both hyperdrives have been replaced with faster models. - - The primary hyperdrive has been upgraded. - The engines and handling have been heavily upgraded. - The shield generators and backup shield generators have been upgraded. - Significant weapon systems have been added (laser cannon, ion cannon, proton torpedo launcher). - - The added weapons are all visually concealed until in use and sensor baffled, visually disguising them effectively hiding them from all but the best sensor operators. - The ship has two cabins with two bunks each, four individual crew cabins, and a single, slightly larger cabin (likely for the captain) - The ship was built with an additional three cabins (with two bunks each), but modifications have claimed the space; - - The first cabin was converted into small machine shop/workshop (+1D+2 to Repair skills). In addition it contains two repair droids. - - A second cabin was sacrificed to expand the sick bay, complete with a bacta tank. (+2D to First Aid. The bacta tank requires the Medicine advanced skill to use). - - The third cabin has been replaced with a supplemental energizer, to handle the considerable additional power draw of the ship's added weapons, shields and upgrades. Alternately, it allows the ship to 'run silent' for up to an hour and can provide emergency power and life support. - The cargo bay, located in the rear of the ship, has had one quarter of the space permanently divided off and converted into a spacious and luxurious passenger suite capable of carrying up to four passengers in comfort well beyond that normally offered by a ship of this type. - A cargo skiff and speeder bike are secured in the cargo bay. Link to comment Share on other sites More sharing options...
Noir Posted February 7, 2016 Author Share Posted February 7, 2016 Arkadyne "SlateViper" Speeder Bike Arkadyne "SlateViper" Speeder Bike Craft: Arkadyne "SlateViper"Type: Speeder bikeScale: SpeederLength: 4 metersSkill: Repulsorlift operation: speeder bikeCrew: 1Passengers: 1Cargo Capacity: 5 kilogramsCover: 1/4Altitude Range: Ground level-10 metersCost: 6,300 (new), 1,100 (used)Maneuverability: 3D+2Move: 160; 400 kmhBody Strength (Hull): 1D+1 Weapons: Laser Cannon Fire Arc: Front Skill: Vehicle blasters Fire Control: 2D Range: 3-50/100/200 Damage: 4D Notes: The SlateViper was designed to compete with the popular Ikas-Adno 22-B Nightfalcon. In terms of performance, both craft are virtually identical, but the styling of the SlateViper tends to be more appealing to younger consumers. With an additional seat for a passenger, the SlateViper is popular with couples. Some youths have been known to crowd a third person onto the bike, but this is not recommended by the manufacturer. With a top speed of four hundred kilometers per hour and responsive controls, the SlateViper (and speeder bikes in general) emphasizes speed and maneuverability over safety. A small laser cannon is mounted forward fo person protection (and to clear obstructions at high speeds), making this a popular model with planetary law enforcement as well. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Djahal Model-21 Cargo Skiff ...No Image Available... Djahal Model-21 Cargo Skiff Craft: Djahal Cargo SkiffType: SkiffScale: SpeederLength: 8 metersSkill: Repulsorlift operation: skiffCrew: 1Passengers: 5 (seated on bench)Cargo Capacity: 100 tonsCover: 1/4 (possibly 1/2 if hiding behind walls)Altitude Range: Ground level-100 metersCost: 9,500 (new), 2,200 (used). 100/day (rental)Maneuverability: 1DMove: 30; 90 kmhBody Strength (Hull): 2D+2 Weapons: None Notes: The Model-21 cargo skill is a large flatbed with no roof or canopy and roughly one meter high walls all around. The front and side walls can fold down to function as ramps for the loading and unloading of cargo while along the back wall is a small bench suitable for several people with the controls for the skiff in the corner. It is a simple skiff, not particularly fast or maneuverable, but it is rugged and reliable, serving its purpose well. Link to comment Share on other sites More sharing options...
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