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Trinity RPG - Mode Revisions


jsnead

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As part of my on-going nWoD conversion, I'm attempting to modify the standard Psi system so that it has more of the advantages of the freeform system, w/o the hellish level fo complexity involved. As I stated before, in this system learning a Mode gives the character both the standard and the alternative techniques (from the Order books), and all characters learning a particular Aptitude learn both basic techniques.

Also, I'm trying to make the various Modes more balanced and interesting. Here are my revisions (with rules altered for the nWoD rules):

Biokinesis

Adaptation

• Metabolic Efficiency

This power also works on all diseases, from viruses to fungi. For both poison and disease, reduce the level of the agent by the character's level in Adaptation. For nWoD, subtract dots +1 from the Toxicity rating. Also, this allows the Psion to shed dirt, toxins, and sweat from her body and hair by making a Psi roll – effectively taking a psionic shower in 1 turn.

Psychmorphing

••• Self-Healing

The Psion can also heal herself, but not as effectively as a Vitakinetic. With this ability, the Psion is able to accelerate the rate at which he heals, healing wounds that would usually talk months to a year in days or even hours.

System: Spend 1 Psi and roll Psi, for each success, halve the healing time for all wounds the character is currently suffering. If 4 or more successes are scored one health level of the worst type of damage is healed instantly in addition to the accelerated healing effects.

Clairvoyance

Psychometry

• Combine Psionic Echo and Insight

•• Static Memory becomes the two dot Mode

••• Flashback becomes the three dot Mode

•••• Envision becomes the four dot Mode

Other changes:

• Psionic Echo

This Mode can conclusively prove that a knife was a murder weapon, that a murderer used a specific gun, or if a bullet came from a specific gun, but not if a laser had been used to kill someone, since there is no physical connection between the laser and the target.

••• Flashback

In addition to the other uses of this Mode, it also allows the Psion to determine the typical configuration of any object (including living and once living beings). In addition to allowing the character use open combination and keypad locks and reassemble jigsaw puzzles with ease, she can also use each success on this roll to gain one additional die on any Engineering, Medicine, or Science roll involving repairing devices, setting bones, reassembling ancient potshards, or similar endeavors.

Some especially complex devices may require two or more successes to activate. Also, additional successes will reveal alternate methods of activation and roughly how common each was. However, the Psion does not know what a device will do when activated. At Psychometry ••••, if rolling one or more successes than needed, the Psion also has visions of what occurs when the device is operated or activated in a specific manner.

•••• Dream Sight

This works like Oak in the Acorn, but only reveals information about the past. The character must either state a question or open himself up for general information about the site or person who is the target. The duration ranges from a minute to an hour, depending upon the complexity of the question and the number of successes rolled.

••••• Oak in the Acorn

This power covers likely futures as well as the past. It can be used to gain a general sense of the future of a plan, a person, or object, or it can be used to gain a general picture of the entire past of the target, revealing information that might not be uncovered with any question the Psion knows to ask.

,,

More Modes in the next response.

Psychonavigation

• Orientation

Maintaining Orientation does not increase the difficulty of other actions. Even with one success, the location is relatively precise.

••• Find the Compliment

This ability also allows the Psion to solve puzzle boxes, interactive fiction games, mazes - most especially mazes - and even crosswords with exceptional speed. (This power will not tell her what words to write in a crossword, but it will tell her which clue to tackle next.) Add dice to relevant Intelligence, Wits and Perception pools.

•••• Farsensing

In addition to spatial navigation, this Mode also allows the character to find the various ways out of the maze (including which one is fastest), to a specific known office in a large building complex, or the fastest way (including both known and unknown obstacles) to drive across town to a specific location.

Telesthesia

• Active Defense

Use your sense to monitor the locations of up to Psi individuals near you that you can see. This gives a bonus to Awareness rolls to notice their activities and improves your Initiative if one suddenly charges. This Mode provides no warning of surprise attacks.

••• Heightened Senses (was Microvision)

At this level of mastery the Psion may enhance his senses to super human proportions seeing farther and more clearly, hearing a wider spectrum of sounds, feeling even the most subtle textures, tasting well enough to pick out the chemical composition of a substance (science roll may be required), and smelling precisely to track by sent.

System: Spend 1 Psi and roll Psi, the Psion may add a number of dice equal to successes to all sensory based checks (ST discretion) for the remainder of the scene. In addition too seeing into the infrared and ultraviolet or tracking by scent, the Psion can also focus her perceptions into a microscopic level, shrinking her field of vision to cover as little as an area 5 cm in diameter, which can be moved at will. This specifically use adds successes to appropriate Engineering, Science and Investigation rolls. NOTE: While the Psion’s senses are heightened he is more susceptible to poisons, loud sounds (Add the Psion’s number of successes to incoming Screamer damage pools), and pheromone effects.

Electrokinesis

Electromanipulation

••• Higher Consciousness

In addition to the listed affects, instead of increasing the difficulty of affecting her mind, the electrokinetic can also use each success to temporarily increase any one Mental Attribute for the same duration.

••• Static Shield

Instead of protection, the Psion can instead set up a shield that damages targets by charging himself with electricity, in a manner like an electric eel. Each success provides one die of electrical damage. The duration is the same as Static Shield. Successes from one roll can be used for either use.

Photokinesis

•••• Image Generation

The Psion can also create precise static images, including altering retinal patterns, forging signatures, or creating patterns that can be read by optical scanners of various sorts. Images no larger than Psi x 5 cm across can be made exceptionally precise. These images can be made as large as Psi x meters across, but are less precise. These images last for one scene or until the Psion dismisses them. These images can be static or they will move with the object they are attached to, if the Psion has a Psi Print of that object. They can be used to create tattoos or similar designs on the Psion.

Technokinesis

••••• Microwave Burst/EMP

In addition to the other capabilities of this power, the Psion can also create an EMP that destroys electrical devices and data.

System: One success is sufficient to ruin every electrical device within the power's radius (destroying the Structures of all electronic components). Certain military devices specifically made to resist EMP are immune. A simple success affects a Psi-yard radius. Excess successes spread the pulse over a larger area.

Successes Radius Affected

2 successes 2 x Psi yards

3 successes 4 x Psi yards

4 successes 6 x Psi yards

5 successes 8 x Psi yards

Psychokinesis

The final few modes are in the next response.

Telekinesis

•• Pressure Control

A single success is all that is needed to maintain local air pressure against intrusions of vacuum or higher pressure up to 4 additional atm. 2 Successes protect against pressures between 5 and 10 atm, 3 successes protects against up to 25 atm.

••• Force Barrier

This force construct can also be used to make bridges, shelters, or other simple shapes, including supporting a building. It can also be curved in a hemisphere or half circle, the only limit is that the total area cannot exceed Psi squared x Pi square meters, and no thinner than a meter wide in either dimension. It can support a weight with a Strength of Psi + Mode + Successes. When used in this fashion it is fully solid but provides an armor of only Psi/2 (round up).

•••• Force Armor

The Psion can now create form-fitting armor that provides the same protections as a Force Barrier. This shield is more demanding to maintain and so only lasts for Psi turns. However, the character can attack normally while using it.

Telepathy

Mindshare

Switch Brainjack and Network. Network is now Mindshare •••• and Brainjack is Mindshare •••••.

Thoughts?

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••• Higher Consciousness

In addition to the listed affects, instead of increasing the difficulty of affecting her mind, the electrokinetic can also use each success to temporarily increase any one Mental Attribute for the same duration.

I don't have the book with me, but wasn't there another Electromanipulation technique that boosted Mental Attributes? And "one dot per success" is really powerful...especially at level 3.

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I don't have the book with me, but wasn't there another Electromanipulation technique that boosted Mental Attributes?

That's the 4 dot alternate mode Neuro-Acceleration, that works on both Mental and Physical Attributes, can be used on others, and has a duration of one scene. Given that my revision of the 3 dot Mode only affects Mental Attributes, has a considerably shorter duration (Willpower turns), and only affects the Psion, it seems like a perfectly good 3 dot Mode.
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