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Aberrant: Children of Quantum Fire - Character - Allen "Shaman" Reeves


Adrian Moss

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Name: Allen Reeves (Real name unknown)

Alias: Shaman

Residence:The Palace, Kinshasa, Congo

Status: Single

Date of Birth: March 11, 2011

Date of A

Sex: Male

Height: 6' 0"

Weight: 167 lbs

Physical Build: Tall and gangly, he is just starting to show what kind of physique he will have as a man. He seems to mature daily and a growth spurt looms on the horizon.

Appearance: Shaman appears serene. That is the best word for it. He has an air of power about him and the steady confidence to use it. He is very good looking with stormy blue eyes and tanned skin. His clothes are somewhat ill-fitting initially, and worn from travel.

Personality: Calm confidence. Shaman knows what he can do, isn't afraid to do it, yet rarely feels rushed to prove himself to others. He is not a bully, nor is he some paragon. Things happen, often bad things. Worrying about what has happened in the past is of only marginal concern to him. Shaman looks to the future, knowing that present preparedness in the only way to get there (alive).

Distinctive Features: Allen appears normal (though handsome), yet ... there is an inhuman quality about him that cannot be shook off. He sounds ... different, as if his lungs and voice box are somehow not ... right. They way he moves is, not superhumanly graceful, but inhumanly exotic. People can't quite put their fingers on it, but the boy just ain't right.

History: Not much is known about the boy now known as Allen Reeves. His mother and father lived on an isolated ranch in Alberta Canada. They kept to themselves, did everything nice and proper to keep all the authorities looking the other way, and rarely left home. When they did, they did so carefully. The boy was homes-schooled, not rare in that part of the country, and spent much of his time outdoors.

It didn't take Allen's parents long to realize the boy was special. He did things, like talk to grizzly bears, cause a blizzard to break (around their home pretty much), and he was always running about so full of energy. For this reason, they kept Allen home much of his early life. His only companions were the animals, and the few people he was allowed to chat with on-line. On the rare occasions he was allowed to go into town with his parents, he would note how ... sickly the other boys and girls were.

Around the age of nine, three things were evident to Allen. He was a nova (he had figured that out some time ago really), his parents were novas too, and his parents weren't his real parents. Somehow, he just knew. After all, something about him made his 'parents' afraid. At first, this hurt, but as time passed and he studied the situation more, Allen came to understand that they weren't afraid of him, but for him.

On his tenth birthday, he surprised them by asking who his real parent's were, why was he here, and when could he go to his real home. They were dumbstruck. They believed they had been so careful and they had been ... except around him.

"Your mother is dead, Son," his 'Father' said. "Dead since the time you were one. She is the one who wanted us to see you safe. We owed her - owed her big, so we set aside our lives for a time and took you with us to our home. This was to be our secret place. We wanted kids of our own, but ... we can't have any."

Allen's Mother came around and hugged him.

"Allen, we love you like you are our son by blood. You are our son in every way that matters."

"What of my father?"

His parents exchanged worried glances. "One day ... one day when we know you won't run off and find him without first weighing the odds, you'll know."

On that day, Allen learned more about life and living than most people learn in a lifetime. Love and sacrifice had meaning for him now. He could see it in his parents eyes and their actions. In so many ways, he ceased being a boy.

Allen began taking long trips away from home by the time he was twelve. First, he would be gone a night, then two, and finally by the time he was fifteen, a whole week. He walked far away from civilization and worked on the powers he felt nature had provided him. He would run with wolves on a hunt, help a grizzly crack open a bee hive, and douse the random lightning strikes with a gentle rain so that fire wouldn't deprive the elk of their range. He also learned he could heal as well as harm, that he was really tough to hurt, and that he was truly not human.

Six weeks ago, Allen came down from the hill country to find his home destroyed in a fire. The fire department had come and gone. There was nothing but ashes - ashes and a broken lock box. Whoever had opened the box had taken what they wanted, had it been in there. All that remained was a scattering of old film prints, like the ones popular twenty years ago. Allen took them, stopping on one that had both his parents with two strangers. That wasn't too unusual, but inscribed on the back was "The Best Night of My Life". The handwriting wasn't his 'mothers'. Whomever the woman was, there were no other pictures of her. Allen had never seen her on the Opnet before. The man though. The man Allen knew. He was famous.

Allen walked down the road to the closest town. In his heart, he knew what he would find, but the formalities had to be observed. After a day and a half of walking with no sleep, he reached the town. The sheriff gave him the bad, but expected news. His parents were dead. There had been some massive fire-fight (which made no sense to the sheriff). His mother had died in the fight, but his father had been longer in dying. Allen let the tears flow.

"What were they after, Son?" the Sheriff asked.

"I don't know," Allen lied.

The sheriff shrugged. Either he believed it, or he just didn't care. He told Allen to go to the local school where he could be put up until social services came by to pick him up. The boy wordlessly agreed. Allen promptly went to the bank, cleared out as much of his parent's accounts as he could and started walking down the road.

Allen had come to town. Shaman was leaving it.

Name: (Unknown) Allen Reeves

Alias: Shaman (one reporter dubbed him "Kid Nature" but Shaman is praying that doesn't stick)

Date of Birth: March 11, 2011

Sex: Male

Height: 6'0"

Weight: 167 lbs.

Nature: Visionary

Attributes

Strength 5 Perception 5 Appearance 5

Dexterity 5 Intelligence 5 Manipulation 5

Stamina 5 Wits 5 Charisma 5

Abilities

Athletics 3, Brawl 3, Endurance 5 (Free), Resistance 5 (Free), Awareness 3, Academics 1, Computer 1, Medicine 1, Survival 4, Arts 3 (Drawing) 3, Rapport 3

Backgrounds

Allies 2, Cipher 2, Eufiber 3, Influence 1 (Einherjar's Son), Node 5, Resources 3

Merits

Taint Resistance (Free)

Flaws

Quantum: 5

Quantum Pool: 100

Willpower: 8

Taint: 0

Aberrations:

Altered biochemistry (Low), Ichor (Low), Energy Emission (Life Energy)*

*Causes plants and animals to grow faster when near him. People get anxious/excited/horny. He might do bashing damage in a bad situation. Basically, this is why he prefers to be alone most of the time. He can stand bedding down with a sapling and getting up to a yearling tree. Getting close to dangerous people could make things ... difficult

Mega-Attributes

Hands of My Father (Mega-Strength 1) (Powerhouse)

The Unconquered Heart (Mega-Stamina 5) (Adaptability, Cellular Persistence, Regeneration, Health)

Scent of the Land (Mega-Perception 2) (Bloodhound)

Wisdom Discovered (Mega-Intelligence 3) (Nature Prodigy, Fast Learner)

Wisdom Shared (Mega-Manipulation 2) (Dissuasion)

Wisdom Remembered (Mega-Wits 2) (Prudence)

Mega-Enhancements
Nature Prodigy is similar to Scientific Prodigy, but only applies to the Life Sciences and Survival rolls. This nova has learned to be more attentive to the natural world around them and to successfully build upon their experiences and project them onto almost any environment, no matter how hostile. The user spends one quantum to activate and it lasts a scene.

Dissuasion - When in combat or even just threatened, the nova may roll Mega-Manipulation (and spend a quantum point) as an automatic action. The nova must be able to speak in a language her foes can understand, but the concept doesn’t have to be any more complex than “Are you sure you want to do that?”. The nova’s foes may not initiate hostile action against her for 1 turn per success on the Mega-Manipulation roll, provided that she and her allies likewise don’t engage in hostilities against them. If the nova’s foes are attacked by anyone, this effect wears off and the nova’s foes can resume their attack.

This enhancement costs 1 quantum point to activate and lasts until either the nova’s foes are attacked or the end of the scene, whichever comes first.

Prudence - The nova can avoid making stupid and obvious mistakes (no roll required) even while under the influence of mental powers and/or drugs. The nova can also instinctively sense the value of a given meme or course of action; and automatically understands why it is worthwhile, trivial, or flat-out stupid. Finally, the nova can automatically deduce the possible consequences of a given meme or course of action. In all three cases, the nova’s player may ask the Storyteller for advice in any situation that could possibly be solved through uneducated intuitive reasoning. Note that since this enhancement is a quantum-augmented version of Common Sense, the nova can’t have (and has no need for) that Merit. This enhancement is permanent, and has no quantum point cost.

Quantum Powers

Awaken Nature's Spirit/Call Upon the Land (Animal/Plant Mastery (Extra: Nature Mastery) 5)

The Flesh Shall Rend, But Never Fail (Body Modification: Extra Health Levels +12 Bruised and +24 (+4)** Maimed)

Bind the Flesh/Sear the Flesh/Unbind the Bone (Health Manipulation 5 - for Healing, Bashing Damage Attack, and Lethal Damage Attack)

- (Weather Control 5) Touch of Winter/The Sun Stands Closer (Alter Temperature), Shroud of Mist (Fog), Lightning's Wrath (Lightning Bolt), Sky Brother's Approach (Weather Manipulation), Bourne Upon the Wind (Windrider)

Initiative: 10

Soak: 10/5

Health Levels: 46

Points:

Nature Mastery 10

Body Modification: 8

Health Manipulation: 5

Mega-Stamina: 10

Weather Control: 10

Stats: 2 1/3 (+21)**

Quantum: 10 (+50)

Point Correction

Left Over: 4 2/3

Spent 7 for extra stats instead of the 2 1/3 it should have cost

Buys

(Enhanced Stats [All] 3)

4 Extra Maimed Health Levels 2/3

I NP Left Over)

**ST approval needed</p>

Bonus Points:

(10)Willpower: (+5)

(2)Athletics (+1)

(2)Survival (+1)

(1)Cipher (+1)

Experience Points
<p>Experience Log<br>

Time:Nova/Standard/Baseline<br>

23N/74S/13B:Current:<br>

10/10/10:Start<br><br>

+2N/+7S/+2B Natures Path<br>

+4N/+4S/+4B Were do we go from here<br>

+2N/+4S/+2B In the Light of Day<br>

+2N/+2S/+2B Rainbow Room III

+0N/+6S/+0B Goodbye

+2N/+6S/+2B Quantum Rapids

+2N/+6S/+2B Young Justice: Martian Mixer

+2N/+6S/+2B Last Will and Testement

+2N/+6S/+2B Yellow Mountain

+2N/+4S/+2B Enigma of My Mother

+4N/+7S/+3B To Move All Boulders

+4N/+8S/+4B Night Out

+4N/+12S/+4B Jungle Den

-3 N (Health Enhancement)

-2 B Allies 1

-8 B Eufiber 3

-2 B Influence 1

-6 B Resources 3

-3 N Mega-Perception 1

-3 N Mega-Intelligence 1

-3 N Mega-Manipulation 1

-3 N Mega-Strength 1

-3 N Mega-Intelligence 2

-3 N Mega-Wits 1

-1 N/ -5S Mega-Intelligence 3

-3 S Mega-Perception 2

-3 S Mega-Wits 2

-3 S Mega-Manipulation 2

-4 B Gadget 2

-6 B Ally 2 and 3 (Gets more powerful and more loyal)

</p>

XP Purchase
Health Enhancement

Allies 0-1

Eufiber 0-3

Influence 0-1

Resources 1-3

Mega-Perception (Bloodhound)

Mega-Intelligence (Nature Prodigy)

Mega-Manipulation (Dissuasion)

Mega-Strength 1 (Powerhouse)*

* Need to check with Krul/Einherjar about the King teaching Shaman this.

(12/8/11) Mega-Intelligence 2

(12/8/11) Mega-Wits 1 (Prudence - pg.16 Aberrant Compendium)

(12/15/11) Mega-Intelligence 3

(12/15/11) Mega-Perception 2

(12/15/11) Mega-Wits 2

(12/15/11) Mega-Manipulation 2

(12/15/11) Gadget 2

(1/25/12) Ally to 3

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