A Question of Alignment
#1
Posted 13 March 2001 - 04:06 PM
#2
Posted 14 March 2001 - 09:11 AM
#3
Posted 14 March 2001 - 01:56 PM
#4
Posted 15 March 2001 - 09:54 AM
#5
Posted 30 March 2001 - 03:15 AM
In real life, I don't really think there are to many people who could be classified as good or evil. People make decisions based on the moment. Some of them are good, and some aren't. In d&d, I have found that most players want to be chaotic good with evil tendecies. Which means they want to be the good guys of the story, but be able to do whatever they want. One thing I've taken from White Wolf games is fleshing out the reprecussions from all their actions, both good and bad.
My main complaint with d&d isn't with the alignment of the characters though, but that each species should have an alignment. I have always hated the "hey, there is a giant. It's evil, lets go kill it."
#6
Posted 30 March 2001 - 12:10 PM
#7 Guest__*
Posted 12 April 2001 - 04:07 PM
#8
Posted 13 April 2001 - 07:23 PM
#9
Posted 14 April 2001 - 02:22 PM
1) "My god, is that Karl? He looks so good on that paladin..."
2) [Breathes fire on the Paladin] "Ha! Not so protective now, is it?"
3) "NOOOOOOOOOOOOOOOOO!!!!! I'll kill him!" (I think this one's the more realistic one...)
kirby1024 AT yahoo DOT com DOT au
Here but not forgotten.
#10 Guest__*
Posted 14 April 2001 - 05:42 PM
Back to alignment though, I do agree with you Jager, I find myself playing characters who are either neutral or lawful evil, otherwise I find it hard to justify slaughtering off tribes of orcs or whatever that the group encounters. Having GMed for a group that told me they kill off an entire tribe of goblins, I described each one, including goblin kids etc.....the party rethought their plan...(and were plagued by goblin teenagers for the next few years who kept trying to kill them for the deaths oftheir families!..."My name is Sparko Figgans, you killed my father. Prepare to die!"
#11
Posted 16 April 2001 - 05:30 AM
(A dark, dingy bar that is the sort of haunt cool adventures seek out when not saving the world)
(Enter 5 small figures wearing cloaks with deep dark cowls. The approach the bartender.)
"Hello, Good sir," squeeks one. "We are looking for a certain famous adventurer named Bladesong Quickstrokes."
"Sorry, you will have to be more specific than that," replies the retired killer of dragons-turned bartender.
"Ummm...he had this scantily clad sorceress sidekick," he adds.
"And they had a lot of repressed sexual tension," chimes in another cloaked midget.
"Well, that describes half of the adventurers I know. Anything else about them?"
"Well...they had a grumpy dwarf and a light-hearted elf with them."
"...and the elf always teased the dwarf."
"...who was alway cross and never smiled unless he was killing something," broke in the third figure.
"So, nothing that made this group stand out, then?" continued the bartender.
"Well...the leader used to have six fingers on his left hand until some heroic goblin bit it off."
"Oh! You mean the one who has this whole goblin tribe out to get him cause he slaughtered half their kin?"
(the five figures nod their heads vigourously)
"Right over there. Second table to the left and boys, try not to destroy too much of the furniture."
Hey, at least the group was famous.
#12 Guest__*
Posted 17 May 2001 - 02:47 PM
Yes I see it now.
The dark room. The evil Giovanni Bladesong Quickstrokes summons the spirit of Cappadocious to him.
Nice.
We had a gnome named Barmsey Lovequest......and just ask The Ranger about Benson, my all time favourite of his characters.
#13
Posted 18 May 2001 - 11:08 AM
The PC ended up in some kind of alterntive dimension where Chutulu had risen and destroyed the world etc, etc. Before they fled home the characters accidentally snagged a local...my new character, Rodney Urg, a tramp who was one of the few surviving humans on the world.
Rodney was (understandably) madder than a bag of cats on crack. He carried around a large glass jar with six pints of his own urine in it. This jar he called Benson and had many deep conversations with it during his time with the party.
Rodney was my longest lasting Chutulu character, mainly because he was a complete bastard and was meaner than any of the creatures or cultists the players came accross. (I seem to recall him being left to guard three cultists we had taken prisoner and deciding to cut them in two with a saw just to prove that those stage magicians weren't anything special...like I said, nasty.)
#16
Posted 01 June 2001 - 12:00 PM
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Bast protect us all.
#17
Posted 01 June 2001 - 12:38 PM
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Bast protect us all.
#18
Posted 07 July 2001 - 01:55 PM
Or in other words, a lot like the better portion of the cross-section of humanity I have the misfortune to deal with.
Conversely, I tell my players this; we have a word for CN characters. Insane. Unless you plan on shitting in your hand and gleefully hurling it as passersby, you don't get to play CN. Nobody can clutch onto sanity following nothing but whatever childish whim hits them at the time. Playing someone with a CN alignment is like playing someone with no ego or superego. You live like that for a day, I'll let you play CN.
And since the old stereotype-breaking got brought up, I thought I'd add my two cents. The following examples come from the last game I ran. It was an utter joy.
1)A wounded Gnoll they met on the trail between cities begged for healing, claiming that soldiers had wounded it and left it for dead. When the Cleric of Tymora tossed a coin to decide whether she should heal the Gnoll and then did, he thanked her profusely, told her that he was on his way to visit his wife and son, that he was foolish to travel human roads, gave her a small token of his high regard and smiled a doglike smile as he went about his merry way.
2)Also on the trail, they came to a caravan of jolly Gnomes pulling a large covered cart, escorted by Gnomes riding dogback. When the PC's stopped the Gnomes and conversed with them for a moment, they found them to be merchants. "What kind of wares do you have?", said the party who was low on supplies. They pulled back the blankets that covered the exposed sides of the wagon.
Slaves. Orcs, Humans, Dwarves.
3)When entering the swamp that surrounded the castle they had come to explore, they found a series of human and demihuman heads floating about the water, some impaled on pikes. The perp? A large troll. While the group prepared their spells, no one dared to attack with fire (because of the methane gas), the troll called out in a gruff voice; "Wait!" "Sir" Thomas had come to clean up the ruins with some other soldiers around 50 years ago. Thomas met his end, but his fellows pooled their resources and got him a Reincarnation spell (Resurrection doesn't happen in my game). Unfortunately, he got put into a Troll's body, and has remained since. "But why all the heads?" "Ma'am, when people attack me for being what I am, I feel inclined to defend myself. Their clothes and money I have no use for, but their bodies I can put to good use as a warning to others. If they turn and run, I don't have to kill them." In the end, he actually escorted them to the castle in trade for some food. Even after 50 years as a troll, he had quite a taste for jerky and biscuits. Besides, if this civilized group clears out the castle, maybe people will stop coming around.
As a point of clarity, they and the other adventuring groups were there because of a contest. If the contest ends, no more adventurers.
4)The elves in the area had, for the last 88 years, been committing a genocidal pogrom against the Gnollish peoples. Rounding them up into camps, exterminating them wholesale, lining them up firing-squad-style, experimenting on them with potions and magics, all in an effort to wipe them off the face of the earth. Cute and happy forest dwellers.
Who happen to make Mengula look tame by comparison.
5)The two NPC's in the campaign were Sidney, an Elf, and Claire, a half-Gnome.
Sidney (his real name was 'Lucid Azure') was part of the Elven community and even came from high birth. But going against the flow, he saw what his people around him were doing and it sickened him. He ran away from home and came to live in the human city. He has atrocious hygiene, liberty spikes, and a goatee. He plays punk rock on his lute, and makes his money by playing on streetcorners and taking change until he's been paid enough to leave. His girlfriend,
Claire, appears and claims to be a half-Gnome. She is, in fact, a Tiefling who is spending some time on the Prime against her fathers' wishes. A guttery young woman, she is ferociously loyal to Sid, and makes money for the pair by picking the pockets of spectators who have croweded around Sid to throw the produce du jour for the day.
6)When inside the castle, they came to a series of jail cells. Two adjoining cells contained a young Paladin named Gremio and an Orc named Grossuk. During their interrment in the subterranean prison, the two had become very good friends. Both were LG.
Anyway, I'm sure nobody bothered to read all that, but what the hell, eh? That was maybe half of the oddities of my last game. I love to defy convention, show people the exception to the rule. Of course, there were plenty of evil baddies to beat up on, and just like in life, the most probably outcome was usually the actual. Not every Orc was LG, not every Elf was a genocidal maniac, not every Gnoll was genial and polite. But I like to show players that they can never take anything for granted in Avenger's game.
--@venger
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Don't try to run, you son of a bitch. You'll just die tired.
Don't try to run, you son of a bitch. You'll just die tired.
avengingcrusader@hotmail.com
#19
Posted 09 July 2001 - 11:13 AM
Elves make cool bad guys I think. Besides, the characters can make such great neck decorations with the ears
#21 Guest__*
Posted 16 July 2001 - 03:01 PM
I like the ideas Avenger. They are the kind of things that I do as well. As you say though, they are exceptions and not the norm...still anything that makes the players think before they go on the rampage. I hate that Star Wars/Star Trek morality shit that gets put around....I blame the Americans!
#23
Posted 17 July 2001 - 12:09 PM
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Bast protect us all.
#24
Posted 14 August 2001 - 01:52 PM
Elves make cool bad guys I think. Besides, the characters can make such great neck decorations with the ears
Bwahahahaha...Yessssss
Hype, Sacrelige, Uniforms...
#25
Posted 14 August 2001 - 01:56 PM
Anything which makes the players think before they go on a rampage ?????
BAh. Thinking is over rated. I mean, how fun can a game be if you have to think before you kill the monsters?
Hype, Sacrelige, Uniforms...
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