Superball Posted March 20, 2012 Share Posted March 20, 2012 Ok, so after the robbers/sniper (who are next) it's Blitz then me, right? Hopefully I find out if I was successful. Link to comment Share on other sites More sharing options...
Heritage Posted March 20, 2012 Author Share Posted March 20, 2012 Super Agent Gary - 19 The Hoods - 19 (adjusted) Blitz - 18 Superball - 13 Volt - 10 Hellhound - 9 Very Special Gary, can you clarify what the two rolls are for? They look pretty good, I just want to know what to apply them to. Link to comment Share on other sites More sharing options...
jameson (ST) Posted March 20, 2012 Share Posted March 20, 2012 Well, I'm guessing they these guys are at the ends of their rope based on your last couple of posts, my rolls are for Gary to use his expertise and training to hopefully have the same conclusion and/or a more accurate one. Link to comment Share on other sites More sharing options...
Heritage Posted March 21, 2012 Author Share Posted March 21, 2012 Blitz is up to bat! Link to comment Share on other sites More sharing options...
Superball Posted March 21, 2012 Share Posted March 21, 2012 Yep, just waiting for Blitz. ^___^ Link to comment Share on other sites More sharing options...
Superball Posted March 22, 2012 Share Posted March 22, 2012 Okay, Superball is having none of this sniper who has skylined himself watching us. So, Superball is going to use a Slam attack. Now, what she has is Leaping 8, Which maxes out at Speed Rank 7. Since I'm going to slam into this thug with all of my inflato-fury, that's a rank 7 attack to his grizzle. Now, since I have to take half of that damage myself (a measly Damage 4) I actually shrug that off with my Impervious Protection 8 (Again, this inflato-suit is starting to actually rock!) So, what do I roll to pinball this mother trucker? Also, do I have anything up where he's perched where I can bounce off on my next turn and finish my insistence that he stop spying on us (if necessary)? Link to comment Share on other sites More sharing options...
jameson (ST) Posted March 22, 2012 Share Posted March 22, 2012 it's a close attack roll Link to comment Share on other sites More sharing options...
quotemyname Posted March 22, 2012 Share Posted March 22, 2012 Haha, Blitz is all... "What does this button do?" Link to comment Share on other sites More sharing options...
Superball Posted March 22, 2012 Share Posted March 22, 2012 it's a close attack roll Okay umm... what's that? Addendum, Okay, got my answer. Addendum 2: My character is useless... the one thing I could do for an attack and I got a -1 to use it. Forget I said anything. Link to comment Share on other sites More sharing options...
quotemyname Posted March 22, 2012 Share Posted March 22, 2012 Useless? No! You're our tech support. Literally no one else on the team even comes close to a support role save for Gary right now, and even he has none of your abilities. Link to comment Share on other sites More sharing options...
jameson (ST) Posted March 22, 2012 Share Posted March 22, 2012 Gary's not really support either, he's more an all 'rounder. An his field is rather narrow at that Link to comment Share on other sites More sharing options...
Heritage Posted March 22, 2012 Author Share Posted March 22, 2012 Naomi, two things: 1. Having a -1 in an ability doesn't mean you can't try something; you can always roll well. 2. Extra effort and hero points can always be brought into play! Actually Hellhound might not be the only person who is earning an HP in the near future; I need to look over everyone's sheets, as well as think over the situation in general. Link to comment Share on other sites More sharing options...
SeaEagle Posted March 22, 2012 Share Posted March 22, 2012 Not a problem, realized I was doing it wrong. Although I can't do it this adventure, there may be the possibility one or two people here could "Fastball Special" Naomi. I think that is what I built for. Link to comment Share on other sites More sharing options...
quotemyname Posted March 23, 2012 Share Posted March 23, 2012 You know, Heritage is probably right about that. Performing an action your character knows she's bad at, just to put herself in the way and distract an enemy can be very good grounds for earning yourself a Hero Point. You're doing something Heroic that the group needed. Even if you're not the right person for the job, you're still rising to the occasion, which IMO is exactly what Super Heroes are supposed to do. That type of behavior in a character should be rewarded, not punished. Especially in a gritty setting like this one. To the general populace seeing an XP attempt something heroic like this in defense of their great city would be a huge morale booster to the police, and the citizens of Lake City. I'd imagine it'd also do wonders for boosting the reputation in the group in the public eye especially in the wake of the example set by Grimalkin and the previous team. After looking at everything involved, I think the benefits of her using her Fastball Special and martyring her action this round far out weigh the cons. I can think of only one con: A -1 to the attack roll. I just wrote a whole paragraph about the benefits. Think about it! BE A HERO! Link to comment Share on other sites More sharing options...
jameson (ST) Posted March 23, 2012 Share Posted March 23, 2012 Actually it would be a -4 to the attack roll. Since the target has full concealment that is a -5 penalty. He's probably prone however which yields (IIRC) a +2 bonus for close attacks. So -1-5+2 = -4 Link to comment Share on other sites More sharing options...
quotemyname Posted March 23, 2012 Share Posted March 23, 2012 I think my point still stands. Link to comment Share on other sites More sharing options...
Superball Posted March 23, 2012 Share Posted March 23, 2012 Well, too late now and the point is moot. Let's move on. Also Varro needs to know if the target is invisible to UV. Link to comment Share on other sites More sharing options...
Heritage Posted March 23, 2012 Author Share Posted March 23, 2012 Fair enough, SB, though I think HH's point is well taken for everyone. Volt, the suit is in fact invisible to UV (Full Visual Concealment). In thinking over the whole scenario, I'm giving everyone one HP for Mrs. Switlack going into cardiac arrest, and HH gets the additional one for barging into the bank on his own due to his complication. Link to comment Share on other sites More sharing options...
jameson (ST) Posted March 23, 2012 Share Posted March 23, 2012 How do you want us to keep track of HPs? Link to comment Share on other sites More sharing options...
Heritage Posted March 23, 2012 Author Share Posted March 23, 2012 How do you want us to keep track of HPs? Good question! Tell you what, I'm gonna add that to the Initiative order. Link to comment Share on other sites More sharing options...
quotemyname Posted March 23, 2012 Share Posted March 23, 2012 Wow! My HP count just trippled. And that means I may be able to save both the girl in the bathroom, and Mrs. Switlack on my next round. Provided Gary or someone can let me know she's having a heart attack, (even if it's just some hostage in the bank screaming the message to the bank robbers a la, "Oh my god she's having a heart attack! Do something!"). I'll have to burn 1 HP just to cook up the power stunt to do it (Something to the tune of Accurate Teleport with Turnabout and Progression progression power feats to carry more weight), but I should be able to pull it off... Grabbing the girl with Turnabout is a move action (to end near Mrs. Switlack), and then I can take an additional Move action to Teleport both women to the paramedics outside. You can still take a double move in 3rd edition, right? EDIT: And yea, I realize that this is once again not the best plan in the world, but what can I say? Hellhound's "just gotta save that girl!" Link to comment Share on other sites More sharing options...
jameson (ST) Posted March 23, 2012 Share Posted March 23, 2012 Gary may need to man up and brainjack Bumps, I had hoped to avoid it, but I sense a possession stunt coming ... if I do, he can probably grab the old lady and bring her out. Link to comment Share on other sites More sharing options...
Heritage Posted March 23, 2012 Author Share Posted March 23, 2012 Initiative and HP: Agent Gary - 2 HP The Hoods - O HP Blitz - 2 HP Superball - 2 HP Volt - 2 HP Hellhound - 3 HP Volt is up! Link to comment Share on other sites More sharing options...
jameson (ST) Posted March 23, 2012 Share Posted March 23, 2012 Volt said he may be absent for the next bit of time: http://www.rpgpost.com/topic/16616-brief-absence/ Link to comment Share on other sites More sharing options...
Heritage Posted March 25, 2012 Author Share Posted March 25, 2012 Hmm, is there a standard way this is handled on the site? I don't want to skip Volt if we can avoid it, but i don't want the game to be frozen for a week. Link to comment Share on other sites More sharing options...
Superball Posted March 25, 2012 Share Posted March 25, 2012 Dammit, if I would have known that was going to happen I would have tried my move. Thing is Samson already ordered Volt to take the sniper down. Ugh, let's just give Varro until the time he intends to return (Wednesday) to post. That sniper needs to be dealt with and I've already done my turn and she wouldn't act until told by Samson to do otherwise or her life is in direct danger. Next turn I might try my stunt. Maybe. Link to comment Share on other sites More sharing options...
Doctor Varroxxian Posted March 25, 2012 Share Posted March 25, 2012 I will make a short post - sorry for the delay. Link to comment Share on other sites More sharing options...
Superball Posted March 25, 2012 Share Posted March 25, 2012 ...Volt, the suit is in fact invisible to UV (Full Visual Concealment)... Varro, the guy is invisible to UV. are you going to make any action other than moving to position? There's lots of sitting ducks on the street. Link to comment Share on other sites More sharing options...
jameson (ST) Posted March 25, 2012 Share Posted March 25, 2012 he can still make his attack roll at -5 Link to comment Share on other sites More sharing options...
Heritage Posted March 30, 2012 Author Share Posted March 30, 2012 Varro, if you're about, can you make a roll to hit him? Now that you have a better idea where he is, I'll let you drop the to hit penalty to -3 due to your Ultra Hearing. Link to comment Share on other sites More sharing options...
Superball Posted April 9, 2012 Share Posted April 9, 2012 ok, beginning to get a littl worried here. are we still doing this or not? Link to comment Share on other sites More sharing options...
Heritage Posted April 9, 2012 Author Share Posted April 9, 2012 This is all my fault, and I'm sorry; last week was kinda crazy, and my access, she not so good. I was also foolishly waiting for Volt's die roll post when clearly the guy's been busy. Jameson said I should just go ahead and do the roll, but I haven't had my book with me to check difficulties when I've been online. Being very bad at running combat (and still bookless at the moment), I think what I need to do is do a Fighting roll for Volt at -3 (-5 for target's invisibility reduced to -3 due to Volt's ultra-hearing) vs a Dodge roll from Pidge. Is there a miss chance I need to factor in as well? If that's correct, I can do both rolls, post them here and do a quick reactio9n post for Pidge, allowing us to move forward in init order (I think Hellhound's next). Again, many apologies for stalling us. Link to comment Share on other sites More sharing options...
quotemyname Posted April 9, 2012 Share Posted April 9, 2012 I would be ready to move forward with my terribly ill-advised and rash actions as soon as I'm given the go-ahead... Link to comment Share on other sites More sharing options...
SeaEagle Posted April 10, 2012 Share Posted April 10, 2012 Superball here. You assess the penalty to Volt's roll. That's all you need to do. Link to comment Share on other sites More sharing options...
Heritage Posted April 10, 2012 Author Share Posted April 10, 2012 Volt rolled by me gets a 21 on his Unarmed Strike Pidge gets a 14 on his Dodge Pidge is defenseless, immobile and impaired! I'm thinking I might not have used the right totals on Volt's roll, but at this point I just want to get going. Hellhound is up! Edit: Yeah, i forgot to figure in the -3 for Pidge's inviso suit, but that still gets Volt an 18, more than enough for Pidge to be immobile and impaired. Link to comment Share on other sites More sharing options...
quotemyname Posted April 11, 2012 Share Posted April 11, 2012 As far as I and Hellhound are aware, Mrs. Switlack is still fine. Gary is probably the only person who could tell she went into cardiac arrest, and he hasn't been able to convey this information yet. Since the woman in the bathroom didn't make any decisive movements like I had hoped she would I'll just talk to her for now. You can count it as my turn, or as a delay, or whatever you want. But with the sub machine gun fire, Hellhound's gonna have to get in on the action at some point soon, just after he takes care of this little snaffu... Link to comment Share on other sites More sharing options...
Heritage Posted April 11, 2012 Author Share Posted April 11, 2012 Gary is now up! Link to comment Share on other sites More sharing options...
quotemyname Posted April 12, 2012 Share Posted April 12, 2012 Just to make sure it's clear, if you want to speed things up, when the goons go and you write for the girl, you can count this as a readied action. If she comes out of the bathroom stall, you can write that Hellhound teleports her right then. Just for the purposes of moving along, so you're not waiting on me. Link to comment Share on other sites More sharing options...
Special Agent Gary Samson Posted April 12, 2012 Share Posted April 12, 2012 Gary is probably the only person who could tell she went into cardiac arrest, and he hasn't been able to convey this information yet. Actually when he switched to comms again he lost any contact he had on the inside, so he is unfortunately unaware as well. This might qualify as a group complication (garnering us all +1 HP) depending on how Heritage wants to play it. Link to comment Share on other sites More sharing options...
quotemyname Posted April 12, 2012 Share Posted April 12, 2012 We all already earned that HP. It's why Hellhound now has 3. Link to comment Share on other sites More sharing options...
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