Jump to content

Aberrant: Dead Rising - Game Caps and Limits

Dawn OOC

Recommended Posts


I'm officially raising the caps on stuff, with the following notes:

  • Taint can rise to 7 now.
  • Dots on Megas and powers can rise to 3 now.*
  • Quantum can rise to 6**, with appropriate effort, and Taint from Quantum at 6+ always causes the social penalty and an aberration, no matter how much taint your character actually has (if you're below four, it will be a -1 and a Low aberration, respectively). Additionally, these Aberrations also have to be special, as noted below.
Please confer with me before planning out your next aberration on your taint-bombed character. Taint at 6+ is special, and I have some specific conditions that you'll have to apply to your 6+ Taint.

*As always, temporary increases that artificially raise your powers and megas above three, such as Boost, are exempt from this. You can reach 4 or 5 with these powers.

**I'm not allowing Mastery. I hate it. All other benefits of Q6 are allowed, where caps don't interfere.

Link to comment
Share on other sites


This topic is now archived and is closed to further replies.

This topic is now closed to further replies.
  • Create New...