Icon Posted December 11, 2007 Share Posted December 11, 2007 ...swapping the Mega-Atts as they work in Aberrant for how the Epic stats work in the Scion line by White Wolf? If I was to do so, and I'm by no means sold on it, I'd want to make the Mega/Epic Attributes equal in cost to a Rank 3 power. Very quickly, you could get more bang for your buck with the Epic attributes, especially because you'd have to factor in how they boost powers as well. On the other hand, the whole "power of a god" thing would end up quite literal as well. Link to comment Share on other sites More sharing options...
Rorschach Posted January 3, 2008 Share Posted January 3, 2008 I don't know anything about this Scion line and Epic stats... COuld you be more specific?Of course, I don't mean quoting the whole bunch of game mechanics, but, apparently Epic Attributes are more powerful and "godlike"? I'm looking for something like that. Link to comment Share on other sites More sharing options...
Icon Posted January 3, 2008 Author Share Posted January 3, 2008 Epic atts. give you successes instead of extra dice. Epic 1 give 1 suc.Epic 2= 2 suc.Epic 3= 4 suc.Epic 4= 7 suc.And it goes from there. Basically, add the preceding level of Epic to the previous total to get the total successes. Link to comment Share on other sites More sharing options...
Courier Posted January 4, 2008 Share Posted January 4, 2008 What's the upper limit on that? Max of Epic 5?And I know I've said it before, but I think the Megas could have all used M-Strengths rules, i.e. 5 auto for skills. Link to comment Share on other sites More sharing options...
Anateus Posted January 6, 2008 Share Posted January 6, 2008 Nope. Epic 5= 11 successesEpic 6= 16 successesEpic 7= 22 successesand so on. Link to comment Share on other sites More sharing options...
Teulisch Faust Posted January 29, 2008 Share Posted January 29, 2008 that sort of thing would unbalance the game somewhat, making mega-attributes absolutely vital to doing anything. Abberant dosnt give that many auto-successes usually (some extras will give 3, but only to non-combat). also, remember those stats can go all the way up to 10 in theory. it is a cool idea though, if modified to fit better with the existing game mechanics. Link to comment Share on other sites More sharing options...
Dr. Arcturus Posted January 31, 2008 Share Posted January 31, 2008 I have already decided to use the Epic Attribute system from Scion in my games, but have tweaked it a bit to accommodate quantum powers without unduly disrupting game balance. My house rule dictates that the number of dots to have in any quantum power is the effective number of dots in any mega-attribute you possess that may be used in determining the power's effects. For instance: A Nova with Stamina 5, Mega-Stamina five (which grants 11B/L and 5A, in addition to 11 health levels), Force Field 3 would only be able to apply auto success from his M-Sta as if he had it at level 3. Thoughts? Comments? Link to comment Share on other sites More sharing options...
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