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Aberrant: Children of Quantum Fire - Character - [CotQF] Daniel "Zephyr" Kokizar


Adrian Moss

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Name: Daniel "Zephyr" Kokizar

Affiliation: Team Tomorrow: Teen2M Team Instructor

Born: April 16th 1980, Budapest, Hungary

Erupted: December 13th 1998

Assignments: Team Tomorrow 1999-2002, Team Tomorrow: Americas 2002-2008, Team Tomorrow: Europe 2008-2010, Team Tomorrow Asia/Pacific 2010-2012, Teen 2morrow 2012-Present(2027)

Attributes/Skills (*Favored)

Strength 5

Dexterity 10

-*Mega-Dex 7 (Fast Tasks, Physical Prodigy, Enhanced Movement x2)

Athletics 5, Martial Arts 5, Stealth 3

Stamina 9

-Mega-Stamina 3 (Health, Adaptability)

Endurance (4), Resistance (4)

Perception 8

-Mega-Perception 3 (EM Vision, Quantum Attunement)

Awareness 4, Investigation 3

Intelligence 10

-Mega-Intelligence 3 (Taint Resistance, Discerning Mind)

Academics 5 (Philosophy), Bureaucracy 4, Linguistics 5, Medicine 3, Science 2, Survival 2

Wits 10

-*Mega-Wits 7 (Synergy, Natural Empath, Redirection, Human Nature)

Arts 5 (Cooking), Biz 2, Meditation 5, Rapport 5, Tactics 5

Appearance 5

Manipulation 5

Subterfuge 3

Charisma 8

-Mega-Charisma 1 (Pedagogue)

Command 3, Etiquette 3, Instruction 5 (Novas)Perform 3

Backgrounds

Allies 10 (most current and even a few former members of T2M), Attunement 5, Backing (PU) 5, Contacts 5 (novas), Dormancy 1, Eufiber 5, Influence (T2M) 5, Node 8, Reputation (Mentor for T2M) 5, Resources 4

Quantum Powers:

*Unfettered Existence (Elemental Mastery[Kinetic] 7)(Mastery I - All bonuses) [bonuses no figured in]

Techniques:

Animation (Intelligence + EM) 2cubic meters/success; Strength = Intelligence; Dexterity = Wits; Stamina = EM; move = 1/2 move rate

Blast (Dexterity + EM) [Q x2] levels + (PR x3) Dice

Crush (Dexterity + EM) Intelligence + EM for to move 10m/success; Bashing Damage = successes and Initiative -1/success

Imprison (Wits + EM) Might = 2/successes; +1quantum causes Clinch Damage

Storm (Wits + EM) x2 Bashing Damage over (Q+EM)x10m

Telekinesis (Dexterity + EM) (Q) + successes for weight

Wall (N/A) Area (Q+EM) cubic meters; 2 Physical Soak/EM

*Zephyr's Flight (Hypermove [Flight] 7 + Flight 1)(Mastery I on Hypermove [Flight]) :angel2:

*The Space Around Me (Force Field) 7 (Impervious, Affect Others, Mastery I)

Kinetic Slam (Quantum Bolt [Range Touch -5/Makes it a level one power] 7 (Reflexive) {Also called, by others, Zephyr's Bitch-Slap} (Damage is Bashing) (Mastery 1)

Faster than Time (Direct/Redirect)7

Will of the Master (Psychic Shield 6/ Emotion Shield 5)

Force Unconquered (Quantum Shield 7)

Veteran's Sight (Intuition 7)

Merits: Iron Will, Taint Resistance

Flaws: Aberrant Eyes (mirrored), Anima Banner (phase shift), Colored Skin (flow of news feeds on local events), Enemy Ceastus Pax 4 (Rival - Wants to humiliate/more powerful) Secret (2nd Generation Son [Arcstrike - Teen2M]

Quantum: 7

Initiative: +34

Quantum Pool: 70

Bonus Points
Bonus Points- (25)

Iron Will 6

Quantum (+2) 14

Taint Resistance 5

Ceastus Pax (Enemy) (-4)

Secret (Son) (-3)

Aberrant Eyes (-1)

Anima Banner (-2)

Colored Skin (-2)

Nova Points
Nova Points

Powers:

*Elemental Mastery 7 (14) +3 Mastery I

*Hypermove 7 (7) +3 Mastery I :angel2:

*Force Field 7 (7) +2 for 2 Extras

Flight 1 (3)

Quantum Bolt [-5 range making it a level one power] 7 (7) + 2 for 2 Extras

Deflect/Redirect 7 (7)

Intuition 7 (7)

Psychic Shield 6 (6)

Emotion Shield 5 (5)

Quantum Shield 7 (7)

Enhanced Attribute (6)

Total Powers 78

*Mega-Dexterity 7 (14)

*Mega Wits 7 (14)

Mega-Stamina 3 (9)

Mega-Perception 3 (9)

Mega-Intelligence 3 (9)

Attributes (16)

Total Attributes 72

Quantum from 4 to 7 (20)

Willpower from 4 to 9 (6)

Backgrounds (+15 dots) (3)

Skills (+6 dots) (1)

Others 30

Experience Poins
Experience Points

10Nova/10Standard/10Baseline (Base)

+2N/+4S/+2B Devil at the Crossroads

+2n/+6S/+2B Burn no Bridges

+2N/+6S/+2B Converging Vectors

+2N/+6S/+2B Martian Mixer

Current 2N/24S/18B

Purchases
Mega-Charisma 1 (Pedagogue) -3N

Mastery I on Force Field -7N/8S

Mastery I on Q-Blast (1/2 for RQC) -6N

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Daniel Korkizar was the eighth member of the original Team Tomorrow. His inclusion in the team was question somewhat because his main ability seemed to be that he could fly fast. Still, for several years he remained in the line-up because of his quiet confidence and willingness to risk himself when needed. Unlike most of the other members, Zephyr as he was known, shied away from the limelight as much as his hectic schedule as possible.

In time, two things became evidence. First off, Zephyr was a True Believer in the best Utopian tradition. He wasn't a blind zealot, but he definitely took the message to heart. He became an invaluable recruiting tool, because his passion was so evident. The look on his face when confronted with war, death, and disaster was not staged. He cared. He cared for not only the message, but for his fellow Team Tomorrowers as well. In time, he became one of most liked members from within the organization.

That led to his second problem. Pax first tried to 'mentor' Zephyr. That didn't work. He didn't need someone standing over his shoulder. Next, Pax tried to minimize him. There he had more success, because Pax was the Star Player, while Zephyr was just support. More and more of Zephyr's time in front of the camera was taken away. What drove Pax nuts was that his fellow nova didn't seem to care. Zephyr wasn't in it for the ratings. Finally, Pax kicked him over to the new Team2morrow Americas.

Zephyr flourished in the creation and training of the newer team. He was Ricardo Montoya-Brenal's capable right hand. He proved a natural in straightening out the wrinkles that any new organization has. For his part, Ricardo let Zephyr's star rise and gave him every bit of credit the Hungarian nova earned. In time, Ricardo named Zephyr his number two, his second in command of operations for T2M.

Pax couldn't stand that, so in 2008 he had Zephyr transferred to T2M: Europe, hoping that he would find less fertile ground in the already established group. Thorn soon placed him into their training section, were again, he flourished. He had a 100% training success rate due to his skills and his dedication to the Cause. He did so well, that Justin J. Laragoine picked him for their next project, Teen2Morrow.

Initially it seemed to be a dead-end assignment to a joke of team. Zephyr didn't see it that way. Instead, he poured his heart and soul into it. More than that, he infected his new recruits with some of that zeal. He imparted in them that this was more than a paycheck and a job, it was a calling. The teen team prospered and Zephyr's stock in Project Utopia rose. The more teens that transferred over to Project Utopia or Team2Morrow, the more his contributions were appreciated by the world at large.

What made the situation surreal was that as time went on, and Zephyr's stock rose from within the various Team2Morrows, the more Pax was seen as something ... overbearing. No one doubted that Pax was in charge, but more and more felt that the one they could rely on the most was Zephyr. He earned more of that trust by doing an odd thing from time to time; he advised some Tomorrowites to leave the Project. He felt they were having a crisis of faith in the cause, and he advised them to take a step back and re-examine their lives and priorities. This got him in trouble with the management, but in time, more than half of those who left came back, and worked harder than ever.

In 2021, Zehyr became Cell Leader for Teen2Morrow, the leading nova in the organization and the one in charge of all training for Utopia's future. Zephyr was humbled by the honor. Pax was furious, but incapable of acting against this 'buzzing gnat', as he called Zephyr in private. Zephyr, for his part, could have hardly cared. Still trouble wasn't far away.

In 2022, while some members of Teen2Morrow were at a Teen club in Sydney, Australia. Three members including Tai "Calypso" Juarez were attacked by an equal number of Terats. In the ensuing scuffle inside the club, one of the Teens called Zephyr for back-up. Zephyr responded after informing the organization. Outside the club, a second fight ensued. This time, things turned lethal and the Terat named Nightmare Phantasia possessed Calypso in an attempt to get the young to commit suicide. Zephyr froze Calypso, saving her life. Unknown to him, he also trapped the terat inside of her and held her there so long that Nightmare Phantasia died, while they were waiting for a friendly mentalist to arrive. Zephyr had the team hold a day of mourning, citing that all life was precious and never should lethal force be the first resort. Terat response was mixed.

In 2025, the true level of Zephyr's training and power came into evidence when there was a sudden outbreak of hostilites in Northern Thailand. The Heaven Thunder Traid suddenly found itself in conflict with an elite Chinese strike force. Teen2Morrow were in the region helping restore some of the region's most ancient temple structures. Zephyr informed T2M: Pacific, but they were more than 24 hours away from responding. Zephyr was ordered to take the teens out of there. He chose a different path. Zephyr told the team what was at stake - the loss thousands of lives and a thousand years of history. He told them that it was their choice to make. Teen2Morrow voted.

The boys and girls voted to fight. The team set out to stop not one, but two teams of superior combatants. For their part, both Chinese and HTT knew the teens were in the region, but didn't care. That made them easy meat. The five HTT novas fell first. The twenty kids, with Zephyr's assistance, overwhelmed them with sheer numbers and power. Before the Chinese knew what happened, the Teens had robbed them for their reason for being in the region and were being 'invited' to leave.

The Chinese ordered the Utopians to hand over the HTT criminals, and when the teens refused, the Chinese attacked. There were six elite novas versus 20 kids. Zephyr isolated three of the Chinese in time so fast that the remaining ones barely knew what hit them. Then, one by one, he released the Chinese he had imprisoned and had them be overwhelmed in turn. When T2M:Asia/Pacific arrived the next morning, the teens handed over the eleven novas along with evidence of their crimes in the region. That day, Teen2Morrow ceased being a joke. The world saw if for what it was - a training cadre for T2M's future.

In some circles, Pax included, there was the call for having Zephyr replaced. Others loved the positive publicity, and more so, loved the renewed emphasis that Project Utopia was ALWAYS there to help. In the end, JJ Laragoine decided that Zephyr had done good, allowed the teens to act in the true Utopian spirit of Unity and Sacrifice. Zephyr kept his job. It's a post he holds with pride to this day.

Secret Stuff
<p>Much about life remained the same, with more students coming and going (the Thailand Incident was good PR) until late 2026.&nbsp; A long time acquaintance (and lover) came to him in desperate need help.&nbsp; Uyia Chestwio had been keeping a secret from him for fifteen years.&nbsp; They had a son, and she feared his ties to Utopia might lead to his harm.&nbsp; Zephyr was perplexed.&nbsp; PU was his home, but now someone he loved and trusted was telling him something different.&nbsp; She told him about Mother Hunters and how there was a fear out there for what the 2nd Generation might represent.&nbsp; Then she used the magic word - "Proteus" - the Utopian boogeyman.</p><p><br></p><p>Uyia left&nbsp; him in charge of his fifteen year old son and headed off into the night.&nbsp; Six days later he learned of her death in Madrid, Spain.&nbsp; He was left to inherit her estate.&nbsp; There was no mention of a son.&nbsp; Two days after her death, there was a surprise inspection of the main facility.&nbsp; They found nothing, because Zephyr was one step ahead.&nbsp; He had already used his connections and inside knowledge of the organization to enroll his son under an forged identity, Austin "Arcstrike" Odom.&nbsp; Still, even Zephyr knows the deception can go on for only so long.&nbsp; He has been taking care of kids for so long. Now he has to use that knowledge to take care of his own.</p>
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  • 2 weeks later...

Teen2morrow

The current roster of Teen2morrow is at eight, as large as it's ever been. While some critics point to their lack of offensive power, others laud the fact that the team is so diverse and capable of handling multiple mission parameters. Over time, the emphasis of the team has become education, both mundane and quantum-fueled. They still do public relations work, but that has taken a second seat to actual training and low-intensity missions (disaster relief, humanitarian missions, and Utopian outreach projects).

While they are trained to use their powers combatively, they have no delusions that they are a combat team. They are trainees; kids dedicated to doing good works. They are also managing to have fun along the way and are examples of what good any young nova is capable of if they just apply themselves. After fifteen years of existence, Teen2morrow has placed Thirty-eight novas in Project Utopia. And it is the stated goal of every Teen2morrowite to join Project Utopia, preferably Team2morrow. Two Teen2m's have died in the line of duty (at some point after graduation), two have left for other careers, and one has joined the Teragen (aka Crucifier).

While relatively 'new' novas, Teen2morrow's ranks are chosen from the most gifted of applicants and recruits. It is more than a moral thing. Morality can be learned from the right instructors. In selection, raw quantum power, mental flexibility, and a willingness to learn are key factors. While 'looks' are still a consideration, they are not a deciding one. To date, no Tn2Mer had been kicked of the team (there has been suspensions). This is a credit to both the selection process and the gifted and dedicated instructors. They usually graduate two or three Teens a year, with the average stint on the team being three years.

All uniforms have a slash running from left hip to their right shoulder. The team logo (Tn2M) is placed on the center of the chest. It is a eufiber weave and can be shaped and colored to individual members after one year (sometimes sooner). Members were their uniforms as a matter of pride, as many feel the Tn2M logo puts them in a very select club. In many ways it does.

Current Roster

- Bui Quyen "Sidestep" Cao - This young Vietnamese nova it the team teleporter, and scout. She is also becoming known as an animal rights activist. At 15, she is the youngest member of the team. Recruited two years ago, she is also one of the youngest novas ever recruited. Not only is she quick to move around, she is also able to project her mental teleporting geometry into the minds of her enemies. She is cute, but not nova gorgeous. She's got deep brown eyes, long black hair down her to her mid-back, and stands around four feet ten. She's the lightest member of the team, just breaking 90 pounds. Her uniform is black with a deep blue slash, and her logo is in matte black.

-Jagrati "Spark" Savakar - This girl from Central India is one of the senior members on the team, and has been on it the longest (joining when she was 14). Now she's nineteen and almost ready for Team2morrow. She knows Zephyr would kick her upstairs early if she asked, but she is really enjoying the leadership role she has on the team. She had an amazing level of control over electricity, and is highly intelligent as well. She is considered the most attractive member of the team. She has long black hair that reaches the small of her back that is normally braided. Her eyes are copper colored and occasionally have electric current dancing between them. Standing at five feet ten inches, and weighs 145 lbs. Her uniform is light blue with a her slash being copper colored. Her logo is in copper as well.

-Valentina "4-Thought" Athayde - This girl is from Brazil and her position on the team is of some speculation. She is very smart, and has the ability to make multiple copies of herself. She uses this to formulate plans and solve complex problems. She may not end up in T2M, but she will definitely make a fine addition to Project Utopia. She's seventeen and has been on the team for two years. Beyond her mental abilities, she is an accomplished martial artist. In some of her spare time, she helps her teammates with their academic achievements. She stands five feet eight, and weighs 140 lbs. Her uniform is a medium blue with a white slash. He logo is black with white lettering.

-William "Breakdown" Karanga - He had developed intense control over entropic forces, including breaking down his own structure into random energy. He is from Zimbabwe and he has been on the team for three years. The only thing that seems to annoy him are elites. He finds the entirety of their profession reprehensible. At eighteen, he is the second in command and teams tactical leader. He has kinky black hear, solid black eyes, and a very stoic demeanor. He takes the team seriously and often clashes with STD. His uniform is black, with a white slash and the logo in alternating black on white, and white on black.

- Roshini "Tiger Heart" Narendra - He hails from Southern India and is the most easy-going of the team. He is known as a practical joker and part time comedian. He is also the most actively religious one of the team, keeping several small statues in his quarters. He stands at six feet-one and weighs over two hundred pounds. At eighteen, he is also the one most likely to exit the team soon. He is strong, tough, and flies, centering his powers around the control of gravitic forces. His flexible power suite stands him in good stead in taking on the team's opponents head on while the rest of the team finesses the problem. Narendra doesn't mind. He relishes a good fight, win or lose. His team is light blue, with a red slash and a golden logo.

- Jose "Silver Tongue Devil (STD)" Martinez - He is the trouble-maker of the group, censored by the Director of Teen2morrow more than once. For whatever reason, Zephyr has steadfastly supported this young Argentinean. STD, or Silver as he is often known, flies but is far more famous for his looks and his style. Easily the most likeable of the group, he plays up the 'Bad Boy' image to the hilt. His looks are intriguing, his voice hypnotic, and his mannerisms enticing. This leads to a few people who are unsure why he is staying in something like Teen2morrow. He has only been on the team two years, joining when he was sixteen. He stands five feet eleven and weighs 165 lbs. His uniform is dark blue, with a sliver slash, and a chrome logo.

- Bulan "Onbekend" - She is an Indonesian of unknown origin and of quiet demeanor. In the field she wears a eufiber mask shaped into faceless form. She rarely talks and is completely silent on her background. Her reported age is sixteen and has been on the team for a year. Her powers are Darkness based and she is often teamed with Sidestep when Teen2morrow operates in the field. She does have a reputation as an avid reader, be it ancient texts on philosophy, or the latest Opnet sensation. Not only does she own an impressive collection of hard backs, she also has an entire server devoted to her downloads. Onbekend stands around five feet four and weighs about 120 lbs. Her hair, when not tucked into her suit, is thick, black, and wavy. Her eyes are brown flecked with emerald and often described as intense. Her uniform is the mirror opposite of Sidestep, Dark Blue body with a black slash. Their logos are the same.

-Austin "Arcstrike" Odom - He is the newest member of the team, he's sixteen and has been on the team for less than a year. He is of indefinite heritage and friendly manners, getting along with all his team mates. His powers center around speed, and "Arc-Energy", a mixture of light and lightning. Hailing from France, the young nova is a prodigy of languages and a stiff competitor at Chess and Go. He stands about five feet four and weighs around 130 lbs. Recent fan sites suggest that he is in a relationship with Sidestep, but he insists they are 'just friends'. Arcstrike has yet to personalize his suit, so it is the standard blue and white with the matching logo.

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The "Team" so far: (more to come)

Paulus Wyrkewski, the Alienist, (Polish) - Diplomatic Corp (Criminal Investigative Unit) - Hyper*Memory, Hyper*Sensory, Hyper*Thought Processes, Telepathy

-Graduated Teen2M year Four (2013-2017)

Manuela "Positron" Madiera (Brazilian) - T2MAmericas - Electrical Projector, Hyper*Intelligence, Hyper*Reflexes, Hyper*Thought Processes, [Cyber-kinetic(secret talent)]

-Graduated Teen2M year Five (2015-2018)

Lionel "Wordsmith" Wellington (English) - Project Utopia 'World Knowledge Project' - Hyper*Memory, Hyper*Sensory, Hyper*Thought Processes, Information Manipulation, Psychic Rapport (low level), Telepathy (low level)

-Graduated Teen2M year Six (2015-2019)

Mautae "Echo" Mpete (Polynesian) - T2MAsia/Pacific - Sound Manipulation, Hyper*Sensory, Hyper*movement(Swimming)

-Graduated Teen2M year Six (2016-2019)

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