Jaime Lowery Posted December 10, 2009 Share Posted December 10, 2009 3 Thugs and Leader - 16Will - 15Caroline- 11Enemy Status: Leader- Incapitated and Possessed by Caroline, Thugs- moderately hurt.Note: The leader has different stats than the thugs, but he goes at the same init for simplicity. Link to comment Share on other sites More sharing options...
Caroline Posted December 11, 2009 Share Posted December 11, 2009 (19:39:29) ChatBot: (Caroline) rolls 1d10 and gets 2.Init: 11 Link to comment Share on other sites More sharing options...
Jaime Lowery Posted December 11, 2009 Author Share Posted December 11, 2009 Please post your actions in this thread including dice rolls. When your turn comes, post IC.Round 1Thugs hold.Leader pings Caroline and Will (quantum detection ping and yes, he's a super.) un-dorms, and Strikes Will.3 actions.Leader= STR+Brawl 6d10 - 5 for multiple actions, = 1d10 for hitting.(07:42:37) ChatBot: (novus_ST) rolls 1d10 and gets 7.Damage: [10] + 3d10 (2d10 pulled)(07:45:27) ChatBot: (novus_ST) rolls 3d10 and gets 4,1,4.10 bash dmg - 5 soak (Only 1 extra B/L soak for Mega-STA, Will)Will takes 5 bashing levels, now suffering -2 dice penalties. Link to comment Share on other sites More sharing options...
Stargaizer Posted December 11, 2009 Share Posted December 11, 2009 William has the Resiliency extra for M-Stamina, so he has 6B soak, so he only took 4dmg, so he's only at -1 for dice penalties.Spending a QP to activate Quickness.Using Elemental Mastery: Fire - Storm (6QP)Range - 60m - targeting 'thugs'Area - 30m - restricting to area 'thugs' are in(William_Smith): Fire Storm roll(17:07:02) (William_Smith): first dice is mega(17:07:50) (William_Smith): -1 due to injury(17:07:57) ChatBot: (William_Smith) rolls 4d10 and gets 9,5,6,5.(17:08:07) (William_Smith): 2suxEach thug takes 2L damage (because it's fire)[Wounded -1] 23/30QP Link to comment Share on other sites More sharing options...
Stargaizer Posted December 11, 2009 Share Posted December 11, 2009 Going for William's second action, at a -2 init penalty, putting it at 13, which is still before Caroline.Using Elemental Mastery: Water - Lethal Blast (3QP)Range: 60m - targeting 'Leader'Damage: [10]L (2d10 pulled)+2 difficulty (maintaining Fire Storm)-1 die (injury)(William_Smith): Water Lethal Blast(17:26:27) (William_Smith): using Mega to decrease difficulty(17:26:34) (William_Smith): -1 due to injury(17:26:40) ChatBot: (William_Smith) rolls 5d10 and gets 10,3,5,5,2.(17:26:52) (William_Smith): 1suxLeader takes 10L dmg - 3L soak = 7dmg = incap[Wounded -1] 20/30QP Link to comment Share on other sites More sharing options...
Jaime Lowery Posted December 12, 2009 Author Share Posted December 12, 2009 It's a successful possession by Caroline. However, you took an incapacitated body. Hence, you are out of the fight. Link to comment Share on other sites More sharing options...
Jaime Lowery Posted December 12, 2009 Author Share Posted December 12, 2009 All 3 thugs fire at Will, seeing him as a big threat.Dex+Firearms= 8d10 - 1 injury - 3 for groin targeting + 2 additional acc+ 1 auto sux for WP.(10:42:38) ChatBot: (novus_ST) rolls 6d10 and gets 5,9,7,8,10,10.popping 10s for Steady Hand(11:22:07) ChatBot: (novus_ST) rolls 2d10 and gets 9,7.(10:42:44) ChatBot: (novus_ST) rolls 6d10 and gets 9,1,7,4,6,4.(10:42:51) ChatBot: (novus_ST) rolls 6d10 and gets 1,7,6,5,3,9.8 sux.3 sux.3 sux.Thug 1:(11:03:56) ChatBot: (novus_ST) rolls 19d10 and gets 7,10,2,1,1,1,2,5,9,4,10,7,3,3,5,5,9,9,6.1 bashing level dealt. (Special bullets.)Thug 2:(11:04:31) ChatBot: (novus_ST) rolls 14d10 and gets 1,3,3,3,7,9,6,3,10,5,5,7,7,1.No dmg dealt.Thug 3:(11:05:12) ChatBot: (novus_ST) rolls 14d10 and gets 4,5,10,2,3,2,1,9,8,8,1,4,9,10.No dmg dealt. Link to comment Share on other sites More sharing options...
Stargaizer Posted December 12, 2009 Share Posted December 12, 2009 Continuing concentrate to keep Fire Storm active.Each Thug takes another 2L dmgUsing Elemental Mastery: Fire - Lethal Blast (3QP)Range: 60m - targeting 'Thug' that did damageDamage: [10]L (2d10 pulled)+2 difficulty (maintaining Fire Storm)-1 difficulty (MDex)-2 dice (injury)(I don't have access to Beta Chat right now, but I'll post up a roll when I can, or VoN, you can roll for me) 4d10 pool, 8diffNovus Edit- Your roll(18:34:42) ChatBot: (novus_ST) rolls 4d10 and gets 5,1,8,7.1suxThug takes 10L dmg, which should either kill him or incap him.[Maimed -2] 17/30QP Link to comment Share on other sites More sharing options...
Jaime Lowery Posted December 13, 2009 Author Share Posted December 13, 2009 First remaining thug will shoot and then runDex+Firearms = 8d10 + 2d10 - 3 groin targeting - 2 wound penalties 1 wp sux.(20:24:54) ChatBot: (novus_ST) rolls 5d10 and gets 10,6,5,6,8.3 sux.(20:25:16) ChatBot: (novus_ST) rolls 15d10 and gets 2,7,2,5,3,5,4,6,10,10,9,2,5,4,6.No dmg dealt.Second thug will pull a knife and desperately stab.4 Dex - 2 for head target, -2 for wound penalties, + 1 WP sux.1 sux.(20:32:39) ChatBot: (novus_ST) rolls 7d10 and gets 8,10,8,3,4,8,8.5L - 4 soak = 1L dmg.Will's state is [Crippled] -3. Link to comment Share on other sites More sharing options...
Stargaizer Posted December 13, 2009 Share Posted December 13, 2009 (William_Smith): Luck roll = Quantum(12:46:05) ChatBot: (William_Smith) rolls 5d10 and gets 8,10,4,1,3.(12:46:09) (William_Smith): 2suxNot continuing concentrate to keep Fire Storm active, since the thugs have left that area.Using Elemental Mastery: Water - Lethal Blast (3QP)Range: 60m - targeting 'Thug' that attacked himDamage: [10]L (2d10 pulled)+1 die (first die - MDex)-3 dice (injury)4d10 pool, 7diff(William_Smith): Elemental Mastery: Water - Lethal Blast(12:59:08) ChatBot: (William_Smith) rolls 4d10 and gets 9,4,7,9.(13:14:40) (William_Smith): 4sux'Thug' takes 10L damage (on top of the 4L damage that he's already taken). Should kill him.I'll post IC tomorrow.Also, I was reading about defensive actions... how would that work with Quickness? And I'll definitely be using those in combats in the future.[Crippled -3] 14/30QP Link to comment Share on other sites More sharing options...
Jaime Lowery Posted December 15, 2009 Author Share Posted December 15, 2009 Basically, as I see it, one extra defensive action, for two which can be called at any init. So in effect, you can dodge two attacks. Would you like to do this? Link to comment Share on other sites More sharing options...
Stargaizer Posted December 16, 2009 Share Posted December 16, 2009 Spend a QP to get a second action. Can I use one of those actions normally and reserve the second action as a defensive one if I need it (to use at any init). I definitely want to explore the option of defending myself... seems only appropriate for a MA master. Link to comment Share on other sites More sharing options...
Jaime Lowery Posted December 16, 2009 Author Share Posted December 16, 2009 Sure. Link to comment Share on other sites More sharing options...
Stargaizer Posted December 17, 2009 Share Posted December 17, 2009 Ok, then I think that that's what I'm going to do/have William do from now on. Link to comment Share on other sites More sharing options...
Caroline Posted December 17, 2009 Share Posted December 17, 2009 (17:24:32) ChatBot: (caroline) logs into the Chat.(17:24:39) ChatBot: (caroline) rolls 6d10 and gets 1,2,9,10,3,9.(17:24:42) ChatBot: (caroline) rolls 1d10 and gets 10.6 successes on finding the thugs mind.(17:25:52) ChatBot: (caroline) rolls 6d10 and gets 8,6,9,3,6,7.(17:25:56) ChatBot: (caroline) rolls 1d10 and gets 6.3 successes on wiping memory of a second nova from the man's mind. Link to comment Share on other sites More sharing options...
Jaime Lowery Posted January 4, 2010 Author Share Posted January 4, 2010 Special event- combat thread is closed. Link to comment Share on other sites More sharing options...
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