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Everything posted by Heritage

  1. Name: Lt. Isabel ‘Izzy’ Sterling, SRR Calling: Heroic Pantheon: Dodekatheon Nature: Perfectionist Goddess: Athena Attributes Strength: 2 Dexterity: 3 Stamina: 3 Charisma: 4 Manipulation: 3 Appearance: 4 Epic Appearance : 2 Perception: 3 Intelligence: 4 Epic Intelligence : 2 Wits: 5 Epic Wits: 2 Abilities Academics: 3 Athletics: 3 Awareness: 2 Brawl: 2 Command: 3 Control (Cars): 2 Craft (Electronics): 2 Empathy: 2 Integrity: 2 Investigation: 3 Larceny: 3 Marksmanship: 3 Medicine: 1 Melee: 3 Presence: 3 Science (Chemistry): 2 Stealth: 3 Survival: 2 Birthrights Followers: 3 (SAS Boat Patrol) Guide: 2 (Retired Intelligence officer) Relic: 3 (Xiphos of Athena) Relic: 1 (Armband of Hermes) Weapons Xiphos MP5SD (silenced submachine gun) Knacks Come Hither Know-it-all Perfect Memory Instant Investigator Social Chameleon Boons Arete 2 (Wits) Vigil Brand (Guardian 1) Unerring Orientation (Psychopomp 1) Where Are You? (Psychopomp 2) Unbarred Entry (Psychopomp 3) Blessing of Bravery (War 1) Willpower 5 Virtues Expression: 1 Intellect: 3 Valor: 2 Vengeance : 2 Legend 4 (more to come)
  2. Been working on my background for Izzy today, but wasn't able to finish it by midnight
  3. Izzy is changing slightly; she's Special Reconnaissance Regiment, having come up through British Army Intelligence. She has a small SAS Boat Patrol as her Followers.
  4. Is Mastermind too presumptuous for a Scion of Athena, or just right?
  5. Hi guys! Finally getting down to the nitty-gritty on my MI6 Scion of Athena character. Sorry it's taking so long!
  6. I know I want to play a mystic, but I'm torn between two different concepts: reviving Darlene Lampwick, the Southern fried telepath/telekinetic I was going to use in Bad Penny, or starting a new character, sort of Johnny Depp playing Dr. Strange with somewhat less physical powers. Any idea on which would work better for your game, Noir?
  7. I'm still floating about, dude! I'd be down with that.
  8. Hmm, I'm sensing a brawler and a scientist; do we have any psychics yet? I'm thinking someone stealthy, as is my wont; might also go dynamic.
  9. Definitely interested, especially if the setting is modern; either modern Hammersmith or just exceptional people work for me. In terms of tone, I prefer a sort of middle path; James Robinson's epic Starman comic perfectly sets the tone of guarded optimism I enjoy. Yes, the world is messed up, but individuals can make a difference.
  10. Sorry for my posting vacuum; lots of RL complications have been keeping me off the internet for long periods of time. Luckily this week should be better.
  11. The game looks great, but I'm not sure if I'm ready to jump into this one; starting to think I'm a bit over extended between my PbP and TT games. I might change my mind, though.
  12. This looks very interesting! Many years ago, I had a Trinity character named Jeremiah Plonksy that I really liked, but the game died out quickly. I think he would be a nice fit for this game; he was very good with tech, had some electricity powers, and was sort of an homage to Case, the protagonist in Neuromancer. I'll start working on him!
  13. The rather fractured gaming community I'm part of plays three very different FRPGs; Ars Magica 5th Edition, Legends of the Five Rings 4th Edition and Pathfinder. ,, Like all d20 class-and-level games, PF is the easiest to pick up players for and is currently my favorite 'beer and pretzels' rpg; you can always find a new game, and it's the gamer equivalent of poker night, which lots of joking and idle chit-chat. Even after 30 years, fireballs and magic missiles are still fun. ,, Ars is a LOT of hard work, but rewards the history nerd gamer with no social life and a Wikipedia addiction, and you can develop a rich saga over years of play. Combat is very rare (and super-deadly, so best avoided if at all possible), but the social stuff and crazy-ass magic are cool as hell. ,, I've yet to run L5R, but playing it is a gas; for me, it strikes a nice balance between Ars and PF. Characters are actually quicker to make than in either system, but still turn out very rich, often equally good at combat or more social gameplay, and shugenja may be the funnest spellcasters I've ever played, with a cool Avatar: The Last Airbender vibe.
  14. ,, This is a valid point; I imagine it can be annoying.
  15. I was thinking of using a version of Stalwart, who was a minor NPC in my old LCU game; I'll have to see what i can do with him. If i can't make a workable version of him I like, I might just pass on the game, which is cool. It will take me a day or so to reconfigure him.
  16. I have an idea for a male character, but it would take me a while to work him up.
  17. It's something about this site; something in the water!
  18. Agh, sorry I have had so little computer time recently! I can have it done this afternoon!
  19. ,, Glad to hear that! I will probably convert that PP into something other than Equipment, then.
  20. Miracle Girl crunch-only sheet sent via PM!
  21. ,, Do you have a preference between mystically-empowered paragon vs awakened/inherited power paragon, in terms of your game world? I created Casey twice with two different origins, one more like Captain Marvel, the other more like Will Stronghold from Sky High, and I'm not sure which one to pick. If one works better for you, I will go with that one.
  22. Casey is a very straightforward paragon; flight, super-strength, hard to kill, likes to help people, good senses. I think she'd be a good addition to any fledgling team. Plus the whole reporter angle is good for contacts and plot hooks.
  23. ,, It's the whole 'looks like a hot blonde but is really a wolf and acts like one' thing that freaks me out, so consider it a compliment on your roleplaying. That being said, maybe I should man up and have Izzy join anyway, since I think she's way more badass than I am!
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