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Legal Name: Einherjar (Legally changed from Peter Nord)

Aliases: None

Residence: Unknown

Marital Status: Widower

Date of Birth: 27-09-1974

Date of Eruption: 04-06-1998

Sex: Male

Height: 6'7"

Weight: 270lbs

Physical Build: Powerful athletic build, broad shouldered and deep-chested, with balanced muscle-mass across his frame.

Catalyst of Eruption: Rock-climbing accident.

Appearance: A tall caucasian male with long shaggy blond hair, trimmed blond beard, and blue eyes. He seems to have gained an enhanced attractiveness following his eruption, though his features seem to have become more impressive and imposingly masculine rather than leaning towards the androgyny common in other nova-attractive males. He typically dresses in his Elite outfit when in the field or acting in a professional capacity; otherwise he leans towards understatedly fashionable casual clothing.

Personality Profile / Quirks: An alpha-male personality type, Einherjar's aggressive nature and strength of will are tempered by his experience and ethics. He tends to make a decision and stick by it unless cold facts (not opinions) are presented that prove the information he is operating on is false. By the same token, however, he shows no inclination to force others to follow his lead unless the success of his current endeavour relies on it. Though he is more socially active as his basic personality reasserts itself, Einherjar shows a certain level of social restraint and 'arms-length' behaviour common in those who have suffered a severe loss.

Distinctive Features: A golden wedding ring on his left hand. In addition, he manifests a dancing blue-white aurora effect around his body when channelling quantum.

Known Powers: Einherjar is super-strong, capable of deadlifting 25 tons with ease and driving his fist through the front armor of a tank, in addition to possessing inhuman reaction time and resistance to damage. He can run fully laden at just over 90 mph, and can also fly at supersonic speeds, able to reach Mach 1.

His perceptual acuity is above human limits, particularly his hearing.

General History: A bodyguard by trade before his eruption on N-Day, Peter Nord was a British celebrity before senseless tragedy struck barely 2 months into his new life. A drug-fuelled murder of the nova's young wife sparked a murderous response from the grief-maddened man. ((OOC: See Bitter Tears ))

After handing himself over to the custody of the British police, it was quickly found that Peter would say nothing to anyone, not even in his own defense or explanation of his actions. Sitting mute in the courtroom, looking at no-one and nothing, he doubtless gathered some sympathy from his judge and jury. The young nova was sentenced to ten years imprisonment on the Parkhurst maximum security prison on the Isle of Wight. He drifted through his confinement without a word to anyone: jailor, inmate or visitor, totally withdrawn into himself in his grief. A model prisoner in many ways, he nevertheless served the full term of his sentence due to showing no regret for his actions.

In May 2008, he was released into a halfway house where he was to undergo psychiatric evaluation and rehabilitation into society. Evidently, he felt his debt to society was disharged, because he disappeared from the sheltered housing project two days after his arrival. Five days later he walked into the DeVries recruitment office in Houston, Texas. He appears to be content with his new life as an Elite.

[update for Jan 2009]

Peter Nord has legally abandoned his old identity, fully adopting his 'persona name' of Einherjar. His first half-year as an Elite saw him in action from Somalia to Kashmir. Some 'off-camera' operations in other parts of the world have also been rumored. He seems to be very much into the classic Elite lifestyle of battle, wine, women and partying, though the women seem to be few and far between in comparison to other Elites. He has also never been seen twice with the same woman, despite being described as 'a gentleman' by a couple of former partners.

He tends to avoid giving interviews and doesn't show off for the media, though he has been rumored to keep a journal of sorts on private nova-only OpNet boards. His image as the stoic grieving widower has been subtly marketed by De Vries through second and third party talk show opinions, OpNet articles, and the like, resulting in an upswell of female demographic popularity.

As a result, out of all the new (as of 2009) line of merchandise, 'Einherjar' baby-doll t-shirts, night shirts and posters bearing an iconic image of him standing in the rain, looking at the viewer with a sombre expression and his eyes in shadow are the most popular items so far. He is somewhat bemused by this (and unaware of De Vries' secret marketing campaign).

Update - May 2011

Einherjar went rogue upon the completion of his last contract for DeVries, defying orders to return to Windhoek and instead taking action against the Congolese Army. His actions, which led to the salvation of 12,000 refugees and catapulted his fame to household name status, have deeply angered Anna DeVries, who apparently had some manner of deal with the Asani regime, 2000 of whose troops Einherjar destroyed with a localised Force 12 Hurricane.

The *former* Elite then escorted the refugees to safety at the Ugandan border and placed them under the protection of Team Tomorrow, whose leader Caestus Pax gladly accepted on T2M's behalf. After this, Einherjar disappeared, though rumors of his whereabouts abound, as do rumors of Elites being sent to kill him.

Affiliation: Former DeVries Elite, currently Disavowed and under Extreme Sanction

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Title.png

Legal Name: Einherjar (Legally changed from Peter Nord)

Aliases: None

Residence: Unknown

Marital Status: Widower

Date of Birth: 27-09-1974

Date of Eruption: 04-06-1998

Sex: Male

Height: 6'7"

Weight: 270lbs

Physical Build: Powerful athletic build, broad shouldered and deep-chested, with balanced muscle-mass across his frame.

Catalyst of Eruption: Rock-climbing accident.

Appearance: A tall caucasian male with long shaggy blond hair, trimmed blond beard, and blue eyes. He seems to have gained an enhanced attractiveness following his eruption, though his features seem to have become more impressive and imposingly masculine rather than leaning towards the androgyny common in other nova-attractive males. He typically dresses in his Elite outfit when in the field or acting in a professional capacity; otherwise he leans towards understatedly fashionable casual clothing.

Personality Profile / Quirks: An alpha-male personality type, Einherjar's aggressive nature and strength of will are tempered by his experience and ethics. He tends to make a decision and stick by it unless cold facts (not opinions) are presented that prove the information he is operating on is false. By the same token, however, he shows no inclination to force others to follow his lead unless the success of his current endeavour relies on it. Though he is more socially active as his basic personality reasserts itself, Einherjar shows a certain level of social restraint and 'arms-length' behaviour common in those who have suffered a severe loss.

Distinctive Features: A golden wedding ring on his left hand. In addition, he manifests a dancing blue-white aurora effect around his body when channelling quantum.

Known Powers: Einherjar is super-strong, capable of deadlifting 25 tons with ease and driving his fist through the front armor of a tank, in addition to possessing inhuman reaction time and resistance to damage. He can run fully laden at just over 90 mph, and can also fly at supersonic speeds, able to reach Mach 1.

His perceptual acuity is above human limits, particularly his hearing.

General History: A bodyguard by trade before his eruption on N-Day, Peter Nord was a British celebrity before senseless tragedy struck barely 2 months into his new life. A drug-fuelled murder of the nova's young wife sparked a murderous response from the grief-maddened man. ((OOC: See Bitter Tears ))

After handing himself over to the custody of the British police, it was quickly found that Peter would say nothing to anyone, not even in his own defense or explanation of his actions. Sitting mute in the courtroom, looking at no-one and nothing, he doubtless gathered some sympathy from his judge and jury. The young nova was sentenced to ten years imprisonment on the Parkhurst maximum security prison on the Isle of Wight. He drifted through his confinement without a word to anyone: jailor, inmate or visitor, totally withdrawn into himself in his grief. A model prisoner in many ways, he nevertheless served the full term of his sentence due to showing no regret for his actions.

In May 2008, he was released into a halfway house where he was to undergo psychiatric evaluation and rehabilitation into society. Evidently, he felt his debt to society was disharged, because he disappeared from the sheltered housing project two days after his arrival. Five days later he walked into the DeVries recruitment office in Houston, Texas. He appears to be content with his new life as an Elite.

[update for Jan 2009]

Peter Nord has legally abandoned his old identity, fully adopting his 'persona name' of Einherjar. His first half-year as an Elite saw him in action from Somalia to Kashmir. Some 'off-camera' operations in other parts of the world have also been rumored. He seems to be very much into the classic Elite lifestyle of battle, wine, women and partying, though the women seem to be few and far between in comparison to other Elites. He has also never been seen twice with the same woman, despite being described as 'a gentleman' by a couple of former partners.

He tends to avoid giving interviews and doesn't show off for the media, though he has been rumored to keep a journal of sorts on private nova-only OpNet boards. His image as the stoic grieving widower has been subtly marketed by De Vries through second and third party talk show opinions, OpNet articles, and the like, resulting in an upswell of female demographic popularity.

As a result, out of all the new (as of 2009) line of merchandise, 'Einherjar' baby-doll t-shirts, night shirts and posters bearing an iconic image of him standing in the rain, looking at the viewer with a sombre expression and his eyes in shadow are the most popular items so far. He is somewhat bemused by this (and unaware of De Vries' secret marketing campaign).

Update - May 2011

Einherjar went rogue upon the completion of his last contract for DeVries, defying orders to return to Windhoek and instead taking action against the Congolese Army. His actions, which led to the salvation of 12,000 refugees and catapulted his fame to household name status, have deeply angered Anna DeVries, who apparently had some manner of deal with the Asani regime, 2000 of whose troops Einherjar destroyed with a localised Force 12 Hurricane.

The *former* Elite then escorted the refugees to safety at the Ugandan border and placed them under the protection of Team Tomorrow, whose leader Caestus Pax gladly accepted on T2M's behalf. After this, Einherjar disappeared, though rumors of his whereabouts abound, as do rumors of Elites being sent to kill him.

Affiliation: Former DeVries Elite, currently Disavowed and under Extreme Sanction

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D.V.N.T.S. Preliminary Evaluation

Subject: Peter Nord

Nationality: British

Ethnicity: Caucasian

Height: 6'7"

Weight: 270 lbs

Blood Type: AB

Hair: Blond

Eyes: Blue

Power Summary: Subject is a healthy nova with no physical mutation and no apparent mental instability from his power. Powers seem to be physically-based, revolving around enhanced strength, coordination and endurance in addition to supersonic flight. Subject has also demonstrated extremely sharp perceptions, including hyper-enhanced auditory abilities, capable of hearing transmitted signals and high- and low-frequency sounds.

------Note: Subject does display an 'anima'- a blue-white nimbus effect when flying or otherwise channeling juice - Federico------

Experience/Skills summary Subject has a background in close protection services prior to eruption, and his skillset includes familiarity with firearms, hand-to-hand combat, threat analysis and response, crowd-reading, and conflict management. Subject also possesses good linguistic skills and a familiarity with law enforcement and legal process.

Psychological Profile: Subject is calm, focused and highly analytical, possessing high intelligence and fast processing-to-response time. Standard I.Q. tests indicate that subject's intelligence is, whilst not nova-level, considerable. Given the trauma of the subject's past, observation during training and interaction with other Elites is recommended, especially around Elites with drug dependancy issues linked to criminal backgrounds, as subject has displayed visible antipathy for substance abusers of that type. Subject has in one case displayed a willingness to kill to achieve an end; it is unlikely that they will suffer from 'combat freeze'.

Evaluation Breakdown:

General Fitness 7/10 Impressive, but not at peak potential for this nova. Level 8 workouts and training recommended

Firearms Proficiency 8/10 Vastly improved over training period: subject now is 'marksman' status with a variety of firearms.

Hand-to-Hand Proficiency 8/10 Subject is highly proficient in grappling styles of martial arts, possessing a black belt in Ju-jutsu. Has shown an interest and aptitude in weapon-based forms over training period.

Tactical/Operational Thinking 8/10 Fast, insightful and effective at 'outside the box' solutions as well as conventional guerilla tactics.

Social Image Index 9/10 Subject has enhanced social abilities. In addition to which, subject's appearance and build are imposing and impressive without being outright menacing. Would be highly suitable for high-profile operations or where a media-friendly presence may be necessary.

------Note from week 2 of training: Though 3 more weeks of training are usual procedure, Einherjar is judged to be ready for the field. His prodilogical index and consistent performance in training scenarios indicate that he is unlikely to gain much more from sandbox exercises at this time. In short, it's time to put him to work. - Johannson------

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D.V.N.T.S. Preliminary Evaluation

Subject: Peter Nord

Nationality: British

Ethnicity: Caucasian

Height: 6'7"

Weight: 270 lbs

Blood Type: AB

Hair: Blond

Eyes: Blue

Power Summary: Subject is a healthy nova with no physical mutation and no apparent mental instability from his power. Powers seem to be physically-based, revolving around enhanced strength, coordination and endurance in addition to supersonic flight. Subject has also demonstrated extremely sharp perceptions, including hyper-enhanced auditory abilities, capable of hearing transmitted signals and high- and low-frequency sounds.

------Note: Subject does display an 'anima'- a blue-white nimbus effect when flying or otherwise channeling juice - Federico------

Experience/Skills summary Subject has a background in close protection services prior to eruption, and his skillset includes familiarity with firearms, hand-to-hand combat, threat analysis and response, crowd-reading, and conflict management. Subject also possesses good linguistic skills and a familiarity with law enforcement and legal process.

Psychological Profile: Subject is calm, focused and highly analytical, possessing high intelligence and fast processing-to-response time. Standard I.Q. tests indicate that subject's intelligence is, whilst not nova-level, considerable. Given the trauma of the subject's past, observation during training and interaction with other Elites is recommended, especially around Elites with drug dependancy issues linked to criminal backgrounds, as subject has displayed visible antipathy for substance abusers of that type. Subject has in one case displayed a willingness to kill to achieve an end; it is unlikely that they will suffer from 'combat freeze'.

Evaluation Breakdown:

General Fitness 7/10 Impressive, but not at peak potential for this nova. Level 8 workouts and training recommended

Firearms Proficiency 8/10 Vastly improved over training period: subject now is 'marksman' status with a variety of firearms.

Hand-to-Hand Proficiency 8/10 Subject is highly proficient in grappling styles of martial arts, possessing a black belt in Ju-jutsu. Has shown an interest and aptitude in weapon-based forms over training period.

Tactical/Operational Thinking 8/10 Fast, insightful and effective at 'outside the box' solutions as well as conventional guerilla tactics.

Social Image Index 9/10 Subject has enhanced social abilities. In addition to which, subject's appearance and build are imposing and impressive without being outright menacing. Would be highly suitable for high-profile operations or where a media-friendly presence may be necessary.

------Note from week 2 of training: Though 3 more weeks of training are usual procedure, Einherjar is judged to be ready for the field. His prodilogical index and consistent performance in training scenarios indicate that he is unlikely to gain much more from sandbox exercises at this time. In short, it's time to put him to work. - Johannson------

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Name: Einherjar

Legal Name: Einherjar (legally changed)

Aliases: None as yet.

Date of Birth: 27-09-1974

Date of Eruption: 04-06-1998

Sex: Male

Height: 6'7"

Weight: 275lbs

Nature: Bravo

ATTRIBUTES

Physical (Secondary)

STR: ●●●●● (Powerful)

DEX: ●●●●● (Quick)

STA: ●●●●● (Tenacious)

Mental (Primary)

PER: ●●●● (Intuitive)

INT: ●●●●● (Pragmatic)

WIT: ●●●●● (Level-headed)

Social (Tertiary)

APP: ●●●●● (Imposing)

MAN: ●●●

CHA: ●●●●● (Magnetic)

- (6 NP spent)

Abilities:

Brawl: ●●●● (Commando Training x2)

Might: ●

Athletics: ●●●●●

Drive: ●

Firearms: ●●●●

Martial Arts: ●

Melee: ●●●●● (Kenjutsu derivative x3)

Stealth: ●●

Endurance: ●●●

Resistance: ●●●

Awareness: ●●●

Investigation: ●●

Computer: ●

Intrusion: ●●

Linguistics: ●●●●● (German, Romance family, Central African family; Swahili; Hindi family)

Medicine: ●

Survival: ●●

Rapport: ●●

Tactics: ●●●●

Intimidation: ●●●●

Streetwise: ●●

Command: ●●

Etiquette: ●●

- (2 NP & 4 BP Spent)

Backgrounds:

Sanctum: ●● (A remote, well-built cabin, somewhere undisclosed at current time)

Eufiber: ●●●●●

Node: ●●●

Reputation (Elite) ●●● (Ein's professional rep is solid, combining his sense of honor with a rep for brutal effectiveness and tactical flair.)

Reputation (Hero) ●●●●● (Already making a name for himself as an Elite, Einherjar's celebrity reached worldwide status following the dramatic rescue of twelve thousand refugees and subsequently guiding them to safety, in the process turning his back on DeVries)

Contacts: ● (Amanda Wu)

Backing: ●●●●●

- (1 NP & 1 BP spent)

Merits:

Ambidextrous - 1

Natural Leader - 1

Internal Compass - 1

Devotion - 2: A Code of honor.

Click to reveal..
Never violate a woman, nor harm a child.

Honor the medics, the doctors, the nurses. Avoid harming them and protect them from harm whenever possible.

Do not kill non-combatants. There is never an acceptable excuse: it is the action of a murderer not a warrior.

Do not lie, cheat or steal. These things are for lesser men. Deception in war is part of the fight: to deceive those who are not your enemy is base.

Never back away from an enemy. Once battle lines are drawn either fight or surrender.

Do not allow greed or covetousness to lead you into low acts.

There is glory in victory. Enjoy the day if it is yours. But always remember to toast the fallen - yours and the enemy''s.

If you would not commit an act do not stand by and let it be committed. That is cowardice pure and simple.

Flaws:

Lusty - 1

Vengeful - 2

Obsession: "A beautiful death" wink Whenever the genuine possibility exists for Einherjar to get killed in battle he must make a WP roll to resist sticking around and fighting to the last. Can also spend a WP to ignore the obsession for a scene. - 2

Quantum: ●●●●● (6 NP spent: 2 taint gained)

Quantum Pool: 30

Willpower: ●●●●●●●● (10 BP spent)

Taint: ●●●●● (1 from Q5, 1 from Node 3, 2 from tainted Q, 1 from tainted powers)

- Aberrations: Anima Banner (an "aurora" effect); Aberrant Eyes - softly glowing pale grey-blue;

Mega-Attributes:

- Mega-Strength: ●●● (Crush, Powerhouse)

- Mega-Dexterity: ●●● (Enhanced Movement)

- Mega-Stamina: ●●● (Durability, Regeneration, Hardbody)

- Mega-Perception: ● (Hyperenhanced Hearing)

- Mega-Intelligence: ●● (Discerning Mind)

- Mega-Wits: ●● (Multitasking, Enhanced Initiative x 1, Unfazeable)

- Mega-Appearance: ●● (Awe-inspiring)

- Mega-Charisma: ● (Disconcerting)

- (33 NP spent)

Quantum Powers

-Pulling the Fangs ● (Disrupt)

-Stormcaller ● (Weather Control: Weather Alteration)

-Stalwart ●● (Armor)

-Warrior's Edge: ● (Premonition)

-Riding the Winter Wind : ● (Flight)

-Thor's Chariot : ● (Hyper-Movement: Flight)

-Donning Heimdall's Mail : ●● (Force Field)

-Forged In The Frozen Storm: ● (Lvl 3 Claws w/ Kinetic Discharge, Armor Piercing, Burning. (Weakness: Can only be used barehanded or with edged weapons - 3 pt. Strength - Extra without raising level.) Drawing upon the storm of elemental passion that burns at the centre of his soul Einherjar can cause his hands or any edged weapon he grasps to be wreathed in a blue-white shifting aura of burning chill and crackling lightning. So intense is the cold that the blade actually trails flakes of frozen water vapour as it passes through the air. A strike with the weapon sunders defenses and inflicts a vicious wound to the foe the cold so intense that it continues to seep through their body along as electrical energy continues to sap their strength.

- (9 NP spent)

Combat Stats:

Initiative: 15/20

Base Soak: Bashing 8 / Lethal 4

With Eufiber: Bashing 13 / Lethal 9

With Armor: Bashing 19 / Lethal 15

Combat Style Bonuses & Maneuvers:

Kenjutsu derivative: Einherjar, during his training at DeVries, learned the principles of Kenjutsu and applied them to his signature weapons. He uses not the traditional Japanese swords, but a North European style straight-bladed broadsword, wielded 1 or 2-handed, and axe. Stylistically, once in close the defensive emphasis shifts to strong aggressive parrying as much or more than evasion, which is usually used whilst closing the distance. This style shift takes advantage of the sturdier weapons and Einherjar's physical power as part of the defense rather than to preserve them for striking only.

Style Bonuses: +2 bonus dice with Style Maneuvers & Weapon Strikes, + 1 Damage with Weapon Strikes, +1 on Initiative in close combat (Kata), -1 dice penalty to Style Maneuvers (Kihon)

Style Maneuvers: Dodge, Sweep, Weapon Forms(Broadsword, Axe), Weapon Bind, Disarm, Parry

Advanced Techniques: Kata, Kihon, World Warrior (5pt - Adding Parry to Style Maneuver list)

Krav Maga (Commando Training):

Style Bonuses: +1 bonus dice with Style Maneuvers, + 1 Damage with Throws

Style Maneuvers: Strike, Kick, Throw, Disarm

Advanced Techniques:

Click to reveal..
1st Sept 2008: 4 NP awarded.

4th Sept 2008: 3 NP spent on Force Field.

1 NP spent on skills

1st Feb 2009: 4 NP awarded.

3 NP spent on Mega Int

1 NP spent on skills

1st Mar 2009: 7 XP awarded

6 XP spent on Mega-Wits

1 XP remaining

1st Apr 2009: 7 XP awarded

8 XP spent on Forged In The Frozen Heart (tainted)

1st May 2009: 7 XP awarded

7 remaining

1st Jun 2009: 3 XP awarded

10 remaining

1st Jul 2009: 3 XP awarded

13 remaining

1st Aug 2009: 3 XP awarded

16 remaining

1st Sep 2009: 3 XP awarded

19 remaining

15 Spent = Forcefield 2 Mega Wits 2 Enhanced Init.

4 XP remaining

1st Oct 2009: 3 XP awarded

7 remaining

6 spent = Mega Charisma 1

1 XP remaining

1st Nov 2009: 7 XP awarded

8 XP remaining

5 XP spent = Regeneration

3 XP spent = 3 specialties***

1st Dec 2009 -

1st Oct 2010 30 XP awarded.

10 XP spent = M-Stam 2-3

5 XP spent = Medicine 2***

5 XP spent = M-Perception 1-2***

5 XP spent = Hardbody enhancement

5 XP spent = Unfazeable enhancement

1st Nov 2010 - 7 XP awarded

6 XP spent - Premonition

-1 XP remaining

1st Dec 2010 - 7 XP awarded

-8 XP remaining

20 Dec 2010 - 4 XP spent on Fame 2 - 3

- 4 XP spent on Backing 2 - 3

- 0 XP remaining

01 Jan 2011 - 7 XP awarded

01 Feb 2011 - 7 XP awarded

01 Mar 2011 - 7 XP awarded

- 21 Xp remaining

06 Mar 2011 - 10 XP spent on M-Dex 3

- 11 XP spent on Armor 2

01 Apr 2011 - 7 XP awarded

01 May 2011 - 7 XP awarded

- 14 XP remaining

10 May 2011 - 9 XP spent Weather Control 1

- 5 XP spent on Mega-Int 2

13 May 2011 - 4 XP refunded from Backing 3

-4 XP remaining

31 May 2011 - 9 XP awarded (2 bonus for Gods of War Event) + 2 bonus Reputation points. Influence (Fame) becomes Reputation (Elite). 3 Reputation awarded as per new House Rule.

-13 XP remaining

- 7 XP spent on Weather Control 2***

- 6 XP spent on Disrupt

-0 XP remaining

24 Jun 2011 - Combat Styles Respec.

- 7XP reclaimed from Weather Control 2

- 2XP reclaimed from Medicine 2

- 3XP reclaimed from Specialties

- 5XP reclaimed from Mega Perception 2

- All reclaimed pts marked with *** on the XP log

- Shifted Martial Arts and Brawl around: straight swap

- 6 XP spent on Kenjutsu specialisation x3

- 1 XP spent on Melee style Kata technique

- 1 XP spent on Melee style Kihon technique

- 5 XP spent on World Warrior technique

- 4 XP spent on Commando Training specialisation x2

01 Jul 2011 - 9 XP and 1 NP earned for June

- 1NP spent on 5 dots of Backing

- 5 XP spent on Powerhouse

- 4 XP remaining

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Name: Einherjar

Legal Name: Einherjar (legally changed)

Aliases: None as yet.

Date of Birth: 27-09-1974

Date of Eruption: 04-06-1998

Sex: Male

Height: 6'7"

Weight: 275lbs

Nature: Bravo

ATTRIBUTES

Physical (Secondary)

STR: ●●●●● (Powerful)

DEX: ●●●●● (Quick)

STA: ●●●●● (Tenacious)

Mental (Primary)

PER: ●●●● (Intuitive)

INT: ●●●●● (Pragmatic)

WIT: ●●●●● (Level-headed)

Social (Tertiary)

APP: ●●●●● (Imposing)

MAN: ●●●

CHA: ●●●●● (Magnetic)

- (6 NP spent)

Abilities:

Brawl: ●●●● (Commando Training x2)

Might: ●

Athletics: ●●●●●

Drive: ●

Firearms: ●●●●

Martial Arts: ●

Melee: ●●●●● (Kenjutsu derivative x3)

Stealth: ●●

Endurance: ●●●

Resistance: ●●●

Awareness: ●●●

Investigation: ●●

Computer: ●

Intrusion: ●●

Linguistics: ●●●●● (German, Romance family, Central African family; Swahili; Hindi family)

Medicine: ●

Survival: ●●

Rapport: ●●

Tactics: ●●●●

Intimidation: ●●●●

Streetwise: ●●

Command: ●●

Etiquette: ●●

- (2 NP & 4 BP Spent)

Backgrounds:

Sanctum: ●● (A remote, well-built cabin, somewhere undisclosed at current time)

Eufiber: ●●●●●

Node: ●●●

Reputation (Elite) ●●● (Ein's professional rep is solid, combining his sense of honor with a rep for brutal effectiveness and tactical flair.)

Reputation (Hero) ●●●●● (Already making a name for himself as an Elite, Einherjar's celebrity reached worldwide status following the dramatic rescue of twelve thousand refugees and subsequently guiding them to safety, in the process turning his back on DeVries)

Contacts: ● (Amanda Wu)

Backing: ●●●●●

- (1 NP & 1 BP spent)

Merits:

Ambidextrous - 1

Natural Leader - 1

Internal Compass - 1

Devotion - 2: A Code of honor.

Click to reveal..
Never violate a woman, nor harm a child.

Honor the medics, the doctors, the nurses. Avoid harming them and protect them from harm whenever possible.

Do not kill non-combatants. There is never an acceptable excuse: it is the action of a murderer not a warrior.

Do not lie, cheat or steal. These things are for lesser men. Deception in war is part of the fight: to deceive those who are not your enemy is base.

Never back away from an enemy. Once battle lines are drawn either fight or surrender.

Do not allow greed or covetousness to lead you into low acts.

There is glory in victory. Enjoy the day if it is yours. But always remember to toast the fallen - yours and the enemy''s.

If you would not commit an act do not stand by and let it be committed. That is cowardice pure and simple.

Flaws:

Lusty - 1

Vengeful - 2

Obsession: "A beautiful death" wink Whenever the genuine possibility exists for Einherjar to get killed in battle he must make a WP roll to resist sticking around and fighting to the last. Can also spend a WP to ignore the obsession for a scene. - 2

Quantum: ●●●●● (6 NP spent: 2 taint gained)

Quantum Pool: 30

Willpower: ●●●●●●●● (10 BP spent)

Taint: ●●●●● (1 from Q5, 1 from Node 3, 2 from tainted Q, 1 from tainted powers)

- Aberrations: Anima Banner (an "aurora" effect); Aberrant Eyes - softly glowing pale grey-blue;

Mega-Attributes:

- Mega-Strength: ●●● (Crush, Powerhouse)

- Mega-Dexterity: ●●● (Enhanced Movement)

- Mega-Stamina: ●●● (Durability, Regeneration, Hardbody)

- Mega-Perception: ● (Hyperenhanced Hearing)

- Mega-Intelligence: ●● (Discerning Mind)

- Mega-Wits: ●● (Multitasking, Enhanced Initiative x 1, Unfazeable)

- Mega-Appearance: ●● (Awe-inspiring)

- Mega-Charisma: ● (Disconcerting)

- (33 NP spent)

Quantum Powers

-Pulling the Fangs ● (Disrupt)

-Stormcaller ● (Weather Control: Weather Alteration)

-Stalwart ●● (Armor)

-Warrior's Edge: ● (Premonition)

-Riding the Winter Wind : ● (Flight)

-Thor's Chariot : ● (Hyper-Movement: Flight)

-Donning Heimdall's Mail : ●● (Force Field)

-Forged In The Frozen Storm: ● (Lvl 3 Claws w/ Kinetic Discharge, Armor Piercing, Burning. (Weakness: Can only be used barehanded or with edged weapons - 3 pt. Strength - Extra without raising level.) Drawing upon the storm of elemental passion that burns at the centre of his soul Einherjar can cause his hands or any edged weapon he grasps to be wreathed in a blue-white shifting aura of burning chill and crackling lightning. So intense is the cold that the blade actually trails flakes of frozen water vapour as it passes through the air. A strike with the weapon sunders defenses and inflicts a vicious wound to the foe the cold so intense that it continues to seep through their body along as electrical energy continues to sap their strength.

- (9 NP spent)

Combat Stats:

Initiative: 15/20

Base Soak: Bashing 8 / Lethal 4

With Eufiber: Bashing 13 / Lethal 9

With Armor: Bashing 19 / Lethal 15

Combat Style Bonuses & Maneuvers:

Kenjutsu derivative: Einherjar, during his training at DeVries, learned the principles of Kenjutsu and applied them to his signature weapons. He uses not the traditional Japanese swords, but a North European style straight-bladed broadsword, wielded 1 or 2-handed, and axe. Stylistically, once in close the defensive emphasis shifts to strong aggressive parrying as much or more than evasion, which is usually used whilst closing the distance. This style shift takes advantage of the sturdier weapons and Einherjar's physical power as part of the defense rather than to preserve them for striking only.

Style Bonuses: +2 bonus dice with Style Maneuvers & Weapon Strikes, + 1 Damage with Weapon Strikes, +1 on Initiative in close combat (Kata), -1 dice penalty to Style Maneuvers (Kihon)

Style Maneuvers: Dodge, Sweep, Weapon Forms(Broadsword, Axe), Weapon Bind, Disarm, Parry

Advanced Techniques: Kata, Kihon, World Warrior (5pt - Adding Parry to Style Maneuver list)

Krav Maga (Commando Training):

Style Bonuses: +1 bonus dice with Style Maneuvers, + 1 Damage with Throws

Style Maneuvers: Strike, Kick, Throw, Disarm

Advanced Techniques:

Click to reveal..
1st Sept 2008: 4 NP awarded.

4th Sept 2008: 3 NP spent on Force Field.

1 NP spent on skills

1st Feb 2009: 4 NP awarded.

3 NP spent on Mega Int

1 NP spent on skills

1st Mar 2009: 7 XP awarded

6 XP spent on Mega-Wits

1 XP remaining

1st Apr 2009: 7 XP awarded

8 XP spent on Forged In The Frozen Heart (tainted)

1st May 2009: 7 XP awarded

7 remaining

1st Jun 2009: 3 XP awarded

10 remaining

1st Jul 2009: 3 XP awarded

13 remaining

1st Aug 2009: 3 XP awarded

16 remaining

1st Sep 2009: 3 XP awarded

19 remaining

15 Spent = Forcefield 2 Mega Wits 2 Enhanced Init.

4 XP remaining

1st Oct 2009: 3 XP awarded

7 remaining

6 spent = Mega Charisma 1

1 XP remaining

1st Nov 2009: 7 XP awarded

8 XP remaining

5 XP spent = Regeneration

3 XP spent = 3 specialties***

1st Dec 2009 -

1st Oct 2010 30 XP awarded.

10 XP spent = M-Stam 2-3

5 XP spent = Medicine 2***

5 XP spent = M-Perception 1-2***

5 XP spent = Hardbody enhancement

5 XP spent = Unfazeable enhancement

1st Nov 2010 - 7 XP awarded

6 XP spent - Premonition

-1 XP remaining

1st Dec 2010 - 7 XP awarded

-8 XP remaining

20 Dec 2010 - 4 XP spent on Fame 2 - 3

- 4 XP spent on Backing 2 - 3

- 0 XP remaining

01 Jan 2011 - 7 XP awarded

01 Feb 2011 - 7 XP awarded

01 Mar 2011 - 7 XP awarded

- 21 Xp remaining

06 Mar 2011 - 10 XP spent on M-Dex 3

- 11 XP spent on Armor 2

01 Apr 2011 - 7 XP awarded

01 May 2011 - 7 XP awarded

- 14 XP remaining

10 May 2011 - 9 XP spent Weather Control 1

- 5 XP spent on Mega-Int 2

13 May 2011 - 4 XP refunded from Backing 3

-4 XP remaining

31 May 2011 - 9 XP awarded (2 bonus for Gods of War Event) + 2 bonus Reputation points. Influence (Fame) becomes Reputation (Elite). 3 Reputation awarded as per new House Rule.

-13 XP remaining

- 7 XP spent on Weather Control 2***

- 6 XP spent on Disrupt

-0 XP remaining

24 Jun 2011 - Combat Styles Respec.

- 7XP reclaimed from Weather Control 2

- 2XP reclaimed from Medicine 2

- 3XP reclaimed from Specialties

- 5XP reclaimed from Mega Perception 2

- All reclaimed pts marked with *** on the XP log

- Shifted Martial Arts and Brawl around: straight swap

- 6 XP spent on Kenjutsu specialisation x3

- 1 XP spent on Melee style Kata technique

- 1 XP spent on Melee style Kihon technique

- 5 XP spent on World Warrior technique

- 4 XP spent on Commando Training specialisation x2

01 Jul 2011 - 9 XP and 1 NP earned for June

- 1NP spent on 5 dots of Backing

- 5 XP spent on Powerhouse

- 4 XP remaining

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  • 3 weeks later...

Weapons of choice

A professional, Einherjar always uses the right tools for the job. He is competent and dangerous with firearms of all kinds, from sniper rifles to the infamous BFG. When possible, however, the Elite likes to close in with his enemies and look them in the eye. When he does, he will usually be wielding the following weapons, either using the broadsword in two hands or fighting with both sword and axe in a two-weapon style that is as barbarically impressive as it is lethal.

The Sword

Custom made for Einherjar's height and grip, this 6' 2" broadsword is made of tungsten-carbide alloy and laser-honed. Weighing approx. 150kgs with much of the weight focused in the blade, it is nigh-impossible for anyone without Mega-Strength 1 to wield it effectively in combat. Ein can use it one or two handed with equal speed and facility, and it bears his name in Norse runes on both sides of the blade near the hilt.

Acc: +2 (Two-Handed only)

Damage: +10d10L (Two-handed) +7d10L (One-Handed)

Min Str: Mega 1

Max Str: Mega 4

Concealable?: Don't make me laugh.

Eins_Sword.jpg

The Axe

The haft of this Norse-pattern battle axe is made from shock-dampening carbon-steel and is approximately four feet long, topped with a heavy blade-head fashioned in the same laser-sharpened tungsten-carbide alloy as the sword blade. Like the sword, it still takes an inordinately strong individual to wield it with effective speed, especially since most of the weight is concentrated in the head.

Damage: +7d10L

Min Str: Mega 1

Max Str: Mega 4

Concealable?: Don't make me laugh.

EinsAxe.jpg

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  • 6 months later...

N! Elite Philes -> Signature Moves-> Einherjar

"Mjolnir's Kiss"

This awe-inspiring display of focused power is the stuff battlefield legends are made of. Seen thus far only once in action (that we can attest to), this terrible, destructive blow netted Einherjar his second nova kill, and his first kill against another Elite.

In this attached video feed, you can see the final moments of independent Elite 'Warbow'. Be warned, it is not for the faint of heart. Despite a lowly reputation for preying on battlefield rookies, this day Warbow met his gruesome end, literally smashed to pieces in one fell swoop.

As you can see, Einherjar spars with the opponent for a few brief moments once they close the distance with each other. Notice his left hand cocking slightly? That's because you're looking at it from an observer's standpoint. Poor Warbow only saw the flashing steel of Einherjar's sword keeping him at bay, little realising where the true danger was coming from.

And there! 29 seconds into his first Elite-on-Elite engagement and six seconds after closing with his foe, that mighty left fist strikes forward, smashing flesh to jelly and bone to powder, sending the limp corpse of his enemy hurtling into oblivion. Goodbye, Warbow. You are not the first, nor will you be the last to fall before the most promising rookie Elite DeVries has trained this year.

Mjolnir's Kiss

Dice Pool: Dex & Martial Arts

Difficulty: +2

Damage: 11d10L + [32]L + extra succs d10L (max 5)

Spending a WP point, Ein spends the round defending, all the while channeling quantum into his Crush enhancement and centering himself. When ready, he unleashes Mjolnir's Kiss: a single focused blow that hits with more force than an artillery strike.

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