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Mutants & Masterminds: StarGate Freedom - The Resistance's Toolbox (A list of Inventions)


Curtis Shane

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This is an OOC thread for Inventions characters have written down. You may post ideas. Any in here can be used IC, so get thinking!

Use the format:

Powers: (Powers, modifiers, feats.)

Build cost: (Cost of invention in pp)

DC: (DC to design and to construct.)

Time: (Design hours and Construction hours)

Purchased Device: (Device X, Hard or Easy, Final PP cost)

Flavor text in italics - Optional but nice

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Shock Gloves

Powers: Blast 15(Electrical, -1 range: Touch)

Build cost: 15 pp

DC: 10+15= 25

Time: Design 15 hrs, Construction 60 hrs.

Purchased Device: Device 3 (Hard to lose)- 12 pp

Note: Damage dealt with this is Lethal.

The basic idea is simple. Inside the gloves are a power source, circuitry, and highly conductive metal prongs extending to outside the glove. When a switch on a glove is activated, the wires are live, and any unprotected flesh or penetrable light clothes in contact with the prongs receives a massive amount of voltage. A well-aimed punch would seriously incapacitate or kill the target, even Jaffa.

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Volt Arc Blaster

Powers: Blast 3(Electrical, Area: Cone, Incurable)

Build cost: 10 pp

DC: 10+10 = 20

Time: Design 10 hrs, Construction 40 hrs.

Purchased Device: Device 2 (Easy to lose)- 6 pp

Note: Damage dealt with this is Lethal.

This one is more theoretical than practical at the moment. Similar in principle to a flamethrower this launches a blast of harmful electricity over a roughly cone-shaped area. The power of the voltage required would cause severe nerve damage, making a survivor dependent on natural healing. It could be used against electronic devices as well.

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Anti-Energy Force Field

Powers: Force Field 10(-1 Limited: Energy, Impervious)

Build cost: 10 pp

DC: 10+10 = 20

Time: Design 10 hrs, Construction 40 hrs.

Purchased Device: Device 2 (Hard to lose)- 8 pp

Very useful. This device would project a field of positive and negative ions arrayed in a manner as to repulse the positive nucleus and orbiting electrons of an energy blast. The shield would not be complete, but the amount of energy that could get through would be harmless. Hopefully, it could stop such Go'auld weapons as the Zat gun and those staffs of theirs...

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Wireless Mental-Digital Interface

Powers: Data-Link 2(Subtle 1, [10 miles])

Build cost: 3 pp

DC: 10+7 = 13

Time: Design 3 hrs, Construction 12 hrs.

Purchased Device: Device 1 (Hard to lose)- 4 pp

With the loss of the satellite network, this will provide short range access to computers with key information. Thus, the user's brainwaves will translate into commands and provide data access. Models would take the rough appearance of a headset.

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Jaffa-Juice Injector

Powers: Alternate Form 4 (20pp of Powers, Permanent; Flaw: Action-Standard, Flaw: Fade, Power Feat: Slow Fade x1 [1pp/minute], 3pp/rank)

- Enhanced Strength 10

- Enhanced Constitution 5

- Super-Strength 2

- Immunity (Disease)

Build Cost: 13pp

DC: 10+13 = 23

Time: Design 13 hrs., Construction 52 hrs.

Purchase Device: Device 3 (Hard to Lose, power must be replenished in a suitable lab): 12pp

Studying the adrenal glands of slain Jaffa, and the chemical composition of their blood, altered by their symbiotes, yielded remarkable finds. A synthetic derivative was created to provide the Taur'i with the vigor of a Jaffa warrior, if only for a limited time. The drug is contained within a solid forearm bracer and injected by an integral hypodermic needle.

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