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Aberrant: Prometheans Unbound - The Enclaves


Blue Thunder

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The Enclaves

These are the enclaves of the Teragen, with descriptions of their purpose. During the Night of Long Knives, factions will battle for control over many of these locations, either overtly or covertly. The ones described here are not the only enclaves; Terats aren't limited to staying in these places, though they have proven to be the safest and/or most popular.

Enclaves are generally important for four main reasons.

1 - Housing. Terats need places to live, and some may not have the resources to buy their own homes. Enclaves provide a place for Terats to sleep, safe from baselines and antogonistic novas. Living with allies means not having to travel long distances to gather; in this way, enclaves act like barracks and meeting halls.

2 - Gathering. Strategies and philosophies are hammered out at enclaves. Anytime an issue within the movement needs to be addressed or an operation carried out, an enclave is used. Terats usually gather for meetings at an enclave, instead of relying on word-of-mouth and risky cellular transmissions.

3 - Recruiting. Some enclaves attract novas from outside the Teragen movement. This creates a perfect environment for recruitment. Many Terats have been brought to the movement via enclaves. Enclaves also allow already established Terats to be converted to different factions.

4 - Privacy. The majority of Terats covet their privacy. The enemies of the Teragen are numerous, and most Terats are wanted by the authorities. Maintaining privacy is essential. Enclaves let Terats relax in an environment where they don't have to look over their shoulders for enemies.

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I will update and edit this thread regularly, like with the factions thread. Don't make any replies in this thread, post any comments or questions in the mian OOC thread instead.

For now, this thread is empty, but it shall fill up as I detail the various enclaves of the movement.

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The following traits are used to define enclaves. These traits are generalizations, and any two enclaves may differ greatly while still having the same traits define them.

Nova Hotspot - Attracts non-Terat novas from around the world, making it prime recruitment ground. This enclave is popular among novas outside of the movement, and tends to attract a lot of attention and trouble. This kind of enclave is one of the most important enclaves in the movement, due to the influx of possible recruits.

Publically Known - Known to the public, usually in a busy metropolitan area. The enclave itself may not be famous or popular, but it makes no effort to hide itself. The fact that it is affiliated with the Teragen (see the Teragen Affiliated trait) or nova affiliated (see the Disguised trait) may be kept a secret.

Teragen Affiliated - Publically known to house Terats and to have affiliation with the Teragen movement (this specific trait only applies to enclaves with the Publically Known trait). This enclave is under almost constant watch by Utopia, the Directive, and a multitude of other organizations. Privacy is almost non-existant, though parts of the enclave may be more secure than others.

Disguised - Not publically known to house or host novas (this specific trait only applies to enclaves with the Publically Known trait). Novas in this location must be careful not to reveal themselves as novas or they will comprimise the enclave.

Baseline Accessible - Baselines are generally admitted into the enclave. This does not include workers and servants, but rather indicates that the enclave itself is open to the general public in some capacity. There may be exceptions, like with clubs or hotels which will require money or approval before entrance is permitted. This means that non-Teragen affiliated baselines are permitted within.

Baseline Occupants - A staff of baselines works at the enclave. Anything from chefs, maids, researchers, and other obedient servants. The loyalty of these servants depends on the enclave in question. This trait can also extend to baselines forced to inhabit the enclave against their will like slaves, test subjects, and captives.

Hidden - Purposefully hidden from detection. The degree of stealth may vary, but the enclave is meant to be unseen or unnoticed by any passerby. This may mean that the enclave itself is meant to be undetectable to vision, via wilderness camoflauge, or it may be hidden within another building or even disguised a something other than an enclave.

Secured - Can defend itself under direct assault. This kind of enclave is great for defense, whether it was built with that intention or not. The defense usually only applies to baseline assaults, as nova powers can easily overcome physical barriers. This may be an enclave that can completely wall itself off from all possible entry, or be an enclave built into a naturally defensive environment/terrain, like underwater or underground.

Secret Entrance - The entrance to the enclave is a secret, to a certain degree. This is usually physical, like a front door disguised as part of a wall or located in a sewer. The enclave's entrance can also be considered secret if it is located away from where one would normally expect the entrance to be, which is usually the case with enclaves located in cities who still maintain secrecy (see the Hidden trait). The enclave may also have an entrance that is only known by word-of-mouth, kept a secret from those that aren't invitied. Whatever the case, casual inspection will not reveal how to enter the enclave; it will seem closed off, without an entrance.

Secret Pathway - Able to be entered/exitted via a secret pathway of some sort. This represents more than a simple backdoor or rooftop entrance; the enclave's secret pathway is meant to be a secret. The most common secret pathway is an underground tunnel of some kind, but some enclaves in busy metropolitan areas have pathways that lead through buildings. The length of such an pathway depends on the enclave, and some enclaves have multiple secret pathways. Such an enclave is a great help to criminal and/or heavily-tainted novas who wish to enter and exit in secret.

Isolated - Cut off from civilization. This enclave usually relies on outside supply lines in order to sustain itself, but that doesn't have to be the case (see the Self-Sustained trait). It is usually located in the wilderness, far from cities and busy metropolitan areas.

Self-Sustained - Able to support one or more inhabitants with food, water, and/or air for a lengthy period of time, possibly indefinetly. The enclave is most likely located deep in the wilderness, where basic resources like vegetation and water are plentiful. If the enclave requires a power source, it can generate it's own power indefinetly, or for a substantial time before needing to be renewed. This enclave does not draw any of these resources from far beyond it's own borders, and any resources gathered are from the nearby environment.

Research and Development - Able to support research and development of some kind. The type and scope will depend on the enclave itself. The enclave may have a small, simple laboratory or may have several floors dedicated to research and development. The type of research and development that may be performed also depends on the enclave in question. The enclave may focus on electronics, medicine, nanotechnology, biotechnology, cloning, organ growing, cybernetics, alternate energy sources, space technologies, quantum energy, and/or a multitude of other scientific areas.

Garage - Able to store a number of vehicles in relative safety and privacy. The enclave may have a multi-car garage, or may have a dock for aquatic vehicles or a hangar for aircraft. Whatever the case, the vehicles in question can be stored away from the elements and public attention. This does not apply to average one- or two-car garages like those found in suburbia.

Security Technology - Highly advanced surveillance cameras, electronic locks, elevators, and/or other security devices that prevent casual entrance. Perhaps even retinal scans, motion detectors, or robot drones. This represents security technology of the highest caliber. Door locks and basic security cameras do not qualify for this trait, nor do security guards (see the Securty Guards trait).

Security Guards - Guarded by living security. This is usually in the form of baseline security guards, as most Terats have better things to do than watch over buildings. This isn't always the case though; the enclave may be protected by a nova guard (or two) whose sole purpose is to protect the enclave. The guards will keep constant vigilance over the entrances to the facility, as well as protecting and observing those within the enclave. The degree of security and training of the guards depends on the enclave in question.

Weaponry - Contains a small stockpile of heavy combat weaponry. This enclave has enough firepower to take down a small baseline army, should the need arise. These weapons are usually of the anti-nova variety, given the movement's enemies. The weapons can range in power from non-lethal handguns and netguns to railguns and BFGs, depending on the enclave. Many enclaves contain at least a few weapons of varying destructive capabilities, not counting novas themselves, but this trait represents an exceptional amount of firepower that goes well beyond "self-defense". If such an enclave were ever raided by Utopia, the Directive, or another enemy of the movement, there would be a public outcry. This enclave plays a risky gamble.

Mobile - Not restricted to a single geographical location. This usually applies to an aquatic enclave, like a large boat or recreation cruiser. In the future, this trait may apply to Earth-orbiting enclaves.

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The Blackburn Hotel

New York City, United States of America

(Nova Hotspot, Publically Known, Teragen Affiliated, Baseline Accessible, Baseline Occupants, Security Technology, Security Guards)

This hotel and club in New York City is a nova hotspot, attracting novas from around the world, making it a powerful recruitment tool. Synapse runs the Blackburn, having total control and awareness of the entire building. Nova Vigilance uses it as their primary enclave, but the Casablancas have also made it one of their main enclaves. The Blackburn is publically known to be the home of several Terats, and is thus under constant surveillance by outside forces. Fortunately, outside surveillance is prevetned from ever reaching into the Blackburn itself; any electronics would be detected by Synapse, and Jester watches the entrance for undesirables.

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Club Zmei

St. Petersburg, Russian Confederation

(Nova Hotspot, Baseline Accessible, Baseline Occupants, Hidden, Secret Entrance, Garage, Security Guards, Weaponry)

Though Swarm Queen's influence over the Primacy has waned over the last few years, she is still the uncontested ruler of Club Zmei in St. Petersburg. Everyone in the club is made aware of her authority, and no one does anything to bring down her wrath. The ancient building hosts parties at night for those that know how to find it; it's existence is kept a secret from anyone Swarm Queen and her associates don't want in. The club is a great recruitment tool for the Primacy and is their main enclave. The Camparelli-Zhukov megasyndicate keeps the club safe from Directive and Utopia surveillance through agreements made by Swarm Queen.

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CORE Tower

Tokyo, Japan

(Publically Known, Disguised, Baseline Accessible, Baseline Occupants, Research and Development, Garage, Security Technology, Security Guards)

The Mathematician's position as chief shareholder of CORE gives him an ungodly amount of cash and power. He does not hesitate to gift his resources to certain Terats, so has opened CORE Tower's doors to the movement. The building acts as the primary enclave for all of Asia. Terats at CORE Tower stay in highly secure and private rooms, but must also accept the fact that they're likely under constant video surveillance as they move about the building. Novas of the superintelligent or tech-savvy variety enjoy their stay, but the tower doesn't have much to offer in the way of nova hedonism or enlightenment. Any devices the movement needs are secretly requested here. It should be pointed out that most of the technological advancements made by CORE International are actually made in one of the corporation's many R&D facilities located throughout Japan and Asia, though CORE Tower still has advanced technological research facilities of it's own.

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The Phoenix Room

Ibiza, Spain

(Nova Hotspot, Publically Known, Teragen Affiliated, Garage, Security Guards)

After the madness of Team Tomorrow's Ibiza raid, Traz decided to sell the Amp Room's property and leave the island behind. With Ironskin's urging, Traz sold the property to Count Raoul Orzaiz, and the Count quickly erected the new Phoenix Room where the Amp Room originally stood. The Phoenix Room is everything that the Amp Room was and more. The dancefloor is full every night and the bar flows with every drink and questionable substance a nova could possibly ask for. There are many backrooms and private balcony tables, and all manner of negotiations and deals are made within the club's walls. Orzaiz has made the Phoenix Room more Teragen-friendly, and Terats with warrants on their heads have no qualms about appearing on the dancefloor without a disguise. Any nova that causes obvious trouble for the One Race is tossed out, so visiting novas show proper respect to the Count's authority. This has forced many to be friendly and courteous to Orzaiz and the movement as a whole, and the Count couldn't be happier with the situation. The Phoenix Room is the primary nova recruitment ground for the entire movement. While the Phoenix Room is the closest that the movement has to a 'neutral ground' between all the Teragen factions, none forget for a moment that Orzaiz runs the show and isn't above trickery.

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The Trinidad Compound

Trinidad, Cuba

(Publically Known, Disguised, Baseline Occupants, Secret Pathway, Garage)

Envy's mansion was given to him by Orzaiz so that the struggling Prometheans would have a place to operate from. Located in Trinidad, Cuba, it is the primary enclave of the Prometheans and serves as Envy's mansion. The two above-ground levels of the mansion are luxurious, with the kind of flaunted wealth one would expect from the eccentric Mr. Chambers. The below ground levels are where rooms are set aside for the movement, with a meeting hall and several living quarters, among other things. It is staffed by loyal baseline servants, but its doors are open to Terat visitors at any hour as long as they maintain the secrecy of the mansion. There are three long underground pathways that lead into the underground levels.

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The Chrysalis Sanctum

Location Unknown

(Hidden, Secured, Secret Entrance, Isolated, Self-Sustained, Research and Development, Security Technology, Security Guards)

Buried deep underground in an unknown location, the Chrysalis Sanctum was created to house Terats undergoing Chrysalis, primarily that of Caroline Fong before her destruction. The facility is amazingly well-equipped with security devices, isolated sub-sections, advanced computer technology, quantum research laboratories, and a large botanical garden. The Cult of Mal and the Conservative Harvesters both had a strong presence here during Caroline's stay, mostly because they are the only two factions allowed regular access to her Chrysalis. The Apostle has currently taken control of the enclave, and it acts as a retreat for the Cult of Mal.

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The Nursery

Location Unknown

(Hidden, Secured, Secret Entrance, Isolated, Self-Sustained, Research and Development, Security Technology)

The Nursery's location is kept a secret for the good of the One Race. The facility houses most of the next generation of Terats, and Bounty watches over these children with her life. Only a small handful of Terats have ever been to the facility, and Bounty doesn't desire many additional visits. While Terats never visit the enclave, aside from the occasion visit by those few allowed in, all agree that the Nursery is critical to the survival of the movement. Because of this, the enclave is well-fortified and keeps up-to-date with security technology.

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The Badanah Complex

Saudi Arabia

(Secret Pathway, Isolated, Self-Sustained, Garage, Security Technology, Security Guards, Weaponry)

In recent years, the Badanah Complex has risen in popularity. Located away from civilization in the Saudi Arabian desert, the complex is the primary enclave in the Middle East and for the Companions. The Primacy has begun to make regular use of the facility, and many Terats have visited the enclave at least once. Of special attention to the Primacy is the enclave's location near elite-heavy locations and its weapons stockpile. Bounty finally agreed to allow a few of the Nursery's children to stay at the Badanah Complex in 2010; the enclave's importance has skyrocketed since, and the enclave is never without Terat guards.

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The Heartland

Heartland, United States of America

(Hidden, Secured, Secret Entrance, Secret Pathway, Research and Development, Security Technology)

Heartland is the home of the Conservative Harvesters. A network of underground tunnels and hangers constitutes the enclave itself, with accomodations for heavily-tainted Terats of all kinds. The Apothecary lives here, and has advanced research laboratories set up to study Taint, the Chrysalis, and nova breeding. Above ground is the sleepy town of Heartland, Nebraska which consists of the families of many of the tainted novas who are currently under the care of the Apothecary. The families guard the town from all intruders, and are willing to die to protect it's secret. The Apostle has installed a skewed brand of Christianity that favors the Teragen, in order to keep the families devoted. Anyone visiting Heartland sees an insignificant one-road town; only Terats are aware of what exists below the surface.

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The Pantheon Hall

Maluku Islands, Indonesia

(Hidden, Secured, Secret Entrance, Isolated)

Located on one of the thousand islands of the Maluku province of Indonesia, the Pantheon Hall is the meeting place for the most respected Terats, those that comprise the Pantheon. Orzaiz purchased the island from the Indonesian government in late 2006 in exchange for the promise of nova services. The location is kept a secret from everyone except a handful of Terats, and it sees irregular use since the Pantheon rarely assembles in large enough number to justify using the location. The site is kept clean and ready at all times and the Indonesian government makes sure no one stumbles upon the location. The hall itself is above ground, with bare stone walls and several large windowless openings to let light and air inside. Underneath there are a dozen chambers where Pantheon Terats can relax during their stay. The only way Terats enter the hall is through Blinker, who teleports them to the location.

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The Purity Clinic

Mumbai, India

(Nova Hotspot, Publically Known, Baseline Occupants, Garage, Security Guards)

The Purity Clinic acts as Sin-Eater's home, a Casablanca enclave, and a kind of "cosmetic surgery" clinic where novas can have thier aberrations temporarilly removed. It caters to rich and famous novas mostly, and is used by Sin-Eater as a recruitment tool for the movement. Access to the clinic itself is normally restricted to appointment only, but Terats are allowed to access the enclave at night when the clinic is closed if they need a place to stay while in India. Most of the Purity Clinic is Sin-Eater's mansion, with the eastern end of the building catering to her business. She has several well-furnished rooms for guests. The Purity Clinic is located in the middle of Mumbai's growing movie district, making it the perfect enclave for younger novas looking for fame and excitement.

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The Catacombs

Venice, Italy

(Hidden, Secure, Secret Entrance, Secret Pathway)

Hidden in Team Tomorrow Europe's own city, the Catacombs are the primary hideout for the Radical Harvesters. Few Harvesters or Terats actually live at the Catacombs; instead, the location is used mainly for storage and meetings. The Catacombs consist of a series of connected underwater chambers which have been pressurized and filled with air, including a cathedral and a WWII bunker used by the German SS to hide during the Allied invasion. Leviathan has strict rules about attendance: no one is allowed to teleport or warp into the location, anyone entering must swim through a series underwater tunnels to reach it, no one may draw attention to the enclave, and any visitors must bring (or catch) their own food.

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