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Adventure! RPG - It was a dark and stormy night . . .


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I am running an Adventure game called The Leaf Erickson. The Leaf Erickson is a boat the size of an aircraft carrier. It has a ton of armor and four different types of movement (regular, underwater, flight, and a fourth that is operated when you pull on the lever that says "Do Not Pull!"). It is one of my players' Artifacts. This boat has an Inspired crew that is worth mentioning.

The Captain, veteren of The Great War and a hard man to kill. He is in complete command of the Leaf Erickson and has the loyalty of all of his men. He is the first one to travel into the jungle for safari and never turns down a drink -- even though he hardly ever gets drunk. (Daredevil w/ Resistance, Survival and Command masteries)

The First Mate, "Flint" is a strict commander but his men know to follow him in any battle. With his sword, there is no one that can beat the firm commander. The sword is an heirloom from his father. It makes him the fastes blade on the waves. It does however carry the spirit of his departed father who shows up to give his son advice.

(Daredevil w/ Melee mastery, One Man Army, and Superhuman reflexes from the sword)

The Doctor, Artemis Fitzpatrick is the best doctor in the world, even without her healing powers. She never has to use it on herself though because bullets bounce of her (she is walking around in my game with a 9/9 soak). Artemis is the result of an expermint of a Shadow branch of the British government. They wanted to create a new super soldier for the possible next war. She was discovered by a doctor, Arthur Fitzpatrick, and took her as his adopted daughter. She learned medicine from him and completly mastered it in 6 months as well as biology. The dark organization hasn't quit though. They are still looking for their prototype and have released their newest superhuman, Apollo(more on him later).

(Mesmerist w/ science, medicne and martial art masteries, touch of life and scientific prodigy, Body enhancements at artifact level and 5 dots in nemsis -- Apollo)

The Quarter Master -- "The Underking" had a smuggling empire and a rivalry with the Ubiquotous Dragon. Eventually, UD sent an assassin called the Dagger of Peking. Unfortunalty, The Underking's great charm rubbed off on her and she fell in love. With his empire gone, the Underking is now in hiding from the UD. He has become the Leaf Erickson's quarter master.

(Daredevil w/ masteries in disguise, melee, and savvy, Kingpin)

The Stowaway -- ??? name. He is from the sunken kingdom of Atlantis. His brother, the king, has sent him to be ambassador and discover the ways of the surface dwellers. He became a stowaway on the Leaf Erickson and when discovered, admitted into the crew. The men call him anything from Davy Jones to "Fishboy." Little does he know that while he is away, Atlantean Warlord Nadon is seizing control)

The Pilot -- Cannonball Charlie, enough said.

(Daredevil w/ pilot, navigation brawl masteries, Barnstormer and NO Awareness)

The Engineer -- Mole is a master of machines and a slave to his insanity. The entire crew is afraid of him but understand that he has the love of the Captain.

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