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Exalted: Character Creation


Dave ST
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You are permitted to create the following Exalted: Solars, Abyssals, Lunars, Sidereals, Dragon Blooded.  You may not create Infernals, god/ghost/demon blooded, half-case or anything other than what's listed above.

Wait, I can play an Abyssal?
You can.  Deathlords don't exist in the Modern Age so all Abyssals are considered rogue.  There are separate rules for them, and it's not a picnic, but you are permitted to play them.

• STEP ONE: CHARACTER CONCEPT
Choose concept, aspect/caste and Motivation.
Note the caste’s anima power.
• STEP TWO: SELECT ATTRIBUTES
Note that all Attributes start with one dot before you add any.
Prioritize the Physical, Mental and Social Attribute categories as primary, secondary or tertiary*. Distribute eight dots among the primary category of Attributes, six dots among the secondary Attributes and four dots among the tertiary Attributes. (8/6/4)
*Dragon-Blooded start with (7/6/4)
You may raise your Attributes to 5 at this point without spending Bonus Points.
• STEP THREE: SELECT ABILITIES
Note Aspect/Caste Abilities based on your Exalt type.
Select Favored Abilities based on your Exalt type.
Choose Abilities based on your Exalt type, follow directions just as printed in their respective books.  Dragon-Blood characters are considered 'Dynast' characters, do not use the Lookshy creation rules.
You get four free specialty dots to spend among your abilities.
• STEP FOUR: SELECT ADVANTAGES
Choose Backgrounds (7 -none may exceed 3 without spending bonus points), Charms (Celestial Exalts get 15.  Dragon-Blood get 12.  You may purchase any charms you like, as long as you qualify for them), Sorcery (Your character may begin with sorcery), Virtues (5; none may be higher than 4 without spending bonus points and all begin with one dot before spending points).
Combos - You may begin play with two learned combos free of charge.
• STEP FIVE: FINISHING TOUCHES
Record Essence (2), Willpower (5), Personal Essence pool (Based on Exalt Type), Peripheral Essence pool (Based on Exalt Type) and health levels (7, plus any gained from Charms).
• BONUS POINTS
Bonus points (18) may be spent at any time during character creation.
• MERITS & FLAWS
You may purchase Merits & Flaws but you may not use your bonus points to do so.  Merits & Flaws are on a balance system, if you take a 3pt Merit, you must have 3pts worth of Flaws to balance it out.  You may purchase Legendary Attribute may only be purchased one.  Buying Flaws without Merits does not grant you additional Bonus Points.

Bonus Points
Trait                    Cost
Attribute              4
Ability                  2 (1 if Favored or Caste)
Background       1 (2 if the Background is being raised above 3)
Specialty            1 (2 per 1 if in a Favored or Caste Ability)
Virtue                 3
Willpower          1
Intimacies         3 to increase starting Intimacies to (Willpower + Compassion)
Essence            7
Charms             4 (3 if in a Favored or Caste Ability)

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