Jump to content

Aberrant: No Good Deed - Combat Tracker: Restaurant Rumpus [Carol & Will]


Jaime Lowery

Recommended Posts

Please post your actions in this thread including dice rolls. When your turn comes, post IC.

Round 1

Thugs hold.

Leader pings Caroline and Will (quantum detection ping and yes, he's a super.) un-dorms, and Strikes Will.

3 actions.

Leader= STR+Brawl 6d10 - 5 for multiple actions, = 1d10 for hitting.

(07:42:37) ChatBot: (novus_ST) rolls 1d10 and gets 7.

Damage: [10] + 3d10 (2d10 pulled)

(07:45:27) ChatBot: (novus_ST) rolls 3d10 and gets 4,1,4.

10 bash dmg - 5 soak (Only 1 extra B/L soak for Mega-STA, Will)

Will takes 5 bashing levels, now suffering -2 dice penalties.

Link to comment
Share on other sites

William has the Resiliency extra for M-Stamina, so he has 6B soak, so he only took 4dmg, so he's only at -1 for dice penalties.

Spending a QP to activate Quickness.

Using Elemental Mastery: Fire - Storm (6QP)

Range - 60m - targeting 'thugs'

Area - 30m - restricting to area 'thugs' are in

(William_Smith): Fire Storm roll

(17:07:02) (William_Smith): first dice is mega

(17:07:50) (William_Smith): -1 due to injury

(17:07:57) ChatBot: (William_Smith) rolls 4d10 and gets 9,5,6,5.

(17:08:07) (William_Smith): 2sux

Each thug takes 2L damage (because it's fire)

[Wounded -1] 23/30QP

Link to comment
Share on other sites

Going for William's second action, at a -2 init penalty, putting it at 13, which is still before Caroline.

Using Elemental Mastery: Water - Lethal Blast (3QP)

Range: 60m - targeting 'Leader'

Damage: [10]L (2d10 pulled)

+2 difficulty (maintaining Fire Storm)

-1 die (injury)

(William_Smith): Water Lethal Blast

(17:26:27) (William_Smith): using Mega to decrease difficulty

(17:26:34) (William_Smith): -1 due to injury

(17:26:40) ChatBot: (William_Smith) rolls 5d10 and gets 10,3,5,5,2.

(17:26:52) (William_Smith): 1sux

Leader takes 10L dmg - 3L soak = 7dmg = incap

[Wounded -1] 20/30QP

Link to comment
Share on other sites

All 3 thugs fire at Will, seeing him as a big threat.

Dex+Firearms= 8d10 - 1 injury - 3 for groin targeting + 2 additional acc+ 1 auto sux for WP.

(10:42:38) ChatBot: (novus_ST) rolls 6d10 and gets 5,9,7,8,10,10.

popping 10s for Steady Hand

(11:22:07) ChatBot: (novus_ST) rolls 2d10 and gets 9,7.

(10:42:44) ChatBot: (novus_ST) rolls 6d10 and gets 9,1,7,4,6,4.

(10:42:51) ChatBot: (novus_ST) rolls 6d10 and gets 1,7,6,5,3,9.

8 sux.

3 sux.

3 sux.

Thug 1:

(11:03:56) ChatBot: (novus_ST) rolls 19d10 and gets 7,10,2,1,1,1,2,5,9,4,10,7,3,3,5,5,9,9,6.

1 bashing level dealt. (Special bullets.)

Thug 2:

(11:04:31) ChatBot: (novus_ST) rolls 14d10 and gets 1,3,3,3,7,9,6,3,10,5,5,7,7,1.

No dmg dealt.

Thug 3:

(11:05:12) ChatBot: (novus_ST) rolls 14d10 and gets 4,5,10,2,3,2,1,9,8,8,1,4,9,10.

No dmg dealt.

Link to comment
Share on other sites

Continuing concentrate to keep Fire Storm active.

Each Thug takes another 2L dmg

Using Elemental Mastery: Fire - Lethal Blast (3QP)

Range: 60m - targeting 'Thug' that did damage

Damage: [10]L (2d10 pulled)

+2 difficulty (maintaining Fire Storm)

-1 difficulty (MDex)

-2 dice (injury)

(I don't have access to Beta Chat right now, but I'll post up a roll when I can, or VoN, you can roll for me) 4d10 pool, 8diff

Novus Edit- Your roll

(18:34:42) ChatBot: (novus_ST) rolls 4d10 and gets 5,1,8,7.

1sux

Thug takes 10L dmg, which should either kill him or incap him.

[Maimed -2] 17/30QP

Link to comment
Share on other sites

First remaining thug will shoot and then run

Dex+Firearms = 8d10 + 2d10 - 3 groin targeting - 2 wound penalties 1 wp sux.

(20:24:54) ChatBot: (novus_ST) rolls 5d10 and gets 10,6,5,6,8.

3 sux.

(20:25:16) ChatBot: (novus_ST) rolls 15d10 and gets 2,7,2,5,3,5,4,6,10,10,9,2,5,4,6.

No dmg dealt.

Second thug will pull a knife and desperately stab.

4 Dex - 2 for head target, -2 for wound penalties, + 1 WP sux.

1 sux.

(20:32:39) ChatBot: (novus_ST) rolls 7d10 and gets 8,10,8,3,4,8,8.

5L - 4 soak = 1L dmg.

Will's state is [Crippled] -3.

Link to comment
Share on other sites

(William_Smith): Luck roll = Quantum

(12:46:05) ChatBot: (William_Smith) rolls 5d10 and gets 8,10,4,1,3.

(12:46:09) (William_Smith): 2sux

Not continuing concentrate to keep Fire Storm active, since the thugs have left that area.

Using Elemental Mastery: Water - Lethal Blast (3QP)

Range: 60m - targeting 'Thug' that attacked him

Damage: [10]L (2d10 pulled)

+1 die (first die - MDex)

-3 dice (injury)

4d10 pool, 7diff

(William_Smith): Elemental Mastery: Water - Lethal Blast

(12:59:08) ChatBot: (William_Smith) rolls 4d10 and gets 9,4,7,9.

(13:14:40) (William_Smith): 4sux

'Thug' takes 10L damage (on top of the 4L damage that he's already taken). Should kill him.

I'll post IC tomorrow.

Also, I was reading about defensive actions... how would that work with Quickness? And I'll definitely be using those in combats in the future.

[Crippled -3] 14/30QP

Link to comment
Share on other sites

(17:24:32) ChatBot: (caroline) logs into the Chat.

(17:24:39) ChatBot: (caroline) rolls 6d10 and gets 1,2,9,10,3,9.

(17:24:42) ChatBot: (caroline) rolls 1d10 and gets 10.

6 successes on finding the thugs mind.

(17:25:52) ChatBot: (caroline) rolls 6d10 and gets 8,6,9,3,6,7.

(17:25:56) ChatBot: (caroline) rolls 1d10 and gets 6.

3 successes on wiping memory of a second nova from the man's mind.

Link to comment
Share on other sites

  • 3 weeks later...

Archived

This topic is now archived and is closed to further replies.

Guest
This topic is now closed to further replies.
×
×
  • Create New...