SnakeEyes Posted November 27, 2004 Share Posted November 27, 2004 Last night I had a strange dream. I was in a bookshop (my local I think), browsing through the shelves when I came across this leather-bound collectors edition of an rpg. It had a really long title which I can't remember, and some beautiful artwork on the cover in the style of Jonathon Earl Bowser. But this game, instead of dice, used bubble wrap. I was about to flick through and read the rules when my mum woke me up. ::crazy So for the past 3 hours, I've been trying to figure out how to use bubble wrap in place of dice, with no avail.Any idea's?Your's confusingly,SnakeEyes. ::wacko Link to comment Share on other sites More sharing options...
Bahamut810 Posted November 27, 2004 Share Posted November 27, 2004 Bahamut810's Bubblewrap system*Note: This is a very expensive system to play as you must keep buying more bubble wrap.The setup is much like the Storyteller system from White Wolf, with dots that you buy in your different stats.Once a test comes up where you would normally roll the stats, you actually cut out from the bubble wrap as many bubbles as you have dots. You take your open hand and slam it into the bubblewrap that you have cut out. Count how many of them popped, that is your successes.Standard size bubble wrap is used, none of that 'huge bubble' non-sence. Link to comment Share on other sites More sharing options...
Arcanum_V Posted November 27, 2004 Share Posted November 27, 2004 Each player has a sheet of bubble wrap that reflects his character's Bubble Score, which operates like levels in d20 or Inspiration, Gnosis, Blood Pool, etc. in Storyteller. A starting character might have a sheet that's 10 bubbles by 10 bubbles (100 total) and a more powerful character might have a sheet that's 20 x 20 (for 400) or larger.When a character attempts an action, the player commits a number of bubbles to the task. One bubble = one success. When you take a success, you pop that bubble. When your bubbles are all used up, your character is exhausted and has to recharge/sleep/sit out the rest of the session.The game gets frantic when two characters contest one another (like in a fight or race). When that happens, it turns into a bidding war to see which character will expend the most bubbles on the task. Whichever character spends the most wins the contest, but both (all) players have to pop their bubbles during bidding. Link to comment Share on other sites More sharing options...
SnakeEyes Posted November 27, 2004 Author Share Posted November 27, 2004 Interesting. I couldn't come up with anything, so I'll see if the dream comes back tonight... I'll have a lie-in so I can read through it... ::wink Nice idea's.Cheers,SnakeEyes Link to comment Share on other sites More sharing options...
ConcreteDragon Posted November 27, 2004 Share Posted November 27, 2004 ::blink ::wacko Just sell the bubble wrap and buy some dice ::tongue Link to comment Share on other sites More sharing options...
madcat82 Posted November 29, 2004 Share Posted November 29, 2004 I find it somewhat disturbed to dream such things... I find it somewhat genialic to actualy develop a system for it. and disturbed. ::tongue ::tongue ::tongue Link to comment Share on other sites More sharing options...
SnakeEyes Posted November 30, 2004 Author Share Posted November 30, 2004 I still haven't come up with anything. Perhaps it is my purpose in life- [heroicvoice]TO FIND A UNIVERSAL BUBBLE WRAP SYSTEM FOR PEN AND PAPER ROLE PLAYING GAMES![/heroicvoice]And yes, I'm a disturbed person. Now if you don't mind, my goldfish is craving a vanilla walnut whip.Let that be the end of it, so I can lock myself in my non-existent cellar for years on end only coming out of hiding to feed my hamster, trying to discover the secrets of bubble wrap in rpg's.Cheers,SnakeEyes. ::wacko ::wacko Link to comment Share on other sites More sharing options...
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