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Exalted: Exalts of the Second Age


Dave ST

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Name: Toby Lupin
Aliases: Edwin Larcen
Concept: Thief
Marital Status: Single
Known Relatives: None Known
Nationality: Meruvian

Motivation: Be the world's greatest thief!
Intimacies: Chance (Cozy Working Relationship), Challenge (Enjoys)

Physical Traits
Gender: Male
Ethnic Background: Mixed Tengese/Calinese
Age: Mid 20s
Height: 5'10"
Weight: 180 lbs.
Hair: Black
Eyes: Gray

Background
While Meruvia may be the most prosperous and leading nation on Creation, it still has its poor, and its urban slums. Toby Lupin was one of those. And as often for those within the sphere of criminal organizations and role models, Toby channeled his talents towards less than lawful activities.

With light fingers and quick reactions, Toby learned the art of the B&E, the pickpocket, and eventually cat burglary. With supplements from one of the fringe journalists, a contact named Chance whom called on him for information or help with 'access.'

It was when he dared for a valuable piece at the Shogunate Museum of Art that fate nearly ruined him then and there. He was just making it up and past the security system's beams when an unexpectedly loose piece of ceiling broken off, dropping his line and sending Toby crashing down in the middle of laser beams. With sirens wailing and security running, he should have been screwed - but a bright flash of light, a glow and odd sense of certainty. As if knowing instinctively what to do, Toby ran up the walls and ceiling and disappeared with the canvas into the night. Just for good measure, the news only reported a blurry figure on the cameras.

Toby understood he was Exalted - more, one of the mysterious Solars appearing now.

Since then, Toby saw massive opportunity and a whole new horizon open up for him. While keeping his Solar status a secret, Toby has used his new powers to pull off a number of major thefts, comfortably enlarging his bank accounts. If he plays his cards right, he could become a legend...

Sheet

Caste: Night
Anima Banner: The ghostly-white gray of a hooded and cloaked figure.

Attributes:
Strength ●●, Dexterity ●●●●●, Stamina ●●
Charisma ●●, Manipulation ●●●, Appearance ●●
Perception ●●●, Intelligence ●●●, Wits ●●●●●

Virtues: Compassion ●●; Conviction ●●; Temperance ●●; Valor ●●●
Virtue Flaw: Foolhardy Contempt

Abilities:
Caste: Athletics, Awareness, Dodge, Larceny, Stealth
Favored: Firearms, Integrity, Martial Arts, Resistance, Presence

Athletics ●●●
Awareness ●●●
Dodge ●●●● (Unarmored +2)
Drive ●
Firearms ●●
Integrity ●●●
Investigation ●
Larceny ●●●●
Lore ●
Martial Arts ●● (Fighting Unarmed +2)
Presence ●●
Resistance ●●●
Socialize ●
Stealth ●●●●

Backgrounds: Allies ●●, Contacts ●●, Resources ●●●

Charms:
Athletics
Graceful Crane Stance
Monkey Leap Technique
Spider-Foot Style

Dodge
First Dodge Excellency
Shadow Over Water
Seven Shadow Evasion [Conviction Flaw]
Reflex Sidestep Technique

Larceny
First Larceny Excellency
Flawlessly Impenetrable Disguise
Flawless Pickpocket Technique
Lock-Opening Touch

Resistance
Durability of Oak Meditation
Iron Kettle Body

Stealth
Easily Overlooked Presence Method
Mental Invisibility Technique
Invisible Statue Spirit

Combos
[2 free TBD]

Join Battle: 8d10
Attack:
Punch: Speed 5, Accuracy 10, Damage 2B, Parry DV 5, Rate 3, Tags N
Kick: Speed 5, Accuracy 9, Damage 5B, Parry DV 4, Rate 2, Tags N
Clinch: Speed 6, Accuracy 9, Damage 2B, Parry DV —, Rate 1, Tags C, N, P
Heavy Pistol: Speed 5, Accuracy 7, Damage 6L, Rate 3, Range 50, Ammo 9

Soak: 2B/1L (10B/8L w/Iron Kettle Body)
Health Levels: (-0 x 1) (-1 x 2) (-2 x 2) (-4 x 1) (INC)
Dodge DV: 6 (7 unarmored)

Willpower: 7
Essence: 3
Personal: 16      Peripheral: 37
Other Notes:
Equipment: Heavy Pistol 

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Mikhail, Grandfather Mischief, Eclipse Caste Solar

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Mikhail's a 70-year old man in surprising health and vigor, always dressed in dark colored but elegant suits and worker clothes reminiscent of earth's 20's and 30's. The weave, cut and thickness of fabric depends on the season. On his left wrist he has a heavy titanium timepiece of which the glass has shattered, displaying the time he should have died. His hair is cropped to the sides, but left longer on the top. He sports an impressive mustache and a neatly cropped beard. His body is wiry but fit, with muscle built up from decades of labor and fights. All over his body are the scars of blades and bullets that failed to kill him, as well as tattoos that display themes of fate, luck, vengeance and inspirational quotes. Some of them are protective charms and lucky symbols. Most prominent of which is a magpie in flight over his heart, marked with the name "Nasha". When he sends guns and ammunition "Elsewhere" with his charms, they appear stylized among his tattoos.

His eyes are cloudy grey with glowing silver rings around the iris, swimming in black sclera, first-age artifacts given to him to replace his eyes damaged during his time in the military. He hides these with round wire-framed glasses which are slightly tinted. He always wears a scarf or a necktie, and usually carries a heavy cashmere overcoat in colder weather. His meticulous dress and the well-cared for weapons he owns are what most of his money is spent on. His apartment skirts downtown and the docks and is quite spartan. He keeps up with modern communications, so he carries a phone, but lacking resources he goes places by public transport or on foot.

Public Background

Spoiler

Growing up in the snowy forests of the Threshold, Mikhail joined the military to escape the small village he lived in. His unit suffered a disastrous defeat at the threshold, prompting a reassignment to Thorn. There he infiltrated, had a family, and lived as a local gunsmith for years. Unfortunately, the explosion that level Thorn burnt out his eyes and forced him and his family into the docks of Deleshen. There, his sealed military records offered employment at the Sorcerous Hazrach Nogrod, a syndicate operating from Deleshen's docks and specializing in imports, bounty hunting and arcane services. The Ebon Eyes of Ashen Vision, first-age artifacts rumored to bestow the sight of the damned upon who carried them, now inhabited his empty sockets.

When his wife died from cancer suffered from Thorn's destruction, he we lost. In his fifties with no direction, his pondering on fate and how he betrayed himself led him to become a vigilante for hire. For decades he took on contracts to bring (sometimes poetic) justice to those who were wronged. And they were many. This solidified into a code of vengeance he follows to this day. 

Overpowered by enemies, his family threatened, tired and broken, he decided to face them in one last onslaught. But the hail of bullets he died from vanished like a dream and a Sidereal revealed herself to him, explaining that through all his life, another had rewritten fate to prevent him from achieving his destiny. At personal cost and danger she, someone he had known very well much earlier in life, had convinced the pattern spiders to spare him - for now.

At that moment, he Exalted as a Solar, as should have happened a long time ago. Although old, he was no longer infirm or tired - he never felt more alive. Now, with her guidance, he can hear the cries of vengeance in Creation, and bring about a clean slate. And whomever tempered with his destiny and kept him from his beloved will find reckoning waiting for them.

If you have been wronged, the Sorcerous Hazrach Nogrod may tell you of a sacrament of vengeance whereby your cries are heard. If your heart is true and your conviction strong enough, Grandfather Mischief delivers on his promises.

Motivation: To balance the scales of Vengeance in Creation
Intimacies: Anastazija (love, positive), Those who Oath Vengeance, The Sorcerous Hazrach Nogrod
Anima Banner: Mikhail's Anima Banner is an edifice made of broken weapons, guns and ammo, compressed into a ragged column, the rays of a rising sun shining along its edges

Attributes: Str 3, Dex 4, Sta 4, Cha 3, Man 2, App 2, Per 3, Int 3, Wits 3

Abilities: Bureaucracy 1, Linguistics 1, Socialize 3, Drive 1, Firearms 3 (Pistols +1), Athletics 2, Resistance 3, Investigation 1 (Tracking +1), Dodge 3, Presence 3, Occult 1, Lore 1 (Hacking +1), Martial Arts 1, Stealth 2, Craft (Fire) 1 (Gunsmithing +1), larceny 2, Awareness 2, Integrity 1

Backgrounds: Resources 2, Mentor 3, Influence (Criminal Underworld) 2

Virtues: Compassion 3 (Red Rage of Compassion), Conviction 4, Temperance 2, Valor 3

Charms

Resistance: Durability of Oak Meditation, Essence-Gathering Temper, Willpower-Enhancing Spirit, Ox-Body Technique (x2 for -1/-1/-1/-2/-2), Body-Mending Meditation

Firearms: First Firearms Excellency, Heaven’s Eye Marksmanship, Sundog Gunslinger Stance, Lightning Hands Reload, Elsewhere Draw Mastery

Dodge: Shadow over Water

Larceny: Flawless Pickpocketing Technique

Sidereal: Burn Life, Wearing Red to a Wedding

Willpower 10, Essence 2, Personal Essence 16, Peripheral Essence 36, Personal Committed: 1, Overdrive 0/10

Soak: 4B/2L (6B/4L armored, 9B/7L against bullets), +5B/5L per use of DoOM

Health Levels: -0/-1/-1/-1/-1/-1/-2/-2/-2/-2/-4/Incapacitated

Dodge DV: 5, Parry DV: 2, Mental DV: 6
Join Battle: 5

Heavy Pistol: Spd 5, Accuracy 8, Damage 6L, DV -1, Rate 3, Range 50, Ammo 1/9
Dual-wielding Pistol: Spd 5, Accuracy 8/6, Damage 6L/6L, DV -2, Rate 3, Range 50, Ammo 2/18
Empty the Clip (Dual wielding, SGS, Excellency +7, 4 shots): Spd 5, Accuracy 12/11/10/9, Damage 6L/6L/6L/6L, DV -4, Rate 3, Range 50, Ammo 4/18
Pump-action Shotgun with AP: Spd 6, Accuracy 8, Damage 7L (Armor Piercing), DV -1, Rate 2, Range 30, Ammo 1/6, Two-handed)
Karambit: Spd 4, Accuracy 6, Damage 4L, Defense +0, Rate 3)

Combos:
Wise Conservation of Resources (Durability of Oak+Willpower Enhancing Spirit, 7 Motes): Once the smoke clears, not only did the attack not have the desired effect, but Mikhail's disappointment at the opponent's lack of follow-through seems to give him renewed energy...
[1 open slot]

Merits: Luck 2, Daredevil, Common Sense, Ambidexterity, Special Sense (Echolocation)
Flaws: Dark Fate, Enemy, Dark Secret, Code of Honor

Equipment

Spoiler

Dual heavy pistols (Spd 5, Accuracy 0, Damage 6L, Rate 3, Range 50, Ammo 9), in under-arm holsters, with plenty of ammunition hidden elsewhere (0 essence)

Shotgun, pump action, armor-piercing slugs (Spd 6, Accuracy +1, Damage 7L,  Rate 2, Range 30, Ammo 6, two-handed - hidden Elsewhere along with a single reload of AP (1 Essence committed for the guns, ammo is 0 essence)

Karambit (Spd 4, Accuracy +2, Damage +1L, Defense +0, Rate 3)

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Concealed tactical vest (Soak +2B/+2L, Mobility 0, Fatigue 1, +3L/3B soak against bullets)

Character notes: What if John Wick could be called by the Dark Sacrament? What if John Preston was a paladin of Ragathiel? What if Riddick was a 70-year old man?
I am noticing I probably want to improve my Dodge and either Martial Arts or Melee. For now, Mikhail's careful because he doesn't fully realize he's not as old and weak anymore. With Wear Red to a Wedding he can walk around in a full arsenal, covered in blood - but no one will care unless he starts shooting. One thing I would love to do eventually is to Combo a Martial Arts charm with pickpocketing so that he punches someone, steals their holstered guns and then shoots them with their own guns, after which he banishes them to Elsewhere for later use.

Mikhail is an all-rounder for now, but pretty good at being a decent face. He's also good at gun-point diplomacy, referring to his guns as "reason" and "persuasion" while nicknaming a shotgun "a dealbreaker".

If the limit of 10 on Merits and Flaws is not in effect (judging by other PCs builds), the code of honor he holds offers additional points. I'd balance them with his dardevil and lucky, with Spirit Sight and the Echolocation Sense (his night vision) being the remaining points, freeing up two background points to use for artifacts or influence.

I switched out one set of health levels for First Firearms Excellency. I could use the dice...

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Name: Kamala Kuhn    Age: 27       Height: Yes      Weight: Yes     Hr: Usually       Eyes: Almost always
Quote: “People lie, both the living and the dead. Books only lie when people force them to.”

Appearance: Kamala Kuhn has no love for the skin she was born in, so she's resolved to spend as much time as possible in someone, or something, else's, dressing appropriately to try and not draw negative attention. When forced into it by official business or the demands of essence expenditure though, she presents a pettite if more pretty than usual facade with blue eyes and the dusky skin of her Linowan heritage. This takes a turn for the more monstrous in her warform as a great pair of raiton's wings sprout from her upper back like a living cloak and her eyes darken to the souless black of a born scavenger.

Personality: Kamala is not a people person, almost painfully awkward outside of academic discussion and debate, reflexively prickly when challenged on something she knows is correct. She uses her other skins the same way she uses a good read: something to hide behind and distract herself from an area where she isn't good at all. She enjoys trying new foods, old memories making her acutely on edge when even the prospect of hunger is on the horizon.

History: It is said that a magus walks with death, and by this measure Kamala Kuhn has been qualified from the moment she was born.

Native to the troubled Linowan region, she was brought up in the obscure Guivre faith, promised an imminent apocalypse by the 5 dragons even as famine, plague, foreign exploitation, and skirmishing between local warlords destroyed any sense of security Kamala may have developed. The first 10 years of her life were spent scrabbling for food and avoiding the kicks and blows of her elders. Strikingly intelligent even then, she caught the attention of UES missionaries who set up a school to educate and convert the Linowan natives once an uneasy peace settled on the region between power struggles. This was her way out of the mud and blood that was her life, so Kamala threw herself into the academic challenges presented to her, hungrily lapping up the lessons presented.

The jealousy this engendered in her peers, the taunts and abuse it drew, only encouraged her to keep going.

If they hated her for doing well, well, she had to be doing something right. This place had never done her any good, cost her happiness, family, health. The praise of her teachers was the closest she'd ever gotten to positive attention, and hints of a place in the UES if she continued to thrive and said the right words. Given the unsavory and just-plain short-lived options available to her in Linowan, it was too easy to bury the traditions she was raised in, and when the opportunity came in her 19th year, she immigrated to Nexus, letters of recommendation from her tutor's helping her get into one of the universities there, working multiple jobs and public loans to keep herself fed and housed from month to month.

Motonic theory became her focus of study, a practical application of the traditions she was raised in, the weirdness of Essence Reactor run-off too reminiscent of those tales of angry spirits for her to look away. It was enthralling work for her first 3 years, but that was nothing compared to the buzz when the shadowlands abruptly reopened and brought the unquiet dead with them. Suddenly, the forgotten and derided, the old stories of Sijan and it's unliving legions were relevant, and Kamala wanted a piece of that body of research to have her name on it, another key to comfort and prosperity and distance from her origins in the mud and the blood of a place that was so often a by-word for backword and violent from her college peers if it was mentioned at all.

A sealed letter of invitation from Miss Green of the Sijanese Research Foundation as she was suffering through her graduate studies seemed like the perfect validation, and she couldn't say yes fast enough to the internship offered inside.

How unfortunate that she was barely out of orientation and on but her 2nd night of sampling when a group of the hungry dead ambushed her research group and it's escorting SRF soldiers She ran, and two of them broke off to chase her, a harrowing hunt through the sterile streets of the dead city. She kept moving, seeing the monsters vanish into mist behind her even as they stalked forward more like animals than people, the angry ancestors from every childhood tale she'd been told by firelight, the cries of more panicking soldiers and growls of more ghosts adding urgency to her feet and alertness to her eyes.

It was only with the hint of sunrise and the fading sounds of conflict that she realized she had survived whatever the hell that was.

And with that realization, she collapsed to her knees and looked up at the sky. She felt something flow into her., cool and reassuring and so much larger than herself that she felt like she was going to burst yet somehow managed to contain. She felt the very weave of her being melt and flow with energies she'd never been aware off, shift without the risk of damage or corruption. Knowledge she had never learned flooded her head, applications of essence that she would have scoffed at as improbable, if not impossible. She needed time to think, so she succumbed to a new instinct and took to the skies as a raiton.

She wandered, lost in her own thoughts, for a few weeks before a senior No Moon named Titus Pym found her and brought her into the loose order of Luna's chosen and showed her their purpose in Creation. He was a teacher and a mentor and brought magic into her hands by putting her through her initiation as a Sorceress in her own right.

Still, there was her life to get back to, expanded as it was now, Kamala got help cultivating the ally needed to give her a paper trail to go with the new human faces she was collecting, gaining a reputation within the UES forces as someone to be consulted on all matters Shadowland. More to satisfy her own hunger for knowledge than any real desire to protect the people living around them. Still, everyone would be better off when she succeeded.

After all, it was possible to make elementals and angels bend the knee with the right spell, and the Sijanese had somehow commanded armies of the dead without even being Exalted as far as anyone knew. That was the plan for a little less than 5 months.

Then second miracle entered her life one month ago as she stumbled across the Exaltation of a new female Solar made her heart skip a beat whenever she looked at her. Maia knew nothing of their purpose and had nowhere to go, so the two of them stuck together, learning and teaching one another, and forming the kind of intense emotional bond Kamala had long discounted forming again.

Stats 

Spoiler

Motivation: Master the Secrets of the Underworld
Caste: No Moon
Anima Banner: A starfield in the shape of a looming raiton, wings extended.
Spirit Shape: Raiton
Tell: Black feather pattern on her tail/lower back

Attributes:
Strength 2, Dexterity 4, Stamina 4*
Charisma 2, Manipulation 2, Appearance 3
Perception 4*, Intelligence 5*, Wits 3*

Virtues: Compassion 1, Conviction 4, Temperance 2, Valor 2
Virtue Flaw: Curse of the Hungry Wolverine

Intimacies: Linowan Refugees

Abilities

Favored Abilities: Survival, Occult
War: Awareness 2 , Dodge 2, Integrity 2 , Martial Arts 3
Life: Craft (Motonic Devices) 1, Linguistics 3 (Forest Tongue*, Riverspeak, Old Realm, Flame Tongue), Stealth 3 (Urban 1) , Survival 3 (Urban 1)
Wisdom: Bureaucracy 1, Lore 2 (Underworld 2) , Occult 4 (Shadowlands 2)

Backgrounds: Resources 3, Heart's Blood 2, Mentor 2 (Lunar Sorcerer), Solar Bond 2 (Maia St.Croix), Ally 1 (Reliable UES Identity Fixer)

Knacks: Deadly Beastman Transformation (Wings, Enhanced Senses), Changing Plumage Mastery, Prey's Skin Disguise,

Charms:

Stamina (Bruise Relief Method, Halting the Scarlet Flow, Armor Forming Technique)

Perception (Eye of the Cat)

Intelligence (Terrestrial Circle Sorcery)

Sorcery Charms (Death of Obsidian Butterflies, Emerald Counter Magic, Summon Elemental, Invulnerable Skin of Bronze)

 

Excellencies: 2nd Stamina Excellency, 2nd Intelligence Excellency, 2nd Perception Excellency,

Join Battle: 5

Soak: 2L/4B (2L/5B in base war form)

Health Levels: -0/-1/-1/-2/-2/-4/Incap

Dodge DV: 3
Willpower:7

Essence:3
Personal Essence:17

Peripheral Essence:42
Committed Essence: 0

Heart's Blood Library: Strix, Dog, Mospid, Raccoon, Salmon, Rat, Pretty Female Redhead, Tall Female Volleyball Player, Respectable Office Lady, Male Academic Type

Combos: TBD?, TBD?

Gear (If expecting trouble): Chainshirt, Sai, Warfans (They're decorative curios, really), Radio, Bags of Salt

Bonus Points: +1 Essence (7), +3 backgrounds (3), +1 Stamina (4), +2 Willpower, +2 Favored Specialties (1), +1 Occult (1)

 

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The fringe of society. Poverty stricken, crime ridden, abused by those you should be able to trust and those who are supposed to protect. Lives of despair. Unwanted runaways lost in the gutters of a society that doesn't care.

The woman now known as Mordrys Black was one of those, a young girl, scraping by on the streets of this dismal city how ever she could. As hopeless as life was, she had Hope. She saw the better life the skyscrapers, the people with clean new clothes and full belly's, beautiful women in dresses who didn't have to sell themselves for a meal, handsome strong men to protect them, care for them, love them. Hope kept her alive and on the streets she did what she had to knowing that one day she would wear those dresses and be loved.

The streets were full of youthful rebellion gangs ravaged districts and police smashed heads. But a different rebellion also fomented. The rebellion of music.

Harsh, loud, and lewd.

Music drew the young people together and music moved and drove them gave them some semblance of meaning, belonging. Punk, rock, rap, and Metal. Metal of all types from the thrash of heavy Metal to the sludge of Doom and all in between. Running with the bands was better than whoring in the streets even if the only difference was where the deed was done.

She gravitated to the heavier wilder sounds. First Punk but that was to chaotic and purposeless then through the genre's of metal until she found Death Metal. The bands were musically talented, the themes spoke to her. One day a friend brought her to a new hangout where a new band was practicing. She listen to them and liked the music but the singer was weak and after one song she broke out laughing at the poor performance of the singer. The boy grew angry when his band mates didn't back him up and he threw the microphone at the girl, yelling, “You think you can do better?”

She caught the microphone out of the air and with a scowl said “Yes I can.”

The band started and she sang, a death metal growl that rivaled anything the big name bands had and she had no training. The defrocked singer slunk away his gig lost to an unknown street girl.

She embraced her new role and hope burned bright for her. She sang at parties then the band played clubs. She learned to sing properly to throw the death growl with the best of them. She was different than the other girl growlers. Even though she was extremely good looking she didn't emphasize that she dressed like the rest of the band not in the skimpy shorts and t-shirts with strategic rips the other girl singers wore, her sex wasn't part of the band her voice was and the kids reacted to that. The band became popular hundreds then thousands would come to see them hear her growl. Her Hopes were coming to fruition. Then she learned the awful truth.

Hope is a lie

The biggest open air concert of the hot summer. Her band was one of the headlining groups. They weren't political, they had no agenda. But the terrorists struck that day regardless. Waited for her and the band to take the stage. Didn't matter what their cause was or whether they were really terrorists or maybe some other group. They struck with machine guns and knives and bombs, Hundreds died, hundreds more were wounded. They struck at the stage with gunfire and bombs. When the police and the anti- terrorist soldiers arrived their bullets added to the carnage indiscriminately, killing terrorist and concert goer alike.

Hope died.

Spoiler

That's when she heard them, the whispers, the voiceless words of those neverborn. They told her her life had been a lie there had never been hope for her or any of the lost. Hope was a lie dangled to quell the masses keep them in their places, secure the riches and wealth for the elite the few who were the lords and masters of all that they saw. But their life was lie too, a lie which needed breaking. Those who hoped dwelled in hopeless misery forever striding for a better life only to slide back down into the bleakness of their so called life, but as long as there were those who lorded over them they would suffer and languish. For the lost to rise the elite must fall creation must fall then, and only then will all be equal in Oblivion and then the hopeless would have no more need of hope.

The whispers offered her something hope never could. They offered power and the way to take what was hers by right of existence. All they asked, demanded, was the death of Creation.

She held up her bloody arm and with her dying breath took what was given.

She lay there on the broken and burning stage, her band dead all around her killed by bullets and blown apart by bomb blasts. Her blood seeped from her bullet ridden and burned body her eyes staring at the remains of her dreams... her hopes, within her reach, snatched away.

No one could believe that she had survived when so many died no one doubted that she had purpose and her role for them was unfinished. Like a phoenix she rose from the ashes that created her she changed her name, became Mordrys Black. A new band was formed, The Days Of The End, and they began their conquest anew...

 

Sheet

Spoiler

Mordrys Black, The Death Metal Messiah
Quote: “Hope is a Lie, Oblivion will make us all Equal.”
Caste: Midnight Abyssal
Anima Banner:  
Blackdeath+metal+is+the+one+that+popularized+it+i+think+_02d06c09415db9a792c2d2fad8a852e4.jpg

Attributes:
Strength 2 Dexterity 3 Stamina 2
Charisma 4 Manipulation 4 Appearance 3
Perception 3 Intelligence 3 Wits 3

Virtues: Compassion 1 ; Conviction 4; Temperance 2 ; Valor 2
Virtue Flaw:

Abilities:
Dusk: Archery, Firearms, Martial Arts 2, *Melee 4, Thrown, War
Midnight: Integrity 3, Performance 5, Presence 4, Resistance 2, Survival 2
Daybreak: Craft, Investigation, *Lore 2, Medicine, *Occult 4
Day: Athletics, *Awareness 3, Dodge 3, Larceny, Stealth
Moonshadow: Bureaucracy, Drive, Linguistics, Ride, Sail, *Socialize 5

Specialties

Melee - Knives 1, Fighting with Two Weapons !

Performance- Vocalist 1

Presence-Defying the Established Social Order 1

Backgrounds: Followers 3 (Members of the band and crew as well as her loayal and dedicated fans), Resources 2, Whispers 2

Charms:

Melee

First (Melee) Excellency 1 m per die Reflexive (1/2) Instant Add dice, Max = Attribute + Ability Ex2, 183

Elegant Flowing Deflection 2 m Reflexive (2) Instant Combo-OK, Mirror, Martial: Martial Arts Abys2, 130

Dodge

First (Dodge) Excellency 1 m per die Reflexive (1/2) Instant Add dice, Max = Attribute + Ability Ex2, 183

Flitting Shadow Form 1 m Reflexive (2) Instant Combo-OK, Mirror Abys2, 168

Uncanny Impulse Evasion 1 Resonance Reflexive (2) Instant Combo-OK, Dusk, Mirror Abys2, 168

Socialize

Exquisite Etiquette Style 1 m Reflexive (1/2) Until next action Combo-OK, Mirror, Social Abys2, 181

Integrity

Undying Stagnation Defense 5 m, 1 wp Reflexive (2) One day Combo-OK, Mirror Abys2, 138

Occult

Terrestrial Circle Sorcery None Permanent Instant - Abys2, 162

Performance

First (Performance) Excellency 1 m per die Reflexive (1/2) Instant Add dice, Max = Attribute + Ability Ex2, 183

Soul-Desiccating Style 6 m Supplemental One scene Combo-OK, Emotion, Mirror, Social Abys2, 142

Morbid Fascination Style 5 m Simple (4 LT, -1) One scene Combo-OK, Compulsion, Mirror, Obvious, Social Abys2, 141

Haunting Apparition Trick None Permanent Varies Mirror, Obvious Abys2, 141

Irresistible Succubus Style 10 m, 1 wp Simple (6 LT, -1) Instant Combo-OK, Emotion, Mirror, Obvious, Social Abys2, 142

Sorcery

Death of Obsidian Butterflies 15 m Terrestrial - Area (30x100x10 yards) Ex2, 252

Invulnerable Skin of Bronze 20 m Terrestrial - Caster Ex2, 254
 

Join Battle: 6
Attack:
Punch: Speed 5 , Accuracy +1, Damage +0/2B , Parry DV+2/4 , Rate 3 , Tags N
Kick: Speed 5, Accuracy , Damage , Parry DV , Rate , Tags N
Clinch: Speed , Accuracy , Damage , Parry DV —, Rate , Tags C, N, P

Soak: 2/1
Health Levels: -0/1, -1/2,-2/2, -4/1, Incap
Dodge DV: 5

Willpower: 5
Essence: 3
Personal: 14 Peripheral: 35
Other Notes:
Equipment:

 

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With a name like Maia St. Croix, you'd expect said young woman to live a life of luxury, maybe some starlet, or society debutante, none of that is really her life.    Maia  was an unassuming young woman that came from a small family in the UES, near the outer reaches.   What was deemed a low intensity skirmish left her an orphan.  The mercenary group "Red Shadow" that had fought there was lead by a woman named Mara St. Croix, and taking pity on her, she brought  Maia along with her,  taking her into the unit, and unofficially adopting her.  She served well, proving to be a solid combatant, if somewhat uninspired, though quite dogged in that she never gave up.  


She'd been sent along with her unit to a fairly routine extermination mission, but they were ambushed by ten times their number of undead.   One by one, she watched her comrades fall in battle, and yet she fought on.  Something within drove her, a burning in the pit of her stomach that wouldn't let her simply roll over and die and give up.   She heard a voice.  "If you had the power, would you make it right?"

She didn't even think when she answered.  "Of Course!"   She felt the fire explode out from her, engulfing her in radiant light, piercing the darkness, and sometime later she stopped fighting, and the blazing corona of golden light had begun to fade, and none of her comrades, or foes, were still moving.  She fell back onto the ground, exhausted, and scowled, wondering what she would do now.  

It was then that She met someone who would change her life, Kamala, who she'd come to know as her Lunar Partner, and technically, mate.


Being filled in on the truth of what she'd become, and her place in Creation, she chose to stay with Kamala.  The loss of the mercenary unit that raised her served to isolate her from the world, With the help of Kamala, she called a friend of her mothers' Markus Cidan, who agreed to handle the liquidation of the units' assets and set up a secure investment account to provide her income as she dealt with what had happened.   Thanking him in person was the last interaction with others she had for some time, as they retreated from the world.   The two trained each other, one in the ways of war and battle, the other in the occult mysteries of Creation.   No longer an unassuming woman, Maia had become truly stunning after her exaltation, a radiant beauty, but she still only knew mostly of fighting, which meant she was actually abit more socially awkward than Kamala.

Still for some time, it was just the two awkward exalts, traveling together.   Gradually, Maia overcame the effects of that first battle, and opened up more to others aside Kamala, though she was the only other person she could truly be said to care for.  


Now they travel Creation searching for new and old knowledge, both in mystic arts, and martial ones.   Maia for her part, knows there's something still she must make right, but just what it is, well, neither of them has a real answer for that.
 

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Maia St. Croix
Caste: Dawn
Anima Banner: A raging golden flame-like aura, like the corona of Sol itself.

Attributes:
Strength 3, Dexterity 5, Stamina 3
Charisma 2, Manipulation 1, Appearance 4
Perception 3, Intelligence 2, Wits 4

Virtues: Compassion 1; Conviction 3; Temperance 2; Valor 3
Virtue Flaw: Heart of Flint

Abilities:
Dawn: Fire Arms 3 (Pistols +1), Martial Arts 5 (Solar Hero Style +1), Melee 5 (Swords +1), War 1
Zenith: Integrity 1, Presence 1, Resistance 4, Survival 1
Twilight: Craft 1 (earth) , Investigation 1, Lore 1, Medicine 1, Occult 4 (Spirits +1)
Night: Athletics 3, Awareness 1, Dodge 3, Stealth 1
Eclipse:  Drive 1, Socialize 1

Backgrounds: Allies 2, Artifact 2 (Orichalcum Razor Claws), Resources 3

Charms:
Athletics - Increasing Strength Exercise

Martial Arts - Fist of Iron Technique, Sledgehammer Fist Punch, Dragon Coil Technique, Solar Hero Form, Hammer on Iron Technique

Melee - Call the Blade, Summoning the Loyal Steel

Resistance - Essence Gathering Temper , Durability of Oak meditation, Iron Skin Concentration, Iron Kettle Body

Occult - Spirit Detecting Glance, Spirit cutting Attack, Ghost Eating Technique

Combos
Ready-to-Rumble - Solar Hero Form + Iron Kettle Body + Increasing Strength  Exercise
Spirit Breaker - Spirit Cutting Attack + Hammer On Iron Technique + Ghost Eating Technique

 

Join Battle: 5
Attacks:
Punch: Speed 5, Accuracy 11, Damage 3B, Parry DV 6, Rate 3, Tags N
Kick: Speed 5, Accuracy 10, Damage 6B, Parry DV 4, Rate 2, Tags N
Clinch: Speed 6, Accuracy 10, Damage 3B, Parry DV —, Rate 1, Tags C, N, P
Orichalcum Razor-Claws: Speed 5, Accuracy 15, Damage 7L/2, Parry DV 7, Rate 4, Tags M, O

Soak: 3B/1L (13B/11L w/Iron Kettle Body Active)
Health Levels: -0/-1/-1/-2/-2/-4
Dodge DV: 6

Willpower: 5
Essence: 3
Personal: 15 / Peripheral: 30 (36)
Other Notes:
Equipment: Reliable Motorcycle for getting around normally, small caliber pistol, shortsword.   Leather riding attire, cell phone, 
Orihalchum razorclaws (Auspicious Blaze)  they gleam with Sol's righteous fury, a harsh light that peirces darkness and is unyielding

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NAME: Constance Ann Abels
Concept: Cooky Investigative Journalist
Player: Max        Motivation: Discover and Expose the Hidden Truth
Caste: Zenith        Anima: Golden pyramid with glowing eye at the tip, radiating light
XP Total: 0    Remaining: 0

BACKSTORY
Constance knows what's up. She knows what's over, and what's going down. She can tell you all about the River Street Sewer-Thing, and how the locals over there think it's behind the latest rash of 'runaway' kids disappearing. She can tell you which cops are on the take to leave certain government-owned blacksite buildings off their patrol routes. She's pretty sure that new diet pill is made from processed panda cubs, if her informant would just get back to her.

Proof? Well, she's working on it, okay? Constance can TELL, but collecting all the bits and pieces for other people to figure it out too is hard work. That's work that she's up to though...because she's a reporter. Yep. And okay, maybe the only job she's gotten so far is with an old military buddy of her dad's who's got a local-interest newspaper and webpage, but he lets her do a podcast too! She calls it, "Constance and Variables." Pretty sweet.

It's just...there HAS to be weird stuff going on in the fringes, you know? How else do you explain the 'accident' that killed her dad, and her mom just HAPPENING to go catatonic a few weeks later? There's no COINCIDENCES like that unless they're MADE, and then they're not COINCIDENCES. All these things happen, and ordinary folks suffer in silence because no one believes them.

Constance is here to change all that. She's gonna blow this story wide open. As many times as it takes.

ATTRIBUTES:
Str: **
Dex: *****
Sta: **
Cha: ***
Mnp: **
App: **
Per: ***
Int: ******
Wit: ***

Health:
-0 x1
-1 x2
-2 x2
-4 x1
Incap x1

Willpower ***** *****
Base Dodge DV ((Dex + Dodge + Essence)/2) : 3
Base Parry DV ((Dex+Melee+Def of wepn)/2): 7
SOAK: 8L/7B Hardness 2L/2B, Mobility -0, Fatigue 0
Dodge MDV (Will+Integrity+Essence)/2: 8

VIRTUES:
Compassion: **
Temperance: *
Valor: **
Conviction: ****

Intimacies:
- "The Fourth Estate"
- "The 2 bit publication she works for"
- "take care of my sick mom"

Attack
Punch: Spd 5, 6 to hit, 2B damage, parry 4
Kick: Spd 5, 5 to hit, 5B damage, parry 3
Switchklaive: Speed 4, 16 to hit, 6L damage (1/2 target armor soak), Parry 7

Join Battle (Wits+Awareness): 5

ESSENCE: **
Personal: 16/16
Peripheral: 25/33
Committed: 8

ABILITIES (* Caste/favored):
* Integrity *****
* Performance **
* Presence **
* Resistance *****
* Lore *** (Hacking **)
* Occult **
* Awareness **
* Stealth *
* Socialize *
Melee ***** (Knives **)
Athletics **
Investigation *****

Backgrounds:
Artifact **
Artifact *
Allies * (Eddie Meese, her editor)
Contacts ** (Colin Jackson, a beat cop; Jimmy Fitzgerald, works in HR at one of the big corporations)
Resources *

CHARMS:
Melee
1st Melee Excellency
Dipping Swallow Defense
Bulwark Stance
Heavenly Guardian Defense
Hungry Tiger Technique
Call the Blade
Iron Raptor Technique

Resistance
Durability of Oak Meditation
Spirit Strengthens the Skin
Iron Skin Concentration

Investigation
2nd Investigation Excellency
Judge's Ear Technique
Courtier's Eye Technique
Unblinking Sentinel Gaze

Occult
Spirit Detecting Glance

COMBOS:
"STABSTABSTAB" - 1st melee excel + Hungry Tiger Technique + Dipping Swallow Defense

""OHGODWHYARENTYOUDEADYET" - 1st melee excel + Iron Raptor Technique + Iron Skin Concentration

INVENTORY:
Orichalcum Switchklaive (Speed 4, Acc +4, Dmg +4L, Def +2, Rate +4, Attune 6, Artifact **, Piercing)
Orichalcum Chain Shirt (Soak +7L/5B, Hardness 3L/3B, -0 Mobility, 0 Fatigue, Attune 2, Artifact *)

Shabby clothes
Crap studio apartment
Bicycle, no car
Prepaid phone

LIMIT BREAK: Conviction - Heart of Flint

Bonus Point Expenditure (18)
+5 Willpower, 5
+1 Charisma, 4
+2 Integrity, 2
+2 Resistance, 2
+1 Awareness, 1
+1 Performance, 1
+1 Presence, 1
+2 Lore, 2

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