Noir Posted April 3, 2016 Share Posted April 3, 2016 CEA-01 SyreenGeneral Purpose Space Trooper Exo-Armor Height: 17.2 mWeight: 48.9 tonsControl System: Linear FrameArmor Factor: 8 Weapon Systems 2 x CSH-4 Heavy Missiles 6 x Deathsong A3 Medium Missiles 4 x LAC-1 Light Missiles 1 x LACW-12S ACDLS 2 x Pincers (retractable) Special Equipment Survival Pod SOBU-1 Booster Unit (Optional) Overview As the settlements resumed contact with Earth, the newly-formed CEGA was amazed by the new war machines they saw. They were a little worried as well. The Syreen was hastily designed to be a stopgap measure to the recent colonial advances in exo-armor technology. Using an old OTV (Orbital Transfer Vehicle) model, the CEGA technicians built a legless and crude craft capable of defending itself in hand-to-hand combat as well as carrying anti-ship missiles. Although actual models use a custom designed booster, the original prototypes of 2186 were built around decommissioned OTVs. This caused endless problems (as well as one explosion) before the project leaders finally decided to build new chassis for the vehicles. Because of the original nature of its propulsion system, the Syreen is capable of high acceleration, but suffers from poor range and maneuverability. The latter was improved by the recent addition of vectoring plates to the main nozzle. These plates need constant attention however, and many technicians complain they are spending too much time on them. After several successful simulated ambushes in the Asteroid Belt, the vehicle was dubbed Syreen for its appearance and its ability to lure opponents into a well-prepared trap using its ECM pod. The pod was too costly to use on all of the exo-armors, so it was later decided that only the officer variant would carry it on the production model. The most amazing piece of equipment is surely the Active Close Defense Laser System (ACDLS for short), a computer-guided, variable range laser array composed of four independently focusing lenses. These serve as the Syreen's main ranged weapon, except when an opponent approaches the Syreen within 25 meters: the computer then automatically takes over and fires at the new threat. This is beginning to cause problems as Syreens routinely open fire on friendly units, acting on misread IFF signals. Variants Being a jury-rigged machine built only to be replaced by more advanced designs, the Syreen was likely never intended to be adapted to other operational roles. Apart from the Commander type, which carries an ECM pod on the back of its head, no variations are known to exist. All Syreens share the ability to use the SOBU-1 rocket booster to launch from a ground facility to low orbit. The ACDLS is covered and cannot be used while the booster is attached, however; the pilot must first jettison his SOBU to fire. Service History The first incident involving Syreens occurred during the testing period when a small pirate cruiser mistook the CEGA team for prospectors. The pirates were quite surprised when what they thought to be mineral-gathering shuttles turned out to be a pack of dangerous combat vessels. Needless to say, the cruiser was vaporized after only a few seconds of combat. CEA-01 Syreen (Standard) Spoiler < < < NOTE: These numbers are estimations based off of available data. > > > CEA-01 Syreen (Standard) Piloting - MV: -6 (-7), Ground Move: 0, Flight Move: 20, Tonnage: 48.9 Sensors - Range: 4, Comm: 800 km, Structure: 4K, Location: Head Hydraulics - Space, Structure: 6K Armor & StructureHead --- Armor: 2K, Structure: 1KTorso -- Armor: 2K, Structure: 6KR. Arm - Armor: 2K, Structure: 3KL. Arm - Armor: 2K, Structure: 3K Additive Systems - Escape Pod, Space Protection, Link: Heavy Missiles, Link: Medium Missiles, Link: Light Missiles Weapons Heavy Missiles - Accuracy: -2, Range: 10, Damage: 5K, Ammo: 2, Structure: 5K, Location: 1 RA, 1 LA Medium Missiles - Accuracy: +1, Range: 8, Damage: 3K, Ammo: 6, Structure: 3K, Location: 3 RA, 3LA Light Missiles - Accuracy: +1, Range: 8, Damage: 1K, Ammo: 4, Structure: 1K, Location: 2 RA, 2 LA ACDLS - Structure: 7K, Location: Torso *Laser* - Accuracy: +1, Range: 6, Damage: 4K, Ammo: Inf, Structure: 1K, Location: R. Hand, Special: BV3 *Close Def.* - Accuracy: +1, Range: Melee, Damage: 6K, Ammo: N/A, Structure: 1K, Location: R. Hand, Special: Automated Fire Right Claw - Accuracy: +1, Range: Melee, Damage: 1K, Ammo: N/A, Structure: 1K, Location: R. Hand, Special: Quick Left Claw - Accuracy: +1, Range: Melee, Damage: 1K, Ammo: N/A, Structure: 1K, Location: L. Hand, Special: Quick Link to comment Share on other sites More sharing options...
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